Aces High Bulletin Board
General Forums => Wishlist => Topic started by: MaSonZ on December 13, 2008, 11:40:31 PM
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Was just reading the post from Simiral "theres no way a plane can do that!" in the AHGD section; and A8TOOL pointed out something...im sure has been brought up many times. The Redout and Black out. Got thinkin as i was reading TOOL's post, and it may be hard to implement, but to keep the cyber dweebs (arnt we all?) from doin 7G's for 30 seconds at a time, 5 times a fight, wouldnt the black outs get longer, as the body gets fatigued? then the redouts. eye balls pop out, after, say 1 minute of continous redout while lookin for a con below you, go back to tower? rough sketch, gettin late, may be fuzzy still. comments are welcome.
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More realistic? Yes, but it's unlikely to be popular, and someone will come up with a clever argument for why realism shouldn't go that far. ;)
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Masonz,
Astronauts sustained 6-9 G's for minutes in the Mercury program. You can eat upside down and hang for tens of minutes without ill effects. F-16 pilots pull long turns of sustained G's of over 9 G's. Quite often they will do this many times thru out the fight or maneuver. The graphic representation of the blackout needs work but the mechanics are spot on. In real life you will start to gray out first then the tunnel sets in. Its not as defined and the cone is blurry compared to the AH version. The only way you can pull that many G's for extend periods is with alot of alt. Rework the graphics.....maybe. Leave the dynamics alone....
Steel
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I'm pretty sure if you repeatedly pull hard G's, you'll enter into Black/red outs much sooner and it'll last longer. After a certain amount of time your pilot "health" regens and you're back in the normal black/red out parameters.
could be wrong if things changed the past 2 years?
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I have noticed the same thing and was going to post it but wasnt sure it was just me.
:D
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Masonz,
Astronauts sustained 6-9 G's for minutes in the Mercury program. You can eat upside down and hang for tens of minutes without ill effects. F-16 pilots pull long turns of sustained G's of over 9 G's. Quite often they will do this many times thru out the fight or maneuver. The graphic representation of the blackout needs work but the mechanics are spot on. In real life you will start to gray out first then the tunnel sets in. Its not as defined and the cone is blurry compared to the AH version. The only way you can pull that many G's for extend periods is with alot of alt. Rework the graphics.....maybe. Leave the dynamics alone....
Steel
if i heard correctly somewhere, it wasnt until '43 or '44 when G Suits came out. All your examples are possible with a G-Suit, but G-Suits were not around when during WWI, and I believe early-mid WWII.
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Masonz,
People still pull well over 6 G's without G-Suits and I have heard accounts of 8-9 G's before. The sustained G force to cause a blackout is in the neighborhood of 6.5 G's I think. Pilots in WW2 pulled more than that with G suits. All of my examples are based on no suit and one other thing. I think Hitech has a very good idea what g-force does. He has an aerobatic plane that I think will pull double digit numbers. If anything later American rides should be able to pull more g-force....
Steel
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If you pull into a full blackout and don't ease off you will go unconscious in AH. I don't think there is an endurance aspect though.
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If you pull into a full blackout and don't ease off you will go unconscious in AH. I don't think there is an endurance aspect though.
yes there is... after the first blackout, if you come to and continue pulling, you'll eneter the blackout faster and it'll last a bit longer. I do remember this being discussed way back and that there is some sort of endurance timer, in that if enough time passes, you're back to the initial parameters.
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Shane is right...the first pull can go several seconds of full blackout with out ill effects. After pulling hard I have blacked out from a 1/4 second or less.
Steel
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Having experienced g-forces in a Grob (little two seat aircraft), I can say with confidence that the hampering effects start long before blackout. First, under 4+ g's it is very difficult to move your head; it feels like it's glued to the headrest. Second, your arms are heavy and you have to grip the yoke/stick tightly so your hands don't fall away. Operating other controls while under g stress is very, very difficult. Pushing negative g's so much that redout occurs is something I have never attempted, but I learned that it can cause permanent damage to vision. For my part, how these forces are simulated in AH is very forgiving indeed.