Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: lll111LLL on September 19, 2001, 04:57:00 AM
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when are they going to get rid of this? the perk system is a terrible idea, u pay for a game but can fly the planes u want? i want to try the tempest, but its 70 perks, 70! thats what 70 kills i need to try get 1 plane? and if i dont bring it back to the runway i lose all my perks. so i get ho, or crash or run out of fuel too bad. what was the point of this? i read that it was because the planes were overused, but wtf does that mean overused. if people want to fly it they subscribe to the game so they should be able to. ive flown it a few times in offline its nice but its got its pros and cons and like the other planes in AH if flown well can be good if flown badly can be bad. telling people that a plane is overused makes no sense because they pay for the game and they should be able to fly what they want. besides most the people who play this game proabably have a favorite plane or a few favorites and probably arent going to only fly one planes all the time. some planes like jet planes i can see because thats a big advantage over prop planes, but if its not a jet why perk it? i see maybe 1 temp a month, hardly ever a ta152 or ar234, if they arent going to let people use them why keep them in the game? who thought it would make sense to require someone to get over 50 kills just to get one flight in a plane? and why is the f4u1c perked? it has cannons so they perk it? it takes maybe 2 to 5 cannon pings to destroy and enemy plane right? u can destroy planes just as fast with 50 cals if u aim, and just about every other plane in AH has cannons. perking f4u1c because of its cannons makes no sense. if i get a aimmed burst of 50 cals i can destroy u with at least around 30 to 50 rounds, it takes the about the same amount of time with cannons if u get a good shot on someone it doesnt matter what ur using just matters how well u aim, u can get a lucky 1 ping shot with cannons but i can get a lucky 1 ping with 50 cals and blow off and elevator or alieron, and in AH once ur planes takes damage its pretty much done so it evens out, trying to acm with an elevator missing doesnt work to well in AH, so it evens out. if u pay for game u should be able to use what plane u want, if ur decent at the game u can win in many different planes, if u arent too good at the game u can lose in many different planes. perking them makes no sense. the only peolpe who seem to want perking anyway are people who get shot down by a plane and then want it perked. i dont think n1k should be perked either if u cant destroy n1ks thats u not being to good at it not the games fault not the fms fault, n1ks could use a fm correction but its easy to kill n1ks if u know what ur doing. so get rid of the perk system.
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God!!
Reading this post made me cyanotic.
No space for breathing ;)
Your fingers must hurt :)
And BTW, what's the point?
Doh! :p
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lll111LLL,
I only read the first part, but you have several things wrong in it.
1. You get differing numbers of points for different aircraft. Kill an N1K2-J in a Spitfire MkVb and you will get 2.5 perk points. The N1K2 has an ENY of 12 and the Spitfire MkVb has an ENY of 30. 30 divided by 12 is 2.5.
2. They perked the aircraft in question because of how much effect they were ahving on the MA (F4U-1C) or because of the effect they would have on the MA (Tempest) or because of their historical rareness (Ta152, Ar234).
Were you around during the F4U-1C scourge?
The answer is that they are not going to get rid of the perk system unless it costs them more customers than taking off would. I for one don't want to fly in an arena of Me262s and Tempests.
BTW, please break up your paragraphs in the future, they are hard to read.
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perk system is great.
it allows virtually any rare aircraft to be added without disrupting the sense that the sim is based on ww2 air combat
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what paragraph theres only one paragraph, and why cant i fly any plane i want? because some people when the game first came out used f4u1c alot i cant ever use a temp? were u one of the people who kept using an f4u1c karnak?
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and besides u dont have a problem with it because uve been here since the start and probably have lots of perks i have about 200 perks and decent kd ratio but i can only fly temp 1 or twice? bs, ive never even got to fly it once, how many times will i get shot down just learning to fly it? perk system is bs
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besides it doesnt matter if plane is overused if people want to fly it they pay for game they should be able to, and dont use that rare plane argument since this isnt a realistic game, its a game, maybe in ct a rare plane thing would work but it ma it doesnt make sense. so ur saying perk the f4u1c because im sick of everyone using it and shooting me down? if the temp was unperked would u fly it all the time? i doubt most people in here would, i wouldnt i like the p38 but it would be nice to at least be able to fly a temp sometimes without having to have 70 perks just to use it, where ill probably be shot down anyway.
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lll111LLL,
Heh. Then please use more paragraphs with blank lines between them.
I have about the following number of perk points:
F: 460
B: 230
V: 80
I do think that the perk costs are too high, but I don't think that the perk system is flawed.
I think that the following would be about right:
Tempest: 30
Ar234: 20
Ta152H-1: 16
F4U-1C: 8
I don't fly perk planes much, that is true, but look at it this way. If Tempests and Me262s were all over the place it would leave many interesting aircraft as nothing more than targets. Things like the Me410B-2, Mosquito FB.VI, A-20, A-26, P-61B, Ki102, J1N1 and all early war aircraft would be forced to operate in an extremely hostile, possibly unsurvivable, environment.
There are only three ways that I can think of to control such monsters:
1) Don't add them.
Pros: Everyone has access to exactly the same aircraft.
Cons: Interesting late war super planes will never be added and fans of those aircraft will never get to fly them.
2) Use a rolling planeset.
Pros: All aircraft have their day in the sun.
Cons: Only a limited number of aircraft in a games planeset can be flown and most people will be denied their favorit aircraft until late in the cycle.
3) Use a system like the perk system.
Pros: Most of the planeset is available to everybody all the time.
Cons: Early war aircraft are at a huge disadvantage and new players or unskilled players have trouble flying the perk planes.
Also, keep in mind that if you are of average skill or better (and it sounds like you are) then you should be able to fly perk planes for the same percentage of your time as somebody who flys many, many hours.
Some people do have gobs of perk points, I think Brady said he had 6500 fighter perks, but that is because they have no interest in any of the perk planes. They have no use for perk points. At least you have a use for them because you like some of the perked aircraft.
I do hear where you are comming from, I just see things a bit differently.
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you want to use the tempest you paid for?
go into dueling arena
or make your own h2h server.
tempest if unperked would ruin gameplay. you'd like it until you got gangraped by 10 of them every time you tried to take off.
other solution is a rotating plane set (RPS as it's called) but most everyone here is from warbirds and from what I've seen hates that even more then the perks.
perk system promotes staying alive and learning better acm, because you have to use the older planes more.
want to know what gets you a lot of fighter perks? dogfighting a n1k in a a6m and winning. And it's possible
for bomber perks, just simply load up a Ju88 and go blow up a few ostwinds. 4 perks per kill.
getting perks isn't hard once you understand what is needed to get them. I lost an arado once and it only took a night of dedicated Ju88 driving to get it back.
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Perk-System has its flaws but its still better than without it.
In another topic there was some discussion about this issue and it could be good idea to give newbies few points as a welcome gift.
Or 35 points / week for free
Or something
;)
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30 perks would be fine, i think 70 is way too many
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You can also look at it this way.
If you don't like the rules laid down by HiTech and his crew you don't have to pay, it's that simple. This is a free and democratic country your $15US is your 'vote' for HTC, I vote for HTC therefore I play by there rules.
It has been stated a thousand times that this game (AcesHigh) is a work in progress, and all elements are ever changing. The perk system will NOT always be like it is. Until it is satisfactory to you I suggest you don't 'vote'.
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keep perk,it just needs time to settle into the correct values.
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Originally posted by lll111LLL:
and besides u dont have a problem with it because uve been here since the start and probably have lots of perks i have about 200 perks and decent kd ratio but i can only fly temp 1 or twice? bs, ive never even got to fly it once, how many times will i get shot down just learning to fly it? perk system is bs
i had CPid whels1 but had HT change it back to myorigial whels. i lost all perk points when i did that. that was 4 weeks ago. i now
have almost 400 fighter perks.
learn to fly and kill, then u can get tempest points easy. if u cant fly and win
in non perk planes then ull just waste hard earned perk points to die in it 5 mins into flight.
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Well said Karnak.
I just flew the Tempest online for the first time yesterday. It is a nasty plane, but not unbeatable. I got an LA-7 on my tail, low, so I ran for 5 to 10 miles, he stayed at 1.3 to 1.4. I thought the Temp would be the fastest plane in the game. It may not be.
Anyway, I think the Temp should be worth 24 perks.
I also think that the perk system works well at thinning out overused planes, fair or not.
lll111LLL:
Fly obsolete planes.
You earn perk points like mad in them.
I had a 7 kill sortie and 6 kill sortie the other day in the 109G-6 and 109G-2. Earned 23+ and 22+ perks! Those sorties would have been worth less than 6 perks each in a Chog or N1K.
4) Make the hot planes only available from certain bases. Perhaps Chogs at large bases and CVs. TA-152 and Temp only at large bases.
Pros: Most of the planeset is available to everybody all the time. (Except when a country has lost all large bases and CV.)
Cons: You can't get any plane you want wherever you want it.
eskimo
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Perk system is there to prevent people from upping uber performing planes 100% of the time.
If you weren't here for the F4U-C plague, you wont know how unbalancing ONE plane can be.
Look at it logically. HTC has modeled more than a dozen planes in the game. Only 4 planes , the arado, tempest, ta152 and f4u-c
are perked. You say they are being wasted because they arent being used. Look at it logically. Unperk those planes and then the dozen+ planes htc has modeled would be the ones that would be wasted because they wouldnt get used, as everyone would be flying around in these 4 superplanes. Go into the MA and count how many c202's you see. How many c205's. How many la5's. How many P-51B's. How many ju88's.How many A6M5's?
Then count how many p-51's, la7's and n1ks you see. Get a ratio. You will see MOST players will be found in these last set of planes. Why? Their performance is waaay beyond those of the previous batch.
And thats why there is a perk system. Be in the MA when 1.08 is out. See what will happen when all those who have perkies are trying out the me262 on the first days. THAT is how your perkless MA will be like all the time.
The F4U-C is perked because it was too popular. It was popular because of its guns. Your argument is that you can kill as easily with .50's as you could with the cannons (but you just have to "aim" wasnt that you said?) and that since that is so it shouldnt be perked. Well, you have the F4U-D. Same plane, only that it has 6X.50's. Cant kill in it? AIM then. You nailed the f4u-c's problem with that argument as well, in it you dont need to aim OR ACM. just point and spray. If you do need the f4u-c, then earn the right to fly the supergun plane by getting a measly 8 perks (2 or 3 missions getting 1 or 2 kills in la7 or n1k).
As far as your $15 and not getting to fly the planes you want... tell me why your $15 should allow you to ruin other people also paying $15 a month by flying a plane that greatly outperforms the majority of the planeset? They wouldnt be able to enjoy their planes because you keep shooting them down thanks to your advantages. In time, all people would fly would be your uberplanes 'cause its the only way they have a chance to compete (look at those 202, 205, a6m5,la5 ju88 vs p51, la7,n1k ratios, its already happening with non-perk planes).
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when i fly the p51 its the bversion and i fly a6m not n1k, and im ruining other peoples games when ive never gotten to use the temp? nice argument. i perfer the f4u1d i was just using it as an example. beside u miss the point people be able to fly what they want. dont complain to me about f4u1c either with just about every other plane in the game has cannons 1 or 2 pings and something falls off so whats the point of singling out the f4u1c? i often out acm someone and get 6 or 7 pings with 50cals or 303s and seem to do little damage or sometimes takes off a elevator or something, thing the person who has cannons which i usually dont use i usually dont even fly cannon planes, hos and get 1 ping when i avoid or get 1 lucky ping and blow my wing off, its annoying, but oh well. i dont see why the f4u1c was singles out while the same thing can easily happen with other cannon plane. if they perk f4u1c they should perk ALL cannnon planes. Your argument is backward u say perk is good so as to not ruin peoples experience by having people upping in late war planes all the time but what about the people who want to use them but dont get too? isnt their game ruined? i didnt say i was going to use it all the time but it would be nice to actually be able to fly it. If they want to perk it fine but 70 perks is too much. and i say u just go shot down by f4u1c and are whinin about it like the n1k wininers, if u lose dont blame the plane
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All cannon are not the same.
I mostly fly the F4U-1C, A6M and all 109s.
I regularly shread enemy planes at 6 to 800 yards, even in deflection shots, with the Chogs 4 hispanos. With the A6M and 109 I consider 500 yards a very long shot and save deflection shots for 400 and under.
The ammo load out on the Chog also gives it a heck of an advantage. It's 900 rounds can de-ack a field and take down the V hanger.
My personal Vulch record in the Chog is 24, which included about 6 air to air and some ack. IMO, no other plane has the ability to do this. I rarely run out of ammo in the Chog.
I personally agree that the perk system benefits more experienced players and is unfair. But, it is better than having an arena that would be almost entirly made up of 3 or 4 planes that are now or perhaps should be perked.
I feel that the fairest way to make super planes available without having them dominate the arena is to have them available at only sellect fields.
Perhaps each country could only have super planes available at its highest and lowest nueric field that it currently owns. (I.E. field #7 and #46, lose 46 and you can get them at 45) That way every one has the ability to get uberplanes even if they are down to 2 or 3 fields.
eskimo
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My god man, have you ever heard of punctuation? Try it sometime, it makes your posts MUCH easier to read. In response to your last response. The C-hog was perked because everyone flew it. Period. The end. The C-Hog is actually a rather crappy plane, it just has extraordinary guns. That is why everyone flew it (well, that and the ordinance load was nice to).
By the way, your argument that "all cannons are the same" doesn't hold water. I believe that it was actually shown in a few earlier threads that the Hispano has more hitting power than any other cannon in the game, and it also has by FAR the best trajectory of any cannon in the game. Furthermore, the cannon on the C-Hog were mounted very close together on the wing, so if you got one hit, that meant you got two hits in almost exactly the same spot. That, as you mentioned previously, is enough to kill someone. Now imagine three or four C-Hogs sitting about 900-1000 yards back spraying those hispanos because they KNOW you'll get hit eventually, and you have some idea of why people got sick of them.
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not worth the time...
SKurj
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Sounds like a successfull troll to me :rolleyes:
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"Your argument is backward u say perk is good so as to not ruin peoples experience by having people upping in late war planes all the time but what about the people who want to use them but dont get too? isnt their game ruined?"
The term "dont get to" is very subjective. They CAN fly it, they just have to have the points for it. I agree the perk prices are quite high for the temp and 152 and arado. Id make them be worth 15 or 20 perks. Another suggestion that has been thrown out is to give all players some 100 or so perk points at the start of each tour IF they dont have 100 perk points, that gives them the option of flying the planes.
You fly the bpony and zeke.. and u dont have perks to get a temp?
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i have points but i aint going to use them 70 it way to many. u can spray and pray with any cannon plane, so dont is bs. u people saying this is a troll and whining are probably people flying planes with 30mm and 20mm and dont want to have to pay for ur lame 1 ping kill so dont give me that bs, u can be followed by a group of 3 to 4 109s or spits and the same thing can be done. if they perk f4u1c they should perk ALL cannon plane for the simple reason that any plane that give u a 1 or 2 ping kill is a huge advantage for people flying it. BTW ur being chased by 3 to 4 f4u1c at 900 to 1000 yards and u cant get away from them? what were u flying a b17?
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Originally lll111LLL write this kind of unreadable mess age:
i have points but i aint going to use them 70 it way to many. u can spray and pray with any cannon plane, so dont is bs. u people saying this is a troll and whining are probably people flying planes with 30mm and 20mm and dont want to have to pay for ur lame 1 ping kill so dont give me that bs, u can be followed by a group of 3 to 4 109s or spits and the same thing can be done. if they perk f4u1c they should perk ALL cannon plane for the simple reason that any plane that give u a 1 or 2 ping kill is a huge advantage for people flying it. BTW ur being chased by 3 to 4 f4u1c at 900 to 1000 yards and u cant get away from them? what were u flying a b17?
UH ?
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I'm sure there's a good point in lll1L's post, All I had to do is find it :)
[ 09-20-2001: Message edited by: Staga ]
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His shift key is broken. His enter key too. My eyes, nearly. :D
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So that's what "ENY" value means and how it is used! Learn something new everyday...
I joined AH about five days before the TOD that perked the F4U-C started. I really only remember once thinking that I see a lot of Corsairs in the sky. But it struck me as being a planned mission all flying the same type of aircraft off an aircraft carrier to strike one of our land bases. Not like the 3-Stooges I'm always seeing now (N1K, Spit and LA7) day in and day out. Like I said, I was only there for a few days though.
I wonder, if the perk system is designed to make for a level playing field, how this will affect those late-war aircraft already in play once (and if ever) we start seeing F4Fs and P40s and other similar early-war aircraft. The early-war aircraft will not survive the arena unless the 3-Stooges and others are perked. Since that is my area of interest and I'd not want to be impeeded from flying a Wildcat, Warhawk or Dauntless, I'd really have no sympathy for the whines of those that want to fly the best aircraft available all the time. As it is now, you have to put your dues in other aircraft before you can fly the "ubber" stuff, and "ubber" is relative. (I don't think the F4U-C is all that "ubber", so it must have been a complaint about the numbers of them seen...why is that a bad thing?) I would like to see a stair-stepping approach once we get that early stuff. Mid-war aircraft requires minimal perk points to fly and late-war require much more.
I'll be interested to see how this perk system plays out with time. I mean, fair is fair.
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Steven,
That Spitfire is a 1942 Spit.
I think that AH is going to remain a late war oriented sim. I think that earlier aircraft are simply going to have to deal with the late war monsters, or do the CT or Scenario thing.
Be glad that the top 2 fighters are both slow because number 3 (P-51D Mustang) and number 4 (La-7) would be much more annoying if they were as common as the N1K2 and Spitfire MkIX.
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if i get a aimmed burst of 50 cals i can destroy u with at least around 30 to 50 rounds,
Then do it and gett all them precious perks :D
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u seem to be missing the point at least some people the perk system as is does little more than keep u from flying certain planes, honestly how often do u see a perk plane in the ma? the perk system might be a good idea but it doesnt work well in its present state. its just singles out some planes for no good reason. f4u1c is perked all planes should be perked, and if u fly planes with cannon and say this isnt a good idea ur probably just whining cuz u dont want ur 1 ping ride taken away. most of the planes i see in the ma are cannon planes, mostly 109s and n1ks(why doesnt HT just turn off the n1k untill its fixed?) and hardly ever have they ever shot me unless its a ho. usually its like i out acm them for a few passes i usually fly a6m or sometimes a spit. get a few pings with machine gun, cause them to lose a little alt, them they get tired of acm and just go for ho usually i avoid it and get on their six sometimes we both get shot down, but its very lame. If the perk system is suppoed to even the playing field then why doesnt it do that. I think in a ww2 sim any planes with jets should be perked but other than that i dont see the point. Ive seen tempest a few times, never been shot down by one, i shot one down once, in a spit, the tempest could turn pretty well and had a speed advantage but it still got shot down, and i dont see whats so bad about it that it cost 70 perks. its a nice plane but it can still be shot down. The perk system as it is isnt implemented very well. Some planes have advatages over other, but disadvantages as well. There is no plane in the current plane set(with the exceptception of the arado its a jet right? i havent flown it) that has a big advantage over any other plane, even the n1k can be shot down. It mostly depends on driver and flying the good points of ur plane against the bad points of the other. But the perk system as is doesnt accomplist much. BTW 3 or 4 planes behind u spraying can kill u whether they are f4u1c or spits or p51s, so thats just a whine cuz u got gangbanged
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(http://www.gifs.net/animate/bobber.gif)
[ 09-21-2001: Message edited by: Westy MOL ]
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LOL Westy....no doubt.
trm
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Originally posted by llll111lll22222:
u seem to be missing the point at least some people the perk system as is does little more than keep u from flying certain planes, honestly how often do u see a perk plane in the ma? the perk system might be a good idea but it doesnt work well in its present state. its just singles out some planes for no good reason. f4u1c is perked all planes should be perked, and if u fly planes with cannon and say this isnt a good idea ur probably just whining cuz u dont want ur 1 ping ride taken away. most of the planes i see in the ma are cannon planes, mostly 109s and n1ks(why doesnt HT just turn off the n1k untill its fixed?) and hardly ever have they ever shot me unless its a ho. usually its like i out acm them for a few passes i usually fly a6m or sometimes a spit. get a few pings with machine gun, cause them to lose a little alt, them they get tired of acm and just go for ho usually i avoid it and get on their six sometimes we both get shot down, but its very lame. If the perk system is suppoed to even the playing field then why doesnt it do that. I think in a ww2 sim any planes with jets should be perked but other than that i dont see the point. Ive seen tempest a few times, never been shot down by one, i shot one down once, in a spit, the tempest could turn pretty well and had a speed advantage but it still got shot down, and i dont see whats so bad about it that it cost 70 perks. its a nice plane but it can still be shot down. The perk system as it is isnt implemented very well. Some planes have advatages over other, but disadvantages as well. There is no plane in the current plane set(with the exceptception of the arado its a jet right? i havent flown it) that has a big advantage over any other plane, even the n1k can be shot down. It mostly depends on driver and flying the good points of ur plane against the bad points of the other. But the perk system as is doesnt accomplist much. BTW 3 or 4 planes behind u spraying can kill u whether they are f4u1c or spits or p51s, so thats just a whine cuz u got gangbanged
I just want to share my feeling with you (about your message)
ce que je trouve dommage c'est ce type de post que l'on est tous en train de lire écrit sans ponctuation ni respect de ceux qui peuvent être à même de lire ledit message cela rend inutilement compliqué la lecture du message susdit mais car il ya un mais c'est une bonne occasion de rire un peu néanmoins je pense que dans quelques années je pourrais (si je fait un effort) lire ce genre de message sans trop de difficulté bon c'est rai que cela réclamera de ma part un effort que je ne me sent pas pres à faire mais on peu toujours esperé que le courage me vienne un jour ... peut être.
Muahahah :D
great troll btw :p
[ 09-21-2001: Message edited by: straffo ]
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So your saying since you pay for the game that they should make it easy to play? that doesnt make much since to me.. This is not a "kiddie" game it takes much time and patients to fly, in real life they wouldnt send a tin horn up in a Tempest to do there bidding, it would be flown buy a experienced vetern. (as it is in the game)
I pay for the game, i dont want it to be easy that is not fun at all. The fun is over comming the challenges that you face every flight.
BTW i fly the F4D almost exclusivly and i have to say that the F4C will not only out shoot the D but also out proforms it IMO.
If you think that the 6 x 50's is just as effective, then why complain you cant fly the other?
I agree that they are perked to make them as rare in the game as they were in real life in this time era, that only makes since.
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Karnak,
That's what I hope for, more early-war aircraft and an emphasis on them in the CT.
If the SpitIX is a 1942 aircraft, then it must've been a monster! If you mean the SpitV, then that seems more reasonable to me but I'm no WW2 historian.
Yes, the P51 gets ranked #3 in total useage but that's because it's a very famous plane. I'd never heard of the LA7 or N1K before this game. However, most dogfights are below 10,000 feet and if you count the number of planes used at that altitude, the P51's ranking would slip. I've been flying around with icons set to plane-type recently for the specific purpose of making mental notes of what I'm seeing, and the P51 just doesn't strike me as being #3 on the list. However, I don't fear the P51 when flying my F4U, P51B or F6F. I don't think anyone gets all that nervous when encountering a P51, the only problem is that you might not be able to catch him if he chooses to disengage to the consternation of Spits and N1Ks (though if he's bled any speed at low level, he will not escape an LA7.)
If the F4F, P40 and other early-war aircraft are introduced, I'd certainly love to get to fly them more than on the occasional weekend during a Special Event.
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Steven,
The Spitfire MkIX we have is a kind of amalgorithm.
Here is a brief listing of Spitfires and entry dates:
Spitfire MkI: 1938
Spitfire MkIa: 1939
Spitfire MkII: 1940
Spitfire MkV: 1941
Spitfire F.MkIX: June, 1942 (Merlin 61 engine like the one in AH has)
Spitfire MkVIII: 1943 (Ultimate Merlin Spit)
Spitfire LF.MkIX: 1943 (Merlin 66 engine)
Spitfire HF.MkIX: 1943 (Merlin 70 engine)
Spitfire MkXII: 1943 (Griffon III or IV engine)
Spitfire F.MkXIV: January, 1944 (Griffon 65 engine)
Spitfire LF.MkXVI 1944 (Packard Merlin 266 engine)
Spitfire FR.MkXIVe: Late 1944
Spitfire F.21: Febuary, 1945
The AH Spitfire F.IX has a few options it shouldn't. It can take .50 cals and rockets, neither of which were carried on F.IXs. Only 300 or so Spitfire F.IXs were built before MkIX production shifted to LF.IXs, which mad up the bulk of the MkIX production total. The LF.IX would be a much more formidable opponent givien its faster low alt speed and much better initial climb.
You have to fly to your aircraft's strengths. If you do that, most fighters in AH will trounce a Spitfire MkIX. Remember, the Spitfire MkIX can only sustain a speed of 321mph at sea level.
The reason the Spitfire MkIX seems a monster is because the AH style environment is just about perfect for Spits and because people seem to want to turn fight, a game the Spit is very good at.
As far as the N1K2 goes, I think that HTC selected it so that the Japanese would start with a competive fighter that was not modeled by every other sim. The N1K2-J was the best fighter used by the IJN during WWII, but was not used in huge numbers.
The La-7, like nearly all Russian aircraft, is almost unknown in the west. Due to the lack of puplicity that Russian aircraft receive I do not think it is right to judge them by the qualification of how famous they are in the west.
Both the N1K2 and La-7 have revised flight models in 1.08.
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Karnak,
Thanks for the write-up on the Spit. It's very informative.
Your last sentence caught my attention though and I made no judgement on the LA7 based on how well known it is in the west. I made a point that encompasses several things but one point in particular is that the new player who is not a historian will most likely be drawn to the P51 over an LA7 just because of the familiarity factor. That's all I meant. So if we get new players using their free two weeks to never see them again, they'll probably not have put in the time to discover the LA7. No desparaging remarks against the type. In fact, it's the plane I fear the most and will do my best to avoid combat with unless I have a greater than normal advantage.
I recently picked up Tillman's "Hellcat" and based on Appendix C., I wonder if the KI-84 might not have been a better choice to model over the N1K2. They don't seem to have much of a difference though the KI-84 had much greater numbers. The wing loading of the George and Frank isn't much lower than the Hellcat, though I can see they have a much greater power-to-weight ratio.
Here's to F4Fs, A6M2s, P40s and other early-war aircraft!
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Steven,
True, if the player is American.
Americans and Brits will be drawn to things like the P-51, Spitfire, 109 and Zero.
However, there are many players from other countries that may find other things as a draw.
I know that Finns appriciate the color scheme on the Bf109G-2 and would find the Brewster F2A-1 Buffalo a great addition.
It is entirely possible that some of the Japanese subscribers did sign up due to the N1K2-J.
I also think that the Ki84 is a boderline perk plane. Probably in the range of 10-20 points.
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u still are missing the point. how many n1ks do u see flying around? how many people HO and ram without even trying to acm? how many people suicide bomb? how is the perk system doing anything? and when did i say make the game easy? would u cut and paste where i said that? if u think that adding the temp would make the game easy u just arent very good at the game. ure probably the same people who whine when a n1k or spit kills u. i killed a temp and i was in a slow seafire, i didnt appear to be a unbalancing plane. what do u have against the temp? i fly the p38 and f4u too are u going to whine and say they should be perked because its possible to get a kill in them? hmm i wonder how many of u people who call this a troll fly 190s or n1k, or any cannon plane, probably all of u who did do. If u cant kill a temp or f4u1c or n1k or whatever thats ur fault not the planes. The perk system as it doesnt do much to fix the luck of dying meaning anything so why even bother with it? And if u think this is a stupid post then why not tell me why the perk system as it is is good, or is name calling all u can do? maybe ur covering up because u cant understand my point
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Crap,
Now I need the f4c I've gone blind trying to read his posts :rolleyes:
Moto
Proud and deadly spit Dweeb :)
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Originally posted by lll111LLL:
what paragraph theres only one paragraph, and why cant i fly any plane i want? because some people when the game first came out used f4u1c alot i cant ever use a temp? were u one of the people who kept using an f4u1c karnak?
You CAN fly any plane you want! OFFLINE! What you CANNOT do is fly the best plane all the time, because you would force EVERYONE to have to fly it just to survive. So Aces High gets reduced to a tempest arcade game, and everyone goes to WWIIonline, and HT Creations goes broke. Know it or not, that is what you are asking for. The answer is of course, no.
Spivey