Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Citabria on June 17, 2001, 06:58:00 PM

Title: cv "waypoint touches land" limits need to be reduced
Post by: Citabria on June 17, 2001, 06:58:00 PM
they were exadgerated a bit to keep cvs from vulching bases but now since we have shore guns it would be ok to switch cv land range limits to old parameters

this would also allow the cvs to pass through the straights in the philipines terrain i hope.
Title: cv "waypoint touches land" limits need to be reduced
Post by: jihad on June 17, 2001, 08:58:00 PM
I'm eliminating the small islands in the Philippines straits to make navigation easier.

It would be nice if HiTech could code the game for finer CV control - maybe an auto course vector if a land mass is in the path?
Title: cv "waypoint touches land" limits need to be reduced
Post by: Tuomio on June 18, 2001, 05:52:00 AM
1.add shore guns to all bases
2.make cv flak dangerous to all players, not only enemy.
3.reduce cv rebuild time, when sunk.
4.add enemy ships distance indicator to shore guns, since they had the stereobinoculars in ww2 (if i remember correctly). CV would be piece of cake to shore gun in RL, when its in range.

Then you can make cv:s come closer to shore.
Title: cv "waypoint touches land" limits need to be reduced
Post by: Wilbus on June 18, 2001, 06:23:00 AM
CV flak allready is dangerous to all players, I've lost 2xTA152's to friendly 88's and numerous other planes.

As soon as I get my hands on the 88 gunners they will wish they weren't even born!  ;)
Title: cv "waypoint touches land" limits need to be reduced
Post by: DmdNexus on June 18, 2001, 10:41:00 AM
Yes reduce the shoreline - but first add more shore guns!

As they are now, there are not enough shore guns!

Need more Shore Guns for each base - 2 doesn't cut it!

Shore guns should have 88s and 37mm next to them also - instead they are defenseless against air attacks.

Nexus