Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: The Fugitive on November 10, 2008, 06:48:04 AM
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I posted this in another thread (see ...After 9 years (http://bbs.hitechcreations.com/smf/index.php/topic,251582.0.html))but didn't want to see it get buried. I'm curious to see what the small percentage of us on the BBS think about it.
Would changing the scoring change the game dynamics? As it is tweaking your rank is easy enough to do. Getting a high rank isn't due to learning and performing better, it just tweaking the system we have to your advantage. If score and rank meant something would we get better play?
Suggestion...
Rename the scores/rank page we have now to the "Stats page", and remove the rank column. Lots of people like statistics and this is a great resource for those "numbers" kind of people.
Next, simplify the scores and make then more specific to the categories.
* Fighter- score is based on kills and assists. Highest ENY plane gets the most points for a kill.
o spit 1, 100 points for a kill, 10 points for an assist.
o LA7, 12.5 for a kill, 1.25 for an assist
This basing the scoring off 2.5 x ENY 40, and 2.5 x ENY 5. Thats it clean and simple. Player that fly higher ENY planes are rewarded with higher point per kill. It doesn't change the numbers whether you kill a high ENY plane, or a low ENY plane, and the top fighter is the one with the highest points.
* Bomber- same thing, you get 500 points per hanger, and 50 points for anything else Starting with the highest ENY bomber and working down for the lowest.
* Attack- same again, but total points for kills and ground targets. Killing a GV would get only half the kill points.
* Vehicles- same, but strait up like the fighters 100 points for the highest ENY and down from there. Air kills and GV kills are scored the same, building scored the same as the buffs.
With a plain and simple scoring system it would promote fighters to fight, buffs to hit things and so on. Set it so you only receive half the points is you don't RTB. This adds a penalty if you bail or can't defend your self well enough to get back. Which promotes better defense in buffs, along with escorts.
This only leaves the "time" issue. Some people play all day, day in and day out. Even if they suck they would lead the score board. We would need a multiplier to even out the numbers. Player A had 10 hours today(the most for that day) and player B has 1 hour (the least for that day) multiple player B's totals times 10. This multiplier is done once a day like the rankings are done now. Total points are not posted, just what rank each person is.
The rinse and repeat mentality wouldn't get you far up the board due to only getting half the points per trip. The fly only the uber rides would take much longer to get anywhere do to the low point values (look at how many people complain about not having enough perks to fly a perked ride..."it takes too long to build perks" Cry ) While buff most RTB for max points they would get help by escorts who would be going after those guys trying to grab easy kills against the buffs. By hiding the actual point totals and only displaying the rank placement you take away those looking to tweak the system by trying to match what points the other guy is getting.
And for the "Name in lights".... I think it should stay, but with a twist. Getting your 2 kills and making it home to get your name in lights is a big highlight for some, especially the new guys. Its a small victory, and an accomplishment broadcast to the whole arena that "so and so " did good. A small pat on the back for a job well done. The twist, up the anty! The lower 50% in rank need 2 kills, each 10% up the ladder needs 1 addition kill to get there name in lights. So those guys ranking in the top 90% would need to land 9 kills to get their name in lights.
Can something like this be done? Would it work like I think it might? How say you?
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with the multiplyer, to even it out between the guys that fly hundreds of hours a month compared to the guys can only fly30, or even 10 hours a month, it looks good.
the only thing i think should be changed in your suggestion, would be to not show rank, or points, till the end of the tour.
those score potatos, that look to "tweak" the system, will still do the same, if they can see even a sligght portion of their score(that being their rank).
other than that, :aok
simple, effecient, and workable. :aok
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Sounds ok by me but I ain't hitech. Score only means something to those interested in it. Many here don't play the whole game. Some just use fighters and some only GV. Changing score won't adjust how these folk play their game. Neither will it discourage the weaker side of game play where suicide is concerned. Personally using your criteria I would go one further.
(http://i219.photobucket.com/albums/cc288/lynx-AH/scorecopy.jpg)
From the screen shot you get the idea. For example purposes I have used, which is open to tweaking of course, 1 to 10 as ace, 10 to 50 as squadron leader, and so on down the line. One could do away with the exact number in rank for the subheadings and over all rank. Mine shows 6 for GV....just leave it as ace.
ace, squadron leader, wingman, sgt pilot, cadet, novice, N/A and a category for those that die excessively in bomber or attack mode.. gamey suiciding TW@.
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... but I am a LO (Latrine Officer). Will my rank expire to never be renewed? Oh the agony... :cry
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I would say set it up so 4 engine bombers get more points for going after strat targets. Conversely 2 engine and single engine attack AC get more points for attacking tactical targets.
This get might put an end to getting big points for milking strat with a stuka.
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Not a bad idea but I don't think it would have a big effect on gameplay.
I think you might see timid flyers up high in high ENY planes making cherry passes, vulching, etc. to get their points. The guys who can kill effectively would still be able to rack up high scores even in uber rides. There's nothing here to deter bomb and bail buffs... half the points for half the time... even trade. There's nothing here to deter the hoards... the concept of saftey in numbers, particularily for newer guys, isn't going to change no matter what you do.
I really doubt there's an idea out there that would fundamentally change the the way people play the game.
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I do think that the scoring system drives game play. I'll use shrecks comments in the other thread as a sign of the reality...
"Whether you admit it or not you want your name in lights and also want to be recognised as being the top echelon! Unfortunately the only way for this, is to have a good score, but you are unwilling to perform all the anoying little tasks required to do so!"
So here is a guy who's development has clearly been effected and believes the goal is to get recognition by "scoring". So if we change the criteria for score we change his approach to the game.
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would be great if HTC at least gave it a try out.
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Ultimately I think I'd like a scoring system that is so utterly and completely complex and asinine that it's impossible to figure out let alone attempt to manipulate in any sort of systematic way to achieve a high ranking. :)
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Ultimately I think I'd like a scoring system that is so utterly and completely complex and asinine that it's impossible to figure out let alone attempt to manipulate in any sort of systematic way to achieve a high ranking. :)
I vote for this one.
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Not a bad idea but I don't think it would have a big effect on gameplay.
I think you might see timid flyers up high in high ENY planes making cherry passes, vulching, etc. to get their points. The guys who can kill effectively would still be able to rack up high scores even in uber rides. There's nothing here to deter bomb and bail buffs... half the points for half the time... even trade. There's nothing here to deter the hoards... the concept of saftey in numbers, particularily for newer guys, isn't going to change no matter what you do.
I really doubt there's an idea out there that would fundamentally change the the way people play the game.
Well thats the point, guys who are good will rise to the top of the pile as they are the ones who get the kills. If they go by the "high perk ride" way and are careful to get those extra points, they will still be "wasting time " by looking for that perfect shot and fall into the daily multiplyer.
Buffs must RTB or lose half there points, if points are important to them they will fight back, or request cover. Cover would be around more for those looking to "pick" guys going after buffs.
Getting to the top of the score boards will mean you have to do what it takes to get there. No more dropping 4k bomb and having a hugh hit% to push you over the top. The 4k bomb will only help IF you drop it in the right place. 50 points a target, miss by a bit you get 150 points, get it dead on you get 500. It still takes skills that MUST be learned to advance. Fighters, sure you get more points in a high perk ride, but to get those point you MUST kill with it. With the added numbers of high perk rides in the air, you'll have more of the average people chasing down the high perk rides. In some cases they will be uber pilots in those rides teaching the newer guys a bit more on how to really fly.
Score is very important to "gamers", if you use score to lead people to learn HOW to get that score buy learning to fly fighter to kill, or buff to hit targets, and so on you , I think, we increase the skill level in the game.