Aces High Bulletin Board

General Forums => Custom Skins => Topic started by: 33Vortex on November 28, 2008, 06:29:17 AM

Title: Squad art
Post by: 33Vortex on November 28, 2008, 06:29:17 AM
What are the file requirements specific for a squad art file?
Title: Re: Squad art
Post by: fudgums on November 28, 2008, 07:13:39 AM
Do you mean squad noseart?

Then its 64 X 64 256 color.

but Idk lol
Title: Re: Squad art
Post by: Tec on November 29, 2008, 04:28:21 AM
It's been a while since I made one but IIRC if you want areas of it to blend into the AC/GV the RGB values for transparency are 127,127,127.
Title: Re: Squad art
Post by: Serenity on November 29, 2008, 05:26:03 AM
It's been a while since I made one but IIRC if you want areas of it to blend into the AC/GV the RGB values for transparency are 127,127,127.

Mine are 255,255,255 (Or whatever pure white is)
Title: Re: Squad art
Post by: moot on November 29, 2008, 08:22:04 AM
Sounds like transparency RGB is set in the indexed color table.
Title: Re: Squad art
Post by: Yossarian on November 29, 2008, 03:25:47 PM
Quote from: http://www.hitechcreations.com/ahhelp/squad.html (http://www.hitechcreations.com/ahhelp/squad.html)
Quote
The Upload Noseart button can be used by the squad CO to upload a 64x64 noseart graphic.  Graphics are not displayed in the game nor on the web page until they have been reviewed by the HTC staff.  The transparency color to use in order to make your noseart blend into the plane is {176, 176, 176}.  To upload a graphic, make sure your 64x64 bitmap file is named with your Game ID and is in your ../HTC/Aces High II/squads/ directory.  Next, click the Upload Noseart button.  Once the noseart is approved, your squad members may force the new image to download by deleting the existing noseart in their ../HTC/Aces High II/squads directory.
Title: Re: Squad art
Post by: 33Vortex on November 29, 2008, 03:59:42 PM
Great, thanks!  :aok