Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: 999000 on November 20, 2008, 07:29:43 PM
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OK how about the ability to build an airbase in the game........lets say you and ten of your friends or a mission go to the hanger fly c47's..."with the new base building supplies".......and land together in enemy territory at a specific destination ..you pop out you field generation supplies and presto! you have a new forward base...the more base building supplies dropped the more estabolish bigger the base.<S> 999000
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They would sneek it in NOE next to a HQ and run flak's into it so they could score potato their hit % on GV's. :D
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That would turn the game into more of a real time strategy game like Command and Conquer. Don't think it would work with the aces high foundation but it's not a bad idea for a future sim/strategy game idea
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They would sneek it in NOE next to a HQ and run flak's into it so they could score potato their hit % on GV's. :D
Put a no build zone around the HQ and only allow GVs to spawn at the new base, that's one way of being able to prevent what you described.
I would hope there would be a long build time, say something like an hour or so (maybe even as long as three hours) to stop the possibility of players landing behind enemy lines, drop their base building supplies, have the base spawn in a couple of minutes and then they're off building another base. By having a long build time, you force them to defend their 'new base' until it's been built. It could also serve as a catalyst for some good aerial fights.
ack-ack
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Hmmm, a secret airbase in the middle of the ocean ! :t
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Put a no build zone around the HQ and only allow GVs to spawn at the new base, that's one way of being able to prevent what you described.
I would hope there would be a long build time, say something like an hour or so (maybe even as long as three hours) to stop the possibility of players landing behind enemy lines, drop their base building supplies, have the base spawn in a couple of minutes and then they're off building another base. By having a long build time, you force them to defend their 'new base' until it's been built. It could also serve as a catalyst for some good aerial fights.
ack-ack
Stop being practical, I'm workin here!
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Hmmm, a secret airbase in the middle of the ocean ! :t
don't the call that a CV?
actually this is a good idea.
but i don't think GV's should be allowed to up from it right away. getting planes there would be reasonable because new planes can fly there. but how would you deliver/build a panzer very far behind enemy lines?
but if the base was built say within a sector and a half or so of a friendly base then you could run gv supplies to it or over land a jeep to create a road (spawn route) to connect the new base via spawn to the already existing base. the vehicles could then spawn on the base. this would also allow vehicles to spawn in with supplies to continue the construction of the base.
when the base is first built then you could consider the base to be soft built, just a runway and enough tent as hangers to support a forward base. after this then the base could be converted into a hard base, solid hangers gunpits gv hangers ect, by players continuing to bring supplies to the base.
if the base defences are defeated (i have no idea how) before it is a full base then it is destroyed not captured.
eventually, if the base could be held long enough that is, and the required amount of supplies are delivered to it, then it could be converted into a full base.
the problem of building a town near it or how to capture it i leave up to the rest of the brainiacs to figure out.
FLOTSOM
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This would be a fun idea, but it should be possible to bomb the base out of existance as well.
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What about the connections to the factories and such? There would be no route in for road convoys, barges, or trains.
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What about the connections to the factories and such? There would be no route in for road convoys, barges, or trains.
Since it would be behind enemy lines, supplies would have to be ferried in by air.
During World War II, bases like these were set up behind Japanese lines in the Burma theater and relied on air drops for supplies.
ack-ack
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..you pop out your field generation supplies and presto! you have a new forward base...
Presto? :O
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What does "Hocus-Pocus" get ya?
We already covered Presto.
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I like this idea. Mabey have the field be even smaller then the normal AirFIelds, something more like a Vbase but with runways/fh's. Since it would be small airfield and front line mabey no 4 engined bombers and eny +15 planes could up from it, may encourage use of higher eny planes.
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I like this idea. Mabey have the field be even smaller then the normal AirFIelds, something more like a Vbase but with runways/fh's. Since it would be small airfield and front line mabey no 4 engined bombers and eny +15 planes could up from it, may encourage use of higher eny planes.
I would say fighters only and if you want to use it to attack other bases then you'd have to use heavy fighters.
ack-ack
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I would say fighters only and if you want to use it to attack other bases then you'd have to use heavy fighters.
ack-ack
I like that idea even better. Mabey for the field it could be set up with 1 dirt runway, 1 FH, 1 VH with 1-2 auto acks and a mand ack. Mabey even have the option of building an ord's bunker or fuel/ barracks at the cost of Bomber points which I think we all would like to use for something besides 234's. :aok -Just throwing out idea's here.
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And allow C-47s to be able to use the field.
ack-ack
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If you don't keep the base supplied with regular supply drops you run out of
fuel first, then ammo, also the base should not have troops for capturing other
bases.
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If the "built " base is destroyed completely it goes away. The base would not be resupplied by strats, it would need regular resupply by vehicle or c47.
Possibly only allow covert opperations from said base like vehicles going to a town or strat and leaving timed explosives ala the French Underground.
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I like the idea. I'd say keep it smaller than a current base. A grass landing strip or whatever that grid stuff was called that they used in WWII to make runways. Only fighters and goons allowed and re-supplied only by goons otherwise it goes inoperable. Only fuel and ammo available to the fighters. No ord, no GV's and only 1 gunpit for defense like on a vb.
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OK how about the ability to build an airbase in the game........lets say you and ten of your friends or a mission go to the hanger fly c47's..."with the new base building supplies".......and land together in enemy territory at a specific destination ..you pop out you field generation supplies and presto! you have a new forward base...the more base building supplies dropped the more estabolish bigger the base.<S> 999000
it's a good idea. could be fun. would be a good source for some great fights too.
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A grass landing strip or whatever that grid stuff was called that they used in WWII to make runways.
Marston Matting
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Base-building would definatley put an interesting and entertaining new spin on
the game. It would certainly encourage alot more team-effort, giving players
an objective other than,"...Search annnnd-seek and destroy". :aok
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I seriously doubt it could be easily implimented but it is an interesting thought.
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The Fighting Seabees, I like it, im just not sure how it could be coded.
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I would say fighters only and if you want to use it to attack other bases then you'd have to use heavy fighters.
ack-ack
Light bombers like the SBD and TBM should be available as well, and C-47s as already noted.
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Wyld45 I to would like the team building and strategy aspect of the idea.
<S>999000
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Light bombers like the SBD and TBM should be available as well, and C-47s as already noted.
weren't b-25's able to use short, and unimproved runways also/?
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Wishlist question?????
My question is if your taking supplies to build a base, will there be a mess-hall to feed to troops? :D
Just asking
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i think the largest it should get is 1 dirt runway, 1-2 FHs and a VH...few auto acks and a couple manned acks.
You should have to have maybe...2-3 boxes of Airfield supps delivered every hour for the base to stay a base, otherwise it would start to build itself back down (FH "crumbles", etc) or just bomb it to hell.
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Put a no build zone around the HQ and only allow GVs to spawn at the new base, that's one way of being able to prevent what you described.
I would hope there would be a long build time, say something like an hour or so (maybe even as long as three hours) to stop the possibility of players landing behind enemy lines, drop their base building supplies, have the base spawn in a couple of minutes and then they're off building another base. By having a long build time, you force them to defend their 'new base' until it's been built. It could also serve as a catalyst for some good aerial fights.
ack-ack
Maybe have it start as a re-arm/repair/landing pad?
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I love command and conquer :) that would be crazy fun!
this is a great Idea till the LTARS come and strafe the little sea bee's diggin the runway with IL2s and LA7s :uhoh
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I much rather see the graphics improve. The gameplay is very good for now, why not improve appearence?
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I much rather see the graphics improve. The gameplay is very good for now, why not improve appearence?
As was stated in another post, the graphics in the current game are by no means an example of what the AH2 engine is capable of. From the sorties I flew in CT during the closed beta, I'd have to say that was true. While what was in the CT closed beta wasn't a leap and bounds improvement, there was an improvement in the graphics, namely the textures on some of the objects. So I think we'll probably be seeing some sort of improvement in that area but for right now, I think it's important to get all the current planes updated to AH2 standards, that includes some of the ones that already were done so all models will have the updated damage graphics.
After that, I would put adding new planes for EW, MW and LW era, especially for the EW era to flesh out that particular planeset. I'd then put revamping the strat system to actually make it something that will truly improve and change the dynamics in the arenas. With a fleshed out strat system, you open up a whole new venue to create some really good air battles.
ack-ack
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Maybe have it start as a re-arm/repair/landing pad?
I wouldn't even have it start as that at all. I'd have it start being a base that you can use after at least 10-15 supply drops have been made, then at the stage the base starts to become operational, it is only available for take off and landing without ords or radar. After a few more supply drops, then radar becomes active and a couple of more after that, then ordnance and the ability to re-arm and re-fuel become enabled. I'd want it to be difficult to create a base like this that takes a lot of work and team work to accomplish.
This shouldn't be something that two guys can pull off milk running the arena. I'd have the initial supply drops have a time limit of something around 15 minutes. This will ensure that it takes more than 1 guy to fly in all the supplies within the time frame, heck, make it 10 minutes.
ack-ack
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i think the largest it should get is 1 dirt runway, 1-2 FHs and a VH...few auto acks and a couple manned acks.
You should have to have maybe...2-3 boxes of Airfield supps delivered every hour for the base to stay a base, otherwise it would start to build itself back down (FH "crumbles", etc) or just bomb it to hell.
no auto acks......only manned acks....if you build it, then you have to be there to defend it.
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This has come up a few times before and its a great way to promote gameplay in the MA's. If you want realism you fly scenarios not the MA's anyway. HTC makes no pretense of the MA's being ww2 simulators, rather, its a game using ww2 class vehicles.
The idea of using bomber perks to build bases is a great one. There is currently no economy for bomber perks. This makes sense as bombers destroy object so why not let bomber perks help build objects? The current game play model is rather limited and stagnant. Dynamic bases greatly increase teamwork and strategic action.
I would suggest the following; Bases are limited in distance and location from each other and static bases. From a map point of view, one could define exclusion zones where non could be built and range limits from each other.
Bases would be built by c47's, lvts, skdfs or m3's dropping base supplies. Lets use 100 perks as an starting point. A higher starting point might initially be used to burn up all those 10's of thousands of currently useless bomber perks. As with the current model you would only lose perks if you lost the plane. From a programing point of view, each drop adds something to the base while damage takes it away. Perhaps the something close to the current model or where base supplies are applied to repairing current damage and additional "points" are applied to the next item of added capacity. Player made bases are only supplied via base supplies so once a base is discovered getting supplies there will become more risky. Having to supply individual amounts of fuel or bombs would be problematic since you can't control who ups with them. One can only imagine the whining of those who supply some fuel only to have that fuel used up before they can use it by someone else.
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While I don't know alot of the mechanics to this game ( meaning programming ) this could be fun and in some maps very useful this is a good thread lots of good posts here . nice job guys .
nutte :salute
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not a bad Idea :aok
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Anything that makes it harder for the "Must win the war at all costs regardless of what it takes" mentality gets my vote.
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Interesting idea, it would be neat to see the new maps come out front line bases further apart than normal to encourage a battle over the land between them for a new field.