Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Odisseo on October 20, 2008, 06:38:01 AM
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2 thoughts about bombers:
1st: let the bomber pilot (if flying a fomation) choose the distance from his bomber and the 2 boot till a maximum of 4-500 yards and the minimum as it is now by default. ".distance xxx"
2nd: since the problem in AH is that there's no way to spend perks (exept the arado) let someone choose the number of boots he want from the 2 by default till 4 (with the pilot it would mean an arrow of 5 bombers). Every boot would have a cost. If you loose that boot you loose the perk you payed it. The cost of the boots should be correlated to the bomber ENY.
Greetz!
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Do you mean Drone? (boot)?
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Perk the boots!
(http://www.ucalgary.ca/ejournal/archive/v8/OBL.jpeg)
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Do you mean Drone? (boot)?
ofcourse, sorry, but in WB the drones was called Boot "roboot", bad habbit :)
ignoring the problem how the drones could be called, what do you think about the idea?
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The addition of formations was highly contested. Adding more drones to the formations would anger alot of people.
On the other hand, kudos for thinking of such a creative way of spending those bomber perks. :aok
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The addition of formations was highly contested. Adding more drones to the formations would anger alot of people.
On the other hand, kudos for thinking of such a creative way of spending those bomber perks. :aok
Adding drones for free, i would contest it too, adding them paying your perks...why not?
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Would be good if the gunnery system is slightly modified. Otherwise it would be a bit hard attacking a buff formation with the possibility of 30+ 50cals auto aiming to a single point.
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Would be good if the gunnery system is slightly modified. Otherwise it would be a bit hard attacking a buff formation with the possibility of 30+ 50cals auto aiming to a single point.
+1.
Half the time nowadays I don't even attack buffs if I don't have 600 rounds of ammo, 4K of alt on them and it's a bomber that doesn't have a thousand 50s pointed at you.
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Would be good if the gunnery system is slightly modified. Otherwise it would be a bit hard attacking a buff formation with the possibility of 30+ 50cals auto aiming to a single point.
We can discuss about gunnery sistem for long time :)
IMO in AH we have great gunners (chewi is one) who are able to ripp off a wing to a 262 diwing with 45° dive in HO with 45° angle :)) but most of the players don't have such ability, don't attack a buff from his 6 range and it will be hard to get a ping.
Otherwise, someone will reply with comparison to IRL. In that case i would check 2 points: in IRL fighter pilots didn't had our aiming training and they wasn't flying comfortably seated at home drinking a cola... :)
Second, bombers strikes had hundred of bombers flying in formation.
This idea is to find finally a way to spend bomber perk, and I don't would use my perks to fly flying targets....
Maybe it would be possible to give to the drones less guns munitions?
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Perk BUFF drones period.
No perks? You get one bomber. That's it. No drones.
And each drone that gets shot down you lose perks for.
Each drone you lose because you decide to dive-bomb with Lancs or pull the usual ridiculous high-speed diving evasive maneuvers that cause your drones' leash to snap costs you double the perks you spent for the drones.
AND the drone leash will be tightened considerably as well.
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Perk BUFF drones period.
No perks? You get one bomber. That's it. No drones.
And each drone that gets shot down you lose perks for.
Each drone you lose because you decide to dive-bomb with Lancs or pull the usual ridiculous high-speed diving evasive maneuvers that cause your drones' leash to snap costs you double the perks you spent for the drones.
AND the drone leash will be tightened considerably as well.
that's more or less what I wrote in my first post...no? :huh
;)
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Perk BUFF drones period.
No perks? You get one bomber. That's it. No drones.
And each drone that gets shot down you lose perks for.
Each drone you lose because you decide to dive-bomb with Lancs or pull the usual ridiculous high-speed diving evasive maneuvers that cause your drones' leash to snap costs you double the perks you spent for the drones.
AND the drone leash will be tightened considerably as well.
+1 :aok
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Perk BUFF drones period.
No perks? You get one bomber. That's it. No drones.
And each drone that gets shot down you lose perks for.
Each drone you lose because you decide to dive-bomb with Lancs or pull the usual ridiculous high-speed diving evasive maneuvers that cause your drones' leash to snap costs you double the perks you spent for the drones.
AND the drone leash will be tightened considerably as well.
I like this. :D
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We can discuss about gunnery sistem for long time :)
IMO in AH we have great gunners (chewi is one) who are able to ripp off a wing to a 262 diwing with 45° dive in HO with 45° angle :))
ROFLMAO that was a lucky shot
btw, another good Idea from my swiss mate
+1
:salute
100chewi
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Until HTC starts inventing a strategic target besides HQ, drones are overkill.
Currently, a buff formation is much too big for their routine target; airfields.
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I think he ment to use the term "Bot" not boot and I think the author equates the term Bot with drone. I’d like to see the drones removed , and the bomber gun positions manned by as many people as you can get in a crew. AW had this and it was great. Any position not covered by a live gunner was covered by AI. You could get two or three B17’s each with every gun position manned. It was pretty awesome.
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I'd hate to see that with our radar-guided AI gunners.
:eek:
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Until HTC starts inventing a strategic target besides HQ, drones are overkill.
Currently, a buff formation is much too big for their routine target; airfields.
Drones still not overkill since, even if for simple targets like an airfield/port/Vbase there's no balance from bombers and fighters. For every bomber pilot in the LW MA you may have 50/60 fighters pilot. The bomber status change only for short time (when a CV get spotted or when a mission roll).
The main idea of this thread is:
- let someone choose what he want to do with his bomber perk
- increase the bomber strikes effectiveness
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I think he ment to use the term "Bot" not boot and I think the author equates the term Bot with drone. I’d like to see the drones removed , and the bomber gun positions manned by as many people as you can get in a crew. AW had this and it was great. Any position not covered by a live gunner was covered by AI. You could get two or three B17’s each with every gun position manned. It was pretty awesome.
Indeed great and would be fun, but:
1: you will never full your bomber, it's already hard find one gunner available.
2: AI as you called it is nothing else than a probability calculation. As for the Ack now, what you see it's not what happend really, it's only a "firework" to let you understand you are in ack fire range. The ping you get have nothing to do with your position related to the tracers. It's only a equation calculation with, your speed, distance, airplane dimension ect.. AI, in WB was called "otto" is imho the worse solution.
3: for those who like to fly bomber they would be penalized depending on who's online...will you really get 12 ppl to join one single bomber? ofcourse,never, youll be lucky if you get 2.
4: In AH, compared to the IRL WWII we are all aces, we have unlimited lifes and we are well trained on how down a bomber. One single NIKI can shot down 3 B17 without problems when in IRL it was impossible. CHeck the LuftWaffe GunCam, several videos show how a 110 (with BK 47mm cannon) hit a B17 (and liberator) with 6/7 hit + decades of 30mm and the bomber still flying. (I can rememebr the picture of a B17 wich landed succeffully after a 88mm hit, half fuselage was missing..).
in synthesis: why someone should fly a bomber when he would have to find 12 gunners (impossible..and what about a bomber strike with 10 bombers...120 gunners?), he has to fly his bomber VS the possible 95% fighters of the other side. He has to fight fighters who dont care to get shotdown (since it's a game).
Greetz!:)
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1st: let the bomber pilot (if flying a fomation) choose the distance from his bomber and the 2 boot till a maximum of 4-500 yards and the minimum as it is now by default. ".distance xxx"...
Sure!
Number two is still a bit too controversial for me to pitch in. I do agree that bomber perks do need to be spent somehow, whether it's by formations or being able to transfer them to a different perk category.
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In that case i would check 2 points: in IRL fighter pilots didn't had our aiming training and they wasn't flying comfortably seated at home drinking a cola... :)
Second, bombers strikes had hundred of bombers flying in formation.
And i would reply with: -
1/ Neither did real gunners
2/ Opposed by many more fighters
And add: -
Not all gunners would be firing at the same target.
Not all gunners would see the target.
Not all gunners would change the direction of fire instantly to match with one person.
Gunners were more vulnerable to enemy fire than in AH, IMO.
Gunners would not spray at a target over 1,000 yards away, as they probably had hours longer over enemy territory and had to conserve ammo.
Gunners would be afraid of shooting down friendly bombers in formation so their field of fire would be limited.
In some cases gunners had to manually swing freezing metal and bring it to bear on an enemy. They were often freezing cold, and frostbite was common.
Bombers were not rock steady weapons platforms that we have in AH.
Gunners are not effected by evasive maneuvers in AH.
I suspect that dispersion on guns in AH is off, but of course, that is just my suspicion.
Bombers never ran at full power in formation as we have in AH. The current bombers probably travel at nearly 100 mph faster than in real life. This limits the attack opportunities of fighters trying to intercept them.
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That's why the drone leash needs to be shortened and a speed limit put on them.
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Until HTC starts inventing a strategic target besides HQ, drones are overkill.
Currently, a buff formation is much too big for their routine target; airfields.
HTC already has other strategic targets besides the HQ. They're called factories and cities. Many people in the game don't realize that the factories and cities in the game play an integral part of the game. Take out a city and the towns at airfields take longer to respawn and the same goes for the factories and what that factory produces such as AA guns or Radar.
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The only bomber change I want to see is Ju-87 formations :devil
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Here's an alternate idea. For an exhorbitant perk price you get a second flight of 3 bombers that fly ~2000 yards below and behind the primary set and slightly off-set to one side. Just close enough that one set or the other can reach a fighter between them but not so close as to train all guns from all buffs at once.
This allows the fighter a chance to take down one, two or three of the buffs but still gives the buff driver a reasonable chance of getting some through.
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Here's an alternate idea. For an exhorbitant perk price you get a second flight of 3 bombers that fly ~2000 yards below and behind the primary set and slightly off-set to one side. Just close enough that one set or the other can reach a fighter between them but not so close as to train all guns from all buffs at once.
This allows the fighter a chance to take down one, two or three of the buffs but still gives the buff driver a reasonable chance of getting some through.
I dont like it
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Having a 2nd formation so far away is problematic when u have to turn...
I would spend my bomber perks to have a Formation of 3 bombers ( like now is for free ) at a low price a middle way between the sherman and the T34/85. I would spend a higher price to have the 4th and then the 5th bomber, the fourth could a cost 40 the fifth could be at 100 ... just a suggestion.