Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: g00bd0g on August 01, 2000, 04:21:00 PM

Title: How bout "killable" turrets on buffs?
Post by: g00bd0g on August 01, 2000, 04:21:00 PM
Or, if they already are just make it a little more realistic. Several hundred rounds should pretty much guarantee a dead tail gunner.
Title: How bout "killable" turrets on buffs?
Post by: Azrael on August 01, 2000, 04:38:00 PM
Just curious... how many buffs did you fly through the virtual battles of AH? I experienced enough turret damage, especially from MG armed planes.

Az
381st BG (H)
  (http://www.link-goe.de/~m.henze/images/381bg.gif)  


[This message has been edited by azrael (edited 08-01-2000).]
Title: How bout "killable" turrets on buffs?
Post by: Soda on August 01, 2000, 06:30:00 PM
You can knock out gunners.  I was flying a B17 the other night and took 3 attacks by a P51... lost my top and bottom ball turrets, and my 2 waist gunners. Also lost 3 engines, some fuel tanks, an aileron, and something else I forgot.  Talk about being a little nervous while limping back to base.

Still managed to have my tail gunner and nose gunner survive though.  The tail gunner actually managed to take a piece out of the P51 which ran home... as did I.

Soda
Title: How bout "killable" turrets on buffs?
Post by: SpyHawk on August 02, 2000, 12:03:00 PM
I read once that the life expectancy of a bomber tail gunner durring an attack was measuable in seconds.

I think the way it is now you can knock out the guns (it happens to me too), but there appears to be a big gaping hole where rounds should land and kill the gunner.