Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Beefcake on April 19, 2000, 08:34:00 AM
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ok I'll keep it short. (no time) Now here are some ideas.
1 change hangers back to 250s and let them rebuild in 10 mins
2 leave hangers at 3k but make them rebuild in 30-40 mins
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Originally posted by Beefcake:
ok I'll keep it short. (no time) Now here are some ideas.
1 change hangers back to 250s and let them rebuild in 10 mins
2 leave hangers at 3k but make them rebuild in 30-40 mins
I'd like 2k and the rebuild time be around 25mins or so. If we keep it at 3K then we need to increase the rebuild delay to around 35min or so.
I'm starting to find my self using bombers to get fighter kills instead of bombing hangers because in "most" cases it's a waste of time to kill the hangers, because they pop right back up before you've even left the area.
Example: I killed the fighter hanger on my first pass (clock starts on rebuild) I make a few other passes and empty my bomb bay. Now the fighter hanger is back up and a bogie is lifting off from a hanger that was in rubble just 15mins prior and now the bogey will catch me well before I get close to a friendly base.
The hanger rebuild times are unrealistic but HiTech had to make some changes for gameplay. Now I think the hangers just need a final tweak and I'd be happy.
Mox
The Wrecking Crew
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I bombed a fighter hanger today and had to drop 4K on that sucker before it went BOOM!!!I am wondering if it is 4 1000 Lbers instead of 3.
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It will be adjusted, I'd be sure. 3K/15 minutes seems extreme. I vote (if votes are being tallied) for 2K/25 minutes. The reasoning, following on what others have stated, is that it allows fighters to Jabo, allows time for a C47 sortie from scratch, and makes unlikely one bomber can close down a whole front.
[This message has been edited by Kieren (edited 04-20-2000).]
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Billm, next time you drop, if you are in a B17, go to ball turret, point it at hangar, use Zoom feature, and check you bomb hits, I'll bet one missed the mark. I use 3k of bombs, slow A/C down to 140 IAS, and release, with destruction of hangar. You can view the bomb strikes from a B26 in a door gunner position too, though you need to use the rudders to rotate A/C over to view down.
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Ripsnort(-rip1-)
I/JG2~Richthofen~
JG2 Communications Officer
Aces High Training Corps
JG2 "Richthofen" (http://www.busprod.com/weazel2/)
(http://Ripsnort60.tripod.com/ripsnort.jpg)
Too often, we lose sight of life's simple pleasures. Remember, when
someone annoys you it takes 42 muscles in your face to frown, BUT, it
only takes 4 muscles to extend your arm, grasp the joystick button,
and shoot the sucker down!
[This message has been edited by Ripsnort (edited 04-21-2000).]
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Yup, 3k for 15 minutes is too much...
Either less pounds or more minutes (I'd go for more minutes, 30 minutes perhaps)
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Kieren is right on the point,
Jabo is almost impossible due to hangars being way too strong and rebuild too fast. As of now, Typhoon and F4U are useless for a field attack. While they rocket ordinance is good for acks, 2 1000lbs are useless since they can't take even one hangar down. Same story for 38, though it can carry bombs and rockets so I think it's possible to take one hangar down if you unload it all on one hangar.
mx22
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I'd like to see 2k (so a jabo can kill a hangar) and a long rebuild, like 30 minutes.
It just takes too many people to knock the field down, and with the short rebuild you are sunk if something happens to your first goon.
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how about if ya put a 1k in the center it goes down period. Put one on the ends and it takes 2.
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My only question is, if your drop 1 1000lbs bomb and it hits 50 yds away from the hanger, the resulting shockwave and shrapnel wont blow the roof off a hanger???? I believe the collateral damage of bombs should be increased. Those are pretty stout hangers if you need to drop 3 1000k through the same hole in the roof.
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Tread <<TSM>>>
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I believe 2-3k is good for the hangers, but they should be down longer!
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Swager
I/JG2~Richthofen~
"Damn.....I can't believe I missed that shot!!!"
(http://saintaw.tripod.com/swager.jpg)
JG2 "Richthofen" (http://www.busprod.com/weazel2/)
[This message has been edited by Swager (edited 04-27-2000).]
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Well as one who doesnt particularly enjoy the land grab aspect of AH (I know....Im a blasphemer!), I have to agree with the consensus here.
Less poundage required to down hangers or more time the hanger stays down. Here are some values I think will keep 1 player from bombing and capturing the field in 2 runs (which is what HTC is trying to avoid):
3000 lbs of bombs/25 minutes down
-OR-
2000 lbs of bombs/15 minutes down
Of course we could completely get rid of the land grabbing! (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
-Ding
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Was 3rd patch to 1.02 without the hangar hardness change. It means that they are happy about its hardness.
my vote is 2500, 25 minutes.
Fariz
XII Legion
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At the risk of being unpopular (even more so), i like it exactly as it is.
Why, you cry?
well, it really forces the attackers to GET ORGANISED. What it does mean is that you have to have a co-ordinated, well planned and perfectly executed attack with good inter-team communication.
If i'm not mistaken, and correct me if im wrong, this is what everyone (well lots) was crying out for.
The way it is it discourages:
- vultch fests
- furballs
- mindless respawn, fight, die, respawn mentality.
- sloppy tatics
- lack of direction.
what it encourages:
- team work
- good tactics
- good communication
- life longevity
- rapid base capture
Does no-one see this, or am i dreaming?
BTW since the new version the feild captures ive been involved with/co-ordinated have been HIGHLY successfull and very swift and very rewarding.
Feed back please.
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Supreme Mega-Overlord Spatula
"...perfect for serving"
(http://www.spatula.co.nz/aceshigh/spatula_sig1.jpg)
=357th Pony Express=
[This message has been edited by Spatula (edited 04-27-2000).]
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Voulching is back sincethe incresed hardness and lower downtimes of hangars ..
I vote for 2k 20-30 mins .. give them Jabos something to do.
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I like it as-is too. A jabo can kill a hanger, it will just take followup strafing. Might this be dangerous? Sure, but it's fun. I used to think it was too hard, but I've grown addicted to screaming in at 500+ mph strafing a hanger while all acks are blazing and 8 cons chase me (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
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Fatty
FAT DRUNK BASTARDS (http://fdb.50megs.com)
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Originally posted by Spatula:
The way it is it discourages:
- vultch fests
- furballs
- mindless respawn, fight, die, respawn mentality.
- sloppy tatics
- lack of direction.
Does no-one see this, or am i dreaming?
Feed back please.
with 250lb it was almost no vulturing, or at least it was about 1% of total kills. Now there are at least 10% according to what I see. 1000% grow AT LEAST, I am sure even more. So you still think it discourage -
"vultch fests
- furballs
- mindless respawn, fight, die, respawn mentality.
- sloppy tatics
- lack of direction."
?
250lb with 30 minutes as 3000lb with 15 minutes both are extreems. Hard hangars ask for a team play, but according to your logic the more is the better? What about 10000lb and 1 minute then? I just following your logic. Will require even more team play, is not it?
*shrug*
Fariz
XII Legion
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Originally posted by Fariz:
with 250lb it was almost no vulturing, or at least it was about 1% of total kills. Now there are at least 10% according to what I see. 1000% grow AT LEAST, I am sure even more. So you still think it discourage -
"vultch fests
- furballs
- mindless respawn, fight, die, respawn mentality.
- sloppy tatics
- lack of direction."
?
250lb with 30 minutes as 3000lb with 15 minutes both are extreems. Hard hangars ask for a team play, but according to your logic the more is the better?
No thats not was i was meaning. My point was i disliked Beefs idea of taking less to kill a hangar.
More bombs to kill is silly, 3000lbs is just fine - as i have allready stated. The time shouldnt increase either.
Originally posted by Fariz:
What about 10000lb and 1 minute then? I just following your logic. Will require even more team play, is not it?
*shrug*
Fariz
XII Legion
I guess i didnt make my point too clear. My point was something like:
- the more it takes to close a feild (in co-ordinated tactics) and to get the goon in fast (15 min time limit) the better the gameplay should be.
It should force a team of people who want to take a field to use good "do it once, and do it right" techniques. this will mean less vultching.
Spat.
[This message has been edited by Spatula (edited 05-03-2000).]
[This message has been edited by Spatula (edited 05-03-2000).]
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I like the 3k needed ( a single bomber can't ruin a whole field ), but 15 minutes is just too short IMO. I'd be in favor of 3k for 30 minutes.
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bloom25
THUNDERBIRDS
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how about different values for different hangars...
fighter hangar 15 mminutes
bomber hangar 20 minutes
vehicle hangar 25 minutes
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Unless ther is a mass raid raid the B17 is useless, I know longer enjoy the long missions......
What good is it to fly for 30 to 40 mins to only get 2 of 4 hangers (if you dont miss)?
Last night I flew into Bishland to close one of the bases they were massing out of. They did not even feel treatened by a lone buff. I counted three waves of 10 to 16 planes coming out of A17 and they all now that all I could do is close down the fighter hangers for 15 min at best (oh yea I missed so the mission was a total bust)
A Buff in your country used to mean you were in trouble.......no more (http://bbs.hitechcreations.com/smf/Smileys/default/frown.gif)