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General Forums => Aces High General Discussion => Topic started by: Anaxogoras on January 08, 2009, 09:46:26 AM

Title: This Map Resets Too Quickly
Post by: Anaxogoras on January 08, 2009, 09:46:26 AM
(http://farm4.static.flickr.com/3377/3180033798_3b1ded705b_o.png)

The terrain features on this map are some of the best in the game.  It's also a small map that does a great job of funneling the action to a narrow width of sectors, so there's not much toolsheding to be done and you can quickly find a fight.

Now, the negative point is that this map never lasts a day before there's a reset, and it's easy to see why: One way gv spawns from the vbases in the mountains to the supporting airfields.  Capture the enemy v-base and they will have to mount a recapture with a C-47, which significantly lowers the chance of success.

Asymmetrical spawns are a clever idea, and work well on a large map like Trinity, but on a small map they cause too much imbalance and make for a quick reset.  If additional spawn points were added to make all spawns symmetrical the map would last bit longer before a reset.  Thank you. ;)
Title: Re: This Map Resets Too Quickly
Post by: bongaroo on January 08, 2009, 09:52:13 AM
Good observation and I agree that this is one of my favorite maps to see when I log in.  It's so small that there will be action wherever you fly.

I've always wanted to see some hard guns mounted on the top edges of the canyons in the mountains.  That way I could scream "Your all clear kid, now let's blow this thing and go home!" when I shoot down into the canyon to clear a low buff while tracers shoot off the canyon rim at us.

:D
Title: Re: This Map Resets Too Quickly
Post by: Lusche on January 08, 2009, 09:54:29 AM
That's the thing I really like about that map.. that it's gone quickly  :P
Title: Re: This Map Resets Too Quickly
Post by: Anaxogoras on January 08, 2009, 12:04:04 PM
That's the thing I really like about that map.. that it's gone quickly  :P

What do you dislike about it?
Title: Re: This Map Resets Too Quickly
Post by: Krusty on January 08, 2009, 12:10:33 PM
Everything.

The terrain itself is completely arbitrary, with sheer 10k cliffs and 10k vertical valleys cut into the mountains by the GV bases.

The GV bases are all right next to each other, but you only have 5 airfields per side. None of them are very conducive to an air war. If you lose any one field, it is almost impossible and takes forever to get there to try to retake it. The general spacings are just.... inefficient. Not to mention the corners have all that unused space.

Also, there's never really a "front line" -- you just get slammed everywhere. You can't up from a rear field because your fields are all at the front most of the time.

It's a map I log out of when I see it's on. I go to the other LW arena and avoid it.
Title: Re: This Map Resets Too Quickly
Post by: LLogann on January 08, 2009, 12:12:11 PM
Somebody wasn't Bish yesterday......   :lol

...the map would last bit longer before a reset.  Thank you. ;)

I think you make some really good points, but at the same time remember that other smaller maps reset just as fast.  I think it really comes down to size more then it does base setup.
Title: Re: This Map Resets Too Quickly
Post by: Getback on January 08, 2009, 12:14:41 PM
Not my favorite map but had some fun in there. ENY went to 29 at one point and the only thing I could fly was a crop duster.
Title: Re: This Map Resets Too Quickly
Post by: bongaroo on January 08, 2009, 12:16:01 PM
but you only have 5 airfields per side.

I've heard your bad at math.  Maybe it's just a counting problem.

8 per side.   :aok
Title: Re: This Map Resets Too Quickly
Post by: Anaxogoras on January 08, 2009, 12:38:29 PM
I think you make some really good points, but at the same time remember that other smaller maps reset just as fast.  I think it really comes down to size more then it does base setup.

I respectfully disagree!  The other small maps usually last at least 24 hours before a reset.  This one seems to reset in less than 12.  Yes, small maps reset quickly, but this one is the extreme example. 

Symmetrical gv spawns would make a difference!
Title: Re: This Map Resets Too Quickly
Post by: dkff49 on January 08, 2009, 12:41:36 PM
I am usually glad to see this map reset as well. It's size does indeed make it easier to find a fight, but I think it makes those fights a little too big. I think this is mostly because of the lack of area to create a front.


On the other hand I love fighting in canyons. It does increase the challenge to not only fighting an opponent but also the terrain itself. Nothing like starting to get the upper hand on an enemy to find yourself going into the canyon walls.  :rofl


Just my take on this map. If the map were laid out the same (generally speaking) but larger with more bases, I think the map would be loads more fun and solve the rapid reset issue you describe.

I tend to agree though there should be more symmetric spawns than not.
Title: Re: This Map Resets Too Quickly
Post by: Wingnutt on January 08, 2009, 01:05:22 PM
dont like that map for 2 reasons..

1: thos lusche mentioned

2: whenever its in one arena, the other arena gets REALLY hard to get into, giving the impression that alot of people dont like it..

for example when it was in blue the other day the arenas were

Orange:  305/300

Blue:  95/350

or something to that effect.
Title: Re: This Map Resets Too Quickly
Post by: bongaroo on January 08, 2009, 01:18:51 PM
dont like that map for 2 reasons..

1: thos lusche mentioned

2: whenever its in one arena, the other arena gets REALLY hard to get into, giving the impression that alot of people dont like it..

for example when it was in blue the other day the arenas were

Orange:  305/300

Blue:  95/350

or something to that effect.

If only 95 were in blue the cap on Orange would be lower actually.  I don't think the arena balancing will let that happen.
Title: Re: This Map Resets Too Quickly
Post by: Anaxogoras on January 08, 2009, 01:32:58 PM
dont like that map for 2 reasons..

1: thos lusche mentioned

You need to reread Snailman's post.  He didn't give any reasons...or do you mean that you don't like it because Snailman said he doesn't like it. :P
Title: Re: This Map Resets Too Quickly
Post by: Anaxogoras on January 08, 2009, 01:37:18 PM
We all have maps that we like and dislike.  I'm not too concerned about changing anyone's opinion on this one, but do we all agree that the spawns should be symmetrical?
Title: Re: This Map Resets Too Quickly
Post by: druski85 on January 08, 2009, 01:38:15 PM
Good observation and I agree that this is one of my favorite maps to see when I log in.  It's so small that there will be action wherever you fly.

I've always wanted to see some hard guns mounted on the top edges of the canyons in the mountains.  That way I could scream "Your all clear kid, now let's blow this thing and go home!" when I shoot down into the canyon to clear a low buff while tracers shoot off the canyon rim at us.

:D

I cannot believe no one has commented on this yet.  I almost broke my coffee mug at the office when I read that  :rofl

Question though -- why did they have to go down that long trench?  It didn't really seem to taper down, and it was wide enough to pull out of at the end...

I felt the same way in a different map a few months ago.  I had 3 spit-tards chasing my 109 down a real narrow canyon (surprised?) and actually said out loud, (which confused the hell out of my girlfriend)  "the guns, they've stopped" :D
Title: Re: This Map Resets Too Quickly
Post by: uptown on January 08, 2009, 02:02:04 PM
That's the thing I really like about that map.. that it's gone quickly  :P

+1
Title: Re: This Map Resets Too Quickly
Post by: bongaroo on January 08, 2009, 02:15:01 PM
I had 3 spit-tards chasing my 109 down a real narrow canyon (surprised?) and actually said out loud, (which confused the hell out of my girlfriend)  "the guns, they've stopped" :D

Classic.   :aok

I guess the trench had less guns than the surface, giving more time to line up a good shot?  Or just so Luke could say "just like busting whomp rats back in Beggars Canyon; they can't be much bigger than 3 meters".

Title: Re: This Map Resets Too Quickly
Post by: toonces3 on January 08, 2009, 02:19:52 PM
bongaroo, you may have the best signature line I've yet seen...and I thought KennyHayes was bad.

BigBobCH got a big mouthful of foot on that one!

Let me know before you retire it, I'd like to borrow it when you're done.   :rock

Sorry for the thread hijack.
Title: Re: This Map Resets Too Quickly
Post by: xtyger on January 08, 2009, 02:36:28 PM
Each to their own, I suppose, but I'm one who thinks that map (I call it the baby s**t green map) is one of the worst and usually look elsewhere if I log in and see it.

That said, if I see some airfields flashing and decide to stick around, the fights can be as fun as any other map if things really get going. I just feel the map isn't as conducive to creating as many good fights as some other maps because of the terrain. I HATE having to fly from an airfield to the v- bases as I don't always have a whole lot of time to mess with it.
Title: Re: This Map Resets Too Quickly
Post by: bongaroo on January 08, 2009, 02:52:06 PM
bongaroo, you may have the best signature line I've yet seen...and I thought KennyHayes was bad.

BigBobCH got a big mouthful of foot on that one!

Let me know before you retire it, I'd like to borrow it when you're done.   :rock

Sorry for the thread hijack.

oh the sweet irony:

"o idk, maybee cause the turd monkey is tryin 2 make all U.S citizens to learn spanish because the illegal immigrants r all comming over and cant take it apon themselves to go learn ENGLISH" -BigBOBCH

Here.  Have at it.  It still makes me laugh.  I'd like to get a small picture in the signature for a while, so seeing the quote pop up from time to time still would be great.

 :salute
Title: Re: This Map Resets Too Quickly
Post by: Kostic on January 08, 2009, 02:53:49 PM
That's the thing I really like about that map.. that it's gone quickly  :P

Agreed, That map looks like is was made to keep the LTARs happy which by definition makes it lame.  :lol
My favorite map is OzKansas.

Kostic
Title: Re: This Map Resets Too Quickly
Post by: Krusty on January 08, 2009, 03:19:43 PM
I've heard your bad at math.  Maybe it's just a counting problem.

8 per side.   :aok

Not if you fly Knits. We seem to get crammed in a corner every time the map comes 'round.
Title: Re: This Map Resets Too Quickly
Post by: BMathis on January 08, 2009, 03:23:52 PM
That's the thing I really like about that map.. that it's gone quickly  :P
Couldn't agree more.

This Map never has Numbers.  I like the GV fights, But to get a good Dogfight you have to climb for 10 min over mountains. Just not my style I suppose.
Title: Re: This Map Resets Too Quickly
Post by: DarkglamJG52 on January 08, 2009, 03:34:57 PM
Lack of CV battles = lose great fun.
Title: Re: This Map Resets Too Quickly
Post by: DCCBOSS on January 08, 2009, 04:45:24 PM
That's the thing I really like about that map.. that it's gone quickly  :P

Roger That  :salute
Title: Re: This Map Resets Too Quickly
Post by: Wingnutt on January 08, 2009, 05:15:32 PM
If only 95 were in blue the cap on Orange would be lower actually.  I don't think the arena balancing will let that happen.

well those arent exact numbers of course, just to illustrate the idea..  whenever that map is in one arena its usually at half capacity while the other is maxed out.
Title: Re: This Map Resets Too Quickly
Post by: Banshee7 on January 08, 2009, 05:18:36 PM
NDISLES and SMPizza always reset too quickly as well...
Title: Re: This Map Resets Too Quickly
Post by: Kostic on January 08, 2009, 05:32:50 PM
NDISLES and SMPizza always reset too quickly as well...

I dont minde NDISLES (T.T. Map) but the Pizza map has gotta go to IMO.

Kostic
Title: Re: This Map Resets Too Quickly
Post by: kvuo75 on January 09, 2009, 08:39:46 AM
all my favorite maps never last long enough.. the one referenced (mmesa?), smpizza, midmesa, mesaview.. rarely last over a day..  which wouldnt even bother me if the same old thing didnt always seem to happen.. small map on wednesday - reset by thursday, stuck with a large map until next wednesday...




Title: Re: This Map Resets Too Quickly
Post by: bongaroo on January 09, 2009, 08:49:07 AM
all my favorite maps never last long enough.. the one referenced (mmesa?), smpizza, midmesa, mesaview.. rarely last over a day..  which wouldnt even bother me if the same old thing didnt always seem to happen.. small map on wednesday - reset by thursday, stuck with a large map until next wednesday...


We can thank cartoon real estate land grabbing squads for resetting them so quickly.  The larger maps give time for the other countries to work back some bases but these small ones are easily reset if a numbers imbalance occurs.
Title: Re: This Map Resets Too Quickly
Post by: CAP1 on January 09, 2009, 10:31:20 AM
isn't this the one with the terrain at 10k? and all the bases in the valleys?

i don't like them, because they encourage alt monkeys. get into a nice fight in one of the valleys, and some dork comes screaming in from 25k, pops ya, and extends(runs) till he can regain his alt.

 the map with a1, a22, and a44(i think) on that big islane in the middle is one of my favs......nice fun low fights...and even the buffs are rarely over 15k.
Title: Re: This Map Resets Too Quickly
Post by: bongaroo on January 09, 2009, 01:12:12 PM
isn't this the one with the terrain at 10k? and all the bases in the valleys?

i don't like them, because they encourage alt monkeys. get into a nice fight in one of the valleys, and some dork comes screaming in from 25k, pops ya, and extends(runs) till he can regain his alt.

 the map with a1, a22, and a44(i think) on that big islane in the middle is one of my favs......nice fun low fights...and even the buffs are rarely over 15k.

Just keep an eye out for the pickers and you'll probably get them to auger in if they scream in from that height.  The canyon walls force them to get down closer to your E to have any chance.

Coming over the walls from the next valley over and catching some RTB or fresh incoming before they get to the vbases can be a lot of fun.
Title: Re: This Map Resets Too Quickly
Post by: CAP1 on January 09, 2009, 01:36:22 PM
Just keep an eye out for the pickers and you'll probably get them to auger in if they scream in from that height.  The canyon walls force them to get down closer to your E to have any chance.

Coming over the walls from the next valley over and catching some RTB or fresh incoming before they get to the vbases can be a lot of fun.

ooo..i didn't say i don't or won't fly them. i don't complain about maps generally...although i guess i kinda just did,  :rofl  but anyway, i still find fun on them. it just takes different forms than on the island maps.  :D

<<S>>
Title: Re: This Map Resets Too Quickly
Post by: rogerdee on January 10, 2009, 08:58:38 AM
persnaly if i see this map or any small map other then ndisles i will log straight off.

There is nothing different happening on them just the same horde in the same area or the same noe attack in the same place.
We need some new maps with better strat targets for bombers better and larger areas of front line to attack.

what would be good would be a few versions of the same maps but with bases in diferent places,and only found when over flown.
You would need to recon areas before you found a target to hit.
The front line would then be varied quite a bit
Title: Re: This Map Resets Too Quickly
Post by: bongaroo on January 10, 2009, 10:46:03 AM
persnaly if i see this map or any small map other then ndisles i will log straight off.

There is nothing different happening on them just the same horde in the same area or the same noe attack in the same place.

Yes the numbers do get concentrated in a smaller area but I hardly ever see NOE's being run on these smaller maps.  There aren't many bases that are easy stolen on a small map like this with any number of people logged in.