Aces High Bulletin Board

General Forums => Wishlist => Topic started by: brastinson on December 03, 2008, 09:15:41 PM

Title: Better Ground Defence
Post by: brastinson on December 03, 2008, 09:15:41 PM
i think there needs to be something more than just aa guns covering the ground might be better to have some 88s, 75s, or something, maybe tank traps
Title: Re: Better Ground Defence
Post by: thndregg on December 03, 2008, 10:41:29 PM
i think there needs to be something more than just aa guns covering the ground might be better to have some 88s, 75s, or something, maybe tank traps

88's perhaps, especially manned.
Title: Re: Better Ground Defence
Post by: RoGenT on December 04, 2008, 12:03:40 AM
I like the idea of 88s; especially since I am not regularly in GV (except for the Wirl)
Title: Re: Better Ground Defence
Post by: toetoe31 on December 05, 2008, 05:37:53 PM
we need puffy ack for those bombers thet like to fly at 17k! the little feild ack just doesnt do the job. :noid
Title: Re: Better Ground Defence
Post by: Bronk on December 05, 2008, 05:39:44 PM
we need puffy ack for those bombers thet like to fly at 17k! the little feild ack just doesnt do the job. :noid
Ummm try a fighter?
Title: Re: Better Ground Defence
Post by: toetoe31 on December 05, 2008, 05:45:32 PM
any fighter you know of that can climb to 17k with only the warning you get from the radar ring? only the 163 could do that.
Title: Re: Better Ground Defence
Post by: Saxman on December 05, 2008, 05:49:08 PM
toetoe,

We had puffy ack over all bases at one point. The problem with it is that it's too accurate and only ever targets ONE aircraft at a time.

And all you need to do is watch the darbar, you don't need to see a base flash to know something's coming your way (one of MANY arguments I have against the necessity of the 163: If the enemy has captured so many bases you don't get ANY early warning of a HQ raid until it starts to flash you're probably about to get reset, anyway). And as for altitude, I ALWAYS assume I'm going to need to be at least 15k to meet an enemy co-alt on most maps. Some of the larger ones with a lot of space between bases I expect to need to be at 20k.
Title: Re: Better Ground Defence
Post by: toetoe31 on December 05, 2008, 05:52:04 PM
i mean just putting like 2 or 3 flak 88's that are player controled, at least on the big bases. :(
Title: Re: Better Ground Defence
Post by: Dantoo on December 09, 2008, 10:43:31 AM
 :rolleyes: Good grief.  This is exactly what we need!!  Another reason not to bother wasting time attacking. 
The forums for years have had people squeaking about not being able to find fights. Revelation: Fights only occur when somebody gets off their butt and attacks.  Give them some reason to attack and more fights will flow from it.

Every time some great new "innovation" is introduced that removes incentive to attack it kills the play just  a little more.  How about instead we double the incentive to reset a map, drop the reset quota back to 30%, get rid of the over-dose of ack in towns, give bigger perks or points for carrying bombs, give massive perks for re-supping bases, and/or whatever is needed to do to encourage people to attack.

Ridiculous ideas like putting the already way overdone 5 inch guns (or equivalent) onto land bases need to be killed off instantly.  Why would any player invest up to an hour attacking simply to provide target practice for a weenie that will just jump from field to field to grief all comers?

Surely this wishlist concept should be about adding extra colour and incentive to play the game. Fresh ideas that bring something positive.  It seems to have instead become a gripe list full of miserable demands to stop players from enjoying themselves, or being themselves, whatever the cost.

The first test of an item appearing in the wishlist, "Does this bring something new and fresh to the game or is it just another whine about how some other guy is playing? Will it get people out to fight?"

rgds
Title: Re: Better Ground Defence
Post by: B4Buster on December 09, 2008, 11:28:50 AM
NO! we don't need 88mm field guns. the 5"s on the ships is good enough
Title: Re: Better Ground Defence
Post by: Selino631 on December 09, 2008, 12:38:28 PM
we need puffy ack for those bombers thet like to fly at 17k! the little feild ack just doesnt do the job. :noid
what are you talking about lol, you must be a bish. 17,000ft is LOW!!!!!!!!!!
Title: Re: Better Ground Defence
Post by: brastinson on December 09, 2008, 04:03:43 PM
I ment anti tank guns you dopes, what about GROUND DEFENCE is confusing?
Title: Re: Better Ground Defence
Post by: APDrone on December 09, 2008, 04:19:38 PM
I ment anti tank guns you dopes, what about GROUND DEFENCE is confusing?

In the 105+ years of contests between manned, powered flight, and the ground, the ground has yet to lose.  I really see no need for it to be defended any more.

Title: Re: Better Ground Defence
Post by: SmokinLoon on December 09, 2008, 07:31:57 PM
I think if nothing else, there could be some static British 6lb'er anti-gv guns for base dense vs GV's.  Air bases dont seem to need any more AA, IMO.

However... the vehicle base could use anoterh 3-4 auto ack and another 1-2 manned ack.  Oh, and add in a few of those British 6lb'er anti-tank cannons as well.   :)
Title: Re: Better Ground Defence
Post by: Dantoo on December 10, 2008, 03:46:13 AM
There is an unlimited amount of anti-tank guns already available at a v-base.  They are also usefully manoeuvrable through the use of their tracked/wheeled undercarriage.  Remove the existing manned ack and make people fight for it.
Title: Re: Better Ground Defence
Post by: moot on December 10, 2008, 04:25:01 AM
I dont mean to stalk but... The manned ack takes just a handful of 20mm rounds to take out.  A wingman and I took out a small airfield's ack from orbit with 25Hs' 75mm's.... Three well-coordinated ground attack planes can kill a medium base's ack in almost one pass.. Killing auto defences is really as easy as it's going to get, I'd wager.