Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: CavemanJ on July 10, 2000, 12:52:00 PM
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can we get zoom settings saved like head positions for each airframe/vehicle?
It's kinda a pain in the arse to be constantly resetting the zoom, specially when ya go from a tank to a plane and forget you need to reset it, then find out the hard way in combat (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
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Good idea, I'll concur with that one.
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That would be nice, Cave.
While we are on the subject. Is there a way to adjust the zoom rate? When in a tank gunner position zoomed all the way in, especially when experiencing low FRs, if I quickly tap the zoom out key to zoom out just a little, I get zoomed out quite a bit. This isn't really an issue when using a bombsite because of the relative distance to target. But I find this to be a pain when in a tank.
Mickey
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Bingo, mickey is correct too, the zoom is way too sensitive on the tanks, you have to tap it in and out several times to get the proper optical enhancement required for target.
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[PUNT]
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Pardon.......... But having a button to push wich give a quick ZOOM-in view while in a fighter during a dog-fight is rather odd to begin with. I wouldnt think there were many WW2 fighter jocks using a pair of binoculars while in heated combat LOL.
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Gen. FastEddy
Fighter C.O.
39th FS Cobra Squadron
35th FG 5th USAAF
The Red Raiders
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Fasteddy, the ZOOM feature allows you to get a proper field of view in any certain direction. It's not binoculars.
Looking out in any direction you get a wider FOV angle than normal, and objects are smaller than you would normally perceive because of this. Zoom in on the screen brings the view to a more normal fov angle.
-Westy
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GET RID OF THE ZOOOOOOOM , it's balogny !!!!!
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what Westy said!
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Zoom is intended to help compensate for the limitations of a PC monitor. Due to pixel-count and cramming a 90 degree FOV into each "view", objects <planes, particularlly> appear far smaller and much, much less detailed than they would at the same ranges in RL.
The Zoom feature simply narrows the FOV, allowing more detail within the limitations of the program and the monitor. It's not "binoculars". You trade wide-angle Situational Awareness for this detail.
It can be overdone, however. Perhaps there can or should be a limit on how far in you can zoom as a factor of the original size of the object when viewed in the "no zoom" mode.
Overall, it's a valid feature.