Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: buzurdteeth on January 07, 2009, 12:09:24 PM

Title: cv command
Post by: buzurdteeth on January 07, 2009, 12:09:24 PM
I dont think its right that a out ranking member can take your command of a cv,what just because
someone has good numbers that makes them a tactition.Sorry it ant so. [buzurdteeth]= hazerdley

How about only giving cv command to players with a score above crap and leave command to them untill they give it up and if that leaves me out so be it but to run the carrier help take a few bases and then loose command to someone who ant thinking so he can just losse it is crap.
Title: Re: cv command
Post by: whiteman on January 07, 2009, 12:12:42 PM
generally it seems to work backwards, the guy with the low numbers runs it into a base fully up.
Title: Re: cv command
Post by: Lusche on January 07, 2009, 12:12:57 PM
And what's YOUR proposal how CV command should be determined? Any better one? ;)
Title: Re: cv command
Post by: Shifty on January 07, 2009, 12:27:02 PM
generally it seems to work backwards, the guy with the low numbers runs it into a base fully up.

LOL ahh the green water sailors.  :D
Too bad you can't detach the CA and a couple of DDs to get in close and unload the LVTs allowing the CV to be kept a reasonable distance from the beach.
Title: Re: cv command
Post by: whiteman on January 07, 2009, 12:27:54 PM
I just make a mad dash to the SB and ORD and hope I get there before the CV is a new reef. I have no clue how to keep CV's out of the hand of idiots besides an IQ test before given command.
Title: Re: cv command
Post by: Twizzty on January 07, 2009, 06:07:02 PM
LOL ahh the green water sailors.  :D
Too bad you can't detach the CA and a couple of DDs to get in close and unload the LVTs allowing the CV to be kept a reasonable distance from the beach.

This never happens Shifty...we don't know what your talking about... :noid

(http://i528.photobucket.com/albums/dd329/TwizztyAH/LandCV.jpg)
Title: Re: cv command
Post by: CAP1 on January 07, 2009, 06:29:32 PM
This never happens Shifty...we don't know what your talking about... :noid

(http://i528.photobucket.com/albums/dd329/TwizztyAH/LandCV.jpg)
hhmm...looks like a SAPP member was cotrolling that one.  :noid
Title: Re: cv command
Post by: Big Rat on January 07, 2009, 06:36:51 PM
This never happens Shifty...we don't know what your talking about... :noid

(http://i528.photobucket.com/albums/dd329/TwizztyAH/LandCV.jpg)

Hey how many perkies is a cruiser for GV duty :lol,  bet I could kill a lot of tigers with that :aok

 :salute
BigRat
Title: Re: cv command
Post by: Baumer on January 07, 2009, 07:41:21 PM
Snailman, a possible alternative might be to allow a player to "buy" command away from someone, with perk points. For example lets say you take command of C16 (you being a much better player, naturally out rank me  :)  ). But I go into the Task Group window and input the amount of perk points I'm willing to risk to take command. Before the game removes you from command, you have the option to put a larger amount of perk points in to keep command.

So in my example above I offer to take command for say 500 points, you can then either give up command or put in 501 points to keep control. And if you have command of a CV when it sinks you loose the points.

It's just an idea, and there are some things that would still need to be worked out, but its an alternative to what we currently have.
Title: Re: cv command
Post by: crims on January 07, 2009, 08:01:17 PM
hhmm...looks like a SAPP member was cotrolling that one.  :noid

How do you think we get Torpedoes on the town with 38's. Daaaa   :O

Next thing ya know the  SAPP Video will be let out.  :huh


Crims
Title: Re: cv command
Post by: CAP1 on January 07, 2009, 08:32:36 PM
Snailman, a possible alternative might be to allow a player to "buy" command away from someone, with perk points. For example lets say you take command of C16 (you being a much better player, naturally out rank me  :)  ). But I go into the Task Group window and input the amount of perk points I'm willing to risk to take command. Before the game removes you from command, you have the option to put a larger amount of perk points in to keep command.

So in my example above I offer to take command for say 500 points, you can then either give up command or put in 501 points to keep control. And if you have command of a CV when it sinks you loose the points.

It's just an idea, and there are some things that would still need to be worked out, but its an alternative to what we currently have.

dude....THAT is a good idea.
which perks would it use though?

i'd also say that if it sinks up to 15 minutes after you give up control, you still lose em, unless someone elst took it from ya. this would help prevent someone running it to the badguys, then getting out.
Title: Re: cv command
Post by: Rich46yo on January 07, 2009, 08:42:24 PM
As Lusche said I dont see many alternatives, at the same time, I think changes should be made somehow.

Maybe an alternative would be to base control on seniority in the game. That way AH can reward its longer term customers especially since a lot of veterans dont really care about rank. Maybe give a time limit of keeping control of the boat that nobody can take it away from you in that time.

Its not that big a deal to me. I find myself using CVs less and less due to some of the antics of a few players. Mostly I fly from them if my squad is using it. Ive seen high ranking guys turn it when were launching a mission, "just to be cute", and a few others must want to get them killed on purpose. One uses them just to support his C-hog vulching.

Between all that drama and the Lanc-stukas, the up-launch-tower 40x PT boats...ect Im just kinda tired of the whole CV scene.
Title: Re: cv command
Post by: Shifty on January 08, 2009, 09:24:18 AM
This never happens Shifty...we don't know what your talking about... :noid

(http://i528.photobucket.com/albums/dd329/TwizztyAH/LandCV.jpg)

LMAO! Now that's a Green Water Sailor.  :lol