Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Beegerite on April 10, 2000, 07:32:00 PM
-
Alternate topic name; Who's *&&^#$% in Charge?
I'd been in the room a few minutes and noticing that there was activity over base 9 I headed there when the title message scrolled across my text buffer. I couldn't help but imagine a cigar chomping type like Gen. Curtis LeMay agitated as hell and wondering where the *&$%# goon was. All the Rooks in the room musta been looking at the text buffer, as I was, wondering who the responsible party was that didn't bring the ($%%#@ goon. Well, it became apparent to me that nobody was the responsible party cause as far as I could see nobody had ordered a *&$%#$ goon. Why? I assume it's because we all pay $29.95 and nobody wants to give orders as well as the fact that some wouldn't even consider taking them even for the benefit of the Mother Rookland. Thinking that this FUBAR situation might be resolved by a little democracy I suggested on the channel that we vote on a leader to call the shots and turn us into a cohesive fighting force instead of a bunch of barbarians storming the gates. Even that isn't a fair analogy because Ghenghis Khan was called a barbarian and he conquered half the world. The consensus was a well known Rook whose credentials include a rating in the top 50 overall fighter ratings for Tour 2 I had no problem and gave my agreement thinking Great! Democracy at Work. Then somebody types; Not me, I'm independent! OK, no problem, maybe he has a plan to do the job by himself. Then, the well known and respected (at least by me) Rook announces he has to go to dinner and annoints somebody else to take his place but it seems that party isn't giving orders so we return to the chaos. Eventually, a couple of hours later, I saw the base was captured but it could have happened a lot sooner if we had only been able to put our egos aside and work together. The purpose of this message is to start a thread on some possible suggestions to these FUBAR situations which happen all to often and which in my opinion at least take away from the realism of what is supposed to be a simulation of a military operation. Never been in the service myself, but somehow I suspect that anyone who would announce in wartime that they were independent might get to taste some friendly fire, LOL!
Beeg
-
And here's my suggestion;
1. Ranks should be given in accordance to the previous tours overall fighter rankings Kills per time column. Subject to debate of course. This should be done by AH but in the meantime we can agree jointly.
2. Here's a non-inclusive listing of Rooks presently to be considered Generals in accordance to the statistics above. Feel free to add anyone I've missed in my quick check of known and online people last night;
Bull 0.0017
Wizzer 0.0016
Mandoble 0.0015
Cobra 0.0014
Roper 0.0013
Sn1p3r 0.0013
Pongo 0.0012
Visconti 0.0013
Chaunc 0.0013
CavemanJ 0.0010
JagdNine 0.0010
Logan 0.0008
DoZZ 0.0008
Jim Bear 0.0008
Why? Cause these guys have proven either in fair combat or by the time honored method of the quick bounce from above that they can get the job done in the least possible amount of time. Using the Kills per time statistic I believe is fairest even to those who may not be able to fly as much but are good and can teach others how to kill the enemy.
3. These guys are there day after day and night after night.
4. Maybe they're leaders and maybe they would rather follow. The main thing is that we need to find a fair way to designate those who will lead us into battle which is known and accepted by all the regulars.
5. Do we have to follow? Not necessarily! We all pay the same and it's a free country or internet. Should you decide to do your own thing just announce that you're on your own. No problemo. However, if you sign on to the "master plan", be prepared to get orders and to do your best to follow them. The "Generals" in turn should only assign command jobs (e.g. a secondary front) to another who meets the previous tour qualifications. Not just to some crony who sucks like me.
6. Communicate and create a chain of command just like the real world military. Assign a fighter commander, a buff commander, a tank commander and somebody in charge of defense. RW is an essential tool and anyone entering battle without it is severely handicapped in spite of the excellent text comms which AH has given us. Don't know anybody that can type get this *&^#$% of my tail as fast as they can say it.
7. Since some may want to fly with their entire squadron. Squadrons to be rated by the highest ranking member.
8. We should have individual forums for Rooks, Knights and Bishops in addition to squad forums. Entrance should be restricted to only those who flew at least the last 70% of the last Tour as a Rook (B or K). This is a programming issue but shouldn't be hard to do. This would allow battle plans to be available to all Rooks (yeah, you too) hot off the press e.g. tonight we will attack field X from bases Y Z. Fighters from X and Buffs from Z with the rendevous point being 10.11 5 at Angels 25 at 02:00 GMT (make that clock in the airplane GMT time HT)
So, there is my initial idea. I've got my asbestos suit on, let'er rip. BTW, I have no delusions of grandeur as my ratings at this time would qualify me to clean the latrines.
Rooklandia Forever
Beeg
-
Too many people would be seriosly opposed to this concept. Some of those guys might volenteer there flying time to watch the dar and order people arround if they got to put there initials on there AC.
------------------
Pongo
The Wrecking Crew
-
My take? If someone wants to capture a base then they should try to organize as many people togther who would like to do the same. And even then be aware that real life will untimely raise it's ugly head as well as the frequent bad internet connection that cause some to log off. Hey, stuff just happens.
But some folks, in my eyes, get too damned serious about what goes on in the general melee arena. It isn't a real war and there is NOTHING to win. It's a big gerbil wheel (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) Tommorow will be the same sh&t, just a different day.
When I log on I look for fun, without someone telling me how to have that fun nor hounding me (or the whole country on the open channel) to help them with thier fun. I try to make "6" calls. If I miss one or don't call it to begin with, so what? Watch your own six (I'm generalising here. Not singling out Beegerite or anyone else). If you knock out a base? Good for you! Just don't start screaming on the country channel that you need a C47. If no one offers to help within a minute or two of asking then land and grab one yourself. Folks will probably be more than happy to CAP or escort the C47 but not everyone wants to jump into a C47 to support an unorganized attack.
To each thier own. I'm not implying folks shouldn't play 'General' so I will simply say I'll do what ever I want to when online and it usually means ignoring some guy who feels he can direct the activities of all the Rooks/Knights/Bishops on line at that time. General Whoever had best count me out unless I'm in the mood for what ever is happening and I feel like participating. Scenarios are a different ball game imo.
-Westy
[This message has been edited by Westy (edited 04-11-2000).]
-
I'll say this in few words and as clear as I can. I will follow NO orders in AH by ANY people, other than the ones that I want to follow (as the ones given by my squad CO (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)). I follow enough orders in my life to have to follow them TOO in my free time. Sorry but no way in it. If someone wants to organice a mission and I like it and I wanna go in, then its ok, but I do it because I choose it.
IMHO there is no need for ranks at all, as I'll follow a "general" orders like a "sergeant" ones. If I like his plan I'll do it, if not, he can call the MP cuz I'll go my way.
-
Beeg;
I have pretty much given up on the concept of "Winning the War". The game is not really geared towards doing that. If one side does win it is usually because they have a huge numbers advantage or they have stayed up all night. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
However; I have thought along the lines of your post many times. Most of the time you just can't get a coalition of players together to get anything done. I do know your frustration.
Your ideas would most certainly work and are very valid and well thought out. Getting players to co-operate is the only difficulty that I see in it. I think that if players fell in with your ideas they would find there gaming experience enhanced. I really doubt this will happen on a large scale.
Simply put, "Teamwork in the Game, Breeds Success". I suggest that you join a well organized squad and try to find a wingy if you have not. IMO that is where the game is at.
Good Luck! (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
------------------
Mino
The Wrecking Crew
-
All good posts, with every point of view having merit.
Beeg,
A very well thought out concept.
Here's my take on this...
The Musketeers have been wrestling with this very issue, not so much as to who is in charge of want, but more along the lines of just trying to get a little organization and cooperation amongst the Rooks for defense and offense.
My take is that the organized squads that already exist on the Rook side should try to get together at some point and try to do joint, co-op missions as much as they can, or as each squad decides.
It is readily apparent that version 1.02 takes much more organization and cooperation just for defensive measures, let alone mounting any offensive missions that will have any chance of success.
In the last 2 nights, the Wrecking Crew and the Musketeers have combined in joint operations and the Real Estate on the map shows the results. All we really do is get on RW together and a special AH radio bar frequency and figure out what we need where.
There is no rigid structure, but the more we do these type of missions, the more we get into a pattern and learn from each other and get to know who prefers what mission and the coordination is improving every night.
What we need is the Rook Squadrons to get together somehow to coordinate their activities. Not every night, obviously, but if we are severly down on bases and being hit at all sides, then joint, cooperative, and organized counter-attacks are the surest way we can get out of the hole.
The folks that don't belong to any organized squads are always welcome to join in on the missions or do their own thing, just as the squads are. It just seems to be that it can be very rewarding to jointly work on goals and then obtaining those mission goals.
These are my thoughts on the subject, and I know everyone has other preferences and opinions, and that's the great thing about this sim, it can accomodate all styles of simming.
Cobra out!
-
Imo your on target Cobra in describing the best way one could get that type of gameplay they want into a Main arena.
Create the cooperation and infrastructure needed. Don't lay it down as a mandatory rule for others to follow/heed.
-Westy
-
This thing is going through a learning curve just like many of us WB escapees.
If it's any consolation I have found exactly the same lack of consolidated drive but IT WILL COME because this game requires combined ops (least it will when they get the OTTO/FIGHTER gun ratio right).
glacey
-
A real leader can organize a 'cohesive fighting unit..' we don't want to be under whip'n'chain to have to follow. When I goto the movies and pay $16.00 for 2 , I dam well gonna see the movie I want ! Not what someone thinks I should see...same goes for this game !
-
Pongo;
Thanks for the reply. This being a somewhat emotional issue, I would expect all sorts of opposition to this kind of idea. However, the purpose of the thread is to gauge opinion pro or con this particular perspective. As I originally said, the choice is the player's nobody need be forced into anything on the other hand if a number of people want to play this way then they should also have that option. This still leaves me with the question, how do YOU feel about the idea. According to the stats you would most definetely qualify for a leadership position.
Thanks
Beeg
Originally posted by Pongo:
Too many people would be seriosly opposed to this concept.
-
Westy;
Thanks for your input. My take on your take is that trying to organize without some system of "credentials" may result in a few problems. To re-state my position. NOBODY NEED PLAY THE SUGGESTED WAY but those that want some kind of structure, strategy etc. should also have the right to enjoy that. Bottom line is that I enjoy the game the way it is but I think I would enjoy it more if it provided the elements I suggest. You on the other hand seem to prefer a more relaxed and informal game. As far as ignoring some people, I guess we all do but if a fellow Rook has shown that he has what it takes I for one would be more inclined to follow him/her rather than somebody who just sounds like MacArthur but hasn't proven it where it counts. Discussing this among ourselves will hopefully lead to a consensus and I welcome your differing opinion.
Beeg
Originally posted by Westy:
My take? If someone wants to capture a base then they should try to organize as many people togther who would like to do the same. And even then be aware that real life will untimely raise it's ugly head as well as the frequent bad internet connection that cause some to log off. Hey, stuff just happens.
But some folks, in my eyes, get too damned serious about what goes on in the general melee arena. It isn't a real war and there is NOTHING to win. It's a big gerbil wheel (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) Tommorow will be the same sh&t, just a different day.
When I log on I look for fun, without someone telling me how to have that fun nor hounding me (or the whole country on the open channel) to help them with thier fun. I try to make "6" calls. If I miss one or don't call it to begin with, so what? Watch your own six (I'm generalising here. Not singling out Beegerite or anyone else). If you knock out a base? Good for you! Just don't start screaming on the country channel that you need a C47. If no one offers to help within a minute or two of asking then land and grab one yourself. Folks will probably be more than happy to CAP or escort the C47 but not everyone wants to jump into a C47 to support an unorganized attack.
To each thier own. I'm not implying folks shouldn't play 'General' so I will simply say I'll do what ever I want to when online and it usually means ignoring some guy who feels he can direct the activities of all the Rooks/Knights/Bishops on line at that time. General Whoever had best count me out unless I'm in the mood for what ever is happening and I feel like participating. Scenarios are a different ball game imo.
-Westy
[This message has been edited by Westy (edited 04-11-2000).]
-
RAM;
Thanks for your input. As I stated in my Anglized version, No hay problema si algien no quiere luchar bajo las ordenes del Comandante Generalisimo Supremo o del Sargento A Cargo De Inodoros. Gracias por tu opinion. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Beeg, Buck Private (Soldado Razo)
Originally posted by RAM:
I'll say this in few words and as clear as I can. I will follow NO orders in AH by ANY people, other than the ones that I want to follow (as the ones given by my squad CO (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)). I follow enough orders in my life to have to follow them TOO in my free time. Sorry but no way in it. If someone wants to organice a mission and I like it and I wanna go in, then its ok, but I do it because I choose it.
IMHO there is no need for ranks at all, as I'll follow a "general" orders like a "sergeant" ones. If I like his plan I'll do it, if not, he can call the MP cuz I'll go my way.
-
Mino;
Can't help myself, I love it when somebody agrees with me (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif) My hope is that all will express their opinion pro or con so we can all see the kind of play the majority prefer. Again, this doesn't mean the minority have to go along. BTW, I do belong to a very elite squad, Tiger Squadron with a total of 3 members but we've got a lot more back in FA and we'll eventually get them all here, LOL.
Originally posted by Minotaur:
Beeg;
I have pretty much given up on the concept of "Winning the War". The game is not really geared towards doing that. If one side does win it is usually because they have a huge numbers advantage or they have stayed up all night. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
However; I have thought along the lines of your post many times. Most of the time you just can't get a coalition of players together to get anything done. I do know your frustration.
Your ideas would most certainly work and are very valid and well thought out. Getting players to co-operate is the only difficulty that I see in it. I think that if players fell in with your ideas they would find there gaming experience enhanced. I really doubt this will happen on a large scale.
Simply put, "Teamwork in the Game, Breeds Success". I suggest that you join a well organized squad and try to find a wingy if you have not. IMO that is where the game is at.
Good Luck! (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
-
Cobra;
Nobody knows more about FUBARed engaments than a fellow FA2 escapee, LOL. You've brought up a couple of points I want to thank you for and to add a couple of notes of my own e.g.
"but more along the lines of just trying to get a little organization and cooperation amongst the Rooks for defense and offense."
That's what I'd like ot see, a little more org.
"organized squads...should try to get together at some point and try to do joint, co-op missions as much as they can, or as each squad decides."
Pleeeze count on the vast resources (3) of Tiger Squadron any time the Musketeers are planning anything. We loved to battle you in FA Realistic and believe it or not we're Rooks because that's where we found guys like you and Thorns.
"It is readily apparent that version 1.02 takes much more organization and cooperation just for defensive measures, let alone mounting any offensive missions that will have any chance of success."
Bases don't seem to flip over as easily do they? The ol' standard BCG (buff, cap & goon) routine can fail a lot quicker in this version.
Thanks,
Beeg
-
Westy;
Re-reading my post just to make sure that I did not in any way imply that any of my suggestions would be mandatory. No, I didn't say that but Cobra phrased it better and now you seem to be more in agreement or at least more willing to look at the idea further.
Beeg
Originally posted by Westy:
Imo your on target Cobra in describing the best way one could get that type of gameplay they want into a Main arena.
Create the cooperation and infrastructure needed. Don't lay it down as a mandatory rule for others to follow/heed.
-Westy
-
Interesting thread, Beegerite.
I think it's important to point out that kills per time, like all other scoring categories, is *not* an accurate measure of skill. Someone who artfully bounces opponents, does well in furballs, or otherwise skillfully engages the enemy may very well may have a high kill/time ratio. However, kills per time especially favors those who vulch (I've seen twelve kills in two minutes -- $10 says it's from vulching) or otherwise attack only with massive numbers, alt, or both.
In other words, kill/time *may* measure skill, but it's an imperfect measure at best. Like all scoring categories, it tends to favor certain flying styles over others. Any attempt to gauge skill through score suffers from this fact, I think.
-- Todd/DMF
-
"Ranks should be given in accordance to the previous tours overall fighter rankings Kills per time column. "
Are you kidding?
I can't think of any statistical measure I'd like to see used for such a purpose. But I can think of few measures less appropriate than kills per time.
-
Funked and Dead Man;
Like I said in my original post. Open to debate. I think time over a whole month is a pretty good equalizer. The longer you fly, the less important a single or even multiple vulchfests become as they get divided over the entire month. The only way to make a "killing" would be to enjoy a vulchfest on day 1 and quit for the rest of the month. I'm partial to time but would like to hear the specifics of what you think would be a better measure and why or why you would think that it wouldn't be a good idea to reward those who do well with an insignia of rank to make them stand out from the rest. Remember, this is of no benefit to me cause my present ranking sucks so it's just a question.
Thanks for replying
Beeg
Originally posted by funked:
"Ranks should be given in accordance to the previous tours overall fighter rankings Kills per time column. "
Are you kidding?
I can't think of any statistical measure I'd like to see used for such a purpose. But I can think of few measures less appropriate than kills per time.
-
I had originaly written a long reply to your post that I deleted.
I am against it. I have had bad experiances with people giving orders in this game and I am a merciless underminer of authority.
Having spent 7 years serving in the infantry I would not pay money to be ordered around again.
Cobra and others have posted the core of what makes a successful country as well as I could. Effective wingman pairs, effecitve strike teams, people that you can trust to try to bail you out-everytime.
Playing for fun and hoping you give better then you take.(I chant this while flying)
Leadership is not as important here as comunication. its starting to come together when the fighters at a field arnt crying for a goon, they are keeping the goon they have inbound allready updated on cons with out him asking and behaving like his life is more important than theirs.
Scores
Anything based on scores is wrong.
The only score that matters to me is the wingman lost one.(gunnery % is cool too.)
If I have had a high score it is because I play the whole game and Pyro likes that, I am sure that most of the top 100 can kick my but at 1 on 1 acm.
It feels like you are flying arround saying to yourself "I wish someone would tell me/us what to do to make the rooks more effective"
We will get more effective one new pilot at a time, one pair of friends flying well together at at time, one new guy watching a raid, trying a goon or bomb run himself and asking for feedback on his effectiveness at a time. That is the only leadership I have to offer on the matter.
BUT
If you wanted to add a feature like you are proposing to the game a good way to do it is to only show the full map to the highest ranking or whatever pilot online at that time. If he chose to relequish it he could.
Give him his own colour of text and people would turn to him naturally for direction.
That more closly approximates the control that higher military authority has over units in the field and why they have it.
------------------
Pongo
The Wrecking Crew
-
Firts of all, yeah we rooks are barbarians.
Beegerite, I'm honored being in your list, but three points:
1 - I'm not that good.
2 - To act as a "general" or "ops. coordinator", you should be grounded (not playing), looking at map and text buffer ALL the time.
3 - As in RL, to get results, the "ops. coordinator" should think in sacrifying units (players) and no one is going to obbey these kind of commands.
So, I think that having a real command line is a too complex idea.
But to improve efectiveness the key is information. This information can relay on radar near friendly bases, but what about enemy quadrants? We need some way to "describe" what we see while flying over enemy territory, and text buffer is a slow and too temporary method to do this. If you write "I see 3 cons low 10,12,2", a lot of people simply will not read that (they are bussy at that time and text buffer scrolls quickly). The best way to describe what we see is just on the map, attaching that info to the friendly plane dot.
For example:
I'm flying over an enemy cuadrant and I see 3 low enemy fighters, two M16 (mobile acks) and one hi buff. With this visual info I write ".vis 3LF2MA1HB". After entering that command, my dot on the map changes from normal green to yellow (indicating that I have visual info). And the cuadrant itself is marked as "cuadrant with friendly information", for example, surrounding that cuadrant with yellow lines. If any friendly pilot left click on that cuadrant, the map shows a list and each row has the following information:
1 - Pilot name.
2 - Pilot relative possition on the cuadrant (num keypad relative)
3 - visual info string issued by the pilot.
In the previous case: "MANDOBLE 3 3LF2MA1HB".
I could change my visual info string as many times as necessary with the ".vis" command, or I could issue the ".novis" command to indicate I've lost any visual contact. If I issue the ".novis" command, my dot will change again to normal green and if no more pilots on the quadrant have visual information, the quadrant will be surrounded again by black lines.
With this system, the pilots will have much more information to play with, and the no DAR situations will not be as dramatical.
-
Not so much more in agreement Beegerite with your idea but more like I am a fan of organised operatiosn when online and along the points Cobra mentioned.
For instance. Last night. We Rooks were down to the short hairs and there was alot of verbal organistion being typed over the country channel to take A5 back. Sounded good. Seems a few guys wanted to fly the bombers there, and I along with several more liked the idea of provising escort and CAP. My interest started to wane very fast when the same bomber guys then spent more time typing "ALL fighters to 5!!" or "Oh COD I'm DEAD!!!!" than anything else. Not ONCE did they answer a sitrep request for alt and numbers of enemy near 5.
I went lone wolfing after that for a short time and even then logged off before I was ready to due to lack of radar for us. Which is a serious handicap for any side without it in such a huge map.
Now. If I was forced to abide by some pseudu military infrastructure when I logged on? I'd yank my account.
That stuff is good for and works very well in the historical based scenarios. Not well in melee/main arenas. And even in scenarios you get the goof nut who doesn't know a thing
but signed on to the staff to perhaps get a guarantees spot. In those cases you try and request a transfer to another group, help out the best you can to improve the situation or do your best and be wiser for the next scenario.
-Westy
p.s. But I do know now that when I see you, Beegerite, online I know there's at least one other person on who would be good to fly with in a coordinated mission. As we all "fly" more together we do find these things out about each other. Such as who are all talk and who will walk the walk (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
[This message has been edited by Westy (edited 04-12-2000).]
-
ROFL...I'd luv that soooooooo much! (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
-
Have to admit that I sometimes really enjoy organzied ops. But, I think it works best on an ad hoc basis. Someone gets on the radio and suggests a mission, and if the support is there, it gets going. I join in if I think it would be (a) fun, (b) a reasonable goal, and (c) have some possiblity of success.
Outside of organized Scenarios, I would not want to see any "official" ranks.
popeye
-
Originally posted by Beegerite:
I think time over a whole month is a pretty good equalizer. The longer you fly, the less important a single or even multiple vulchfests become as they get divided over the entire month. The only way to make a "killing" would be to enjoy a vulchfest on day 1 and quit for the rest of the month.
I disagree with you here. As I said, the kills per time ratio favors certain styles of flying over others. Those who are pack hunters tend to not only benefit from superior numbers, but these superior numbers lead to more vulching opportunities. That's not to say that a pack hunter doesn't have skill, but he or she probably has a far greater k/t score than someone of equal skill who doesn't fly this way. It also favors those who log when the odds are stacked against them rather than sticking around and taking their licks.
These are systematic, not random factors, and therefore they don't cancel each other out over time.
Keep in mind that I'm not denouncing one style over another. Instead, I'm trying to show that score is *not* a good measure of skill or worthiness. It may be, but it also may not be. That said, I honestly don't think any of the current scoring mechanisms (kill/time, kill/death, kill/sortie, hit percentage, etc.) adequately measure skill enough to "rank" individuals.
-- Todd/DMF
-
Pongo;
I just like the way you've put these things, thanks. Don't want to repeat them all but some of the highlights I really like in your reply are;
"I am against it"
Love it! Clear, no ambiguity and to the point.
"Playing for fun and hoping you give better then you take.(I chant this while flying)"
Great way to think.
"If I have had a high score it is because I play the whole game and Pyro likes that"
I joined in a buff raid yesterday and it helped my overall score even though I wound up being the first casualty.
"It feels like you are flying arround saying to yourself "I wish someone would tell me/us what to do to make the rooks more effective"
We will get more effective one new pilot at a time, one pair of friends flying well together at at time, one new guy watching a raid, trying a goon or bomb run himself and asking for feedback on his effectiveness at a time. That is the only leadership I have to offer on the matter."
Personally, I would like to see us do better and I believe that the input this thread has given us will make us all more aware of how to go about it. My main problem really isn't confusion about what to do, it's keeping my ego in check because I'm used to giving orders so a system which puts me in my place around 500th is what I need, LOL. Being the type of guy who tries to live my life a day at a time I really like the way you've put this.
"If you wanted to add a feature like you are proposing to the game a good way to do it is to only show the full map to the highest ranking or whatever pilot online at that time. If he chose to relequish it he could.
Give him his own colour of text and people would turn to him naturally for direction.
That more closly approximates the control that higher military authority has over units in the field and why they have it"
LOL, By this method, I would be back in instrument training where they put a hood over your head that only allows you to see your instruments with no visual references to the outside world or as they say in the lay world like a mushroom, keep me in the dark and feed me S*^&
Thanks
Beeg
-
Mandoble;
Thanks for the reply, a thought.
"I'm honored being in your list"
This is my point, it's not "my" list. I took your name and score right off the scores page of AH. This is "your" rating. A reflection of your achievements during the last tour. I'm not proposing any hard wired command structure. I'm solely saying that when we're all in the thick of things it might be nice to at a glance know who knows the game well and perhaps could teach me something or other. Which of the scores are used is really as I said debatable but what isn't debatable unless somebody can prove it to me is that somebody that can get twice as many kills as I can in the same amount of time must know something I don't.
"having a real command line is a too complex idea"
Absolutely! Plus, we would then have to argue about what kind of uniforms guys like Torque would get to wear. Would he be allowed gold braid or would silver suffice?
"But to improve efectiveness the key is information.....etc."
This is a good thought and maybe the HT boys are reading it.
Gracias
Beeg
-
Somehow, I knew that somebody like you would like this idea. Unfortunately for you any rating system which includes somebody with your abilities has to have some kind of handicapping system. My suggestion would be that your airplanes get modeled in a way that reflects the weight of the gold of the medals and gold braid which you would have to wear due to your exalted rank. The net result specially during the hot summer months would be that your airplane would be so affected by weight that you would not be able to take off and would terminate each take off run in a pile at the end of the runway. This would of course result in you having the lowest rating of any pilot and would be relegated to changing the oil on the Panzers next time around (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
Beeg
P.S. Why did you kill me on my very first buff mission last night meanie?
Originally posted by Torque:
ROFL...I'd luv that soooooooo much! (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)