Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Buzz03 on December 11, 2008, 09:56:03 AM

Title: WIND
Post by: Buzz03 on December 11, 2008, 09:56:03 AM
WIND - I WANT IT!! (...and don't tell me to go eat 3 Pizzas!)

Sorry to be the stereo-typical Englishman, talking about the weather...

Yes, yes, i've been told a million times that many probably wouldn't want it because they would have to work that much harder to fly straight, shoot straight and bomb straight - BUT wouldn't that be more of a challenge - and DEFINATLEY more fun, crosswind landings etc (You would have to implement an active windsock if that were possible.)

Not sure if there is a way of getting the game to mirror real life in the weather's randomness, but in terms of strategy, it would increase game play no end as you would have tailwind missions, headwind, crosswind, letting down into a fog-bound field or diverting, using cloud to conceal oneself, negotiating through heavy rain. Some squads may stay in fair weather and some would prefer to use the challenge of bad weather as a chance that the enemy would not expect them to try a base take in such conditions...     If differing weather conditions could be set in one arena at the same time - some parts of the map good, some bad, i really think it would increase massively the enjoyment of game play.

PLEASE, PLEASE, PLEASE give it a go - at the very least, set ONE arena up with it to see how many go on to play, i would think it would be a pleasent surprise.

...i've even placed it as a request with Santa on my Christmas List!!!  :aok
Title: Re: WIND
Post by: BnZs on December 11, 2008, 10:12:39 AM
Wind interesting enough to be worth having would be variable. A monolithic 23 knot breeze between 10 and 15K doesn't do much for me. Gusts, lulls, changes in heading, updrafts, downdrafts, hell add some thermals in there. All of this would greatly increase CPU load I imagine, at least from my experience with X-Plane.
Title: Re: WIND
Post by: Anaxogoras on December 11, 2008, 10:26:13 AM
I'm all for it.  It would put an end to the pinpoint bombing from 20k ft, that's for sure.  CV's might actually stand a chance.
Title: Re: WIND
Post by: xxLANExx on December 11, 2008, 11:28:42 AM
We use to have wind as well as weather but too many people complained that it ruined their game play so it was deleted. I remember trying to take off from a 4k base but I keep crashing and I couldn't figure out why. Then my squad mate said look at the map as I have a 40 mile cross wind from that runway. I took off into the wind next time and no problem. I thought it was fun but the majority of the community didn't.  :rolleyes:
Same problem with weather. The bomber groups got tired of spending an hour real time to bomb a target deep into enemy territory to find the target covered by a major storm. In my squad at the time we would always have alternet targets ready incase we encountered weather. It put more realism into the game.
I think there should not be an unlimited amount of planes at any given base as that's not how it was. More like WWIIOL where if you use your supply of planes up then that's it or bring in more from a near by base. We should have airplane factories that have a bigger impact on how many planes are brought into the war. If these factories are bombed then fewer planes are being sent to the bases. 
Title: Re: WIND
Post by: Selino631 on December 11, 2008, 12:18:52 PM
Santa is there on Christmas. Last year on Christmas Eve HiTech was flying around in Santa's sleigh pulling split s and other manuvers. It was awesome! plus it acctualy turned night time in the game. black skys!
Title: Re: WIND
Post by: Denholm on December 11, 2008, 12:33:10 PM
Certainly would be fun, still for it. :aok
Title: Re: WIND
Post by: Krusty on December 12, 2008, 12:14:41 AM
Wind currently is not realistic in how it reacts to aircraft, bombs falling, general inertia, and all that jazz.

Wind in-game (right now) is simply sideways motion, taking no consideration for ground traction for LVTs, planes with wheels on the ground, or the inertia and stabilizing fins of bombs/rockets dropped.

The FSO team did some tests. With a wind above a certain level they flew a few feet above that level and dropped a bomb. With no wind below this level, the bomb continued to carry the sideways movement of the wind even though it only acted upon it for a fraction of a second after exiting the bomb bay. The end result was the bomb was way off target, having taken the sideways force and not lost any of it.

Wind doesn't work. That's why we don't have realistic wind settings in this game. You won't get it until the wind works properly. IF that ever happens we may need Cray supercomputers to compute all the real time dynamics, wakes, turbulences, updrafts, and trillions of variables including ground cover and traction of wheels vs. runways.
Title: Re: WIND
Post by: Steel on December 12, 2008, 03:58:54 AM
Krusty,
    Your a pessimistic fellow aren't you? Rockets and bombs do interact with wind forces. A simple test would be to launch the rockets from the 251. In reverse the rockets travel farther than in forward. Why? Weather cocking effects from the wind. Its the same reason rockets travel in the direction of flight and not the aim point. Same with bombs.... Wind may not be completely accurate in all respects but its hardly has bad as you describe. Your last comment smells like stink bait so I will leave you to it. Stick your hands out of the window....artifical wind...

Edit: Your whole post sort of smells to be quite honest.

Steel
Title: Re: WIND
Post by: Wmaker on December 12, 2008, 04:18:53 AM
The FSO team did some tests. With a wind above a certain level they flew a few feet above that level and dropped a bomb. With no wind below this level, the bomb continued to carry the sideways movement of the wind even though it only acted upon it for a fraction of a second after exiting the bomb bay. The end result was the bomb was way off target, having taken the sideways force and not lost any of it.

It's not about the amount of time the wind is solely acting upon the bomb. The bomb is already moving sideways because it is attached to an airplane that is moving sideways. If the plane is already moving sideways because of the wind, of course the same movement will be remaining with the bomb when it is released. How long it takes by the still air below to stop that movement because of air resistance is of course another matter.
Title: Re: WIND
Post by: Steel on December 12, 2008, 04:36:34 AM
     Thats just it.... it cant stop the movement. The bomb has already taken a path before it passes into the lower layer. Its not "moving" all the way down but merely had its direction changed beforehand. Of course the farther it goes the more off target it will be. The wind is not nearly as bad as Krusty would make it seem.

Steel
Title: Re: WIND
Post by: Denholm on December 12, 2008, 08:46:51 AM
Wind doesn't work. That's why we don't have realistic wind settings in this game. You won't get it until the wind works properly. IF that ever happens we may need Cray supercomputers to compute all the real time dynamics, wakes, turbulences, updrafts, and trillions of variables including ground cover and traction of wheels vs. runways.
Wind works just fine in Flight Simulator 2004. And my 7 year old computer holding a 1.33 GHz processor, 512MB DDR2 7600GS NVIDIA Video Card, Sound Blaster Audigy Sound Card, and a Seagate 7200RPM ATA Hard Drive runs the game just fine with max detail.

No, I don't think we would need supercomputers for a bit more reality.
Title: Re: WIND
Post by: BnZs on December 12, 2008, 10:43:31 AM
Wind works just fine in Flight Simulator 2004. And my 7 year old computer holding a 1.33 GHz processor, 512MB DDR2 7600GS NVIDIA Video Card, Sound Blaster Audigy Sound Card, and a Seagate 7200RPM ATA Hard Drive runs the game just fine with max detail.

No, I don't think we would need supercomputers for a bit more reality.

Realistic wind and turbulence works just fine in X-Plane too, but you must consider that perhaps AHII has more things to make demands on the CPU with than these civilian flight simulators which are only modeling you flying through landscape.
Title: Re: WIND
Post by: Denholm on December 12, 2008, 10:49:13 AM
I do realize that the comparison won't guarantee that this game can do the same. I'm simply saying that somewhat realistic weather conditions don't require a supercomputer to run the simulation.
Title: Re: WIND
Post by: Wingnutt on December 12, 2008, 12:41:23 PM
I do realize that the comparison won't guarantee that this game can do the same. I'm simply saying that somewhat realistic weather conditions don't require a supercomputer to run the simulation.

a slight breeze, just a tiny innocent lick..
Title: Re: WIND
Post by: LLogann on December 12, 2008, 06:31:42 PM
Wind........ I have wind all day! 

But wind might be the only thing that will stop this bomber pilots ability to hit the cockroaches that hang out by stodd's tent on base.  (He leaves cookie crumbs)

A silly way to say........ Wind can only make good bomber pilots bad, and suddenly make them get better.  I like to get better.  Don't you?

Title: Re: WIND
Post by: stodd on December 12, 2008, 07:05:52 PM
Wind........ I have wind all day! 

But wind might be the only thing that will stop this bomber pilots ability to hit the cockroaches that hang out by stodd's tent on base.  (He leaves cookie crumbs)

A silly way to say........ Wind can only make good bomber pilots bad, and suddenly make them get better.  I like to get better.  Don't you?


:rofl
Title: Re: WIND
Post by: macerxgp on December 14, 2008, 10:53:14 AM
Wind works just fine in Flight Simulator 2004. And my 7 year old computer holding a 1.33 GHz processor, 512MB DDR2 7600GS NVIDIA Video Card, Sound Blaster Audigy Sound Card, and a Seagate 7200RPM ATA Hard Drive runs the game just fine with max detail.

No, I don't think we would need supercomputers for a bit more reality.

THAT'S why wind isn't a problem, dude.
Title: Re: WIND
Post by: Motherland on December 14, 2008, 10:55:24 AM
You realize that the current generation of nVIDIA cards is 9x00, right? Even the 8600GTS in my computer you can get for under $100 now, and the 8800 is in the $150 range, I think.
Title: Re: WIND
Post by: Denholm on December 15, 2008, 10:32:04 AM
THAT'S why wind isn't a problem, dude.
My motherboard runs at 600 Hertz, so the card is capped at 1/4 performance making it junk. Still runs flight simulator fine.
Title: Re: WIND
Post by: trigger2 on December 15, 2008, 03:04:22 PM
Krusty,
    Your a pessimistic fellow aren't you? Rockets and bombs do interact with wind forces. A simple test would be to launch the rockets from the 251. In reverse the rockets travel farther than in forward. Why? Weather cocking effects from the wind. Its the same reason rockets travel in the direction of flight and not the aim point. Same with bombs.... Wind may not be completely accurate in all respects but its hardly has bad as you describe. Your last comment smells like stink bait so I will leave you to it. Stick your hands out of the window....artifical wind...

Edit: Your whole post sort of smells to be quite honest.

Steel

What krusty is saying, is that the effects of the wind will follow ord. even after it is broken out of where the wind was. Stabilizing fins were put on to ensure they traveled fairly straight (and they worked fairly well) and then add in the inertia effects... it doesn't work how it's supposed to. The wind is not accurate, as the physics that it acts upon are not modeled (ie friction, newtons laws, inertia etc...).
                                                                                                                                                     ^ Period.
Title: Re: WIND
Post by: Lukanian-7 on December 16, 2008, 07:22:43 PM
Oi, you people. Do I have to introduce Newton's Law? Duh, The bomb is'nt going to lose it's sideway path when it reaches neutral, air.

It takes a force in the opposite direction to make the object stationary again. or alot of friction, but air is'nt very frictionate, now is it.