Aces High Bulletin Board

General Forums => Wishlist => Topic started by: SKYGUNS on January 15, 2009, 01:22:22 PM

Title: cpu team troops
Post by: SKYGUNS on January 15, 2009, 01:22:22 PM
what if we had about 1,000 CPU troops on each team, organized as squads and spread out all across the map attacking the opposing troops and harassing there towns and GVs. if the enemy team has a certain number less than the enemy (in the sector) have them do defencive and only allow the team on defencive to go inside town buildings to shoot from windows. Have some pin down options as well for example

Anti infantry Mg's.

moderate pin down which involves slower movement and crouching

AA Guns-

severe pin down which involves slow crawling

30mm and higher with slow rate of fire-

moderate pin down which involves slower movement and crouching

Explosions-

severe pin down which involves slow crawling

Under fire with other infantry-

Minor pin down which involves slower movement.


Once the enemy has become pin downed they will be a bit more difficult to kill and of course if you have like 50 vs 20 in a infantry battle the pin down will be more severe than just be minor. I imagine weapons and accuracy to be like this.

M1 garand - 75% accurate

B.A.R. - 50% accurate

bazooka - 25% (only 4 shells)

now this only gos with GVs and enemy infantry NOT AIRCRAFT. You may also cut down enemy infantry by bombing the grunt training facility which will not kill but will delay reinforcements. I believe this would make the game more aggressive and war like. I'm also expecting some Simon cow responses cuz i was thinking kinda out of it this time  :P .








Title: Re: cpu team troops
Post by: Spyder on January 15, 2009, 01:38:41 PM
Reminds me of COD WoW  :lol

Maybe when our troops can move their legs, this might be... nope, its not possible. LOL
Title: Re: cpu team troops
Post by: druski85 on January 15, 2009, 01:49:52 PM
Thats quite ambitious...

I'd rather them code in an indirect fire (arty)/spotting combo before any of this mess though.  Lets enhance the ground war we have before trying to change it entirely.
Title: Re: cpu team troops
Post by: Denholm on January 15, 2009, 01:56:24 PM
Wish granted (http://www.gamespot.com/pc/action/callofduty2/index.html).
Title: Re: cpu team troops
Post by: LLogann on January 15, 2009, 02:23:15 PM

 :aok

Wish granted (http://www.gamespot.com/pc/action/callofduty2/index.html).
Title: Re: cpu team troops
Post by: Spikes on January 15, 2009, 03:44:45 PM
Wish granted (http://www.gamespot.com/pc/action/callofduty2/index.html).
Why COD2?
Title: Re: cpu team troops
Post by: LLogann on January 15, 2009, 04:00:03 PM
Why ask why?  And who cares?   :D
Why COD2?
Title: Re: cpu team troops
Post by: Denholm on January 15, 2009, 04:55:01 PM
Why COD2?
It's WWII.
Title: Re: cpu team troops
Post by: soda72 on January 15, 2009, 04:57:19 PM
Pyro mentioned in the development update wanting to implement a character animation system. (http://bbs.hitechcreations.com/smf/index.php/topic,250755.0.html) It will be interesting to see what they plan on doing with it.  Maybe they will add the ability for someone to spawn as a troop with some kind of weapon selection based on perk points. 
Title: Re: cpu team troops
Post by: Unit791 on January 15, 2009, 07:13:28 PM
Hmmmmm, that does seem an awful lot like CoD: World at War
Title: Re: cpu team troops
Post by: B4Buster on January 15, 2009, 07:42:11 PM
No
Title: Re: cpu team troops
Post by: viper215 on January 15, 2009, 10:43:38 PM
No
Title: Re: cpu team troops
Post by: stodd on January 15, 2009, 11:10:27 PM
Why would I pay $15 for another Call of duty game?