Aces High Bulletin Board

General Forums => Wishlist => Topic started by: iTunes on October 14, 2008, 10:20:34 AM

Title: inhibitor to get rid of Spwan campers
Post by: iTunes on October 14, 2008, 10:20:34 AM
Why not have a minefield or other such system to cut down on the Spwan campers?
Title: Re: inhibitor to get rid of Spwan campers
Post by: BaldEagl on October 14, 2008, 10:55:21 AM
Ummm... wouldn't YOU blow up driving away from the spawn then?
Title: Re: inhibitor to get rid of Spwan campers
Post by: Anaxogoras on October 14, 2008, 11:00:47 AM
Don't spawn if the spawn is camped.  It's no different than complaining about vulching.
Title: Re: inhibitor to get rid of Spwan campers
Post by: Denholm on October 14, 2008, 11:52:37 AM
It didn't even take me three seconds to determine just how this feature would be abused.

No, thank you.
Title: Re: inhibitor to get rid of Spwan campers
Post by: AirFlyer on October 14, 2008, 03:42:43 PM
I'd rather see a spawn choice on vehicle bases like on airfields. We have 3 VH's on a vehicle base, why can't we choose which one we spawn at? Would make camping harder since you would need at least three people to cover the whole field. I'm not saying this is a miracle fix, camping will still happen but at least on a lesser scale.
Title: Re: inhibitor to get rid of Spwan campers
Post by: glock89 on October 14, 2008, 03:57:36 PM
I'd rather see a spawn choice on vehicle bases like on airfields. We have 3 VH's on a vehicle base, why can't we choose which one we spawn at? Would make camping harder since you would need at least three people to cover the whole field. I'm not saying this is a miracle fix, camping will still happen but at least on a lesser scale.
Not bad.
Title: Re: inhibitor to get rid of Spwan campers
Post by: Lukanian-7 on October 14, 2008, 04:18:54 PM
Clever AirFlyer
Title: Re: inhibitor to get rid of Spwan campers
Post by: stodd on October 14, 2008, 07:21:41 PM
Why not have a minefield or other such system to cut down on the Spwan campers?
We really need a smiley with a thumbs down and frowning. NO.
Title: Re: inhibitor to get rid of Spwan campers
Post by: Chalenge on October 14, 2008, 07:36:05 PM
dr7 is the task master at breaking spawn camps talk to him. I remember a day about a year ago when the call went out that a spawn camp was ongoing at a knight field that would be a three sector flight by plane. Bishops got twenty GVs together and broke the camp in less then 30 seconds. It was pretty sweet to see!
Title: Re: inhibitor to get rid of Spwan campers
Post by: Anaxogoras on October 15, 2008, 11:11:56 AM
I got spawn camp revenge last night. :devil  I spawned a panzer at 222 and was killed before I even moved into the pintle gun to look around. :furious  I wouldn't do this if I had been merely killed in a gv fight, but I took up a 190F-8 and killed the bastage's M4 twice (along with 2 other tanks).  4 tank kills ain't too shabby in an attack plane 90% overlook. :aok
Title: Re: inhibitor to get rid of Spwan campers
Post by: waystin2 on October 15, 2008, 11:22:27 AM
Spawn camp busting can be frustrating, but it can be done.  I nailed a three last night, just took a couple of re-ups to do it.  The end result is worth it.
Title: Re: inhibitor to get rid of Spwan campers
Post by: Anaxogoras on October 15, 2008, 11:32:07 AM
Hehe, I should be up front and admit that I've spawn camped myself, I think we all have at one point or another. :o  For some reason I think it's more fun to shoot aircraft spawning at the end of the runway with a panzer than to shoot other tanks, mostly because it steals all the kills from people trying to vulch! :D
Title: Re: inhibitor to get rid of Spwan campers
Post by: waystin2 on October 15, 2008, 11:35:37 AM
Hehe, I should be up front and admit that I've spawn camped myself, I think we all have at one point or another. :o  For some reason I think it's more fun to shoot aircraft spawning at the end of the runway with a panzer than to shoot other tanks, mostly because it steals all the kills from people trying to vulch! :D

Too true Gavagai! :aok  So what do we call that?  A spawn vulcher kill stealer?  :lol
Title: Re: inhibitor to get rid of Spwan campers
Post by: stroker71 on October 17, 2008, 02:18:15 PM
I'd rather see a spawn choice on vehicle bases like on airfields. We have 3 VH's on a vehicle base, why can't we choose which one we spawn at? Would make camping harder since you would need at least three people to cover the whole field. I'm not saying this is a miracle fix, camping will still happen but at least on a lesser scale.

I asked for this wish too.  I said you could split up the "h" key into 3 sections, one for each hanger.  It was really nice they moved the hangers around so you couldn't kill them all in one pass with a bomber.  But would like it so one guy can't camp the hangers.  In HTC credit they have had vast improvements to the vbases.  Removing the fence was a good thing too.
Title: Re: inhibitor to get rid of Spwan campers
Post by: Helm on October 17, 2008, 03:54:38 PM
Don't spawn if the spawn is camped.  It's no different than complaining about vulching.

Don't you have to spawn to find out that the spawn is camped? ...therefore it's too late...'cause your dead?   ;)

At least at an airfield you can look around before committing



Helm ...out
Title: Re: inhibitor to get rid of Spwan campers
Post by: NHawk on October 17, 2008, 04:05:56 PM
Being given the choice of what hangar to spawn from is a good idea when you're at a base.

Spawn points to other bases are mostly what I think he's talking about.

But, something to keep in mind is that the spawn function is a short cut to what could be a battle zone. And that battle zone may have gotten to the point that it's now a camped battle zone. Or, it may be a strategic enough base that the spawn is almost automatically camped. You need to decide for yourself if and when you should spawn there. Just like you need to decide if and when to take off from a capped airfield.

HT changed the "spread" of where you spawn the spawn points, and implemented a delay before you can be seen by campers a long time ago. This does help quite a bit if you're savvy enough to use that delay to your advantage. If a spawn is being camped by more than one GV, you are going there at your own risk.

Depending on circumstances, I do from time to time camp a spawn point. But I much prefer to either hunt down an incoming GV, or let him drive all the way to a base and then ruin his day. :)

The thing I, and most true GVrs hate is when there is a good GV battle going on with no spawn camping and suddenly there's a ton of bombers and heavy fighters ruining the fight. I can see this in defense of an airfield, but when it's a vehicle base and there's no strategic use to taking the base quickly...why bomb it? Let the GVrs battle it out. (BTW..something limiting that action is coming soon to a map near you. I can't wait to see the whining on that one. :D)
Title: Re: inhibitor to get rid of Spwan campers
Post by: yodad585 on October 17, 2008, 09:14:59 PM
Don't spawn if the spawn is camped.  It's no different than complaining about vulching.
someone explain what vulching is sorry
Title: Re: inhibitor to get rid of Spwan campers
Post by: Chalenge on October 17, 2008, 09:22:15 PM
I would like to know what nhawk is referring to and what could it possibly be? How is it he has special information?
Title: Re: inhibitor to get rid of Spwan campers
Post by: Motherland on October 17, 2008, 09:25:19 PM
I would like to know what nhawk is referring to and what could it possibly be? How is it he has special information?
IIRC NHawk is the creator of no less than five of the MA terrains currently in rotation, so I think that his 'special information' comes from experience :)
Title: Re: inhibitor to get rid of Spwan campers
Post by: NHawk on October 18, 2008, 03:10:16 AM
I would like to know what nhawk is referring to and what could it possibly be? How is it he has special information?
The only "special information" I have is what I am currently working on.

When I'm close to finishing a new terrain, sometimes I'll let little tidbits about it slip out. But I never let anyone know when the terrain is actually complete. In this case, that was just your tidbit.

Got you wondering now, don't I? :)
Title: Re: inhibitor to get rid of Spwan campers
Post by: SNIPER30 on October 18, 2008, 09:43:05 AM
 :salute All.
         I hope that if you are putting something in your terrain that is going to limit spawn camping,that you also put something in it to limit vulching on a airfield.The way i look at it is if the spawn is camped then don't up,the same as you would if a airbase is capped if you are worried about dieing,myself I don't care.Most everyone that gv's spawn camps in one way or the other and honestly some of the best gv battles have become from someone spawn camping.There are too many ways u can camp (per say) in this game ,to pick on one is wrong.
Thank you for your time :salute
Quote
The thing I, and most true GVrs hate is when there is a good GV battle going on with no spawn camping and suddenly there's a ton of bombers and heavy fighters ruining the fight. I can see this in defense of an airfield, but when it's a vehicle base and there's no strategic use to taking the base quickly...why bomb it? Let the GVrs battle it out. (BTW..something limiting that action is coming soon to a map near you. I can't wait to see the whining on that one. )

oh POOP i'm sorry i took the meaning of this way wrong, plz forgive me been a long night and i can't delete this for some reason NHAWK my appologies.
Title: Re: inhibitor to get rid of Spwan campers
Post by: stroker71 on October 18, 2008, 03:44:32 PM
It's the double spawns that are the biggest problem, and those are made during the map creation.  Some maps are better about it...while other have about every GV spawn combined with another.   
Title: Re: inhibitor to get rid of Spwan campers
Post by: 442w30 on October 18, 2008, 05:33:53 PM
Nhawk, looking very forward to the new map or even to any info you can tell me about it in a PM. What is the timeline on this map?  Which maps that are in use now are you responsible for?

Mapping is a lot of work.  :salute
Title: Re: inhibitor to get rid of Spwan campers
Post by: NHawk on October 19, 2008, 07:44:56 AM
It's the double spawns that are the biggest problem, and those are made during the map creation.  Some maps are better about it...while other have about every GV spawn combined with another.   
Double spawns are on some terrains for a reason. Usually (admittedly not always), it is because the base the spawn leads to has some strategic value requiring quick defense. Other times it is solely to slow the time it takes to reset the map. And other times it is to promote a certain order of base taking on the map (guide the progress). It depends entirely on the terrain itself.

This is slightly off topic, but I laugh every time I see a country get to a certain point and stop their progress to go somewhere else. Where if they would have just gone one or two bases farther they would have been in a much better strategic position. This is why most of the large maps are so hard to reset. It seems people don't look at the big picture and where it will take them. They focus in on one area and stop.

Title: Re: inhibitor to get rid of Spwan campers
Post by: NHawk on October 19, 2008, 07:55:03 AM
Nhawk, looking very forward to the new map or even to any info you can tell me about it in a PM. What is the timeline on this map?  Which maps that are in use now are you responsible for?

Mapping is a lot of work.  :salute
I don't give out detailed information on terrains before they are released. That's would spoil the surprise.

The timeline is the same it's always been for everything....2 weeks. Give or take a month or three.  :D

The easiest way to see what maps I've done is by going to the terrain download page from the main site.

The second way is almost as simple, just about every terrain I do (there are exceptions in the works) has a clock that's different from the normal one in the tower. Look at my avatar here, then look at the clock in the towers.
Title: Re: inhibitor to get rid of Spwan campers
Post by: Anaxogoras on October 19, 2008, 08:14:23 AM
Don't you have to spawn to find out that the spawn is camped? ...therefore it's too late...'cause your dead?   ;)

At least at an airfield you can look around before committing



Helm ...out

Actually, I agree with you.  The funny thing is that people who complain about vulching up repeatedly even when they know the base is capped and that they will die.  When a spawn is camped, you only have to die once to find out, but most still spawn out 3 or 4 more times.  So knowledge of what's coming seems to have little to do with it.

On the other hand, I do look at shooting someone who's landing as rather lame.  Sometimes you have no choice but to land at a base that's under attack.  I can still think of an occasion where I did it to a Ki-84 a few months ago, so shame on me, but at least that's a rarity.
Title: Re: inhibitor to get rid of Spwan campers
Post by: Gumbeau on October 20, 2008, 09:51:18 AM
Get rid of the GV's.

Problem solved.
Title: Re: inhibitor to get rid of Spwan campers
Post by: Denholm on October 20, 2008, 10:06:03 AM
And if HTC did that, look what happens to their monthly profits.
Title: Re: inhibitor to get rid of Spwan campers
Post by: waystin2 on October 20, 2008, 10:49:00 AM
Get rid of the GV's.

Problem solved.

Keep on enjoying your narrow slice of Aces High Sir.  It does not take a rocket scientist to see that GV's are becoming an important and purposefully integrated (by HTC) part of the Aces High world.
Title: Re: inhibitor to get rid of Spwan campers
Post by: BigPlay on October 20, 2008, 11:03:05 AM
Why not have a minefield or other such system to cut down on the Spwan campers?

A few A-20's or other bomb carring plane will rid the campers. No difference than upping from a capped field. It's camped isn't it?
Title: Re: inhibitor to get rid of Spwan campers
Post by: Gumbeau on October 24, 2008, 03:52:18 PM
While GV's might add to the bottom line they also get folks out of airplanes.

And airplanes are the reason for the game.

I've almost stopped flying AH because its hard to find a fight against an airplane. This is especially true after 11pm Eastern. It seems the majority of the players go into stealth capture/GV mode at 11pm.

There are about 300 players online and its difficult to find a furball.

That can't be a good thing.
Title: Re: inhibitor to get rid of Spwan campers
Post by: 442w30 on October 24, 2008, 06:28:46 PM
Airplanes are the reason for the game ONLY for those that want to fly them.  Do not confuse your opinion of what you like to do with what others might  like to do within the AH universe.
Title: Re: inhibitor to get rid of Spwan campers
Post by: BnZ on October 24, 2008, 08:55:58 PM
While GV's might add to the bottom line they also get folks out of airplanes.

And airplanes are the reason for the game.

I've almost stopped flying AH because its hard to find a fight against an airplane. This is especially true after 11pm Eastern. It seems the majority of the players go into stealth capture/GV mode at 11pm.

There are about 300 players online and its difficult to find a furball.

That can't be a good thing.

If you can't find a horde to fight, you ain't looking hard enough. And blaming GVers for it is beyond asinine.
Title: Re: inhibitor to get rid of Spwan campers
Post by: ShrkBite on October 26, 2008, 04:17:24 PM
Iunno i dont think Call of Duty and Aces High would be that good. i'd be to busy throwing a stick grenade or bubble sheild blah blah blah :rofl
Title: Re: inhibitor to get rid of Spwan campers
Post by: Dadsguns on October 27, 2008, 08:34:06 PM
I hate it when I drop bombs and tanks run into them..... :lol
Title: Re: inhibitor to get rid of Spwan campers
Post by: Gumbeau on October 31, 2008, 07:59:19 PM
Airplanes are the reason for the game ONLY for those that want to fly them.  Do not confuse your opinion of what you like to do with what others might  like to do within the AH universe.

Hey, It's called Aces High for a reason.

I didn't know the reason was a bunch of Tennessee hillbillies named "Ace" driving tanks and puffin' a spliff are the target market.

My bad.
Title: Re: inhibitor to get rid of Spwan campers
Post by: opposum on November 01, 2008, 11:28:51 AM
if you cant find i fight go fight the rooks, all they do is furball


Title: Re: inhibitor to get rid of Spwan campers
Post by: JETBLST on November 01, 2008, 01:25:27 PM
dr7 is the task master at breaking spawn camps talk to him. I remember a day about a year ago when the call went out that a spawn camp was ongoing at a knight field that would be a three sector flight by plane. Bishops got twenty GVs together and broke the camp in less then 30 seconds. It was pretty sweet to see!

Gents this is all you need to do if a place is being camped.  Not to mention all the dweebs that get their Lancstukas out as well.  Coupled with the red icons of the campers.  I mean come on. 

I also agree with the everyone here so far....  Dont spawn into a camped spawn, um Duh? :eek:

No to the minfield or any other anti spawn camping.
Title: Re: inhibitor to get rid of Spwan campers
Post by: JETBLST on November 01, 2008, 01:39:33 PM
I know my last was welcome to two pages ago or whatever.   :D

I just had to answer that one.  It was a good post.

Hmm  Tennesee hilbillies?  Last I checked Im from Minnesota, and love the gv aspect and ALL Aspects to this game.  So expand your horizons man.

Again.  No to spawn camp inhibitors.  Any more than no to field cap inhibitors either.
Title: Re: inhibitor to get rid of Spwan campers
Post by: BigPlay on November 04, 2008, 01:38:15 PM
Ummm... wouldn't YOU blow up driving away from the spawn then?


 Do you blow up when your country mate drops a bomb on you ?
Title: Re: inhibitor to get rid of Spwan campers
Post by: The Fugitive on November 04, 2008, 02:42:08 PM
Vulching and spawn camping are two different things. VUlching you can see from the tower and check, you get time your spawn to the angle of the enemies passes to give your self a good chance to get airborn, and you can spawn from a number of different location YOU choose in your plane to frustrate a vulcher more. If your GV spawn is camped you don't know until your dead, you have no choice as to where you will spawn at that location and while HTC has added the delay, and the small randomizor  it is still easyer for a spawn camper to target you than it is to FIND him let alone target him.

I have a very hard time finding the enemy at a spawn so I spend very little time in GVs. If I had a fighting chance I might spend more time in them, after all its a game and Im in it for the fight. Getting blown away before I even have a chance to shoot is not a fight, and certainly is not any fun.

I'd like to see a mile no fire zone around each spawn point. This would give you the time to get rolling and hunt for a target. Predictable paths would be nice ambush points for defending tanks, and it would bring more strategy into the ground game. Whole mission would be set up with groups going out of a spawn area on different vectors to cover different areas. Tank convoys and major tank battle fields would more likely used along with other tank tactics.

I suck in a GV as stated above, but even I can kill at a spawn point should I stumble across one. There is no skill in it, but a running battle between a spawn point and a base would be a lot of fun, and take some real skill to coordinate, and survive let alone get kills.
Title: Re: inhibitor to get rid of Spwan campers
Post by: lunatic1 on November 04, 2008, 05:25:52 PM
 :huh
Title: Re: inhibitor to get rid of Spwan campers
Post by: stodd on November 04, 2008, 06:14:11 PM
squeeeeeek!