Aces High Bulletin Board

General Forums => Wishlist => Topic started by: clerick on November 18, 2008, 04:20:30 PM

Title: ocean depth
Post by: clerick on November 18, 2008, 04:20:30 PM
A previous thread about CV groups pulling right up to shore got me thinking.  If this were the real world these ships probably wouldn't be able to get that close to most shore lines.  Could there be a way for terrain builders to specify depth to the water?  Specify the minimum safe depth for the fleet to operate in and then show, on the CV commanders map only (maybe), the depth of the water.  They would be able to chart a course anywhere in the water but if they aren't careful the fleet or, just a ship or two, would run aground and become disabled.

Maybe this is too complicated but, it seems better for realism and to eliminate people using the fleets as pseud-landing craft.
Title: Re: ocean depth
Post by: Motherland on November 18, 2008, 04:23:49 PM
We'd need water first ;)
Title: Re: ocean depth
Post by: glock89 on November 18, 2008, 04:30:06 PM
I get were your going with this and i like it.  :aok
Title: Re: ocean depth
Post by: 100Coogn on November 18, 2008, 04:55:45 PM
 :aok It would be nice if the planes would sink after ditching in the water and not just sitting on the top of it.

Coogn
Title: Re: ocean depth
Post by: glock89 on November 18, 2008, 04:56:55 PM
I thought that was just lag.
Title: Re: ocean depth
Post by: Spikes on November 18, 2008, 04:58:03 PM
I thought that was just lag.
No, I vulched a set of B-26s and his drones sitting on the water, 2 days ago.
Title: Re: ocean depth
Post by: glock89 on November 18, 2008, 05:00:47 PM
Love to see planes start to take on water.
Title: Re: ocean depth
Post by: JETBLST on November 18, 2008, 05:06:28 PM
In reality planes float pretty well if there is alot of air in the fuel tanks.   Having said that two days is extreme!

Not unheard of for them to float for up to an hour.  They should sink at some point.
Title: Re: ocean depth
Post by: glock89 on November 18, 2008, 05:07:34 PM
In reality planes float pretty well if there is alot of air in the fuel tanks.   Having said that two days is extreme!

Not unheard of for them to float for up to an hour.  They should sink at some point.
About a in a minute if a bomber maybe 2 for fighters?
Title: Re: ocean depth
Post by: clerick on November 18, 2008, 05:11:24 PM
:aok It would be nice if the planes would sink after ditching in the water and not just sitting on the top of it.

Coogn

IIRC a plane that ditches will eventually disappear/sink and you are killed.
Title: Re: ocean depth
Post by: glock89 on November 18, 2008, 05:13:52 PM
IIRC a plane that ditches will eventually disappear/sink and you are killed.
Unless you get the hell out of there.
Title: Re: ocean depth
Post by: JETBLST on November 18, 2008, 05:14:56 PM
Longer than that  but not two days!  I fly the Pilatus, obviously not a WWII fighter but it one did stay afloat until a rescue ship came a couple of days later.

Again depends on many factors, did the a/c break apart during the ditch.  Were there holes all over from battle.  Were the tanks flooded with fuel already?   ETC.  Some planes sunk right away some did not.

Title: Re: ocean depth
Post by: glock89 on November 18, 2008, 05:17:27 PM
Longer than that  but not two days!  I fly the Pilatus, obviously not a WWII fighter but it one did stay afloat until a rescue ship came a couple of days later.

Again depends on many factors, did the a/c break apart during the ditch.  Were there holes all over from battle.  Were the tanks flooded with fuel already?   ETC.  Some planes sunk right away some did not.


But don't forget the engine hold a lot of the plane weight.
Title: Re: ocean depth
Post by: JETBLST on November 18, 2008, 05:19:44 PM
Getting back on topic, this idea of CVs running aground is a great idea!  Count me in!

For example some places near shores have reefs and sandbars that go out quite some distance.

Wouldnt it be great if the CV commander went to close and all of the sudden the CV stops?


Now the fighters cant up as well because there is no 30 knot headwind from the speed of the carrier.  At the same time the carrier is now vulnerable to bombers big time!
Title: Re: ocean depth
Post by: glock89 on November 18, 2008, 05:21:06 PM
Getting back on topic, this idea of CVs running aground is a great idea!  Count me in!

For example some places near shores have reefs and sandbars that go out quite some distance.

Wouldnt it be great if the CV commander went to close and all of the sudden the CV stops?


Now the fighters cant up as well because there is no 30 knot headwind from the speed of the carrier.  At the same time the carrier is now vulnerable to bombers big time!
So your saying beach the CV?
Title: Re: ocean depth
Post by: JETBLST on November 18, 2008, 05:26:29 PM
Well only if too close to the shore.  Like the thread was saying.  The thread is saying that it was unlikely CV groups would get as close to the shore as they do in the game.  I agree.  They more than likely were some distance out there.  I find it funny you can take out a carrier with a Tiger in this game.

So if this must stay like many other wierd and rediculous situations in this game, I say beach the damn thing then.  Or let there be the possibility of it, that way the CV Commander has to be careful when planning the route of the CV.
Title: Re: ocean depth
Post by: glock89 on November 18, 2008, 05:28:11 PM
Well only if too close to the shore.  Like the thread was saying.  The thread is saying that it was unlikely CV groups would get as close to the shore as they do in the game.  I agree.  They more than likely were some distance out there.  I find it funny you can take out a carrier with a Tiger in this game.

So if this must stay like many other wierd and rediculous situations in this game, I say beach the damn thing then.  Or let there be the possibility of it, that way the CV Commander has to be careful when planning the route of the CV.
Love it. :pray :pray
Title: Re: ocean depth
Post by: OOZ662 on November 19, 2008, 10:09:39 PM
The problem is balance between air strikes and artillery bombardment. The heavy guns should be up close due to lack of line-of-sight and the carrier should be far away to cover it from attack and allow fighters to climb. The issue is that fleets are literally a moving airfield to the game that cannot be split apart. Doing so is too complicated even if they could be. Who controls the ships? How? How to stop griefers?
Title: Re: ocean depth
Post by: choppit on November 19, 2008, 10:12:56 PM
IIRC cv groups need to be more than 4 miles off of the coast for it to be not considered "touching land".
Title: Re: ocean depth
Post by: Denholm on November 20, 2008, 10:46:52 AM
...Could there be a way for terrain builders to specify depth to the water?  Specify the minimum safe depth for the fleet to operate in and then show, on the CV commanders map only (maybe), the depth of the water...
We would require actual water tiles before that happens.
Title: Re: ocean depth
Post by: clerick on November 20, 2008, 11:47:56 AM
We would require actual water tiles before that happens.

Kind of what i was thinking.  I realize this may be a tall order but, if doable, it would take away one of the cheesiest aspects of CV usage.
Title: Re: ocean depth
Post by: NHawk on November 20, 2008, 11:52:30 AM
Oh boy...just what I want to do...model the ocean floor along with the terrain.  :O

I can do it, but what a pain that would be.  :)
Title: Re: ocean depth
Post by: clerick on November 20, 2008, 11:56:03 AM
I don't know that it would require more than one new tile type.  You have regular water as we do now and then a second tile type that is modeled shallower and you could choose to place these between the land and sea tiles.
Title: Re: ocean depth
Post by: glock89 on November 20, 2008, 01:54:05 PM
Oh boy...just what I want to do...model the ocean floor along with the terrain.  :O

I can do it, but what a pain that would be.  :)
But then peolpe want fishy and whales for the oceans.  :lol
Title: Re: ocean depth
Post by: JETBLST on November 20, 2008, 03:19:33 PM
NO!  NO TO THE FISHY AND WHALES.  Then we'd have PETA and all that crap!  LOL

I dont know what goes into it.  All Im saying is near the shore.  Maybe the increase in what would be considered touching land is all that is in order here.

Say no closer than 10 miles?  Or am I out to lunch here?
Title: Re: ocean depth
Post by: glock89 on November 20, 2008, 03:20:28 PM
NO!  NO TO THE FISHY AND WHALES.  Then we'd have PETA and all that crap!  LOL

I dont know what goes into it.  All Im saying is near the shore.  Maybe the increase in what would be considered touching land is all that is in order here.

Say no closer than 10 miles?  Or am I out to lunch here?
Maybe 5 to 10 miles at the max?
Title: Re: ocean depth
Post by: Denholm on November 20, 2008, 04:42:11 PM
Oh boy...just what I want to do...model the ocean floor along with the terrain.  :O

I can do it, but what a pain that would be.  :)
Well, unless you're making a terrain for a scenario, underwater details are not necessary. Just build a grayscale with a slope off the edge of land and that will do. ;)