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General Forums => Wishlist => Topic started by: Karnak on January 17, 2009, 02:16:25 PM

Title: A method to increase aircraft variety by means of positive incentive
Post by: Karnak on January 17, 2009, 02:16:25 PM
I know the perk system is already in place to increase variety by positive incentive, but I had a thought on how it might be bolstered and perhaps even added scoring into it all without penalizing those who don't want to participate.  The seed of the idea came from World of Warcraft actually, a game I also play.  In that game, a fantasy MMO, there is a quest that is available each day to go and complete one of the dungeons on hard mode.  For doing so you get a little bit of a bonus, but nothing forces players to do it.

What I thought might work in AH would be to have, each day, a fighter, bomber and vehicle randomly selected by the server that would award double or triple the perk points and score, whatever is determined to be balanced, for kills and structures destroyed while using it.  The units would only come from the ENY 15 or 20 and higher units so as to avoid having a "P-51D day" or "Spitfire Mk XVI  day" when we hardly need to increase the numbers of those in the MA.  There would be no negative to ignoring it and flying whatever you liked, but for those looking for a way to boost their perk points or score it might be that needed push to get more P-40Es and Ki-61s and so on in the AH skies.

Thoughts?


It also strikes me that there is a potential, negative, reciprocal of this.  Instead of "Fighter of the Day", "Bomber of the Day" and "Vehicle of the Day", replace it with "Target of the Day" and randomly select a unit with an ENY of less than 15 for which killing it rewards extra perk points and score.   I don't like this one as much as it turns some players into the hunted just for their preference in gameplay.


EDIT:  Fixed typo.
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: moot on January 17, 2009, 02:24:35 PM
I can't find any flaws in it..
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: Tec on January 17, 2009, 03:30:41 PM
Most of the people in this game need to broaden their horizons as far as AC selection goes, and this is a marvelous idea on how to instigate that.
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: B4Buster on January 17, 2009, 04:02:46 PM
You know I agree with what Tec said, this would get some people out of the spits and into something they may want to learn the ins-and outs of
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: E25280 on January 17, 2009, 04:08:51 PM
You know I agree with what Tec said, this would get some people out of the P-51D's and into something they may want to learn the ins-and outs of
Fixed.

Honestly, when the P-51D is and has been the most used plane in the set, I do not understand all the spit whines.
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: BnZs on January 17, 2009, 06:06:22 PM
Hmmm...

I must say, I am not all that worried about the "variety" of planes flown in and of itself. I can fly whatever I want, whatever the bandit is in is just a blob of target in the windscreen. If a plane is wildly popular because it has inherent advantages over most of the rest of planes, then the perk system can be invoked to balance it. On the other hand, if a plane is wildly popular but doesn't have much in the way of inherent advantages, then I don't see the problem with having a plethora easy targets.
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: BnZs on January 17, 2009, 06:11:06 PM
Fixed.

Honestly, when the P-51D is and has been the most used plane in the set, I do not understand all the spit whines.

Because the P-51D is one of the easiest planes to fly against if you can keep an eye out to dodge b'n'z passes and one of the easiest to kill if you happen to have the speed to catch it. I can't think of a fighter plane in the set other than the 190As and F that doesn't have at least parity with the P-51 in either angles or E tactics, and many have a decided edge in both.
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: B4Buster on January 17, 2009, 06:22:21 PM
Fixed.
Honestly, when the P-51D is and has been the most used plane in the set, I do not understand all the spit whines.

I fly the Pony ALOT. I do BnZ with it when i'm by myself over an enemy base (you would be dumb not to) But I won't hesitate to turn with it when the opportunity arises. The P-51D is a real tough plane to fly effectively (in a turnfight.) Its wing design, with alot of weight in the back half of the wings, makes it a real brick at low speeds. I know there's alot of people who just use it to BnZ, but they're just cheating themselves outta 15 bucks a month
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: Banshee7 on January 17, 2009, 06:26:50 PM
You know I agree with what Tec said, this would get some people out of the spits and into something they may want to learn the ins-and outs of

Wrong...theres only 3 spits (8, 14, 16?) with an ENY lower than 15 (I think Seafire is 15).  Meaning you would see more Spit 9s and 5s.
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: Karnak on January 17, 2009, 07:38:33 PM
Wrong...theres only 3 spits (8, 14, 16?) with an ENY lower than 15 (I think Seafire is 15).  Meaning you would see more Spit 9s and 5s.
Only on days where the Spit 9 or Spit 5 or Spit 1 were randomly selected as that day's fighter.
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: Noir on January 17, 2009, 09:28:17 PM
+1 on that !!!  :aok
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: Krusty on January 18, 2009, 12:54:29 AM
Interesting idea, but I think it might be too much work for HTC to go in every day and set a different plane. You know they like to set a map and leave it for a week  :D
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: HighTone on January 18, 2009, 02:24:27 AM
I like the idea. Even if its not every day. Lets start with once a week.
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: Tec on January 18, 2009, 04:28:36 AM
How about every week to add some variety to craptastic tuesday?  That way it's only 1 arena that needs to be set, and they are already resetting said arena anyways.
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: Karnak on January 18, 2009, 05:19:11 AM
Interesting idea, but I think it might be too much work for HTC to go in every day and set a different plane. You know they like to set a map and leave it for a week  :D
I was thinking of it in terms of a random number generator so that there wouldn't be any overhead for HTC to manage other than the coding.
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: B4Buster on January 18, 2009, 09:24:59 AM
Wrong...theres only 3 spits (8, 14, 16?) with an ENY lower than 15 (I think Seafire is 15).  Meaning you would see more Spit 9s and 5s.

And the Spit 5 and 9 will turn with anything too
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: Shamus on January 18, 2009, 11:47:56 AM



  Instead of "Fighter of the Day", "Bomber of the Day" and "Vehicle of the Day", replace it with "Target of the Day"



Good idea....I volunteer Hajo.

shamus
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: Banshee7 on January 18, 2009, 12:00:00 PM
And the Spit 5 and 9 will turn with anything too

That's not my point.  You said:

You know I agree with what Tec said, this would get some people out of the spits and into something they may want to learn the ins-and outs of

In agreeance with

Most of the people in this game need to broaden their horizons as far as AC selection goes, and this is a marvelous idea on how to instigate that.

to the OP.  All I'm saying is that it wouldn't get people completely out of spits, as there are others with an ENY of 15 and above.
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: Motherland on January 18, 2009, 12:02:27 PM
And the Spit 5 and 9 will turn with anything too
So will a Val ;)
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: 442w30 on January 18, 2009, 12:57:20 PM
This is a great idea and worth a try!   :aok
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: Karnak on January 18, 2009, 05:25:19 PM
That's not my point.  You said:

In agreeance with

to the OP.  All I'm saying is that it wouldn't get people completely out of spits, as there are others with an ENY of 15 and above.
Sure, once in a while the fighter of the day would be an older Spit.  So what?  Most of the time it would not be a Spit.

And there are people who should try Spits too, people who normally keep to P-51s and La-7s et al.
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: morfiend on January 18, 2009, 06:17:32 PM
 :aok
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: phatzo on January 18, 2009, 10:55:11 PM
random "aircraft of the day" or it could be "target of the day" I think both ideas have merrit and it would be funny to see people find out all of a sudden they are the hot target
AoD eny 20 plus
ToD eny less than 20
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: Spikes on January 18, 2009, 11:00:06 PM

randomly selected by the server
Interesting idea, but I think it might be too much work for HTC to go in every day and set a different plane. You know they like to set a map and leave it for a week  :D
Simple to do since we already have all planes identified by a number.
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: bozon on January 19, 2009, 02:07:27 AM
And what will you do with the extra perks you got? People have thousands of perk points that they just don't use.

A lot of "easy to get" 262 that fly around is not very good either - not that this is likely to happen considering the number of players with enough perks to fly 262s for 5 tours without landing it once, as it is.
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: Karnak on January 19, 2009, 03:01:57 AM
And what will you do with the extra perks you got? People have thousands of perk points that they just don't use.
I wouldn't do anything with them.  This is not targeted at players who have thousands and do nothing with them.  It is targeted at the new players who want them or the players who do spend them.  Tempests and Me262s do get used and do sometimes fail to return.
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: Noir on January 19, 2009, 03:35:23 AM
I wouldn't do anything with them.  This is not targeted at players who have thousands and do nothing with them.  It is targeted at the new players who want them or the players who do spend them.  Tempests and Me262s do get used and do sometimes fail to return.

I've been here for quite a bit of time and I use all the perks I can get, and I'm not alone to do so.
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: Denholm on January 19, 2009, 09:52:35 AM
I like the idea. :aok
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: Anaxogoras on January 19, 2009, 09:57:20 AM
There are already some guys who fly all of their fighter sorties in perk rides.  I'd rather see fighter score modified by ENY, i.e. make it near impossible to rank in the top 100 by flying 5 ENY aircraft.
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: moot on January 19, 2009, 10:01:23 AM
Right.. furball 152s against zeros and spits does not deserve top ranking.
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: Anaxogoras on January 19, 2009, 10:03:20 AM
Right.. furball 152s against zeros and spits does not deserve top ranking.

Hehe, good point... but we both know the 5 ENY value for the 152 is silly and also something that needs adjustment.

And maybe the perk rides should have an ENY lower than 5? :lol
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: Karnak on January 19, 2009, 10:33:32 AM
There are already some guys who fly all of their fighter sorties in perk rides.  I'd rather see fighter score modified by ENY, i.e. make it near impossible to rank in the top 100 by flying 5 ENY aircraft.
Only problem with that is that a lot of people don't care at all about score.  It is meaningless as it isn't a true metric for skill, but more for time played.  My proposed method would include actual in game effects.

Yes, some people have functionally endless perk points but I would guess most do not.
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: Wingnutt on January 19, 2009, 10:49:23 AM
If we get "stuka day" im taking the big 8 in the jug and calling in to work.  :rock
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: Karnak on January 19, 2009, 11:00:04 AM
If we get "stuka day" im taking the big 8 in the jug and calling in to work.  :rock
Heh.

If HTC were to decide to implement my original idea the Stuka could be the "Bomber of the Day", but there would still be a "Fighter of the Day" and a "Vehicle of the Day" as well.
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: USCH on January 19, 2009, 05:35:32 PM
Heh.

If HTC were to decide to implement my original idea the Stuka could be the "Bomber of the Day", but there would still be a "Fighter of the Day" and a "Vehicle of the Day" as well.
i like the idea but for GV's i dont see the point as of yet... i think most all the GV's are used often.
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: Karnak on January 19, 2009, 05:38:25 PM
Not really.  I'll grant you the selection is a lot lighter, but how often do you see Jeeps, M-8s, M-16s, SdKfz 251s, T-34/76s or LTVs?
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: Banshee7 on January 19, 2009, 05:50:35 PM
M-8s, T-34/76s or LTVs?

not as often as you used to, but I use them a lot
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: moot on January 19, 2009, 05:54:29 PM
LVTs everytime there's a CV op.  Would they be used in any circumstances IRL?  M16s are the least used by quite a bit. 251s next.  M8s arent too prevalent but not rare either. I've only been playing regularly for a week, but  /76s showed up about every 4th or 5th time I ran into GVs.

There could be an added incentive for historical combinations or teamwork. Resupply day or Ostie+251 day or something.
Title: Re: A method to increase aircraft variety by means of positive incentive
Post by: Bronk on January 19, 2009, 06:28:44 PM
LW pull from anything that is MW or EW, for extra perk day.
MW pull from anything that is EW, for extra perk day.
EW use only the higher eny AC/gv for extra perk day.