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Help and Support Forums => Help and Training => Topic started by: iTunes on December 08, 2008, 12:34:18 PM

Title: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: iTunes on December 08, 2008, 12:34:18 PM
Hey guys  :)
Been tolling around in the 109 K4 for a little while now and I seem to be able to handle most plane types, or in other words I can give them a good fight. But the 2 Spit models that I mentioned above give me the biggest headache, I can manage my E kind of ok but that doesn't really save me, All I do now is try and stay as fast as I can and hopefully get a snaphot or two in, Anyone got any hints or tips they could share?
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: Yenny on December 08, 2008, 12:47:26 PM
you can probably outstall fight them at 75 knts ^_^. I've done it a lot in K4 v. Spits. Chop throttle, full flaps and time your breaks and reversal. They'd usually fly right by and you just gotta make that snapshot count or wep + flaps up and catch em.
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: Saxman on December 08, 2008, 01:27:41 PM
Don't get slow. The K-4 can stall fight, but she's at her best if you keep her fast. Excellent climb--both sustained and zoom--good acceleration and high top speed. Use this to keep the Spits from getting you into close-quarters where they'll have the advantage. Even in my F4U if I can draw the K-4 in close there's only rare occasions I won't have him. It's the ones that are at a distance that are the real threats.

Your guns are sort of limited, with only two 13mm machine guns and the 30mm cannon, the latter of which isn't well-suited to attacking small and nimble opponents like. However even the machine guns should cause plenty of trouble for the Spits, which aren't noted for being able to soak up damage. Use the machine guns for sighting in and at longer range, hold the tater until you get close and can't possibly miss.
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: waystin2 on December 08, 2008, 01:41:21 PM
The 8 & 16 will more or less match the K4's climb rate at most altitudes.  If E states are more or less equal the Spitfire 8 & 16 can follow your vertical with ease.  The thing the K4 has on them is speed.  Do not give up your speed to turn and burn with the Spits, unless you have more of it to give up in the vertical.  The guys that have whacked me with a K4 have built that speed and roped me in vertical maneuvers that the Spits could not hope to maintain because of their lower top speeds.  Flaps in a K4, not sure?!?  That is for a K4 expert to answer.  What I do know is that when a pilot chooses to slow the fight down into low to medium speeds, you are playing directly to most of the Spitfire line's strength.
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: FLOTSOM on December 08, 2008, 03:46:00 PM
got something to add but dont have time right at the moment and didnt want to lose the thread. just ignore this for now  :huh  :D

FLOTSOM
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: uptown on December 08, 2008, 03:58:59 PM
BnZ them until all their E is gone, then shoot em in the arse.  :aok
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: druski85 on December 08, 2008, 04:11:16 PM
Up a 109 F.  They won't think you can out-turn them until you're already on top of em :)   :rock

As for the K4.  Yea generally your best shot is to keep the E high and slowly bleed them if you can.  This can be especially tricky against a 14 or 16, but shouldn't take too long against earlier models.
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: Saxman on December 08, 2008, 04:30:49 PM
You realize that the Spixteen isn't a "late" model, right? Just a Mk. IX with a different engine and clipped wings.
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: iTunes on December 08, 2008, 05:57:12 PM
I'll just have to keep my speed up and go for a snapshot etc, Letting a 16 or an 8 anywhere near my 6 is not good! Got one on an overshoot before, But that's a risky manouver to try, especially against a decent stick.
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: Phil on December 08, 2008, 06:18:39 PM
Spitfires are a serious threat for any planes especially if piloted by an average pilot.
I fly Spitfires only and consider myself close to average.(Early and Mid war)
I will give the "top" guys a good sweat ! ( win or lose )

The frustrating part is that the SPITFIRE is sooo freekin FRAGILE ! :cry
The SPITFIRE cannot afford getting/receiving bit of lead because she breaks easy !

Make sure you know what you're doing when going into a "turn" fight.
The Spit can turn with many opponents....

Here's a brief description:

Spit 1  : 303's it will tickle the opponent  :rofl But can turn inside real good !
Spit 5  : Better gun platform(cannons) and good turner ! Not that fast !
Spit 8  : Good speed, good engine power, good gun package. Not that good of a turner...
Spit 9  : Bit better than 5. More Cannons, 'bit more engine power. Good turner but 5 better turner !
Spit16 : Not too familiar. Fast enough... I've destroyed 16's with Spit9 because of fair ACM tactics knowledge...
Spit14 : poor turner. Not too familiar

Hope that helps !
I'm sure other Spitfire guys can add to the above that will help you further...

Best of luck

Phil / OPP7755
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: Anaxogoras on December 08, 2008, 06:35:17 PM
Some won't like this advice, but here it is:

Until you're very confident with the 30mm MK 108 cannon, and very confident with the 109K itself, play hit-and-run against the Spitfire VIII and XVI.  The only advantage the 109K-4 has here is top speed, climb is equal, and everything else is in favor of the Spitfire.  Make them regret not taking a faster plane.  When you drag them behind you back to a friendly, you control the fight.
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: Masherbrum on December 08, 2008, 06:50:32 PM
Spitfires are a serious threat for any planes especially if piloted by an average pilot.
I fly Spitfires only and consider myself close to average.(Early and Mid war)
I will give the "top" guys a good sweat ! ( win or lose )

The frustrating part is that the SPITFIRE is sooo freekin FRAGILE ! :cry
The SPITFIRE cannot afford getting/receiving bit of lead because she breaks easy !

Make sure you know what you're doing when going into a "turn" fight.
The Spit can turn with many opponents....

Here's a brief description:

Spit 1  : 303's it will tickle the opponent  :rofl But can turn inside real good !
Spit 5  : Better gun platform(cannons) and good turner ! Not that fast !
Spit 8  : Good speed, good engine power, good gun package. Not that good of a turner...
Spit 9  : Bit better than 5. More Cannons, 'bit more engine power. Good turner but 5 better turner !
Spit16 : Not too familiar. Fast enough... I've destroyed 16's with Spit9 because of fair ACM tactics knowledge...
Spit14 : poor turner. Not too familiar

Hope that helps !
I'm sure other Spitfire guys can add to the above that will help you further...

Best of luck

Phil / OPP7755


You very much underestimate the Spit 1.   I run into some of your types from to time.   Two seconds after I pull the trigger, you're in the tower wondering "What just happened?"    :aok
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: killnu on December 08, 2008, 07:05:08 PM
I fly K4 almost exclusively...and I do not keep it fast.  I chop throttle to force the bad guy to overshoot more often than not and try to suck them into a rolling scissors.  They should only have to fly in front of your guns once...maybe twice. Keeping it fast, you are losing out on what the plane is truly capable of. 
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: FLOTSOM on December 08, 2008, 09:30:47 PM
OK I'm back and i have a little bit more time.

now i know you all have been awaiting with baited breath for my response so i will try my best to appease your anticipation and leave you feeling satisfied and that the happy ending was worth the wait.

hey wait what are you guys doing here??

:O oops, sorry thought i was writing to my flock, wrong thread.....nevermind......not hing to see hear......ummmmm forget it. lets just forget i mentioned it :aok

OK so now onto the topic at hand.

when i am engaging a spit of any kind and i am in a German ride i have come up with a standard form of counter move that seams to hold alot of promise, well it will once i have learned to improve on my targeting skills that is.

when passing the spit on the merge i have found that most of them will break into a flat turn or a slightly climbing and banking style flat turn in an attempt to come directly back in on me. now if i mimic their turn or climbed then it normally ends with the spit pilot turning in and getting an easy canopy shot or falling onto my 6 and just really ruining my day.

so here is the tactic i have come up with to counter these maneuvers.

as i pass the spitty i try to be on the belly side of it, (looking at his undercarriage).
as he goes past i begin to nose up. not steeply, but only about 10%.
i keep watching the spit through my rear view trying to angle so that he is behind me on my rightside. (just my preference because i can hold the view better)
i watch to see which direction he will turn in or if he will climb.
as soon as he shows the direction he intends to take i flip over and drop into a steep dive (split S?) watching him through my top view.
i begin to leeson the angle of my dive but i continue to dive angling back towards the middle.
when he has reached either my 3 or 9 o'clock (depending which direction he turned) i use my roll to turn my plane so that he is directly in my up view and begin to climb quickly, (not a fast not a hard climb but quickly) keeping him centered in my forward up view by working the rudder.
as i near his alt i steepen my climb and roll so that he is aligned diagonally up from my wing (either 3 or 9 depending)
just below his alt using my rudder to torque my nose in his direction and Emilemann over tightly.
normally my climb will take me just over his alt and i will be sitting just behind him inverted, i usually miss this shot every time, but the quick roll of the 109 allows me to flip over nosing down to regain a little e but keeping me within 200 to 300 off his 6 without enough speed to accidentally overshoot him.
this is where my aim fails me, i am so close and right there but i just cant close the deal by putting the tatters on the spot.

i know my explanation must sound like two martians humping on a tin roof in the rain to you with all the technical lingo, but if you can suffer through reading it a couple of times to figure out what it is that I'm trying to say (sorry i don't supply the aspirin, your on your own for the pain killers) you'll see that i am just pulling a U beneath them and using the initially superior dive and climb of the 109 to pull a tighter turn across the bottom of the spit and coming up just behind him without giving him the snapshot that they tend to be so good at.

well that is what i have been practicing, hope it helps.

FLOTSOM
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: BaldEagl on December 08, 2008, 11:54:25 PM
I fly both the Spit XVI and the 109K-4 as primary rides (along with the 190A-8 and F6F-5).  Most often try to keep some speed and use the vertical with WEP on.  Extend to 1-1.5K, reverse, rinse and repeat.

If you're caught slow or insist on pushing the K4 to it's limits, work the throttle.  If you keep the throttle firewalled you're asking for trouble against a Spit.  40-60% is all you need on average depending on if the nose is high or low.  You can maintain manouverability at extremely low speeds and accelerate out of a stall at any time.  Use the flaps as needed.  You can safely hold about 85 mph... slower at the top of a slight climb.  Remember to turn and roll in the direction of your engine torque whenever possible.
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: Phil on December 09, 2008, 12:22:00 AM
You very much underestimate the Spit 1.   I run into some of your types from to time.   Two seconds after I pull the trigger, you're in the tower wondering "What just happened?"    :aok

Nope !
Spitfire 1 is a good turner and will surprise many enemy pilots :aok
As for speed, its a bit slow...
As for gun platform, you will tickle the enemy plane  :furious But with a steady 3-4 sec burst with the right convergence, you might make him go down ! :confused:

What is my "type" may I ask ?  :confused:

Ohhh I've seen Spit 1's come after me and I salute them !
I'm often in a Spit9 and win the fights vs Spit1 BUT he was ONE HELL OF A GOOD STICK b'cause he gave me a hard time !!!!

Every time I meet a pilot with Spit1, It can be two things !
1) New player that doesn't know the difference between the planes
2) Darn good stick and he's about to fill me with lead before I finally shoot him down !

Believe me ! I don't drop my guard anymore !! :aok

Masherbrum what is your GAME ID ?

Phil / OPP7755
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: Yenny on December 09, 2008, 12:55:33 AM
I fly K4 almost exclusively...and I do not keep it fast.  I chop throttle to force the bad guy to overshoot more often than not and try to suck them into a rolling scissors.  They should only have to fly in front of your guns once...maybe twice. Keeping it fast, you are losing out on what the plane is truly capable of. 

That's what I do, and usually it's pretty damn fun to see the spit break it off and run for it once you get on its tail.
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: mechanic on December 09, 2008, 01:27:44 AM
http://www.freeroleentertainment.com/dudtaters.ahf - short film K4 reversal on spit16 and ki84.

learn to reverse attacking cons and every now and then you get a lucky snapshot off. it's just so much more rewarding than learning the Boom and Zoom methods of flying the k4.


Spits? like chew toys for a mossy :D lots of dead spits here, nothing speacial though just a random DA furball.

http://www.freeroleentertainment.com/killingtime.ahf - ah film




edit: and here is another one i just found from a while ago. end with a good fight mossy vs spit16. how the spit was beaten is quite obvious but can answer questions if you want. hope this helps. S!


http://www.freeroleentertainment.com/mossspixt.ahf   - film short mossy vs spit16
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: Anaxogoras on December 09, 2008, 08:02:03 AM
Woah, it's the infamous batfink overshoot! :lol  Ever since I saw those films I've been looking for those opportunities and have gotten lucky a few times.  That said, the OP is fairly new to online air-combat (IIRC, right iTunes?), and so I think it's worth pointing out that getting the 109K slow to duke it out with Spit16s is many, many more steps further down the path to tater-enlightenment. :D  I should have made that more clear in my original response: learning how to reliably rope, placing well-timed snap shots on a turning bandit, and improving SA all have to come first.
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: pervert on December 09, 2008, 08:48:37 AM
Hey guys  :)
Been tolling around in the 109 K4 for a little while now and I seem to be able to handle most plane types, or in other words I can give them a good fight. But the 2 Spit models that I mentioned above give me the biggest headache, I can manage my E kind of ok but that doesn't really save me, All I do now is try and stay as fast as I can and hopefully get a snaphot or two in, Anyone got any hints or tips they could share?

A k4 can turn with a spit its turning circle is larger but if its faster in the turn you can get guns on them every revolution or so. This also depends on the spit doing what the majority of spits do ie yank the stick back as hard as they can and burn a lot of e in the turn.
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: beau32 on December 09, 2008, 11:37:36 AM
This is from Agent360.

Ahhhhh the 109k4 - Sort of like a biker chic and a refined beautiful woman put together.

The k4 does not turn very good compared to other "turny" planes. The plane is a wild beast at heart. It must be tamed. But once you come to an understanding it will out turn almost every plane in this game excepting the zeek.

First - the k4 is a stall fighter. That is where it excels. Forget the B&Z. Thats for wussies. If you want to make the other guy go " how the hell did he do that" then you must learn stall fighting. Stall fighting drivers are the "samari warriors" of this game.

The first thing to learn is throttle control. This is the first secret. The throttle must be constantly worked. It is rare that I hold the same throttle setting for more than 3 seconds while actively engaged with a bandit. The reason is simple - TORK.

To turn left pop wep and full left rudder.
To turn right throttle off full right rudder.
While flying strait jam the throttle on and foff and you can rock your plane back and forth with no other input. The tork on this plane is incredible and can be used to great advantage.
For example while in a flat scissor you will be at say 75 or even 50% throttle. To break left you: Jam the throttle...and I mean slaaammmm it forward and at the same time hit wep.
Now u want to break right: Slammm it off and take wep off at same time.
You will of course use full rudder at the same time with each turn.

While in the verticle on a bandits six who is desperatly trying to hammer you: follow him up with wep. As he stall turns at top you will slam throttle off pop 1 notch of flaps, full right rudder and follow him around into the dive. Keep throttle off. As he flattens out you will pull 3 notches of flaps and slam the throttle on with wep. You will repeat this over and over until u get close enough for a shot.

This brings us to the next secret - Flaps
You must learn to use flaps from all 4 nothces to none. For example once you have caught that pesky spit on the deck he will of course go into a flat turn hoping to out turn you. As the break turns starts and he begins to tighten it you will back off the throttle to reduce speed below 200 and pop all 4 notches of flaps as fast as you can. Then go to full throttle with wep on. Tred lightly on top rudder to keep ur nose from dropping. The k4 has so much power it can simply muscle its way in a turn with all the flaps out and some rudder without loosing too much speed. Attempt to make the turn slightly nose high. As you turn u can gain a few deg of angles if you can stay just above him in the turn. As this continues he will attempt to keep his speed up by dropping his nose in the turn which is exactly what you want. The ground will stop him eventually and he will have to straiten his turn. It is at this point where you will close for the shot.

Now if he is smart he will try to go verticle with is last bit of E. If you see his nose come up you will swing to the "left" of his plane ( we are in a left turn here) go flat real in 2 notches and you will then go strait up. Once verticle you will completly roll over and pop out all the flaps again. Come strait down and gun his brains out.

In any fight attempt to make the bandit "fly circles around you". This makes him think he is winning when in fact he is being set up for a snap shot. Your shot will come at the top....always!!! at the top. 30mils drop like rocks and it is near impossible to make any kind of shot while pulling G's. At the top when he make the turn you will slam throttle off and roll right poping flaps. It is hear that you can take an unloaded (0 g's) shot and let him fly into the rounds. This kind of shot cost you nothing because if you miss you are already turning down and simply follow him. Do not attempt to shoot while following him down. Just wait until he zooms again. If you do this correctly you get unlimited shots at him every time he turns at the top.

Do not criple your self by pulling hard to make an impossible g loaded shot. This will give him angles and if it is a turny plane he will be on your six in one turn.

About the climb rate: K4 has max climb at 0 to 5000. With 5k being its max climb. However most other planes will hold E longer than you can. Do not make the mistake of thinking you can "out climb" every plane because you cant. You can however as I say it "out E them" once you get them slow. That is the goal.

ALWAYS - I repeat - ALWAYS use the verticle to make any turn. A verticle turn will always gain angles over a flat turn. Once you get them slow take that baby strait up and hold it strait up untill it falls out of the sky. There is NO PLANE in this game that can hang with the k4 in the 90 deg verticle at less than 200mph. At first you will think you are not going to make it going vert and turn too soon. You must learn how to maintain control and squeeze every single ounce of energy out of the verticle climb. After some practice you will be just amazed at how you can go strait up. In fact you can get atleast 3k off the deck in a strait vert climb if you have about 150 to 180 mph to start with.

The k4 can gain E at will. Do not be afraid on loosing E. If you feel tht you are loosing put the nose down, full wep. All you need is 200 mph and you can go up atleast 3k.

Gunnery - Set the 30 mils at 200. Set the mg's at 400. Use the mg's to ping the hell out of them before u get into tater range. Pinging them will make them feel vulneralbe and they will often panic and make a turn which is just what you want. You will also get pilot wounds and engine hits.

TAKE THE SHOT. Even if you are 400 out. If you see them turn and you get a nice profile at 400 or even 600 out just drop ur nose and shoot. Lead A LOT. Like about 1.5 inches on your monitor from the target to your gun sight. You will be amazed at how many times you actually hit them like this.

Shoot 2 or 3 tators at a time. NO MORE. It only takes 1 tator to make a kill.

Close to almost ramming distance before u fire if possible. If its a tail chase and you have them dont waste rounds on a stick stirrer or a jerky scissor. They are panicking and doing anything to get away. Simply cut your throttle enough to prevent over shoot and close....close...close. When you are about to ram FIRE. They will blow up and you just fly right through the fire ball.

We have covered throttle, flaps, tork, the circle, and some gunnery. This has been only a basic introduction.

Unfortunatly, I have kept a few of the "real secrets" to myself. HEHEHE. These are closely kept and privy to a select few of "jedi apprentices". I will pass them on eventually.

Good luck.

Agent360
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: mechanic on December 09, 2008, 04:19:42 PM
Woah, it's the infamous batfink overshoot! :lol  Ever since I saw those films I've been looking for those opportunities and have gotten lucky a few times.  That said, the OP is fairly new to online air-combat (IIRC, right iTunes?), and so I think it's worth pointing out that getting the 109K slow to duke it out with Spit16s is many, many more steps further down the path to tater-enlightenment. :D  I should have made that more clear in my original response: learning how to reliably rope, placing well-timed snap shots on a turning bandit, and improving SA all have to come first.

in this instance i disagree. fighting spit16s is never fun in the vertical unless you start with a big enough advantage. Just because itis easier to learn something doesnt make it the most valuable to learn first. Defending a BnZ attack is about having no other option but to fight, and that is a situation we all will get into. better to start learning for situations you cannot avoid long before situation you choose to be in or not. Jut my view.

S!
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: Bosco123 on December 09, 2008, 04:25:38 PM
I heard recently how to beat spit8's by stalling them out, with any plane. What you do is, you pull them into a roll climb and it stalls them out sooner than they would with a stright climb.
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: mechanic on December 09, 2008, 04:35:24 PM
unless they happen to be kazaa and easily climb up with you to pop you at the top whilst watching TV over his shoulder. The only way to beat spit16 without starting with advantage is to trick them. The last thing they expect is a turn fighting 109k4. work with what youve got.
 Try a fair co-alt merge, 109k4 in the DA vs any one good in a spit16 and a rope is no longer a very good idea for the 109.
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: Yenny on December 09, 2008, 05:14:02 PM
The spit 16 climb just almost as good as K4, and the bazooka they got really helps on a slow going straight up shot. Even in a spiral climb the K4 usually can't make seperation to get out of the rounds coming at it. From my experience, most spit pilot are kinda meh. I've ran into some good one such as saantana at TT and we'd end up doing 100 knts tnbing and even then the K4 power engine will prove it's power. As u get down slow the K4 engine is so powerful that it will out power the spit.

Most spit pilot don't really know what to do when you force them to overshot, so that's a big advantage. Some good one such as saantana and 50cals will try to reverse you and it will just become a long rolling scissor w/ whoever hold the E the best will eventually win. That's what I usually look for when Im in my K4. Drag em down to the deck doing 75-100 knts rolling around =)
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: BnZs on December 09, 2008, 10:07:52 PM
Of course, when one makes a t'n'b plane overshoot while flying what is normally thought of a fast boom and zoom brick, one has a runners to thank...and I'm not joking when I say this.

In a situation where a better-turning plane is diving to catch a normally faster plane, say a Spit and a 109K, if the Spit KNEW the Kurt was going dump speed and maneuver aggressively back, he'd slash his rate of closure and be prepared to maneuver to stay in the rear quarter force a turning fight the other plane probably won't win. It is this uncertainty of whether or not the fast plane is going to turn or run for it that substantially increases the probability that the t'n'b plane err on the side of too much closure and give up an overshoot and shot opportunity.

So, you're welcome Bat.  :P
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: mechanic on December 10, 2008, 12:33:26 AM
Very ture, and thanks :p
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: Bruv119 on December 10, 2008, 02:11:10 AM
unless they happen to be kazaa and easily climb up with you to pop you at the top whilst watching TV over his shoulder.

He has given up the idea of modding his stick and has a full ch setup now,  he wont be able to do anything else but concentrate on the fight now  :devil
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: mechanic on December 10, 2008, 06:50:38 AM
something tells me we will long for the days he used a mouse.  :uhoh
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: Bruv119 on December 10, 2008, 07:06:46 AM
I still put some of the unique flying down to him using the mouse so now its a level playing field  game on
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: RTHolmes on December 10, 2008, 07:17:13 AM
roll climb

what is this?
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: humble on December 10, 2008, 07:18:04 AM
I fly K4 almost exclusively...and I do not keep it fast.  I chop throttle to force the bad guy to overshoot more often than not and try to suck them into a rolling scissors.  They should only have to fly in front of your guns once...maybe twice. Keeping it fast, you are losing out on what the plane is truly capable of. 
:aok :aok :aok

The 109 is a pure predator and its success or failure mostly the result of the pilots state of mind.
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: moot on December 10, 2008, 08:02:28 AM
Make spits turn, then cut their turn.
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: bongaroo on December 10, 2008, 08:06:12 AM
I love picking on spits in a furball.  NO MERCY FOR THE SPITDWEEBS!  I'll often scream this as I nail a damaged spit trying to ditch or escape.

As far as beating them in a co-e or close situation?  When you figure it out let me know how.   :lol
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: Shane on December 10, 2008, 08:16:46 AM
what is this?

maybe meant a spiral climb?
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: Anaxogoras on December 10, 2008, 10:03:17 AM
As far as beating them in a co-e or close situation?  When you figure it out let me know how.   :lol

Induce a mistake.  I'm not going to say "force," but there are situations you can set up where an enemy mistake is more likely to happen.  A lot of people here can tell you how to do this better than I, so I'll leave it to them. ;)
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: bongaroo on December 10, 2008, 10:53:30 AM
If the spit driver is new I usually don't have a problem using throttle management to get them out in front of me.  Now once they realize this and go all spinny and floppy I have a lot of trouble landing a good hit.  I actually have a lot of trouble killilng people I've forced to overshoot.  Just not one of my stong points, gunnery that is.

I'm mostly looking at this from a p38 perspective where the spit can do everything better and on top of that I'm a huge target while he is small and slippery.

I'll chew spits up in a ki84 all day though.
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: FX1 on December 10, 2008, 01:12:48 PM
Being a true spit 16 dweeb and a k4 junky i wouldn't disagree with any post on this board.

My suggestion is to be very aggressive and make sure not to let the 16 pilot use his flaps to early. Head to head i would put money on the spit pilot because of better guns. The k4 is a better all around plane and can stand up to any plane in the hangar.
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: Yenny on December 10, 2008, 01:26:40 PM
^_^ omg fun time in K4
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: iTunes on December 10, 2008, 03:45:24 PM
I took on board Killinu's post and last night the K4 came into it's own, got 2 16's on the overshoot, not saying that it works all the time, but I slowed the fight down and one guy ran out of altitude and one guy went over the top as I hung there doing about 85mph in the vertical, game on now with the 16's as far as I'm concerned. :)
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: killnu on December 10, 2008, 08:45:38 PM
Majority of the guys you run into will have full throttle and fly right on by,not expecting you to slow down.  It is the, in my opinion small minority, ones that chop throttle with you, that you must watch out for.  Things get interesting then.

Hardest part about the K4, is the gunnery...once again, my opinion.  Only way to learn, is by doing.  Practice taking those snapshots to get the timing down.  Give yourself a month of learning...put yourself in situations to really practice it.  I was frustrated for the first few weeks...then started to get the hang of it...get the timing down on those passing snapshots...then the explosions started to happen and the previous two weeks of frustration faded away into beautiful 30mm hit sprites. Glorious.
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: Yenny on December 10, 2008, 10:32:26 PM
I foudn out the best way to use the k4 30mm is snapshot, force them to overshot pass your nose then fire. Don't pull lead etc. If you're pullin lead then just use em 13mm, but save the 30mm for snapshots only.
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: FX1 on December 12, 2008, 01:04:58 PM
Yenny good pilots don't overshoot. So in a k4 v spit fight you must be that better pilot.
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: Yenny on December 12, 2008, 01:29:41 PM
Yenny good pilots don't overshoot. So in a k4 v spit fight you must be that better pilot.

Nope, good pilot vs good pilot you'll see the position switch back and foward very often. So yes overshot will happen. Perfect example is in the rolling scissors, or a snaproll reversal.
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: Masherbrum on December 14, 2008, 09:47:49 PM
Nope !
Spitfire 1 is a good turner and will surprise many enemy pilots :aok
As for speed, its a bit slow...
As for gun platform, you will tickle the enemy plane  :furious But with a steady 3-4 sec burst with the right convergence, you might make him go down ! :confused:

What is my "type" may I ask ?  :confused:

Ohhh I've seen Spit 1's come after me and I salute them !
I'm often in a Spit9 and win the fights vs Spit1 BUT he was ONE HELL OF A GOOD STICK b'cause he gave me a hard time !!!!

Every time I meet a pilot with Spit1, It can be two things !
1) New player that doesn't know the difference between the planes
2) Darn good stick and he's about to fill me with lead before I finally shoot him down !

Believe me ! I don't drop my guard anymore !! :aok

Masherbrum what is your GAME ID ?

Phil / OPP7755


You are confident but there are glaring holes in your "basis of reason".

Understand that 2-3 seconds tops and your wing is off.   I don't care what you are in Phil, if someone is one your 6 with a Spit 1, you're in trouble.   That "slow speed" you were talking about, is now working against you. 

Loop?   He follows and gets a wonderful shot of your cockpit.   
Turn?  same as above
Dive?  Might be the best, but if they know the Spit 1 and fly it often, you're in for a fight

In game ID is in my Sig - Karaya.  I'll be more than happy to go to the DA with you and show you what a Spit 1 is capable of.   Your type is what I was talking about.   You underestimate the plane you fly against.   Even that logic works against you before the fight even begins. 

I'm 11-0 HO'ing 110's in a Spit 1.   It's about shot placement, just because you have cannon, doesn't mean you have accuracy.   Actually, if you see someone in a Spit 1, they aren't new and they'll do what I said in the first post.   

Ask Mensa what had started as a staged duel for comedy, turned into a "Serious duel" on our last hop.   We were both supposed to be in Spit 1's, he rolled a 262.   One pass, he fired first, I lit up his cockpit.   Do a search of that thread, the movies might still be good.    While it was a joke, that last fight opened a few eyes in that thread as to what the Spit 1 is capable of.   

I consider myself "below average" in this game.   
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: Phil on December 15, 2008, 05:32:43 AM
Salute bum (Karaya)  :salute

I will definitely SALUTE you when we cross !

I have full respect when I encounter a SPIT1 ! As I said in my thread, many times the pilot doesn't know the Spit1 from the others...
But did admit that a few times during the scrap I said to myself: " Oh Oh ! This guys knows what he's doing !"  And fortunately for me, my 9 saved my butt and used speed to extend. After that, I reengaged mentally prepared !

Many times before the scrap starts and I realized its a Spit1, I wished that I would have chosen same... Dogfights with Spit1's are a blast !!!!

Unfortunately I don't go much in Duel arena. Don't like furballs and cheap victories or getting shot down when 5 vs 1...
U look for me in MIDWAR Sir. Surprise me ! Show up in your Spit1 and kick my butt ! WIN or LOSE, I will certainly enjoy the fight !

Phil / OPP7755
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: Masherbrum on December 15, 2008, 03:55:47 PM
Salute bum (Karaya)  :salute

I will definitely SALUTE you when we cross !

I have full respect when I encounter a SPIT1 ! As I said in my thread, many times the pilot doesn't know the Spit1 from the others...
But did admit that a few times during the scrap I said to myself: " Oh Oh ! This guys knows what he's doing !"  And fortunately for me, my 9 saved my butt and used speed to extend. After that, I reengaged mentally prepared !

Many times before the scrap starts and I realized its a Spit1, I wished that I would have chosen same... Dogfights with Spit1's are a blast !!!!

Unfortunately I don't go much in Duel arena. Don't like furballs and cheap victories or getting shot down when 5 vs 1...
U look for me in MIDWAR Sir. Surprise me ! Show up in your Spit1 and kick my butt ! WIN or LOSE, I will certainly enjoy the fight !

Phil / OPP7755

Tell you what, if you want to DA (We won't be near the bottom feeders at the Lake, I promise.)  You'll probably learn some tricks of the trade.   It's all in fun for me and I now enjoy teaching others what I've picked up over the years.   But, I'll probably be spending more time in MW as well.   
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: Phil on December 15, 2008, 06:11:28 PM
Will certainly look u up when I play AH again !
I'm presently doing work shift rotation now and my son uses wireless internet for his medical science university studies....

Xmas break is coming and will send ya msg or "page" you if you are available for good dogfighting....

CYA then !

Phil / OPP7755
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: Masherbrum on December 15, 2008, 06:33:32 PM
Will certainly look u up when I play AH again !
I'm presently doing work shift rotation now and my son uses wireless internet for his medical science university studies....

Xmas break is coming and will send ya msg or "page" you if you are available for good dogfighting....

CYA then !

Phil / OPP7755

Sounds good Phil.   :salute
Title: Re: Taking on the Spit 16 and the Spt 8- How to defeat them
Post by: Messiah on December 19, 2008, 01:44:45 AM
Co-E or less, you have to use superior angles fighting to set up a shot, you usually only get one shot and if you miss, it's over.  That's why imo the key to success in the K4 is gunnery and using angles to gain the best gun solution you can.  Quite frequently I set up cross snapshots so nice and close that I can't fire or I'd blow myself up with my own 30mm.  Setting up the shot is all about timing, something that can't really be taught.  Against any spitfire always try and push the fight in the vertical unless they have a significant E advantage.  Always have flaps out when doing so.