Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Lephturn on June 19, 2001, 09:21:00 AM

Title: Ship command time-out
Post by: Lephturn on June 19, 2001, 09:21:00 AM
I have an idea to stop a bit of the foolishness with folks switching sides and "hiding" the CV.

Simply don't allow anyone to command a CV group unless they have been "in country" 12 hours.  Use the same timer as the side-switching limit, only now make it so you can't command a cv or switch sides again for 12 hours.  That should solve some of the dweebery with high ranking players switching sides and sailing CV groups out of the action.

Alternately, let 'em command, but just make their rank 0 for that 12 hours so that anybody already in country out ranks them until their time is up, then business as normal.

Lephturn
Title: Ship command time-out
Post by: DmdNexus on June 19, 2001, 09:29:00 AM
I agree, a 12 hour limit is a good solution.

Nexus
Title: Ship command time-out
Post by: Maverick on June 19, 2001, 02:25:00 PM
Pasted from another thread here about same thing.  :p

Here's a suggestion for the CV and port capture. How about that when the port is captured the fleet self destructs killing ALL players on board each vessel. The kills of those players go to the person who got the field capture. That would make an incentive to goon or GV the port and capture it. <evil grin>  :eek:   :cool:

Mav
Title: Ship command time-out
Post by: Spatula on June 20, 2001, 04:45:00 AM
Thats not a bad idea.

I was thinking you may have meant something different. Like:
If you are in command of a CV and you havent actually issued it any commands for say 30 mins then your command is revoked. Would stop people taking command and forgetting about relenquishing it.
Title: Ship command time-out
Post by: DmdNexus on June 20, 2001, 09:28:00 AM
I agree with the 30 minute idle and then command revoked.

I also think control should be limited to one CV at a time.


Nexus
Title: Ship command time-out
Post by: Westy MOL on June 20, 2001, 10:28:00 AM
Sounds good!

 Might add in that you cannot command a CV if you did not launch from it, are two grids away from it and you are atiumatically dumped into the CV's tower if the enemy are within 20k of the fleet.
 
 Westy

[ 06-20-2001: Message edited by: Westy MOL ]
Title: Ship command time-out
Post by: AKDejaVu on June 20, 2001, 01:17:00 PM
Excellent idea Lephturn.  I was thinking the same thing in leu of "the incident".

AKDejaVu