Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: FiLtH on January 18, 2009, 12:44:36 AM

Title: New Map Idea
Post by: FiLtH on January 18, 2009, 12:44:36 AM
   Possible idea for a new map that would steer away from the general base grab mentality. I added the strat islandw/ gv bases after I started with a pure fighter map. The dark blue shapes are air starts with the number of the base it belongs to. Dont bother reading the sectors they are just a cluster I pasted together to get the basic idea.

    Pretty much an idea to get away from vulching,base grabbing and putting the fight up high.

   The number of spawns and the spacing are just a rough idea. Maybe another sector between spawns would be better to avoid airquakin.

(http://FilthsHangar.homestead.com/AHmap_idea2.jpg)   

The 3 air starts closest to each base (1 per country) would be bomber and fighter starts, all other airstarts just fighter. 


 
 

Title: Re: New Map Idea
Post by: EagleEyes on January 18, 2009, 02:13:13 AM
I like it FiLtH.  Definitely make for some excellent fights.  Great map to work on high alt bombing and fighter escort tactics as well!


 :aok
Title: Re: New Map Idea
Post by: Getback on January 18, 2009, 03:53:35 AM
Might not be a bad idea for a DA with a little work.
Title: Re: New Map Idea
Post by: K-KEN on January 18, 2009, 01:04:57 PM
Good Idea but add a long bridge from the center Island to a set of the 3 outlying fields that are also V Bases-say 3 per leg. It would give the GVers something to do as well. All Island V bases can be captured including the red one. The outer 2 (Blue) cannot be captured-only damaged. (Outer 2 (Blue) also linked by a short bridge to the red one)  :)

                     BISH - BISH - BISH                KNIT - KNIT - KNIT
                                 \                                      /
                                   \                                  /

                                        Center Island

                                                   |
                                                   |
                                      ROOK - ROOK - ROOK
                                 
Title: Re: New Map Idea
Post by: SEraider on January 18, 2009, 02:12:33 PM
air starts = air vulching???  :O
Title: Re: New Map Idea
Post by: SEraider on January 18, 2009, 02:13:54 PM
Air starts at 10k lets say...... Rook average climb is 15k.

Holy defication!  25k rook!!!  EEEEEEEEEEEKKKK

 :noid
Title: Re: New Map Idea
Post by: BlauK on January 18, 2009, 02:45:50 PM
Landing a plane is for land grabbing score potatos, eh?
Just ditch it in the drink and grab a new plane to a new air spawn  :rolleyes:

Well... might work for some, but not for me.  :huh
Title: Re: New Map Idea
Post by: fudgums on January 18, 2009, 03:37:35 PM
All bases uncaptureable?

Also, what about a base in the middle between the air base and V base. Except, only landing, and re arming at those bases.
Title: Re: New Map Idea
Post by: uptown on January 18, 2009, 05:28:32 PM
air starts  :rofl that's a tad bit gamey, don't ya think?
Title: Re: New Map Idea
Post by: Saxman on January 18, 2009, 05:38:57 PM
Landing a plane is for land grabbing score potatos, eh?
Just ditch it in the drink and grab a new plane to a new air spawn  :rolleyes:

Well... might work for some, but not for me.  :huh

I'm with you. And can you imagine the gaminess once someone figures out where to loiter to camp the air spawns?
Title: Re: New Map Idea
Post by: Buzzard7 on January 18, 2009, 06:43:25 PM
So put some kind of killshooter on near the spawns. Say within 3-6k range of a spawn area. Not even sure that can be done.
Title: Re: New Map Idea
Post by: Spyder on January 18, 2009, 06:52:58 PM
I'm with you. And can you imagine the gaminess once someone figures out where to loiter to camp the air spawns?

Put in puffy ack in the general area of an air start, but make it very DEADLY. and it can shoot down friendlys too so you won't want to run home to your ack.
Title: Re: New Map Idea
Post by: Lusche on January 18, 2009, 06:54:06 PM
Put in puffy ack in the general area of an air start, but make it very DEADLY. and it can shoot down friendlys too so you won't want to run home to your ack.

Have fun when you're getting killed by own puffy ack right at spawning ;)
Title: Re: New Map Idea
Post by: FiLtH on January 18, 2009, 07:54:58 PM
    Ya its a tad gamey, but not much more than the way the current maps are played. Maybe not a MA map but but as a DA as suggested.


     As for transit around the map..Ive said it before...AH terrains arent pretty enough to bother flying around. If Im not locked in combat, its wasted time.

   Anyways just an idea.
Title: Re: New Map Idea
Post by: Grind on January 18, 2009, 08:02:01 PM
Disable bombers, gvs and jets.  Make all ground targets, cvs industructable and the ack harmless.   Unlimted ammo and fuel and only one country on a small map.   Yeah its gamey in a different way from the MA or DA.  Its a hell of alot of fun though.
Title: Re: New Map Idea
Post by: The Fugitive on January 18, 2009, 08:29:13 PM
So put some kind of killshooter on near the spawns. Say within 3-6k range of a spawn area. Not even sure that can be done.

I'd love to see a 1 mile radius bubble around all spawn points !! GV's could spawn and sneak off to have battles, no more vulching at airfields, you could get off the ground and up to speed with a bit of alt to fight with. Can you imagine what the scoreboards would look like after that !!!   :devil
Title: Re: New Map Idea
Post by: Oldman731 on January 18, 2009, 09:30:27 PM
air starts  :rofl that's a tad bit gamey, don't ya think?

I love air starts.  One of the reasons most AH2 combat occurs at low altitudes is that not many people want to sit around twiddling their thumbs while their airplane climbs up to a historic altitude.  Air starts are "gamey" in the sense that you skip the takeoff and climbout, but they probably enhance the overall accuracy of the game by raising the altitude of the fights. 

Thanks for the effort, Filth.

- oldman
Title: Re: New Map Idea
Post by: uptown on January 19, 2009, 07:34:41 AM
I love air starts.  One of the reasons most AH2 combat occurs at low altitudes is that not many people want to sit around twiddling their thumbs while their airplane climbs up to a historic altitude.  Air starts are "gamey" in the sense that you skip the takeoff and climbout, but they probably enhance the overall accuracy of the game by raising the altitude of the fights. 

Thanks for the effort, Filth.

- oldman
That's a good point. I personally love to try and keep the fights above 15K but 75% of the cons I run into at that alt will dive to the deck without even trying to fight.