Aces High Bulletin Board

General Forums => Wishlist => Topic started by: texastc316 on December 26, 2008, 02:08:49 AM

Title: mirrors?
Post by: texastc316 on December 26, 2008, 02:08:49 AM
Dont know if it can be done and Im sure its been asked for, but rearview mirrors would be nice especially on birds like the hellcat.
Title: Re: mirrors?
Post by: trigger2 on December 26, 2008, 03:04:05 AM
Has been asked for, quite a few times... but I'll reply anywho...
I personally am all for the idea, but the argument made by HT is that it would be a coding nightmare and would cause exceptional ammounts of lag.
The argument from players is, by the time you can see 'em in your mirrors... it's too late...

Double whammy, try search...
Title: Re: mirrors?
Post by: Bruv119 on December 26, 2008, 05:23:52 AM
the back hat switch combined with any programmable second view is not enough?

If you have a plane in this mirror you've already messed up.
Title: Re: mirrors?
Post by: ImADot on December 26, 2008, 08:43:45 AM
How about a custom sound:  "There's a con somewhere on your six, somewhere between 6k and 100yd...you might need to turn a little to one side or the other." It could be a soothing female voice as to not add to the stress of you finding out that your SA sux.
Title: Re: mirrors?
Post by: Saxman on December 26, 2008, 09:09:29 AM
Going a step further on the coding issues, how do you handle aircraft with multiple mirrors? I know for certain the F4Us had three: One centered above and another on each side of the canopy frame.

As far as usefulness, have we heard from anyone who's actually used mirrors on a real aircraft? Personal experience by someone on the boards, or a written account by an actual pilot?. Everyone against mirrors because they wouldn't be useful seems to operate on the assumption that the view would be too restricted, however if you consider the mirror on your average car there's actually quite a wide field of view considering the size of the mirror. Granted there's a window back there and not a solid bulkhead as in many of our aircraft, but would the view REALLY be as tight as seems to be getting implied?
Title: Re: mirrors?
Post by: NoBaddy on December 26, 2008, 09:11:42 AM
As far as usefulness, have we heard from anyone who's actually used mirrors on a real aircraft? Personal experience by someone on the boards, or a written account by an actual pilot?.

Anecdotal...read that a lot of the mirrors were next to useless due to vibrations.

Title: Re: mirrors?
Post by: B4Buster on December 26, 2008, 09:12:32 AM
No need, I'll take the less lag over the SA training wheels
Title: Re: mirrors?
Post by: Saxman on December 26, 2008, 09:13:18 AM
Ok, but what about someone with personal experience? The problem with anecdotal IS that it's anecdotal, no matter how reliable the source.
Title: Re: mirrors?
Post by: CAVPFCDD on December 26, 2008, 10:03:40 AM
aircraft in mirror are closer than they appear  :lol
Title: Re: mirrors?
Post by: BnZs on December 26, 2008, 10:12:32 AM
Here...yet again is why we don't need mirrors in AHII.

One, it is a huge additional graphics load. Two, because of the views available in AHII, it is a huge additional graphics load that would be absolutely superfluous.

(http://www.mediafire.com/imgbnc.php/a02d3a4f5f9245ecc3323ee96ebb62ef6g.jpg)

(http://www.mediafire.com/imgbnc.php/119a15a6f2f5558138c8649e465ceec96g.jpg)

Here are two shots of rearviews out of the FM2 in two different sims, another airplane with bad rearward visibility. One is from "Il2" with the stupid rearview mirror turned on, the other is from AHII.

(http://www.mediafire.com/imgbnc.php/187f23ed3905e2fd5d2342ab9dc7f5246g.jpg)

(http://www.mediafire.com/imgbnc.php/ebbb9217a52683f3c568f2060ef3b42b5g.jpg)

The rearview mirror doesn't show you *anything* you can't already see with AHII's dead six view.
Title: Re: mirrors?
Post by: Saxman on December 26, 2008, 10:43:34 AM
Keep in mind that some aircraft's views are much worse than the F4F/FM-2 and that you CAN'T move the view clear of the bulkheads.

Considering that experienced players wouldn't rely on them for more than a quick peripheral check, it'd just make sneaking up on squeakers--who would undoubtably forget to actually look around--easier. Oh the WHINES that will commence on 200 if you pop someone and he never saw you in his magic mirror. :D
Title: Re: mirrors?
Post by: B4Buster on December 26, 2008, 11:06:50 AM
Oh the WHINES that will commence on 200 if you pop someone and he never saw you in his magic mirror. :D

 :rofl
Title: Re: mirrors?
Post by: Motherland on December 26, 2008, 12:22:08 PM
As far as usefulness, have we heard from anyone who's actually used mirrors on a real aircraft? Personal experience by someone on the boards, or a written account by an actual pilot?.
IIRC it was Rall or Galland who originally said something to the effect of 'if you can see the enemy in your mirror, it's already too late' or what ever it was.
Title: Re: mirrors?
Post by: Karnak on December 26, 2008, 02:17:18 PM
As far as usefulness, have we heard from anyone who's actually used mirrors on a real aircraft?
A Spitfire pilot commented that when a Bf109 was in range to fire it's wingspan in the mirror was about the same width as a "-" symbol in a newspaper.  He said they were useless.
Title: Re: mirrors?
Post by: SectorNine50 on December 27, 2008, 03:03:19 AM
Here...yet again is why we don't need mirrors in AHII.

One, it is a huge additional graphics load. Two, because of the views available in AHII, it is a huge additional graphics load that would be absolutely superfluous.

(http://www.mediafire.com/imgbnc.php/a02d3a4f5f9245ecc3323ee96ebb62ef6g.jpg)

(http://www.mediafire.com/imgbnc.php/119a15a6f2f5558138c8649e465ceec96g.jpg)

Here are two shots of rearviews out of the FM2 in two different sims, another airplane with bad rearward visibility. One is from "Il2" with the stupid rearview mirror turned on, the other is from AHII.

(http://www.mediafire.com/imgbnc.php/187f23ed3905e2fd5d2342ab9dc7f5246g.jpg)

(http://www.mediafire.com/imgbnc.php/ebbb9217a52683f3c568f2060ef3b42b5g.jpg)

The rearview mirror doesn't show you *anything* you can't already see with AHII's dead six view.
It's not a *huge* additional graphics load, but there would be some.

Actually, that rear-view mirror would be very nice when look ahead at the person your gunning.  The movement in the mirror would catch your attention, at what point you'd look behind you and act accordingly.  Even if they did vibrate, it's not like they are there so you can read their call-signs, just so you know something is behind you, and it might have guns.

I'm neutral on this one, if it's added, cool, if not, not too worried.
Title: Re: mirrors?
Post by: trigger2 on December 27, 2008, 03:15:12 AM
It's not a *huge* additional graphics load, but there would be some.

Actually, that rear-view mirror would be very nice when look ahead at the person your gunning.  The movement in the mirror would catch your attention, at what point you'd look behind you and act accordingly.  Even if they did vibrate, it's not like they are there so you can read their call-signs, just so you know something is behind you, and it might have guns.

I'm neutral on this one, if it's added, cool, if not, not too worried.

For the vibrations... I do this...

Take a med. range rifle... set up a target, and get to range... aim down your sight, then have someone throw something at the barrel of the gun right as you shot... the mirrors would be superflous in AHII, cause lag, take up space, and lead to complaints of "I couldn't see the plane coming from my 12 o clock High cause the damn mirror was in the way!!"
Title: Re: mirrors?
Post by: SectorNine50 on December 27, 2008, 04:09:01 AM
For the vibrations... I do this...

Take a med. range rifle... set up a target, and get to range... aim down your sight, then have someone throw something at the barrel of the gun right as you shot... the mirrors would be superflous in AHII, cause lag, take up space, and lead to complaints of "I couldn't see the plane coming from my 12 o clock High cause the damn mirror was in the way!!"
? I don't follow your analogy, I'm not aiming with my mirror, just watching for movement.

Sure, that's one argument, but there are two sides.  Just have the ability to turn 'em off if needed, not as big of a deal as everyone is making about it if you ask me.  I prolly wouldn't use 'em, and adding them isn't very high on my list, but why not add it to the "someday" list.  No harm there.
Title: Re: mirrors?
Post by: BnZs on December 27, 2008, 09:28:02 AM
When I had a marginal system, mirrors on vs. mirrors off in other sims would result in huge frame rate drops without changing any other settings. You'd have include a switch to turn them off if you brought them to AHII.

For AHII, I'd much rather have the space in my upper-forward that the mirror would take up clear for vision.


It's not a *huge* additional graphics load, but there would be some.

Actually, that rear-view mirror would be very nice when look ahead at the person your gunning.  The movement in the mirror would catch your attention, at what point you'd look behind you and act accordingly.  Even if they did vibrate, it's not like they are there so you can read their call-signs, just so you know something is behind you, and it might have guns.

I'm neutral on this one, if it's added, cool, if not, not too worried.
Title: Re: mirrors?
Post by: texastc316 on December 27, 2008, 03:29:16 PM
I was not looking for a alternative for SA, Im constantly checking ALL views. Just while fluing the HEllcat it seems that it has terrible rear views. I normally fly the F4U1A which has a decent rear view. The Hellcat basically has zero rearview no matter how you adjust it. The F6F is a great plane with the exception of checking your own 6. But Ill still fly it.