Aces High Bulletin Board

General Forums => The O' Club => Topic started by: navajoboy on January 05, 2009, 11:28:36 PM

Title: eve online
Post by: navajoboy on January 05, 2009, 11:28:36 PM
Anyone else play eve online?
I guess i graviated from this old ww2 stuff into the near future.

I do miss AH a lil.

Can really HO in eve. :(
Title: Re: eve online
Post by: Angus on January 06, 2009, 05:27:20 AM
Never tried it. It's an Icelandic production though, so I really should. How long is the trial?
Title: Re: eve online
Post by: Nilsen on January 06, 2009, 05:29:32 AM
14 days
Title: Re: eve online
Post by: indy007 on January 06, 2009, 08:35:42 AM
There's a critical flaw in the game. No matter what you do, you can never catch up in skill points to long time players. Skill advancement is simply based on a timer. It has no relevance to actual player skill. The more skill points you have, the most stuff you can do, and the more powerful weapons you can get.
Title: Re: eve online
Post by: Terror on January 08, 2009, 10:06:45 AM
There's a critical flaw in the game. No matter what you do, you can never catch up in skill points to long time players. Skill advancement is simply based on a timer. It has no relevance to actual player skill. The more skill points you have, the most stuff you can do, and the more powerful weapons you can get.

I have been playing EVE Online for over 4 years now.  I place it as the best MMO of all time.

What indy calls a flaw, I call an advantage.  Skills advance even when you are not playing the game.  Skills advance realtime based upon your character's stats.  And if you carefully plan your skills advancement and specialize your character, you can compete against players that have been playing for years.  I have a second character a year old that easily holds his own against much older characters in PvP combat.  I specialized him right from the start to be able to fly and properly outfit a BattleCruisers in the game.  I call the realtime skill advancement an advantage, because I hate the standard MMO "experience" based systems that make it so you are many levels behind your friends if you take a few days off. 

The game does have a learning curve, but CCP has been taking strides to help train new players.

EVE Online is offered through Valve's Steam distribution, if you are so inclined...

Terror
Title: Re: eve online
Post by: indy007 on January 08, 2009, 01:42:24 PM
What indy calls a flaw, I call an advantage.  Skills advance even when you are not playing the game.  Skills advance realtime based upon your character's stats.  And if you carefully plan your skills advancement and specialize your character, you can compete against players that have been playing for years.  I have a second character a year old that easily holds his own against much older characters in PvP combat.  I specialized him right from the start to be able to fly and properly outfit a BattleCruisers in the game.  I call the realtime skill advancement an advantage, because I hate the standard MMO "experience" based systems that make it so you are many levels behind your friends if you take a few days off. 

Fought in BoB wars. Took part in wiping out Querious. Seen the galaxy from the tail end of Period Basis to Tenal to Cache. Trust me, it's a flaw. The SP gain system requires no tangible skill increase from the player, at all. Planning the skill path advance just means you download EveMon, map what you want, and set the alarms. If you can wake up to an alarm clock, you can advance your character.

My problem with it is the lack of anything resembling an end game. The end game is purely player run, so it's just a non-stop cycle of wars and arms races. It's a never ending treadmill even worse than WoW, and that's saying something.

I enjoyed it while I played. I have friends that are GoonSwarm cap pilots, they really enjoy it. It's still pretty damn flawed though =P
Title: Re: eve online
Post by: Terror on January 08, 2009, 02:08:26 PM
Fought in BoB wars. Took part in wiping out Querious. Seen the galaxy from the tail end of Period Basis to Tenal to Cache. Trust me, it's a flaw. The SP gain system requires no tangible skill increase from the player, at all. Planning the skill path advance just means you download EveMon, map what you want, and set the alarms. If you can wake up to an alarm clock, you can advance your character.

My problem with it is the lack of anything resembling an end game. The end game is purely player run, so it's just a non-stop cycle of wars and arms races. It's a never ending treadmill even worse than WoW, and that's saying something.

I enjoyed it while I played. I have friends that are GoonSwarm cap pilots, they really enjoy it. It's still pretty damn flawed though =P

Very few MMORPG's skill gain requires "tangible" skill increase from the player.  Most MMORPG's are button press wait for attack, press the next button for next attack, kill rat, repeat, kill bigger rat, get level.  AcesHigh or Planetside are the exception, but I would not classify either as a MMORPG....

At least a day one character can participate in a major fleet engagement in EVE.  Maybe not doing massive damage, but still adding to the overall effectiveness of the engagement.  Don't see too many Level 1 'elf/human/whatever the mmo' participate in a major end-game raids in WOW or EQ, etc....  At least that 2 week vacation does not leave me solo'ing quests for the next week trying to catch up levels to my friends characters...

And again, I see the ever evolving political landscape of EVE an advantage, not a negative.  I do not feel the need to have an ultimate "end-game" goal.  I enjoy helping my corporation / alliance succeed in gaining and holding space.  I enjoy the feeling of accomplishment when soverienty levels increase in our space.  I even enjoy the disappointed feelings of getting a ship blown out from under me...  Being primaried in my logistics ship sucks, but it happens. 

Yes, EVE has its "grind" (ISK gathering..), but all MMOs have their form of grind.  At least in EVE, Skill Points keep coming, even if you sit in station and do nothing but chat on the "EVE Radio" chat channel...

T

Title: Re: eve online
Post by: indy007 on January 08, 2009, 02:55:07 PM
Very few MMORPG's skill gain requires "tangible" skill increase from the player.  Most MMORPG's are button press wait for attack, press the next button for next attack, kill rat, repeat, kill bigger rat, get level.  AcesHigh or Planetside are the exception, but I would not classify either as a MMORPG....

You're looking for PoTBS, at least until it got all carebear'd up. When it comes down to PvP, it's player skill, not size of the ship or fleet. Also, see the comment about DarkFall below.

Quote
At least a day one character can participate in a major fleet engagement in EVE.  Maybe not doing massive damage, but still adding to the overall effectiveness of the engagement.  Don't see too many Level 1 'elf/human/whatever the mmo' participate in a major end-game raids in WOW or EQ, etc....  At least that 2 week vacation does not leave me solo'ing quests for the next week trying to catch up levels to my friends characters...

Different type of game. WoW & EQ are PvE with PvP just sort of bolted onto the side. What you're looking for here is DarkFall, coming out in a few weeks. Really mean PvP, and levels easily overcome with player skill. However, if you're hardcore in WoW, you can be the max level, and never level until the next expansion, in less than a week. That means even if you take a month off, you've generally got 330 or so days that don't require any grind unless you're farming consumables for raids.

Quote
And again, I see the ever evolving political landscape of EVE an advantage, not a negative.  I do not feel the need to have an ultimate "end-game" goal.  I enjoy helping my corporation / alliance succeed in gaining and holding space.  I enjoy the feeling of accomplishment when soverienty levels increase in our space.  I even enjoy the disappointed feelings of getting a ship blown out from under me...  Being primaried in my logistics ship sucks, but it happens. 

Yes, EVE has its "grind" (ISK gathering..), but all MMOs have their form of grind.  At least in EVE, Skill Points keep coming, even if you sit in station and do nothing but chat on the "EVE Radio" chat channel...

T

EvE is like a second job, except you have to pay for it, not the other way around :) WoW is too, except you have to memorize stupid patterns instead of face off with players. I like a lot about it, but I still think quite a few bits of it are really silly.
Title: Re: eve online
Post by: T0J0 on January 08, 2009, 03:49:27 PM
The advantage of Eve online over AH is the fact you are not forced to listen to a range channel of 14 year old blabbering idiots and then forced during combat to manually
squelch through a 4 click method of pain relief. Everyone mines their own business for the most part, if you want to gank mouthy 14 yr olds its as simple as setting auto pilot and
 doing business. iF your lazy and not in the mood to PVP then there are a dozen+ other distractions to keep one busy.. Imagine no 50 minute drives to an invisible shell hit from an invisible chess piece <<Shocking Concept>>
But...I must admit I have fond memories of the Tiger killing stumps.
I actually could digress
TJ
Title: Re: eve online
Post by: SuBWaYCH on January 08, 2009, 04:33:55 PM
<<Eve online player.... Gallantean miner and also a pretty avid combat man. Started playing in the beg. of december.
Title: Re: eve online
Post by: indy007 on January 08, 2009, 06:48:14 PM
Imagine no 50 minute drives to an invisible shell hit from an invisible chess piece <<Shocking Concept>>

I'll take that over 30 straight days of uncontested tower sieging. :(

The game did improve dramatically though with the improvements in fleet battle lag. Used to be, cycle your weapons and wait 30 minutes to maybe fire at something if it's not blown up already, followed by a node crash. Not quite so bad anymore.
Title: Re: eve online
Post by: Angus on January 09, 2009, 03:49:59 AM
And the graphics? Combat maneuvers?
Title: Re: eve online
Post by: indy007 on January 09, 2009, 09:09:43 AM
And the graphics? Combat maneuvers?

Graphics are acceptable. Combat maneuvers? rofl. You double click, that's the direction you go. All weapons have a 360 spherical firing arc. There's some type of "maneuvers", but it really just involves warping to wherever the combat lead is at unless you're a "tackler". If you're looking for "twitch" gameplay like AH, where it's all decided by maneuvers... this isn't it.
Title: Re: eve online
Post by: Obie303 on January 09, 2009, 10:46:27 AM
I just came back from the Eve website.  Whereas it looks exciting, I have to face reality.  With my old age, it's taken me almost 3 years to become a "halfway" decent pilot in AH.  I'm afraid that if I tried to take up something new that I would be struggling for years trying to understand all the concepts of Eve. 
Title: Re: eve online
Post by: spacer on January 09, 2009, 11:31:47 AM
I played EVE for about a year.  Kinda got the same impression mentioned that you can never catch up with the long timers.  Particularly the ones that have gotten boored with the game, and all they do is CAMP the level 3/4 gates in Battleships.  Waiting for some poor Trader or Miner to come through the gate.  Gank the poor guy take all his stuff, while he goes back to being a no plug-in body.

I will say I did enjoy the Concept.  I started my own company within a week. (Mistake)  Over came that problem, to be able to Mine/Refine/Manufacture/Sell all the way up to BC.  My company was small.  LOL Two peep.

If you are a Sci-Fi fan give it a try.  Expect a lot a frustration.  Steep learning curve.  Even tho its a Dog Eat Dog game, there are a lot of people who will help you with no thought of Screwing you over.  (There are the people who's only point of happiness is how to F@#K someone UP and OVER.)
Title: Re: eve online
Post by: Warspawn on January 09, 2009, 09:10:43 PM
I've played eve now for a couple years, off and on.  I like it quite a bit, since you don't really have the typical grindfest (kill 10 warp bunnies, take their tales to Captain X); you plan your character, and set the skills you want to train.  Even if I don't play for a week or two, I'm still able to advance my character.

I'm dying to try Jumpgate Evolution though.  Sorta like AH II in space; twitch-based with semi-realistic space physics.  I played the original Jumpgate back about 8 years ago and enjoyed the heck out of it.  Fun stuff trying to slide by your opponent and get guns on him or a missle lock.
Title: Re: eve online
Post by: Tac on January 10, 2009, 04:49:15 PM
I started my EVE character in 2004.


Let me tell you my experience.


First 5 months: No clue what the hell was going on, all I could do was mine and mine and bore my skull off. Combat consisted and STILL IS, against NPC opponents that have zero AI and zero challenge other than sheer numbers or sheer defensive/offensive stats (shield/armor resists, their weapon damage is multiplied X factor of times to make them look 'harder'). By this I mean the NPCs will never do anything different. They will stay there and shoot at you until you blow them up.

You finally get enough money to afford higher skills and a somewhat better ship (T1 cruisers) only to find out that ... the 'next level' of the game is pretty much the same as the newbie level. You just have a lil' more money and can fly a ship that looks different but overall it's the same thing.

So... I left the game for half a year.

I came back to the game because of a new expansion that was allegedly 'fixing' many of the player issues to which CCP had been losing a lot of accounts to.

What I came back to was the same bullcrap but with prettier graphics (I will admit CCP does do great graphic artwork). Oh, and the massive horde of chinese 'gold farmers' (isk-farmers in eve) that had flooded the spacelanes. Endless..endless masses of mining ships and transport vessels making the nonexistent AI NPC's look bad compared to those guys. They just kept at it ..like AI's.

But that aside, worked on more skills, got more money, got into the 'third' level of the game which literally means getting to 0.0 space (aka 'pvp' areas). Died a lot, learnt how kiddies can become the leaders of massive alliances and how a few people could pull of mega-scams.

So it came to the point where I was participating in PVP and realized that unless you have a significant source of income (in-game) you really would never have a snowball's chance in hell of achieving something.

Literally, if you cannot afford to lose many ships a day you cannot participate in pvp. Hence, After a few months of having returned I left the game once more. There simply was no point to it.

You are forced to spend countless hours performing drone-like tasks (mining or killing the idiot npc's called 'rats') to get the money you need...then its a matter of trying to find a player in the market that is not scamming you (and there be lots..both outside and inside your alliance) to buy said ships and the gear for the ships...

well, in any case, it was a ratio of like 10 hours 'farm' , 2 hours 'play'.

Disclaimer: this does not apply to the mega-rich people that acquired their money by scamming or by receiving favors from the developers early on in the game which allowed them to amass insane amounts of money because they were the only people in the game with the blueprints to make the best gear in the game. A few in this thread my dispute this but the truth remains that the bulk of all money in the market was acquired during this period and it is what allows those players to keep dominating the market and the spacelanes merely because they have infinite amounts of ships.

about a year later a new expansion came out and being the sucker I am I resubbed to try it...


meh. same crap, better graphics. I suffered a couple of months and saw nothing had really changed. left.

And so and so for a few more years until we come to late 2008.

New expansion came out. I tried it. Same steaming pile of turd except that...

...that the devs of that game royally, completely and absolutely nerfed the skillsets my character had spent almost 1.5 years building up.

it was so bad it was like a chihuahua being porked by a st bernard. really, really bad.


Almost inmediately, CCP releases in a fanfest that the next expansion coming march 2009 has a completely new set of custumizable ships. Whoopee doo.

... and also said, in very discreetely hushed up, burrowed under a lot of hype and technicalities... that this new feature would once again be given first and foremost to the players who already dominate the market and the spacelanes.


In conclusion, the game is nothing more than a well designed time-sink that you pay dearly for and get almost nothing in return. The end-combat has nothing to do with player skill or even with your character's skill; it has to do with how much money you have to keep buying and losing ships.

For the time and effort the fun factor is not worth it in my opinion. Go subscribe to WW2OL where at least your efforts and time make a difference and the end game is available to you without skilling up or farming or nothing of the sort.   
Title: Re: eve online
Post by: Tac on January 10, 2009, 04:54:43 PM
I'm dying to try Jumpgate Evolution though.  Sorta like AH II in space; twitch-based with semi-realistic space physics.  I played the original Jumpgate back about 8 years ago and enjoyed the heck out of it.  Fun stuff trying to slide by your opponent and get guns on him or a missle lock.

I was in the original Jumpgate beta (their devs even sent me a nice Netdevil t-shirt..really cool I still have it). I loved the Quantar Typhoon and I was a specialist of the Morningstar missile system. Good times.

The new jumpgate though.. UGH. They removed the semi newtonian physics engine... dumbed it down to something that looks like the old wing commander games flight engine.

I find X3: Terran Conflict to be a much better buy and have much better content than Jumpgate. And X3 is a single player game :O
Title: Re: eve online
Post by: Viperius on January 27, 2009, 06:36:52 AM


New expansion came out. I tried it. Same steaming pile of turd except that...

...that the devs of that game royally, completely and absolutely nerfed the skillsets my character had spent almost 1.5 years building up.

it was so bad it was like a chihuahua being porked by a st bernard. really, really bad.

Those who cannot adapt become victims of evolution

Sry couldnt resist  :lol