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Special Events Forums => Friday Squad Operations => Topic started by: CHAPPY on October 11, 2008, 09:37:33 AM

Title: V104 time and cupture
Post by: CHAPPY on October 11, 2008, 09:37:33 AM
22:41:10 Departed from Field #46 in a SdKfz 251
23:38:21 Captured field #104.
23:38:21 Destroyed a maproom at base #104 
23:39:45 Arrived Safely at Field #104
23:47:24 Departed from Field #12 in a Bf 109G-2
00:17:25 Arrived Safely at Field #47
 if my time is correct after the second upping in FSO 22:36:00 or so, t+70 would be 23:46:00 time correct?      Axis controlled vbase at least 10 min early.

Am i wrong? :pray

Anyone have screen shots of the gv battle?
bet it looked great with all the tigers and m4 rollin in.
Title: Re: V104 time and cupture
Post by: ImADot on October 11, 2008, 11:12:46 AM
I was in the axis troop carrier that took base 104 right near the end of the battle, and recorded the whole thing from second start to landing my plane after the GV battle was over.  I'll go through the film and see about taking a couple of screenies (and eventually making a movie).

I have all of Frame 1 all on film too, but haven't done a thing with it yet.


Oh yeah, frame 2 was a frickin' blast!   :rock
Title: Re: V104 time and cupture
Post by: CHAPPY on October 11, 2008, 11:14:05 AM
yes sir it was :rock :salute
Title: Re: V104 time and capture
Post by: nikomon on October 11, 2008, 04:22:28 PM
Does anyone have the video of the ju88 that dropped bombs and killed 2 people during the first frame at v104 ?

I thought that was a point deduction?  :salute
Title: Re: V104 time and cupture
Post by: TUK on October 11, 2008, 04:56:28 PM
I would like some films of the gv event. Bet it was fun..  If a ju88 dropped on gv's in first part of frame, i would definately like that film..  Tuk151
Title: Re: V104 time and cupture
Post by: CHAPPY on October 11, 2008, 05:15:01 PM
i checked the logs to find ju88 killin gv's at 104, couldnt find 1 with credit for the kills.
Was it before the the reset?

Title: Re: V104 time and cupture
Post by: TUK on October 11, 2008, 06:09:24 PM
CC Chappy , my guys reported it b4 the reset.  Prolly, nothing will come of it, since frame was "lost in space". If there is film of it , i will send you a copy.   TUK151
Title: Re: V104 time and cupture
Post by: ImADot on October 11, 2008, 07:11:56 PM
I recorded the whole 2nd try from start to finish.  I'll cut my film into a GV section and an airplane (after the GV portion was over) section.  I'll post the ah film in the next day or so.  I hope to make an actual movie of this frame, as it was fun as hell.

The raw footage for the whole frame is a little over 21Mb.  I'll post that if anyone wants to download that much.
Title: Re: V104 time and cupture
Post by: CHAPPY on October 11, 2008, 07:17:25 PM
i would like to see it :aok
Title: Re: V104 time and cupture
Post by: Viper61 on October 11, 2008, 07:32:23 PM
325th comments:

Chappy I'm not sure if we got the base in time or not???  I know that I saw a "blue" message in the buffer stating H+70 GV battle over and then about 30 seconds later we got the base......  What I don't know is whether the "Blue" time message was correct or not.

At any rate that fricken GV battle was by far the best dang tank battle I have ever been in!!!!!!!!!!!!!  Long range killing was the name of the game.  I didn't get a hit on anything at less than 3200 meters.  Most of the kills were at 4000 meters!!!  The tanks were pretty evenly matched and it came down to tactics and gunnery.  <S> to DANTOO for the plan to sweep around from the flank and hit the base from the oppsite side.  Once we had control of the dominate terrain feature then we worked the base.  I had several tanks lay down a base of fire while the assault up the hill started.  We then shifted fire to the base and flanks.  The enemy tried to flank our rear but a few well placed rounds kept the Sherman's moving and shotting.  All told the 325th lost 3 Tigers while killing 6 Sherman's plus bringing the troops for the capture.  It was almost text book fire and maneuver for 70 minutes!!!!!

Best dang GV battle ever!!!!!!!!!!!  I know there were some problems but BEST DANG GV BATTLE EVER!!!!!!!!!!!!!!!!!

<S> all that participated and I hope we see more GV battles in the FSO like this one.

Viper 61
Ops Officer
325th VFG
Title: Re: V104 time and cupture
Post by: RSLQK186 on October 11, 2008, 09:43:03 PM
The second the "GO GO GO" order came after the reset planes were upping at the field I was at. The logs show that time and when the capture was. Dispite what was stated as the T+???, I would think the logs would be the deciding factor.
Title: Re: V104 time and cupture
Post by: CHAPPY on October 11, 2008, 09:44:39 PM
that would mean we got it  :rock :salute
Title: Re: V104 time and cupture
Post by: nikomon on October 12, 2008, 10:26:34 AM
i checked the logs to find ju88 killin gv's at 104, couldnt find 1 with credit for the kills.
Was it before the the reset?


Yes  :salute
Title: Re: V104 time and cupture
Post by: RSLQK186 on October 12, 2008, 11:00:28 AM
Was the 88 vs tank after "The War Has Been Won" came up? My guys began to furball with themselves at that point. If that was the case, the guy in the 88 should have shot up his CO and not bombed the enemy :D
Title: Re: V104 time and cupture
Post by: TUK on October 12, 2008, 01:25:07 PM
Was the 88 vs tank after "The War Has Been Won" came up? My guys began to furball with themselves at that point. If that was the case, the guy in the 88 should have shot up his CO and not bombed the enemy :D
Reports of the 88 were approximately 3 minutes b4 the "war has been won" LOL. I think we all began to furball each other after the war was won.lol tuk151
Title: Re: V104 time and cupture
Post by: TUK on October 12, 2008, 01:31:03 PM
For the integrity of the tank battles in future, I think that NO aircaraft should be able to enter the Gv battle. In the orders it said ' do not attack or shoot at gv's or troops. ' Did not say aircraft could not spot. I told the cm b4 the event that i would not send aircraft into sector, unless reports of spotting. No spotting was confermed, but i think it should be cleared up for the next cic's.. TUK151
Title: Re: V104 time and cupture
Post by: Dantoo on October 12, 2008, 05:55:19 PM
I have film from go to woe:

The Ju88s being spoken of were flown by a rogue player not aligned with a squad.  This incident occurred in the first "aborted" run before the map reset.  The incident had zero effect on the frame since we all had to re-up and start again anyway.  Worth noting that Axis players on first noticing the Ju88 trio approaching the V base area started calling the CM to report the presence of a rogue.

By my clock it was H +61 minutes when the Axis captured the V-base.  This is clearly well inside the 70 minutes stipulated in the rules.  That the presiding CM made a couple of incorrect time checks during the game affects nothing and alters nothing.  There was zero chance of a different outcome after the Axis capture.  The Allied force was totally destroyed by that time.

The logs clearly confirm the final capture was made between H +61 and H +62. 
Title: Re: V104 time and cupture
Post by: Dustoff2 on October 12, 2008, 07:04:51 PM
rules are rules regardless if it was in the quote "first aborted run"

rules read

8. NO PLANE MAY ATTACK / KILL TANKS!!!! Every infraction of this will result in a 100
point penalty. So if you a plane scrafes, bombs, whatever a tanks and kills it you will be
penalized.

9. NO PLANE MAY ATTACK troop carrying GVs or attack troops running on the ground.
Any infraction of this will cost the side the base .. the other side automatically will be
awarded the 200 points for the base. Also another 200 point penalty will be assessed.

Title: Re: V104 time and cupture
Post by: ImADot on October 12, 2008, 07:39:51 PM
The Ju88s being spoken of were flown by a rogue player not aligned with a squad. This incident occurred in the first "aborted" run before the map reset...Worth noting that Axis players on first noticing the Ju88 trio approaching the V base area started calling the CM to report the presence of a rogue.

rules are rules regardless if it was in the quote "first aborted run"

Since the rogue was not in uniform, he shouldn't have been in the air to begin with.  And we (the Axis ground forces) desperately tried to get him to abort, but he just wouldn't listen.  I think Dantoo mentioned he has film; I hope this rogue is banned from all future FSO events.  It's unfortunate that some people think FSO is just another Main Arena and feel they can do whatever they want. 

It's also interesting how many people just don't read the whole set-up and the objectives for their side.  When the base got captured, I couldn't believe the number of messages from all the clueless people that didn't know it was part of the FSO objectives.
Title: Re: V104 time and cupture
Post by: TUK on October 12, 2008, 07:41:53 PM
Rogue pilots should not be in any kind of uniform~! Cm staff takes care of those b4 launch. :uhoh
Title: Re: V104 time and cupture
Post by: Dantoo on October 12, 2008, 08:10:47 PM
There is no point to be made.  No properly registered FSO player broke any rules here.

Almost every week since forever one or two people, lacking specific knowledge of the SEA, have wandered in and caused some minor disruption.  The CMs do their best to keep them out.  You will often see the setup CM warning them they are about to be kicked.  Sometimes one slides through.  Usually they are so incompetent that even if left unhindered they lack the ability to cause harm.  This time the zero harm factor came from a rather unexpected source.  I can't understand why anybody has bothered to raise it as an issue.  It's a total non-starter.

Another issue, slightly related, don't be tempted to "pick up" these blow-ins and bring them into your squad.  It's against the rules for good reason.  Your squad will face a reprimand and perhaps a squad penalty if you do it.

The CMs always look for rogue players and their effects when doing the scoring.  They are never allowed to affect the score.  It will be the same this time, next time and forever.
Title: Re: V104 time and cupture
Post by: Dustoff2 on October 13, 2008, 07:26:34 AM
  No properly registered FSO player broke any rules here.



The CMs always look for rogue players and their effects when doing the scoring.  They are never allowed to affect the score.  It will be the same this time, next time and forever.

I have searched the rules, and cannot find any reference to this rule. This should give you some time to rewrite the rules to your advantage.

The way I see it, you are depriving the Allied forces 100 points for this Rogue players actions.

Title: Re: V104 time and cupture
Post by: CHAPPY on October 13, 2008, 08:36:21 AM
yes, maybe if the first start of FSO was completed. Since the Frame had to be restarted i think it was voided out.

If it is counted,I think all the kills and points before the restart should also be counted then.
Title: Re: V104 time and cupture
Post by: ImADot on October 13, 2008, 08:52:34 AM
yes, maybe if the first start of FSO was completed. Since the Frame had to be restarted i think it was voided out.

If it is counted,I think all the kills and points before the restart should also be counted then.

Yeah, good luck with counting anything from the first attempt...everyone started killing their squaddies and doing other stupid things once the map reset started its countdown.
Title: Re: V104 time and cupture
Post by: Dantoo on October 13, 2008, 11:41:39 AM
Quote
I have searched the rules, and cannot find any reference to this rule. This should give you some time to rewrite the rules to your advantage.

Sorry I am lost here.  What rule are seeking reference to?  I am not a CM and I don't write the rules.  I've just added a little information gained from experience to try to lessen confusion about what happens when a non-player interrupts an event.  For instance, if the same player had spawned on the other side and done exactly the same thing, it would have amounted to the exactly the same nil-effect upon scoring.  There's been a few guys seemingly missing the point that if a player isn't actually part of the event, then whatever they do isn't actually part of the event either.  Sometimes one gets in and kills someone and it's a shame but that "life" can't be restored usually.  The rogue doesn't score points by doing this and the victim doesn't lose points for it happening to them either.  It would be somewhat crazy to reward such moronic behaviour.

Quote
The way I see it, you are depriving the Allied forces 100 points for this Rogue players actions.
Nobody posting in this thread other than GD has the power to deprive or award points. 

The strange thing about this whole incident is that it was part of an abandoned frame that won't be scored anyway. It even occurred after the announcement was made that the map was going to be reset and the frame restarted.   

My explanations are more directed about hopefully getting a bit more understanding about why you should report "blow-ins" to the CMs when you see them.  For pity's sake don't just send them an invite - they have the unfortunate habit of screwing up an otherwise enjoyable frame.

If I haven't made myself clear then I'm failing here and perhaps Sled can jump in and crystallise it some?
Title: Re: V104 time and cupture
Post by: Mystic2 on October 13, 2008, 02:28:06 PM
I may have been off a little when I was calling out the T times.  I was in overdrive and may have been off on my calculations.  The logs will tell the true story, so that will be up to Ghostdancer to make the final ruling. 
Title: Re: V104 time and capture
Post by: nikomon on October 13, 2008, 03:19:08 PM
I do believe that the ju88 rouge should have no effect on the game due to the reset, and it also looks like the  axis won the GV battle around T+61  :salute :salute



Last Question? Why were there more tigers than Sherman's? 29 logs for axis in gv's and 22 logs in allies in gv's.

Were the sides supposed to be a 50/50 split?

25 tigers 3 sdk and 1 gunner in a tiger

17 Sherman's 4 m3 1 gunner .

the max allowed to GV for Allies was 24

Allies
RT is in a           11/15 +2-2  :actual 17
Damned SE         04/6  +2-2  :actual 5

**************************************************
Axis
The Killuminati      07/10  +2-2 :actual 8
9GIAP VVS RKKA   04/6   +2-2 :actual  8
325 Checkertails   07/10  +2-2 :actual 12
*LYNCHMOB*       11/15  +2-2 :actual 1


Allied Max total 25 / actual 22
Axis  Max total 49 / Actual 29

"numbers pulled from logs on page http://ahevents.org/index.php?Itemid=112&option=com_staticxt"

A solid answere will do  :salute
Title: Re: V104 time and cupture
Post by: nikomon on October 13, 2008, 03:33:15 PM
I would like to add that ALL 17 RT had a blast and would like to thank the people for making it happen. :salute

We really liked the GV / AC split  and would like to see  more gv action in future FSO's.  :devil
Title: Re: V104 time and cupture
Post by: CHAPPY on October 13, 2008, 04:02:21 PM
Lynchmob disobeyed orders and was not supposed to be there.

So that would have made it 28/25 without lynchmob there.

They were to be in c202's as orders stated but after the first disco  i guess they decided to do what they wished.
They also left the other squads in 202's hangin with out proper support.
If following orders are not enforced, they why do we have them at all?

Maybe someone should talk to their CO and ask why they did not follow orders.
Also we had 1 air squad complete no show.
Title: Re: V104 time and cupture
Post by: Mystic2 on October 14, 2008, 09:22:55 AM
I have film from go to woe:

The Ju88s being spoken of were flown by a rogue player not aligned with a squad.  This incident occurred in the first "aborted" run before the map reset.  The incident had zero effect on the frame since we all had to re-up and start again anyway.  Worth noting that Axis players on first noticing the Ju88 trio approaching the V base area started calling the CM to report the presence of a rogue.

I did not get the info on the rogue pilot.  For those that have film, if you can get me the person's name, I will add him to my watch list.  We generally try to eject the rogues, but occasionally they do slip in during the first 15 min.  If any squad sees a rogue flying with them, please send me a PM and I will ask them to land and if that does not work, I will boot them.
Title: Re: V104 time and cupture
Post by: lowZX14 on October 14, 2008, 09:24:30 AM
Which squad was that CHAPPY so I know what to put them in this week, hint hint, C.202 death traps.
Title: Re: V104 time and cupture
Post by: CHAPPY on October 14, 2008, 12:51:17 PM
righteous vengence- No show (they emailed a siaid they would be no show)

Lynchmob- was supposed to fly c202's( the ended up in tigers for some reason)
Title: Re: V104 time and cupture
Post by: TUK on October 14, 2008, 04:38:14 PM
CIC's one week, lawyers the next!  Salute Chappy. If needed, the allies will use their free SE perks for a good lawyer.. LOL, :rofl joking around a lil... TUK151
Title: Re: V104 time and cupture
Post by: CHAPPY on October 14, 2008, 05:38:42 PM
the question is "Is it worth it?" :confused:
Title: Re: V104 time and cupture
Post by: 68falcon on October 14, 2008, 06:49:06 PM
Lynchmob disobeyed orders and was not supposed to be there.

So that would have made it 28/25 without lynchmob there.

They were to be in c202's as orders stated but after the first disco  i guess they decided to do what they wished.
They also left the other squads in 202's hangin with out proper support.
If following orders are not enforced, they why do we have them at all?

Maybe someone should talk to their CO and ask why they did not follow orders.
Also we had 1 air squad complete no show.


I am sure GD will be looking into this and much more. Give him some time, there is a lot of work involved in the logs and he is out of town.
Title: Re: V104 time and cupture
Post by: humble on October 17, 2008, 02:03:54 PM
I dont want to pile on but wasnt there another issue with lynchmob recently or am I mistaken?
Title: Re: V104 time and cupture
Post by: Becinhu on October 17, 2008, 05:25:44 PM
c202 death traps....then why are CLAIM JUMPERS in them?
Just joking, we fly what we are assigned and make the best of it.
 :salute
Title: Re: V104 time and cupture
Post by: damnname on October 18, 2008, 01:46:57 AM
Tunisia Frame 3.

GVs used by Allies.  Did I miss something in the orders?

Side Statistics   Pilots   217
  Sorties   295
  Landed   92
  Deaths   89
  Captured   19
  Disco'd   10
  Crashed   58
  Ditched   5
  Bailed   22
  Kills   162
  Assists   114
  Objects Destroyed   133
  # of A-20G used   20
  # of B-24J used   11
  # of F4F-4 used   11
  # of Gunner-Observer used   33
  # of Hurricane Mk IIC used   8
  # of M3 used   4
  # of M8 used   4
  # of P-38G used   55
  # of P-39D used   19
  # of P-40E used   23
  # of Seafire Mk IIc used   43
  # of Sherman VC Firefly used   17
  # of Spitfire Mk IX used   23
  # of Spitfire Mk V used   24



Title: Re: V104 time and capture
Post by: nikomon on October 18, 2008, 03:10:31 AM
looks like the Allies got duped again.  :furious



What was the GV split supposed to be for frame 3? I was told that frame two was 50/50 and there was 29 AXis gv's to 22 allied :noid


Frame three had

  # of M3 used   4
  # of M8 used   4 
  # of Sherman VC Firefly used   17
 Total 25 same as frame 2  

and
  # of M8 used   8
  # of SdKfz 251 used   6
  # of Tiger I used   26

TOTAL 40

"http://ahevents.org/index.php?Itemid=112&option=com_staticxt"

? W>T>F Why are the GV numbers so lopsided?

Who is in charge of picking the numbers??   

 :salute Nikolas



Title: Re: V104 time and cupture
Post by: RSLQK186 on October 18, 2008, 09:52:17 AM
From Allied F3 Objectives(Axis had same numbers but different vehicles):
12. There is no min ./ max rules for GVs. Instead you have to deploy one of these
combinations of squads as GVs that results in a force range of low 20s to low 30s. Here
are possible squad combinations (although there might be others):
5x4-6 Squads (20-30) or
4x4-6 Squads & 1x7-10 squad (23-34) or
3x4-6 Squad & 1x11-15 Squad (23-33) or
2x4-6 Squads & 1x7-10 squad & 1x11-15 squad (26-31) or
2x4-6 Squads & 2x7-10 squad (22-32) or
2x4-6 Squads & 1x16-21 squad (24-33)
1x4-6 Squad & 1x7-10 Squad & 1x11-15 squad (22-31)
3x7-10 Squads (21-30) or
2x11-15 Squads (22-30)
13. For the selection force option you may deploy any combination of M-3s, M8s, and
Shermans VCs you wish.
Title: Re: V104 time and cupture
Post by: CHAPPY on October 18, 2008, 09:57:26 AM
 :salute mystic2
Title: Re: V104 time and cupture
Post by: Leek on October 18, 2008, 07:24:19 PM
I would like to know what you are talking about as far as the MOB disobeying orders. The night in question, when the map was won in 10 minutes and we all had to sit around waiting for the second start, we (the entire Lynchmob) all decided to quit and we went to the training arena. I would like to know who it was that was out in tigers claiming to be Lynchmob.
Title: Re: V104 time and cupture
Post by: RSLQK186 on October 18, 2008, 07:48:41 PM
1LTCAP
Title: Re: V104 time and cupture
Post by: smokey23 on October 18, 2008, 07:50:43 PM
righteous vengence- No show (they emailed a siaid they would be no show)

Lynchmob- was supposed to fly c202's( the ended up in tigers for some reason)

Sorry to burst youre bubble the mob has never been in a tank or any other vehicle in FSO until last night the 17th of october last week when the map reset after almost 2 minutes we got sick of sitting around for the next hour we all went to training arena and mixed it up. The mob is a good squad and No there hasnt been any other issues concerning my squad.
Title: Re: V104 time and cupture
Post by: pope14 on October 18, 2008, 07:53:57 PM
CHAPPY, We left after the disco because the FSO staff was unprepared for the capture of V104 they should of tested it. As you can see from the MA lynchmob squads the 1LTCAP is not in our squad the only person we let fly with us from time to time is VANS/YANK. The only reason we let him in the squad was because he needed a squad. VIPER61 i think but i am not sure asked if anyone would take him and i felt sorry for him so i let him in we he came on our squad vox he said thanks for letting him in and said he was going back to squad vox so i ejected him last night the 17th. So from now on i will not take on extras
Title: Re: V104 time and cupture
Post by: Alpo on October 18, 2008, 08:02:22 PM
CHAPPY, We left after the disco because the FSO staff was unprepared for the capture of V104 they should of tested it.

It certainly is nice to know how reliable some folks can be in the face of a little adversity for the rest of the CiCs of future FSO frames

 :rolleyes:

Personally, I would like to THANK the folks that work hours much longer than the rest of us to put these events out there for us.   :salute
Title: Re: V104 time and cupture
Post by: pope14 on October 18, 2008, 08:30:18 PM
I know how hard they work to do this for all of us but you would think that may be because they have never done GV's in FSO they may of had a dry run where some one deacked and ran troops it would of take 5 Min's at the most hell the CM could of just ran troops and killed the gun with the destroy objects feature him self.
Title: Re: V104 time and cupture
Post by: TUK on October 18, 2008, 08:58:58 PM
T+1 week after frame 2 gv battlle. Still a mess! No answers. Only cic's, and co's taking up for squads and sides. Hope frame 3 gv battle was somewhat normal. Very difficult for cm's and cic's to manage a fso with gv included. I do like the gv addition, but the rules are complicated , and must be adressed thoroughly. To the T.

Gv numbers are an issue. Needs to be a set number, total. (Just set a total number)
Gv battle times are an issue.
Gv  airspace is an issue. ( Spotters)(rogues)

Tuk151, CO 13MPG, CIC frame 2



Title: Re: V104 time and cupture
Post by: CHAPPY on October 19, 2008, 10:23:12 AM
CHAPPY, We left after the disco because the FSO staff was unprepared for the capture of V104 they should of tested it. As you can see from the MA lynchmob squads the 1LTCAP is not in our squad the only person we let fly with us from time to time is VANS/YANK. The only reason we let him in the squad was because he needed a squad. VIPER61 i think but i am not sure asked if anyone would take him and i felt sorry for him so i let him in we he came on our squad vox he said thanks for letting him in and said he was going back to squad vox so i ejected him last night the 17th. So from now on i will not take on extras

If he is wearing you squad colors he is YOUR RESPOSIBILITY. What if your guy decided to bomb GV's with your squad name then our whole team would have been held accountable. Although from your post's dosent seem like you care.

I would like to know what you are talking about as far as the MOB disobeying orders. The night in question, when the map was won in 10 minutes and we all had to sit around waiting for the second start, we (the entire Lynchmob) all decided to quit and we went to the training arena. I would like to know who it was that was out in tigers claiming to be Lynchmob.

and you left your team to hang out to dry because you didnt want to wait. Also the squads you where supposed to back up got sluaghtered. THANKS FOR THE TEAM EFFORT.

Sorry to burst youre bubble the mob has never been in a tank or any other vehicle in FSO until last night the 17th of october last week when the map reset after almost 2 minutes we got sick of sitting around for the next hour we all went to training arena and mixed it up. The mob is a good squad and No there hasnt been any other issues concerning my squad.

That a hell of an excuse in a team based event. Also your squad is the only one that got sick of waiting for 10 min not 1 hour as you stated sir.

Title: Re: V104 time and capture
Post by: CHAPPY on October 19, 2008, 11:12:06 AM
I do believe that the ju88 rouge should have no effect on the game due to the reset, and it also looks like the  axis won the GV battle around T+61  :salute :salute



Last Question? Why were there more tigers than Sherman's? 29 logs for axis in gv's and 22 logs in allies in gv's.

Were the sides supposed to be a 50/50 split?

25 tigers 3 sdk and 1 gunner in a tiger

17 Sherman's 4 m3 1 gunner .

the max allowed to GV for Allies was 24

Allies
RT is in a           11/15 +2-2  :actual 17
Damned SE         04/6  +2-2  :actual 5

**************************************************
Axis
The Killuminati      07/10  +2-2 :actual 8
9GIAP VVS RKKA   04/6   +2-2 :actual  8
325 Checkertails   07/10  +2-2 :actual 12
*LYNCHMOB*       11/15  +2-2 :actual 1


Allied Max total 25 / actual 22
Axis  Max total 49 / Actual 29

"numbers pulled from logs on page http://ahevents.org/index.php?Itemid=112&option=com_staticxt"

A solid answere will do  :salute

And lets get to where this problem started lynchmob. Here it is  you see the problem?
Now the allied guys lost the battle and were looking at the logs and saw your squad guy in GV, so they think my orders dedicated more players that i should with you numbers. And they are right EXCEPT YOUR 11-15 SQUAD WASNT SUPPOSED TO BE THERE. Even if it was 1 guy.
I would never have even said your squad name or even bring it up, if this issue didnt come up.
Also had to listen to the 2 other squads squeak about you guys hanging them out to dry for 20 mins after the frame.

Normally I dont care bout this watermelon but I was CIC that week, I put alot of time in the orders and squad placement as all CIC's do. I think it is disrepectful to the CIC when you dont follow the orders that they spent hours on making for the team, no matter if it was arena issue or any other issue. Now 2 weeks later I am still dealing with this/your problem.

NOTE: out of 50+ squads axis or allies your squad was the only one that didnt wanna wait 10 min (or the 1 hour you guys stated), maybe that says something i dont know. ACTION'S SPEAK LOUDER THAN WORDS.
Title: Re: V104 time and capture
Post by: 442w30 on October 19, 2008, 11:50:55 AM

NOTE: out of 50+ squads axis or allies your squad was the only one that didnt wanna wait 10 min (or the 1 hour you guys stated), maybe that says something i dont know. ACTION'S SPEAK LOUDER THAN WORDS.

It is possible that some people who do the CiC duties for their squads will keep things like this in mind when they are CiC in the future and account for it in their planning.  FSO is not the MA, where for many, attention span is measured in minutes or even seconds.  When the reset was to occur, I heard (read) plenty of complaining on vox and text, yet no other squads bailed en masse and to be honest, the event was great after the restart.  Chappy is right, those who are following this issue might have made a note that Lynchmob = unreliable. 

Of course the opposite is true for other squads. I know that when I am CiC, I HOPE to get certain squads on my side because you never have to worry about them executing the orders regardless of the task or ride assigned.
Title: Re: V104 time and cupture
Post by: ShoBizzz on October 19, 2008, 12:14:21 PM
IMHO, I believe that Squads that do not follow orders and leave other squads hanging should be suspended for a full 3 frames respectfully. We all sometimes have to take a hit, and it seems that the LYNCHMOB, think they are above this. Truly I believe they all just didn't' have the SAND to fly the c.202 and thats alright because not everyone is truly cutout for the roll.

Even though you guys "LYNCHMOB" left us hanging we still managed to take out 4 of the the A20's with just 8 c.202's and at least 20+ spitfires at our backs. Our squad was practicing in the 202 in the days leading up to the frame, we took a pile of crap and molded it the best we knew how. We waited out the 10 min reset( In "LYNCHMOB" Time was a half an hour) and did our duty and followed our orders.
"Improvise, Adapt, Overcome" 

thats all i have to say about that
Title: Re: V104 time and cupture
Post by: smokey23 on October 19, 2008, 12:23:20 PM
Yeah youre right "actions do speak louder than words". You should spend alittle more time setting up the arena to keep it from haveing a reset 10 minutes after the fields are opened and alittle less time on these so called orders. If you cant do this find someone who can. We have never violated any orders even when our orders are to fly to 22000 feet just to fly around in circles looking for a non-existent enemy at some obscure base away from any action at all.I think you need to check youre compass, we always fly the orders givin nomatter how stupid they are.We have lives and most of us arent going to stay awake till 2 in the morning waiting for the operators of this FSO to get their watermelon together why should we when Our squad always gets stuck flying sub-par aircraft and our orders usually equate to sweepin out the room after the dance is over. We joined FSO to use our squad tactics and all we've done since we joined is play follow the leader amongst ourselves. I am the CO of the lynchmob have been for many years although POPe14 is the CO inside FSO i stand behind him and any decisions he makes.The truth is a tough thing to hear and since noone else will say it i will im not payin my 15 bucks a month to make everyone happy, hold hands and sing coobayahh I wont have my squad belittled by anyone nomatter what the arena. Or what their title CiC or CM i dont care my boys are a great squad and if you cant see that well thats youre problem. Please feel free to twist and spin my words how you want to try and make youre point but the truth is the truth.
Title: Re: V104 time and cupture
Post by: CHAPPY on October 19, 2008, 12:43:22 PM
 :noid
Title: Re: V104 time and cupture
Post by: Easyscor on October 19, 2008, 01:27:49 PM
Smokey you are not helping your cause here with the tone of the responses, and those CiCs who read this thread will lock you in the crap rides indefinitely at this rate. No skin off my nose as I'm only a player in FSO.

Unless you see the CM tag line under a BBS ID, posters are not a CM for the SEA arenas, and of the CMs, only about half a dozen manage FSO. CM event assignments are listed on the AHEvents site if you are interested.
Title: Re: V104 time and cupture
Post by: Qrsu on October 19, 2008, 02:12:26 PM
I think the point is, FSO events should be treated by the participants as a team effort. We have the MA, where communication and teamwork is usually disjointed and there are individualists who look down on gangers, pickers, hordes, alt monkeys etc... but this is the FSO. In the FSO we have CiCs who devote a lot of time and effort to get squads together and have them achieve tasks, regardless of how menial they may turn out to be, in order for the team to succeed.

I know that some weeks, you get shafted with rides or orders but that's the way it goes with everyone. We all participate in the FSO and we all share the responsibility of working together. When a squad shows up with numbers and pulls the plug on their part of the plan at the last second, it hurts everyone involved. Not saying that actions like this require a major reaction, I'm just saying we all should be respectful of all FSO participants and their time put in.  :salute
Title: Re: V104 time and cupture
Post by: 68falcon on October 19, 2008, 03:17:43 PM
Smokey your correct it is your 15 bucks and you are free to fly in none registered events as you see fit.
When you join/register you give your word to follow the rules and work with the other squads to accomplish the mission put forth.
Other squads depend on this and make every effort to maintain the rules and spirit of the event even when there is a glitch.

You might want to consider that and wheather you and your squad would like to continue being part of FSO in the future.

If you choose to stay and abide by rules and spirit in times of trouble or otherwise thats great. The more cooperation the better the event will be for all ;)



Title: Re: V104 time and cupture
Post by: AKDogg on October 19, 2008, 03:18:34 PM
1 thing to keep in mind Smokey, what goes around comes around.  U leave squads hanging, expect same in return.  AK's will never quit because someone or group of individuals made a mistake, bad rides, crappy orders etc..  Probably 1 of the reasons AK's are so respected in FSO.  We can always be counted on along with other squads.
Title: Re: V104 time and cupture
Post by: smokey23 on October 19, 2008, 03:45:17 PM
well in FSO the MOB isnt  my squad it belongs to POPE14 he is CO in there not me We follow the orders givin all the time until last friday when we decided to leave because of an arena that reset after 10 minutes. and the CM comments were that "were workin on it" well after 10 then 15 minutes i was tired of sittin there waiting for something to be fixed that shouldnt have had to be fixed in the first place. Saying we leave other squads hanging is absolute BS we do what were told in there and like i said most of the time we get stuck flying at 25k looking for an enemy that isnt anywhere near us however the same squads week after week actualy get to fight the enemy in FSO sounds like a partisan schedule to me giveing the real missions to youre friends and leaveing us to patrol empty skies.Dont worry though since it isnt my FSO squad you wont be seeing me in there anymore its not worth the aggrivation. I'll spend my money in the MA's from now on. I dont speek for the rest of the FSO lynchmob just myself.
Title: Re: V104 time and cupture
Post by: **CLONE155** on October 19, 2008, 03:56:13 PM
I dont see why you guys are hounding us the way you are... You act like we fliped out and killed every one on take off or something. and further more i dont know what you want from us. do you want an apology? well im sorry. Im sorry things went bad, im sorry the arena reset, im sorry that the lynchmob thought that it would not get fixed for hours, im sorry it actually took about 15 mins. and im sorry we did not show up for FSO. But the truth is, even if we had showed up it would only be about 12 guys, mabye less. That isnt many compared to the numbers that show up in FSO. And it sounds like the other squads stood a good fight with the enemy, and if it means anything, i hope you killed um all. We dont want bad relation ships with other squads, the LYNCHMOB is a good squad, that is friendly and helpful, and it kind of hurts to be put down the way you are doing, but apperantly, we deserved it.
Title: Re: V104 time and cupture
Post by: **CLONE155** on October 19, 2008, 03:58:35 PM
it sounds like the other squads stood a good fight with the enemy, and if it means anything, i hope you killed um all.

lol re read and it sounded like i said i hoped the enemy killed all of the C202s, i meant that i hope they killed all the enemys  :aok
Title: Re: V104 time and cupture
Post by: Sled on October 20, 2008, 12:38:48 AM
It has been a rather rough two weeks for me. I was not even in attendance for frames 2 and 3, so my knowledge of exactly what went on is limited.

I will say this, the CM Team is a volunteer group of people that HTC has given the keys to, for both of the SEA's, for the running of the AHSE's (Aces High Special Events). We are just regular people that have regular lives like everyone else. Meaning we do not always have the time to just sit in the SEA and try everything in advance to make sure there will be no problems. If any of you would like to start paying us for our time, I am sure that some of us could find more time to do testing of different things to make sure that there would be few problems during the events. But I am guessing there will be no takers for that. So you guys are stuck with what ever time we can find to do what we can.

Now, problems in FSO or any of the other events are few, when you consider the complexity of these events and all the time that goes into them. However, there are going to be times when things may go wrong. The most likely situation will be when we are trying something new, such as, base captures in FSO. I think it has been years since that has been used and the game has changed in many ways since then, so the Re-set caught us off guard. With more time and testing we might have been able to prevent this, please see my first paragraph.

We have had other problems in FSO in the past. I remember one time we had NO VOX in the SEA, so no verbal communication at all. Took us about 20 min and a couple of phone calls to get that one cleared up, but i don't remember any squads leaving because of it. That does not mean I have no understanding for a squad leaving to go to the MA because of a delay in the SEA for some type of problem. If you do not want to stick around for a few minutes to give us a chance to sort it out, we can't stop you from leaving, but you should expect a certain amount of flack for it from your fellow FSO squads. Why? well really that is what you should expect from FSO. Your squad is there as part of a team, a mission, a purpose. Your squad no matter how small, (insert patriotic music now) is part of a chain that is working together for that nights mission, and if you leave, for what ever reason, it is going to have an effect. But isn't that why almost 500 of you show up every Friday night? Because it DOSE matter if you or the other squads are there? After all if nobody cared whether or not your squad showed up for FSO, why even bother to attend? You can just go to the MA, right?

If you think that FSO is not being run well, how many times have you seen an organized (meaning everyone one has specific orders and AC to fly) mission involving 500 people in the MA? We do it 3 times a month in the SEA, with minimal problems. Hell you would be lucky to get 500 people in the MA at the same time, let alone organize them.

So in closing, I can understand why a squad might leave FSO for the night, considering what was happening. I can also understand why some of the other squads might be giving them some flak about it. And if I were the Lynchmob, I might be happy to see that people do care if we are there, and it might make me wait a few more minutes next time, so our piece of the chain is not broken.


So remember,

AHSE's = Currently the closest thing you are going to find to the real WWII Air combat experience. (even with it's flaws IMHO) :)

the MA = a bunch of people doing their own thing in WWII AC, also a good place to keep your ACM skills sharp for AHSE's :)
Title: Re: V104 time and capture
Post by: nikomon on October 20, 2008, 04:34:24 PM
And lets get to where this problem started lynchmob. Here it is  you see the problem?
Now the allied guys lost the battle and were looking at the logs and saw your squad guy in GV, so they think my orders dedicated more players that i should with you numbers. And they are right EXCEPT YOUR 11-15 SQUAD WASN'T SUPPOSED TO BE THERE. Even if it was 1 guy.
I would never have even said your squad name or even bring it up, if this issue didn't come up.
Also had to listen to the 2 other squads wench about you guys hanging them out to dry for 20 Min's after the frame.

Normally I dint care bout this watermelon but I was CIC that week, I put alot of time in the orders and squad placement as all CIC's do. I think it is disrepectful to the CIC when you dont follow the orders that they spent hours on making for the team, no matter if it was arena issue or any other issue. Now 2 weeks later I am still dealing with this/your problem.

NOTE: out of 50+ squads axis or allies your squad was the only one that didnt wanna wait 10 min (or the 1 hour you guys stated), maybe that says something i dont know. ACTION'S SPEAK LOUDER THAN WORDS.



MY point That I was trying to make is even if LM was not in a GV, There still would have been 3 more tigers that Sherman's. Since the Sherman's travel as fast as the tigers do , I think there should have been more shermans than tigers allowed. It is my opinion that the tiger has better Armour than the Sherman , thus having more Sherman's on the field would have allowed for a better GV fight especially in a long range engagement on the ground at Tunisia.Even at close range it took me two shots at 500k in the sherman to take down one tiger. I do believe that during WW2 the ratio of shermans to tigers was 8 to 1 effectively.Now with this sad lets take Lynchmob out of the equation there still would have been 28 GVs Axis to 25 Allied GVs . Regardless of what happened , I feel GVs made for an exciting FSO.Even tho my concerns of lopsided numbers has turned into a argument,it does NOT TAKE away the fun we"all 17 of my guys" had.Thank You all for showing up and CREATING something my guys Honor :aok  .

 :salute , Nikolas

Title: Re: V104 time and cupture
Post by: 68falcon on October 20, 2008, 05:13:40 PM
No need to be so bold  :rofl :rofl :rofl

Your thoughts and suggestions where read and I am very sure discussed amongst the FSO team.

Constructive and thoughtful observations and ideas are always welcome  :aok

 

Title: Re: V104 time and cupture
Post by: 68falcon on October 20, 2008, 05:19:18 PM
 double post   :o


Title: Re: V104 time and cupture
Post by: lowZX14 on October 20, 2008, 06:39:35 PM
The GV assignments from the axis were taken off of average players for each GV squad over the last few frames.  I tried to get a good number of those that were in attendance and could not for each squad.  The initial plan was to have somewhere around 30 - 33 or so GV's since we were told to have up to the low 30's.  If there would have been good comms with all of the GV CO's we could have moved a couple of people around.

Once again, predicting exact or close numbers in FSO is a tricky thing to do as it always is no matter what squad you assign to a certain mission.  One squad may show up this week or even tell you they're expecting 12 and show up with 16.
Title: Re: V104 time and capture
Post by: Easyscor on October 20, 2008, 08:16:56 PM
Quote
<snip>...I do believe that during WW2 the ratio of shermans to tigers was 8 to 1 effectively...

That's true, but those Shermans weren't much better then our AH2 M8s. It was the Allied artillery that won the day, and then only when it was used correctly.
Title: Re: V104 time and cupture
Post by: TwentyFo on October 21, 2008, 03:03:15 AM
Saying we leave other squads hanging is absolute BS we do what were told in there and like i said most of the time we get stuck flying at 25k looking for an enemy that isnt anywhere near us however the same squads week after week actualy get to fight the enemy in FSO sounds like a partisan schedule to me giveing the real missions to youre friends and leaveing us to patrol empty skies.

BINGO.......flew FSO 3 or 4 times in my life and it wasn't fun at all.

I guess the only fun I've ever had was watching a squaddie (after we deacked the base, which was not even defended) land on the enemy air base and kill the hangar by driving up to it.

Seriously, how do you guys decide who fly's what? Is it random?  Or is it the buddy system?
Title: Re: V104 time and cupture
Post by: Kermit de frog on October 21, 2008, 03:41:05 AM
BINGO.......flew FSO 3 or 4 times in my life and it wasn't fun at all.

I guess the only fun I've ever had was watching a squaddie (after we deacked the base, which was not even defended) land on the enemy air base and kill the hangar by driving up to it.

Seriously, how do you guys decide who fly's what? Is it random?  Or is it the buddy system?

(http://www.petesbait.com/articles/images/nozone.jpg)

Please read the sign TwentyFo.
Title: Re: V104 time and capture
Post by: Fugita on October 21, 2008, 05:02:08 AM
See Rules #4, #5
Title: Re: V104 time and cupture
Post by: Fugita on October 21, 2008, 05:28:05 AM
I must say for the most part I enjoy FSO. But it is not that important to me that I should have to sit here and read all the Crap from Chappy. If you have a problem with anyone in the LynchMob then take it up with that person or the CO and don't be such a d*ck and try to embarrass anyone in the open form.

The night we left FSO I personally felt that no one knew when the scenario was going to start. Some of us work on the weekends and if this thing isn't going to happen or it's open ended, I'm taken my bellybutton to bed. You got a problem with that you little a**hole?

Your organizational skills suck, and your people skills suck even harder. If you really want FSO to succeed, then get rid of your little power trip and do your G.D. job. If you truly are in charge of anything, then you need to behave a little more professionally in open forums and not instigate a riot against "anyone or any squad". So if you think you know anything about leadership, you'll conduct yourself accordingly. But I suspect you will only back with some kind of degrading comment towards me.

And to the CM's. Is this the kind of attitude and behavior you promote from the CiC's? This thread didn't even start out on the right foot and yet you allow Chappy to keep running his mouth. Does that say something about you? If this is as big a deal as Chappy feels it is, then please call me. You have my number in my account info. We can chat.

I think what bothers me the most is the way some of you have jumped on Chappys little bandwagon. Anyone who has winged up with the Mob knows better, and all I see is a bunch of brown nosing in the hopes of the uber ride for FSO. You guys make me sick.