Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: minus on June 09, 2001, 09:26:00 AM

Title: how to promote early plane set
Post by: minus on June 09, 2001, 09:26:00 AM
well lets try something like this:

for Lw to reach a me262 or any realy high performer  perk plane  to Colect 120 special perks in 109 e and 109 f

for Raf to fly meteor to colect 120 special perk in spit1 and huricane

and like this for Each BRAND plane,  to set up certain perk condition

to be continuos after land, even if SAFE land Half of perks point away

dont know how other see the sim but i em sure the Lw side will realy apreciate the Uber 262 for now a real Buff hunter

the idea need to be more exactly reworked but the principe is to reward and stimulate the early plane set

what u think about this ?

[ 06-09-2001: Message edited by: minus ]
Title: how to promote early plane set
Post by: hazed- on June 09, 2001, 11:31:00 AM
NOW THIS IS A GOOD IDEA   :D

but maybe a slight variation fly any countries pre 1942 plane to earn perks for the late 45 perk planes.
the midwar set can just be flown any time but earn no perks.

<S>minus a great and fair idea i think

[ 06-09-2001: Message edited by: hazed- ]
Title: how to promote early plane set
Post by: minus on June 09, 2001, 09:10:00 PM
hmmm  :confused:  not many suport on this seems your worse nightmare all u uber plane jockeys ?
u are realy wory if this kinda managment pop up u will never put your hand on 262 ?  :p

maybe yes but only ofline   ;)
Title: how to promote early plane set
Post by: BlauK on June 11, 2001, 05:09:00 AM
That is a GREAT idea!!!! And so very simple to put in practise.

Only early war planes earn perks, only late war planes cost perks!!!  I'd love it  :)
Title: how to promote early plane set
Post by: Seeker on June 11, 2001, 05:26:00 AM
It's a good idea, but where's the motivation for Newbies?

That's why I like the Chog price, it's not quite free, but it's set low enough that a newbie has a realistic chance of getting one in his first month and thereby achieving a feeling of success.

That feeling of success is the most important addictive factor to this game, along with the percieved values of glory and shame.

I do think it's a good idea, but I also think we'd need a wider plane set first. Which would be the null perk buff? the null perk G.V., the null perk carrier fighter?

Can you really perk the Spit before the Hurri is available, can you perk the Macci until the fiat is available, etc. etc.

I'd also like to see some way of tying perks into Squads, some way of rewarding that indefinable difference between a bunch of good sticks having fun together, (such as the MOL) and a Squad that really works on it's tactics and functions together as a squad, such as that 'Stang squad used to (13 TAS?). You always knew it was them, they were identifiable, and that should be rewarded.
Title: how to promote early plane set
Post by: hazed- on June 11, 2001, 06:53:00 AM
spot on about motivation seeker <S>
Title: how to promote early plane set
Post by: minus on June 11, 2001, 01:42:00 PM
just imagine the 262 , are is some plane who can run from you ?  ;)  no only many plane who can deseperate dive

AH  ned some role play  system , not all but many people askin for imersion

 many people are
natural born quakers[/I] and they are jsut hapy how is it now they dont need evolue becose  the daily fix of furbal in his prefered plane who is modelet  how hi ALWAYS DREAM about it

if AH can put inside somthing more like just a pure pure action even a mass sucide LVT navy asault become pasionate

why iaskin for special perk condition to be a 262 pilots  , need to first get my merite in some low base plane

dont say is not fun ! i find the 109f4 is plane who can fight and atack any plane it only cant run so early plane set  are even more PURE action

now people who dont like this idea  hmmmmm
are they perefer  all his life shoting off the endles numbers of  c 47 ?
or any plane who can put in danger hiz BIG HERO  EGO ?

  :)
Title: how to promote early plane set
Post by: DmdNexus on June 11, 2001, 02:25:00 PM
Make it so, Number One!

Engage!

Nexus
Title: how to promote early plane set
Post by: BlauK on June 12, 2001, 05:35:00 AM
Just to enlarge on this issue... I meant that this would not concern Me262 ONLY!!!

I meant that all 1944- planes would cost just a bit.. kinda like Chog does at the moment. Of cource Me262 could cost more. But no plane should cost as much as Tempest does now. Maybe 5-40 or 50 perks per plane. (All perks should be resetted at first though)

Also ONLY 1942 and earlier planes could earn perks.

All 1943 planes would always be free to fly.

These time limits should be of cource adjusted according the current plane set and further adjusted when new planes are introduced to AH.

Maybe this could be softened so that mid war planes could also earn perks, but e.g. only 1/3 of what early war planes can earn.

One would need to fly maybe 1-2 succesful early war missions (3-6 mid war missions)to get perks for a late war plane.
Title: how to promote early plane set
Post by: flakbait on June 12, 2001, 07:21:00 AM
Sounds like a damn fine idea to me! Although I'd modify it just a bit:

Sept 1 1939 - Jan 1 1943: Do earn perks
Jan 1 1943 - May 1944: Free planes, don't earn perks
May 1944 - June 1945: Perked

With or without change Minus, this is the best thing I've seen yet!!

-----------------------
Flakbait [Delta6]
Delta Six's Flight School (http://www.worldaccessnet.com/~delta6)
Put the P-61B in Aces High
"For yay did the sky darken, and split open and spew forth fire, and
through the smoke rode the Four Wurgers of the Apocalypse.
And on their canopies was tattooed the number of the Beast, and the
number was 190." Jedi, Verse Five, Capter Two, The Book of Dweeb

 (http://www.worldaccessnet.com/~delta6/htbin/delta6.jpg)
Title: how to promote early plane set
Post by: kong on June 12, 2001, 07:23:00 AM
Worth a try.
Title: how to promote early plane set
Post by: funkedup on June 12, 2001, 07:23:00 AM
I like it Minus.

There have been several good ideas on this board to get more early war matchups.  I hope they try one of them.
Title: how to promote early plane set
Post by: Karnak on June 12, 2001, 10:36:00 AM
The date fixation thing does not work, IMHO.

Using Flakbait's system:

The A6M5b Zero-Sen would garner no perk points.  The A6M5b was introduced in early 1944, IIRC.

The Spitfire F.MkXIV, should it be added, would be a free plane.  The Spitfire MkXIV was introduced in January, 1944.

The Fw190D-9 would be a perk plane.  The Fw190D-9 was introduced in August/September of 1944.

Flakbait's system, I fear, would result in an arena of nothing but Spitfire MkXIVs.
Title: how to promote early plane set
Post by: minus on June 12, 2001, 11:12:00 AM
everybody colecting perks , but for what ?

always this big laught if some lucky shoting  down a hig perk plane that damn hapy if u lose perks

but if u not use your PERK points THEY ARE USELES

USE your perk points   they are for use
Title: how to promote early plane set
Post by: Geeb on June 12, 2001, 03:11:00 PM
everybody colecting perks , but for what ?
always this big laught if some lucky shoting down a hig perk plane that damn hapy if u lose perks

but if u not use your PERK points THEY ARE USELES

USE your perk points they are for use

3 to 4 perk pints in a single 15minute sortie in a spitfire :) (beats on chest doing some stupid tarzan imatation) takes usualy 45 to 50 minutes for one buff run....same perks.
Title: how to promote early plane set
Post by: Montezuma on June 13, 2001, 12:23:00 AM
What early plane set?
Title: how to promote early plane set
Post by: Skysix1 on June 14, 2001, 03:40:00 PM
dump the dumb perk system! and make early war and late war arenas (maybe even a mid war) or one big map separated somehow to keep the "good" planes from going to shoot down the early war planes.

This will at least make it possible to fly the early aircraft without being easy prey.  I would think that this would help to make it so the lesser used aircraft would be used more.
Title: how to promote early plane set
Post by: RebootSequence on June 15, 2001, 05:25:00 PM
I think the current system works great.  It offers incentives where there should be incentives and balances the things that need balancing.  

I can already hear the whines at whoever takes up the 'best' of the early war rides to grab all the perkies with.  Then everyone will whine that it should be moved into mid-war, or that the type spanned the dates defined and its not clear where it should go.  :rolleyes:

No, the fact that the current system is adjustable and not based on a draw the line at this date or an all or nothing approach is one of the reasons it works so well.

Leave it alone.   :D

I am still convinced HTC _really_ knows this business and the perk system is a good example.  Take a look at another recently released ww2 themed game (if you can wait till it loads) and you'll see how spoiled we are.  

-sequence
Title: how to promote early plane set
Post by: SirLoin on June 19, 2001, 09:24:00 PM
How about the 262 being available to the top scoring 25 pilots for each country?Would add incentive to landing kills and would be historically correct and most 262 pilots were "Elite",handpicked pilots.This would prevent the horde of 262's that would appear and you would be sure that whoever was stalking you in that shark-shaped jet meant business.. :)
Title: how to promote early plane set
Post by: BlauK on June 20, 2001, 06:07:00 AM
Originally posted by RebootSequence:
"I can already hear the whines at whoever takes up the 'best' of the early war rides to grab all the perkies with."

Where and how did you come up with such idea? The best of the early war would still have hard time against the best of the mid war!!! Also it could not just "grab all the perkies" since it is the best of the early war... worst of the early war could earn more perks than the best. Just like worse planes can earn more perks than the best planes in the current perk system.


"No, the fact that the current system is adjustable and not based on a draw the line at this date or an all or nothing approach is one of the reasons it works so well."


LOL... many people tend to think that the current perk system does NOT wrok so well. It is not bad but it could be better. 80 pts for Tempest vs 7 pts for C-hog vs 0 pts for Niki and 190D-9.... just an example.

The "problem" discussed in this thread is not the perk system though... it is the current plane setup. Late war planes simply rule the sky.


"I am still convinced HTC _really_ knows this business and the perk system is a good example."


Surely he know the business many times better than most people. Still no-one is perfect and suggestions from customers may be very valuable for him.

AH is a developing and continually changing game. That is why many players keep on hanging and waiting for it to develope further. If it was left alone and frozen to current stage, many players would give up and leave eventually.
Title: how to promote early plane set
Post by: Hamish on June 20, 2001, 10:02:00 PM
Quote
Originally posted by SirLoin:
How about the 262 being available to the top scoring 25 pilots for each country?Would add incentive to landing kills and would be historically correct and most 262 pilots were "Elite",handpicked pilots.This would prevent the horde of 262's that would appear and you would be sure that whoever was stalking you in that shark-shaped jet meant business..   :)

This wouldn't work because then you would have people complaining about spending 30 bucks a month and not getting even a chance to fly the same planes as the next guy paying the same amount. God knows "I" would never be in the top 25 of **Any** country, but i would like to fly an ME262 once or twice. Your system would prevent that from ever happening. Besides, i don't see hordes of Tempests, i think i have seen 2 since i started playing again about a week and a half ago.


<S!>
Hamish

[ 06-20-2001: Message edited by: Hamish ]
Title: how to promote early plane set
Post by: Seeker on June 21, 2001, 06:16:00 AM
Double the perk points for every thing, and give every body a monthly start bonus of 100 points.


Every body, even the newest newby, gets to ride the 262 once a month.

For about 14 seconds in my case......
Title: how to promote early plane set
Post by: minus on June 21, 2001, 01:36:00 PM
no online game , especialy role play game dont give a full bonus  to the newbies newbie

anyway  in TA u can fly any plane , all free there and is it best place for the 1 days coming newbie

another thing about perk points,  even now just check out how much perks u rack up in 109f4 with 1 kill  early planes giving  big perk gain !! even now

if to help the gangbang  problem , if we use  perk point multiplicator  who depend and change contineusly on Country numbers

can be a situation when  YOU in 109 f4 fly for the country who haz 30 players and u kill some midl era plane  but the kiled player belong to the gangbangers who haz 80 players YOu earn 3 perk point for destroed plane + multiple for low numbers , lest say for exaple 3,  you already have 9 perk point

if u land is it 11 perk

u need another 9 kill like this and 262 just for you

the important thing   262 cost 100 perks u go u fly u kill u land , 100 not stayin there but half of them, 50 going away

just a exaple   even a newbiest newbie can get 10 kills if realy wona fly the 262

and the perk multiplicator who depend on country numbers can be the best solution  for gangbang problem

just a example on the idea , sure it need to be worked
Title: how to promote early plane set
Post by: DmdNexus on June 21, 2001, 06:19:00 PM
I really think you guys are putting too much emphasis this perk point system as the cure all.

I have 400 perk points - I don't use them, and probably never will,  because I don't like to fly the planes that require them.

How many people fly perk planes every time they have enough perkies to fly them?

I see a tempest and a 152 perhaps once or twice a week.

Nexus
Title: how to promote early plane set
Post by: minus on June 22, 2001, 06:38:00 AM
well  i hope in future midle war planes will minimaly cost around 8 perk points , so you will need the perkies