Aces High Bulletin Board
Special Events Forums => Friday Squad Operations => Topic started by: Nefarious on November 22, 2008, 11:43:19 AM
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--- Registration and Numbers updates must be completed before the 27th (Thanksgiving). If it looks like the majority of squads have updated then I will wrap everything up Wednesday and try to send the objectives out the 26th, at the latest the 27th.
Frame 1 CiC's will be notified today. PM me or email me with any questions.
(http://i205.photobucket.com/albums/bb180/ralphmunnich/Decsplash.jpg)
Edited Xasthur Screenshot
By the middle of September 1944, Oberkommando Der Wehrmacht (OKW) under orders of Hitler had drawn up plans for a German counter-offensive in the Ardennes Forest. German forces were to smash through the Ardennes until they reached the Meuse River, then turn towards Antwerp and Brussels, splitting the Allied forces in half. In Hitler’s eyes this would force the Western Allies to sue for peace, possibly leaving them free to fight the Soviets in the East.
Allied misconceptions of the Ardennes played right into German hands and the Allies began to use the Ardennes areas as a rest area for veteran units and newly formed units yet to see combat. The build-up to the last major German ground offensive had drained the German Army (Wehrmacht Heer) of all its reserves and transporting this force of nearly 30 divisions would delay the offensive from late November to mid December.
At 5:30AM On December 16th the attack began and by 08:00 the German Sixth SS Panzer Army, Fifth Panzer Army and the Seventh Army attacked into the Ardennes. In the North Sepp Dietrich’s Sixth SS Panzer Army met stiff resistance from the US 2nd and 99th Infantry Divisions. In the Center section of the attack, Hasso von Manteuffel led the Fifth Panzer Army against the US 28th and 106th Infantry Divisions, forcing the surrender of two regiments of the 106th. Further South they crossed the River Our but Allied resistance slowed the German advance and by December 19th the US 101st Airborne Division had reached Bastogne. The defense of Bastogne forced the German advance around the city, surrounding it by the 21st.
The next day, General McAuliffe, Commander of the 101st Airborne encircled in Bastogne gave his famous response to a German Messenger asking for the Allied surrender, his response: NUTS! On the 23rd the weather allowed for Allied Aircraft to strike convoys and armored columns in the German rear areas and supplies were dropped on Bastogne. Further West the furthest point of Axis advance would stall only 10 miles from the Meuse River. Two days later on the 26th, Pattons 3rd Army would break the encirclement and end the siege.
January 1st the Germans would desperately launch one more offensive against the Allies that included Operation Baseplate, an attack on Allied Airfields in the Low Countries and Operation Nordwind an attack on Eisenhower’s 7th Army. By the 21st of January The fighting was so fierce that the Allies were forced to pull back behind the Moder River. The German offensive ended on the 25th and by January 28th American soldiers occupied the same lines they occupied on December 16th. It was an exhaustively long and bitterly cold struggle in the Ardennes, but Hitler’s last gamble in the West was lost and the Battle of the Bulge was over.
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Battlefield Objectives: The Battle of the Bulge In this event we will use combined operations like never before in FSO. Standard FSO objectives will be used which may or may not coincide with the Battlefield Objectives. These Battlefield objectives can be captured and recaptured by the two opposing sides throughout the course of this FSO. The number of bases in each sides possession only at the end of frame 3 will be added into the final score.
(http://i205.photobucket.com/albums/bb180/ralphmunnich/map2.jpg)
Ardennes GV Base Map
- Both sides will start with 10 Vehicle Bases in the Ardennes Region.
- The Allies will start with Bastogne and St Vith which are Custom Towns for the map. These Custom Towns require every single Town Object to be down for capture. Including the the Siren Object.
(http://i205.photobucket.com/albums/bb180/ralphmunnich/siren.jpg)
- Only the highlighted fields in this map may be captured.
- Only the highlighted fields in this map will have GV’s enabled.
- The highlighted fields in this map may not be attacked prior to T+60.
- There are custom rivers on the map. These Rivers can only be crossed by Bridge. The In-game Clipboard map shows these rivers using a thin blue line. The bridges are located in numerous locations along the rivers. These bridges can not be destroyed.
Captureable/GV Enabled Fields Listed below:
ALLIED GV BASES:
- V107
- V108
- V109
- V113 (Bastogne)
- V118
- V119
- V121
- V231 (St Vith)
- V239
- V247
ALLIED VEHICLES:
- Jeep
- M-3
- M-8
- M-16
- Sherman Firefly VC (Disabled T+90)
AXIS GV BASES:
- V100
- V221
- V223
- V224
- V226
- V227
- V234
- V236
- V241
- V246
AXIS VEHICLES:
- Jeep
- Panzer IVH
- SdKfz 251
- Tiger I (Disabled T+90)
- Whirbelwind (Disabled T+90)
USE OF AIRCRAFT/VEHICLES:
- Every player will start in an Aircraft.
- Ground Vehicles will only be enabled after T+60.
- Firefly, Tiger and Whirbelwind will be disabled at T+90.
ALLIED AIRCRAFT:
- A-20G (Min 24 Aircraft)
- B-26B (Min 24 Aircraft or 8 Formations)
- P-38J (Min 48 Aircraft)
- P-38L
- P-47D-25 (Min 48 Aircraft)
- P-47D-40
- P-51D
ALLIED AIRFIELDS:
- A3
- A9
- A10
- A13
- A15
- A17
- A35
- A34
- A38
- A50
AXIS AIRCRAFT:
- Ar 234 (Max 24 Aircraft or 8 Formations)
- Bf 109 G-14
- Bf 109 K-4 (Max 48 Aircraft)
- Fw 190 A-8
- Fw 190 D-9 (Max 48 Aircraft)
- Fw 190 F-8
- Me 262 (Max 24 Aircraft)
AXIS AIRFIELDS:
- A142
- A144
- A148
- A152
- A163
- A166
- A169
- A183
- A194
- A198
(http://i205.photobucket.com/albums/bb180/ralphmunnich/framemap2.jpg)
Airfield and GV Map
SCORING:
- Jet Aircraft + 05 Points
- 2 Engine Aircraft + 03 Points
- 1 Engine Aircraft + 02 Points
- Heavy Vehicle* + 02 Points
- Vehicle + 01 Point
- Aircraft landed before T+120 + 02 Points
*Heavy Vehicles are Fully Tracked Armor (Panzer, Sherman, Tiger, WW)
GROUND OBJECTS
POINTS/OBJECTS (Only objects in primary FSO objectives scored)
- 00.1 Gun
- 00.1 Mannable Gun
- 03.1 Ammo Bunker
- 03.1 Fuel Bunker
- 03.1 Barracks
- 03.0 Radar
- 27.8 Vehicle Hangar
- 27.8 Fighter Hangar
- 27.8 Bomber Hangar
- 03.1 Town Building
- 03.1 Object at strategic target
- 00.8 Truck in convoy
- 01.6 Train
BATTLEFIELD OBJECTIVES SCORING: (Ground Objects at Ardennes bases not scored)
- Bastogne: 500 Points
- St Vith: 500 Points
- Vehicles Base: 100 Points
(http://i205.photobucket.com/albums/bb180/ralphmunnich/damagetown.jpg)
CUSTOM CITY MAP (BASTOGNE V113 and ST VITH V231)
(http://i205.photobucket.com/albums/bb180/ralphmunnich/smallaifield.jpg)
CUSTOM SMALL AIRFIELD MAP
SETTINGS:
- Terrain – Ardennes08
- Icon Range – Short (2400)
- Radar – Off
- Fighter and Bomber Warning Range – 26400 (5 miles)
- Vehicle Warning Range - 10560 (2 miles)
- Tower Range – 26400 (for display to match the above Fighter and Bomber Warning)
- External view for bombers (F3) – On
- Friendly Collisions – Off
- Enemy Collisions – On
- Kill Shooter – Off
- Fuel – 1.0
- Ack – 0.4
- Time – 11:00 AM
- Formations – Enabled
- Bombsite calibration – Normal (MA mode)
- Weather – Heavy Clouds, Thick Overcast, No Wind
- Object Downtime - 20 Minutes
CICs, Please take the time to contact your squads to remind them to update their ride preferences.
You can contact all the squads on your side here.
http://ahevents.org/fso/email_addresses.html
Please note the updated rules.
http://ahevents.org/fso-related/fso-rules.html
Design by Nefarious
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SWEET, looks like a heck of a lot of fun. :aok
Hope my squad goes allies, I really want to fly the Mustang for this.
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Looks Great!
I think JG11 will go for P-51Ds this time. :noid
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Looks Great!
I think JG11 will go for P-51Ds this time. :noid
:rofl
Ok Fencer now put your leather shorts back on.
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:aok :aok
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Oooooohh, looks like its gonna be fun!
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*cough* tiffies
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all i have to say is :rock :rock :rock
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Looks like fun. :)
Anyway to tile this with snow in the next couple weeks? :D
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wow. I am speechless. I cannot wait to get into this one.
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:salute cm staff :rock
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Oooooohh, looks like its gonna be fun!
Hello.. Newman5..
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Cool! :)
Where can I grab a copy of the terrain file, please?
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Looks Great!
I think JG11 will go for P-51Ds this time. :noid
:noid
Time for your meds.
:noid
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*COUGH HACK COUGH * tiffies?
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thanks nefarious
*he knows what I mean
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Maybe I missed it or it was embedded in the post somewhere.
When does this shin-dig kick off?
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Next Friday 12/5/08
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Would the Frame III Allied CiC swap with me?
I am scheduled to CiC Frame I & I will not be here for Frame II as well.
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(http://baileyprints.com/prints/med/typhoon-target_540.jpg)
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Man, it sure would be nice to have a King Tiger ;) :lol
As for the Tiffies, maybe next year we can do it again with RAF birds only.
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A bit of info I dont know. Tiger - King tiger. What is the diff? JUst a quick answer please. Not trying to change thread subj.
Thankx tuk151.......
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The German King Tiger Tank was introduced in early 1944 and was the most powerful tank during World War II. With its powerful 88mm gun and an almost impenetrable front armor, it was one of the most feared weapons of World War II. Up to the end of the war, the allies had not introduce any effective means to counter the threat.
Although the designation implies that the Tiger II is a succession of the Tiger 1, it is in effect a completely different tank. The first design consideration for the new tank was the selection of a more effective main gun. As with the Tiger tank, it was to mount an 88mm anti tank gun but the main gun on the Tiger II was far more powerful than that on the Tiger 1.
The main gun specification of the King Tiger was to be a variation of the 88mm anti-aircraft gun. Although the 88mm was initially designed for an anti aircraft role, it proved to be an excellent tank killer.
The King Tiger's 88mm main gun has a muzzle velocity of 1000m per second when firing armor piercing rounds. It was highly accurate and able to penetrate 150mm of armor at distances exceeding 2200m. Since the flight time of an armor piercing round at a range of 2200m is about 2.2 seconds or less, accuracy and correction of fire against moving targets is more important than with older anti tank guns. This made this heavy predator ideally suited to open terrain where it could engage enemy tanks at long range before the opponent's weapons were even in range.
Besides this, the King Tiger was designed from lessons learned from battles with the T-34 with a sloped chassis.
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@ Patton Museum, Ft Knox Kentucky
(http://www.51hangar.net/Patton/Tiger2_5.jpg)
@ Royal Tank Museum, Bovington UK
(http://www.51hangar.net/wallpapers/TigerII.jpg)
I thought the Tiger I at the Royal Tank Museum was huge until I saw the King Tiger..
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Ty for info Wolf and fencer. :aok
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was wondering if the allies have a avantage on the ground. :furious With the default skin color of the axis ground force.
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Hmm maybe don't use the default skin? Nahh to easy.
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heck I have to turn things off just to keep pc running with the game :uhoh one of those low res riders :eek: