Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: skippy on August 03, 2000, 08:17:00 PM

Title: Sectorhector
Post by: skippy on August 03, 2000, 08:17:00 PM
How about gettin rid of the stupid sector bar for low flying aircraft and vehicles. Then maybe lowlevel attacks and vehicles wouldnt be a waste of time. Or even quadruple the size of the sectors would work. As it is now its like playing with JSTAR & AWACS.

[This message has been edited by skippy (edited 08-03-2000).]
Title: Sectorhector
Post by: Swoop on August 03, 2000, 08:48:00 PM
you know, he's got a point.

Swoop
Title: Sectorhector
Post by: Fishu on August 04, 2000, 12:07:00 AM
I agree.. 25 miles grid is too small for surprise attack if those dots are visible (you can even see a tank from 8000 yards away or more..)

Of course we can knockout HQ, but that usually involves also destruction of city and ALOT of organized players.
I haven't been too impressed in seeing how good organization there usually is in AH main arena  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
Title: Sectorhector
Post by: funked on August 04, 2000, 01:37:00 AM
Amen Skippy, my thoughts exactly about JSTARS and AWACS.  Are we playing WW2 or WW3 here?  

The visual ranges in AH (IFF at 5 miles, dots well beyond that) are already longer than I've read of any pilot being able to achieve.

WW2 air combat was not about knowing the location, type, and closure rate of every plane in the tri-state area, then outhinking your opponent at 5 to 15 miles range - It was about sneaking up and bonkin' em on the head!!!


[This message has been edited by funked (edited 08-04-2000).]
Title: Sectorhector
Post by: Sunchaser on August 04, 2000, 10:22:00 AM
YES!!!!

SKIPPY, GREAT ONE!

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When did they put this thing in here and WTF is it for?
Title: Sectorhector
Post by: Mickey1992 on August 04, 2000, 12:01:00 PM
I was under the impression that vehicles do not show up on the sector bar.
Title: Sectorhector
Post by: Ripsnort on August 04, 2000, 12:12:00 PM
I liked WB's radar, where cons would show up once within a certain distance relative to the radar.

I hate the bars.
Title: Sectorhector
Post by: funked on August 04, 2000, 05:01:00 PM
Mickey, last time I tested it, vehicles showed up.
Title: Sectorhector
Post by: Citabria on August 04, 2000, 06:50:00 PM
I hate the bars too

the especially wreak havoc on scenarios
Title: Sectorhector
Post by: bloom25 on August 05, 2000, 03:17:00 AM
I go along with this one.  Kill the bars for low flying planes and vehicles.



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bloom25
THUNDERBIRDS
Title: Sectorhector
Post by: popeye on August 05, 2000, 08:23:00 AM
Aren't the bars supposed to represent information from ground observers?  (As well as make it easier to find a fight.)  If that's the case, then vehicles and low flying planes should show up.

What we need is a delay in the sector bar display to represent the time it takes the beautiful young underground spy to pedal her bicycle past the enemy checkpoints, deliver the information to her group leader, who has to wait tensely for the soldiers to leave the  village pub, so he can use the radio transmitter hidden in the boar's head on the wall.    (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Seriously, what if the sector bars were updated every ten minutes or so?

popeye
Title: Sectorhector
Post by: funked on August 05, 2000, 12:48:00 PM
Popeye as long as it's not displayed in flight, that sounds good.
Title: Sectorhector
Post by: Toad on August 05, 2000, 12:58:00 PM
What?

No cute little Brit girl voice in our headsets?

"Yellow Lee-dah, Bandits reported sec-tah 7, vector heading 095, buster!"

sniff...I'm going to miss that!
Title: Sectorhector
Post by: Ripsnort on August 11, 2000, 11:59:00 AM
PUNT PLEASE ADDRESS THIS HTC. Or give  us feedback on your prospective for gameplay.
Title: Sectorhector
Post by: popeye on August 11, 2000, 01:25:00 PM
How about this:

Add a new Strat target, the "Village", which controls ground observer communications (sector bars).  Every sector, except those with cities or factories, has a Village.  Villages can be destroyed and captured (with zero rebuild time).  Red sector bars show only in sectors with a friendly Village, have a 5 minute delay, and are visible in flight.  (Green sector bars show everywhere.)  Winning the war captures all Villages in friendly territory, and resets all other Villages to neutral.

This would have a few effects on the game:

Add a valuable new Strat target.

Enable a sneak attack by killing the Villages in advance of the main force.

Simulate "underground" observers by capturing Villages in enemy territory.

Provides a reward for winning the war.

Give ground forces something new to do.    (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

popeye


[This message has been edited by popeye (edited 08-11-2000).]
Title: Sectorhector
Post by: Ripsnort on August 11, 2000, 01:29:00 PM
And you could have a .WAV file that plays 'The Village People-YMCA' upon destruction of the village! Yeah baby!  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
Title: Sectorhector
Post by: Jigster on August 12, 2000, 03:23:00 AM
How about doing away with the bars altogether, and implemented the attack warning and air raid siren that was brought up a long time ago?

That way you know there's an attack, but by the time you get the warning they are already there  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

- Jig
Title: Sectorhector
Post by: StSanta on August 12, 2000, 04:49:00 AM
Well, the sector bars are historical, sort of.

Radar can detect an inbound flight. And they can detect the general vicinity and altitude of it. So, IMHO, it should be there. Without it, the amount of "no opposition" captures would increase dramatically.

Maybe it should be less accurate. Then again, we do not get altitude information on inbound forces.

One thing we could do away with is the dots, *unless* there are other aircraft of the same sie nearby or the enemy is visible from our fields.



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StSanta
JG54 "Grünherz"
"If you died a stones throw from your wingie; you did no wrong". - Hangtime
Title: Sectorhector
Post by: funked on August 12, 2000, 04:53:00 AM
Only a few parts of the world in which WW2 was fought had significant radar coverage.
Title: Sectorhector
Post by: StSanta on August 12, 2000, 09:36:00 AM
Like France, maybe?  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)

Or BoB?

Not my fault you yanks destroyed our fine radar system.

 (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)



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StSanta
JG54 "Grünherz"
"If you died a stones throw from your wingie; you did no wrong". - Hangtime
Title: Sectorhector
Post by: Jigster on August 12, 2000, 10:22:00 AM
 
Quote
Originally posted by StSanta:
Well, the sector bars are historical, sort of.

Radar can detect an inbound flight. And they can detect the general vicinity and altitude of it. So, IMHO, it should be there. Without it, the amount of "no opposition" captures would increase dramatically.

Maybe it should be less accurate. Then again, we do not get altitude information on inbound forces.

One thing we could do away with is the dots, *unless* there are other aircraft of the same sie nearby or the enemy is visible from our fields.


Well remember that radar is set so that it scans at a lowest possible altitude without getting noise. In flat land that's 100-200ft and up and up and up.

It would be nice if the terrain near a base radar station determined the coverage. Bases surrounded by large hills and mountains would have the poorest radar, while bases in the flat land would have the best chance at getting a low level flight.

eh whatever

- Jig

Title: Sectorhector
Post by: funked on August 12, 2000, 06:49:00 PM
France and BoB are a pretty tiny part of the world.