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Help and Support Forums => Help and Training => Topic started by: simshell on January 02, 2009, 05:12:58 PM

Title: 109E-4 and 109F-4, Turning
Post by: simshell on January 02, 2009, 05:12:58 PM
lately I have been having a blast flying the E-4

corning lone enemys and making them hurt for trying to turn fight

but I was wondering, if the 109F-4 would be better to use for corning people and simply out-turning them

I know its got more power in engine and the cannon is better


I was thinking of moving to the 109F-4 in the near future, after I have had my fun in the E-4
Title: Re: 109E-4 and 109F-4, Turning
Post by: Bronk on January 02, 2009, 05:20:13 PM
The f-4 is almost spit like....just remember throttle off rolling to the right when slow.
Title: Re: 109E-4 and 109F-4, Turning
Post by: Oldman731 on January 02, 2009, 05:34:09 PM
I was thinking of moving to the 109F-4 in the near future, after I have had my fun in the E-4

If you can fly the Emil well, you'll start to laugh when you take up the Friedrich.

- oldman
Title: Re: 109E-4 and 109F-4, Turning
Post by: Spikes on January 02, 2009, 06:15:19 PM
I love the F4 for CV fights. Turning ability of the A6M, agility of the Seafire, and power to kill an F6F or F4U. Don't take the 109E up that often, don't know much about it.
Title: Re: 109E-4 and 109F-4, Turning
Post by: Bosco123 on January 02, 2009, 06:32:05 PM
E-4 is slow, not a great climber, but a good turner. A flat turn with an E-4 can out turn a spixteen. Cannons are decent, not great, but it can kill anything.
Title: Re: 109E-4 and 109F-4, Turning
Post by: SlapShot on January 02, 2009, 09:10:14 PM
I love the F4 for CV fights. Turning ability of the A6M, agility of the Seafire, and power to kill an F6F or F4U. Don't take the 109E up that often, don't know much about it.

Come on now ... "Turning ability of the A6M" ... I think not.
Title: Re: 109E-4 and 109F-4, Turning
Post by: Spikes on January 02, 2009, 09:21:13 PM
Come on now ... "Turning ability of the A6M" ... I think not.
In some instance I have out-turned A6M's. Not saying the pilot was good, but it was in a flat turn. It was rough, but I pulled off the shot.
Title: Re: 109E-4 and 109F-4, Turning
Post by: Bubbajj on January 02, 2009, 09:38:10 PM
OH-9s are zeke food low and slow. That said, If you can get into a possition to pull off a good stall turn at the top, you can get your guns on a zeke, briefly. Make it count. Otherwise, your dogmeat.
Title: Re: 109E-4 and 109F-4, Turning
Post by: Qrsu on January 02, 2009, 10:04:38 PM
In some instance I have out-turned A6M's. Not saying the pilot was good, but it was in a flat turn. It was rough, but I pulled off the shot.

In a comparison of one aircraft versus the other - a flat turn fight with a zero is pretty dangerous in the 109 (Even the F). Not saying it's impossible, but if it was a sustained flat turn for a good few seconds, assuming the zero driver is pulling hard enough, it should overtake the 109.

I would much rather fight a Zero in the vertical with the 109.

Nevertheless. The E has a bit of upside in turning radius on the F, but the F has a more powerful engine which will come in handy in the vert.  :aok
Title: Re: 109E-4 and 109F-4, Turning
Post by: Spikes on January 02, 2009, 10:34:23 PM
In a comparison of one aircraft versus the other - a flat turn fight with a zero is pretty dangerous in the 109 (Even the F). Not saying it's impossible, but if it was a sustained flat turn for a good few seconds, assuming the zero driver is pulling hard enough, it should overtake the 109.

I would much rather fight a Zero in the vertical with the 109.

Nevertheless. The E has a bit of upside in turning radius on the F, but the F has a more powerful engine which will come in handy in the vert.  :aok
Well I'm going to go ahead and say I probably couldn't do it again, maybe with a little luck, but still...it is possible, not even 50% of the time, but it is.
Title: Re: 109E-4 and 109F-4, Turning
Post by: Enker on January 03, 2009, 11:29:30 PM
you can get your guns on a zeke, briefly. Make it count.
Any shot on a Zeke counts, they fall apart like a cheap Transformers knockoff.
Title: Re: 109E-4 and 109F-4, Turning
Post by: Murdr on January 04, 2009, 01:03:13 AM
The E-4 has an 11-15 yard tighter turn radius, but the F-4 sustained turn speed is 10-14mph faster, and has a slightly better rate of turn (0.4 dps).  The F-4 is much faster than the E-4 at all altitudes.  I think you'll enjoy it if you like flying the E.
Title: Re: 109E-4 and 109F-4, Turning
Post by: Agent360 on January 04, 2009, 07:15:56 PM
The 109f4 also has extremly good handling at the power off stall in the verticle. The plane is very controllable and has plenty of tork to roll your nose around. Intantaneous turn rate when very fast 400 ish is just awsome.

Although the e4 has the turn advantage and does turn with all the "turny" planes it is seriously lacking in engine power. E4 just doesn't have enough power or speed to be offensive more than a few turns before you are being controlled by alt. This assumes we have two similar skilled pilots. Im not talking about killing newbs.

Any 20 eny or less plane can easily out maneuver and kill a 109e4 if flown correctly against the E4. E4 is fun to fly in a tight furball but if you engeage more serious opponents its gonna be luck if you win.

The 109f4 on the other hand can easily kill any plane including zeeks "if they choose to fight". Of course your subject to repeated high speed attacks like any other plane but if you get inside d1.5 and start turning ....man oh man the other guy better not make any mistakes.

Title: Re: 109E-4 and 109F-4, Turning
Post by: Babalonian on January 05, 2009, 01:53:46 PM
My favorite characteristic that the F has over the E is that it can accelerate coming out of a slow turn better than most other planes in the game.