Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Fester' on September 05, 2001, 09:32:00 AM
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please.
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I agree.
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I would rather see some of the violent wind shear effects in use for a nearby flak explosions.
I think that woould be cool. The closer the flak explosion the greater the effect.
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why? whats the problem with it?
as it is now it just makes aiming in that dive from 10k above an enemy more difficult.. i have no probs with that...
SKurj
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Simply put, the wind serves no game purpose. Bombs are not deflected. Planes don't react like the real world in it and it has no effect on game play. In short, there isn't any reason to have "wind" in the game.
Excluding the beer and boiled egg farts from the FDB's of course! :)
Mav
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What does the "wind" effect in the game as it is right now?
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Currently it's like this:
Wind pushes against only your aircraft, nothing else. It has no effect on bullet flight paths, falling bombs, fired rockets, etc...
It's always perfectly even, as if someone parked a mongo box fan at 10k.
It serves no purpose because of the above.
We'd like to see this:
Wind pushes against everything. Bombs fall off target, tracers go screwey, rockets fly off to the Land of Oz, your aircraft gets bounced around, etc...
Turbulence, uneven wind velocity, changing wind direction, etc...
This would serve a purpose, as there is more than one effect happening and it affects everything you do.
PS, I agree. Improve it or turn it off.
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Flakbait [Delta6]
Delta Six's Flight School (http://www.worldaccessnet.com/~delta6)
Put the P-61B in Aces High
"For yay did the sky darken, and split open and spew forth fire, and
through the smoke rode the Four Wurgers of the Apocalypse.
And on their canopies was tattooed the number of the Beast, and the
number was 190." Jedi, Verse Five, Capter Two, The Book of Dweeb
(http://www.worldaccessnet.com/~delta6/sig/lie.gif)
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Without wind my diving attacks would be sooo much easier.
I don't understand the complainin about it. only the smallest portion of the population doesn't know its very unrealistic and is fine with it
SKurj
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Originally posted by flakbait:
Wind pushes against everything. Bombs fall off target (etc....)
QUOTE]
And include crosswind takeoffs and landings.
MiG
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The problem right now is that the wind speed layers are discontinuous. It seems to work like this: At 11,000 feet there is a wind in one direction and at 11,000.01 feet there is a wind in the other direction. It's like a step input with the resulting excitation of high frequency dynamics.
What HT might do is make the transition more smooth. He could use something like a ramp function to make the wind vector a continuous function of altitude, with speed changes occuring over say 1000 feet instead of almost 0 feet. Of course it will still be a sharp transition if you are going fast enough, but not a step input like we have now.
PS: Remember that bombs and bullets don't have a rudder that causes them to fly with near zero slip angle. They are not going to react to the wind like an airplane.
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What "Flakbat" said...
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Agree with Flakbait.
As it is now it's totally unrealistic and only screws up gameplay and realism. Sure, you can use it to your advantage but that's just taking advantage of what is wrong.
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Originally posted by Wilbus:
Agree with Flakbait.
As it is now it's totally unrealistic and only screws up gameplay and realism. Sure, you can use it to your advantage but that's just taking advantage of what is wrong.
This seems like a dumb thread to me.
Why are we complaining about the minor flaws in the wind?
At least we have some wind! Some of the comments on "Real World" that are in this thread are rather ill placed.
Meterologists can't even figure out wind principles enough to accurately predict the ir effects, so how would you propose that HTC develop a mathematical model?
At some point the give and take has to be outside or inside of what we each perceive as realistic.
Perhaps someone could come up with some settings and request that HTC try them out?
HT, Pyro, I think you folks better hurry that 1.08 release along so we have something better to cry about. ;)
Sky Viper
XO No. 54 Squadron
(http://www.siteviper.com/54sq/imgs/54sqCrest2.gif)
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Originally posted by Sky Viper:
[QB]
Why are we complaining about the minor flaws in the wind?
At least we have some wind! [QB]
the flaws are huge not minor.
if only a single wind layer was present it would be fine.
the major flaw is wind transition layers.
if you have one wind direction it wont be a problem.
if you have many then the transition layers ruin the sense of flying through air.
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Amazing how little people know about wind there are already transition layers of 500 ft. And wind does effect bullets, the wind effects on planes are fairly realistic but the auto pilot set on "speed" causes pitch up and downs. The wind does not effect bomb's and rockets other than the vel change on the plane starting the projectile in a different direction.
Im realy curious what makes you belive the wind is not realastic?
HiTech
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HiTech, the following points show the wind currently stinks.
Velocity never changes on its own
No random wind directional changes
No turbulence
No random wind rise
Rockets are not effected by it
Bombs are not effected by it
Bullets are not effected completely by it. If they were, we'd see the corkscrew effect when firing at a 90 degree angle in bombers. Provided the UBB search function worked, I'd show you a thread Deja started on the subject.
Right now it's as if someone parked a box fan at each wind level, set it on Medium, and walked out of the room. That's not realistic in the least.
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Flakbait [Delta6]
Delta Six's Flight School (http://www.worldaccessnet.com/~delta6)
Put the P-61B in Aces High
"During the Battle of Britain the question 'fighter or fighter-bomber?'
had been decided once and for all: The fighter can only be used as a bomb carrier
with lasting effect when sufficient air superiority has been won." Adolph Galland
(http://www.worldaccessnet.com/~delta6/sig/end_net.gif)
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flakbait and others,
I think you should reconsider your realism POV.
You are talking about wind.
You're right, Wind is NEVER the same or constant.
But what are you asking for? You want 10 Million possible wind speeds, directions, sheers, thermals, etc? Or are you just looking to have the wind push the bombs so that the "to easy" Buff job is more realistic?
And while you are contemplating the wind effects, why are you not complaining about other realisms?
What about the head gaskets that blew when the water/alchohol was dumped into the cylinders? What about the lack of mixture controls?
What about the fact that all our gage systems are FAR from the real planes that they model?
How about the fact that the forest areas have trees that don't rip the hell out of your plane when you run them over?
Birds?
Crappy gas at Japanese bases?
Death is a one timer!
Random Gun jams?
Rain?
Snow?
Ice?
Glass that shatters and leaves your view obscured?
Flapping sheet metal after losing a part?
Flames in your face when you are on fire?
Smoke from the gun barrels?
...on and on...
I like that we have wind effects such as they are now. If HTC makes them better, cool! But I would rather see the realism concentration in other areas right now.
At some point, we have to turn our "Realism" attention to the fact that we are sitting in a chair, not an aircraft that is 10K Ft. off the ground going 300mph.
I think this is one of those times. ;)
Viper
[ 09-07-2001: Message edited by: Sky Viper ]
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the wind itself is fine.
I have no problem with the wind.
I dont like the clear air turbulence that extends to all areas at specific levels...
3k wind shift, 11k wind shifts again, 13k wind shifts again 15k wind shifts again 17k wind shifts, 23k wind shifts etc.
no one likes the wind layers.
they arent fun.
this is a game. it is supposed to be fun.
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however if you could contain wind shift/turbulence to specific area such as below and in clouds that would be less monotonous and repetitive
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Turbulence is something you'll see down low more than any place else. Modeled accurately, you'd probably get bounced around more under 4k than above 18k. Air pockets occur at all altitudes, with varying frequency, so odds are you'd see them off and on at every altitude.
I'd be perfectly happy with the following:
Random turbulence at lower altitudes
Air pockets here and there at all alts
Varying wind velocity
Varying wind rise here and there
Wind should affect rockets and bombs, especially at higher altitudes.
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Flakbait [Delta6]
Delta Six's Flight School (http://www.worldaccessnet.com/~delta6)
Put the P-61B in Aces High
"For yay did the sky darken, and split open and spew forth fire, and
through the smoke rode the Four Wurgers of the Apocalypse.
And on their canopies was tattooed the number of the Beast, and the
number was 190." Jedi, Verse Five, Capter Two, The Book of Dweeb
(http://www.worldaccessnet.com/~delta6/sig/lie.gif)
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What are air pockets?
(As far as the wind in the game... I hardly notice it. Yah, you get bounced around some now and then. It introduces a random element to some degree, particularly when shooting. Hmm, come to think of it, it always seems to happen when I'm lining up hblair for some reason. :) )
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I am no expert, but I don't see how a bomb will be thrown far off course by a layer of wind. Now if it was a constand wind it might, but 2 or 3 layers, a 2000lbs bomb falling at 200+mph, yeah right, like it is going to get affected much. That would have to be some strong ars wind. I think HTC has done a good job with the wind.
Since im on this thread I may as well ask this silly question that has been getting me ever since I started AH. Is there wind on the runway currently? I ask because when I take off in a Lanc or B-17, or any plane with more than 1 Eng for that matter, I get pushed to one side of the runway and must use rudder. I know in Singles its the torque and turning tendancies, but doesnt the Eng's counteract themselves? Shouldn't it be a right down middle departure? Justa question, I really don't think its a big issue, just wanted to throw it out since we on the topic.
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<breaking wind> I can't believe I read this entire thread,what a waste :(
HT, pay no attention to these windbags!!!
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Booky.. perhaps it depends if the props are counterotating or not...
The P38 yes.. the B26 no...
SKurj