Aces High Bulletin Board
General Forums => Hardware and Software => Topic started by: CHECKERS on January 19, 2009, 06:49:54 AM
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http://www.itproportal.com/articles/2008/12/30/microsofts-patent-make-payg-computing-mainstream/ (http://www.itproportal.com/articles/2008/12/30/microsofts-patent-make-payg-computing-mainstream/)
http://www.itproportal.com/articles/2008/12/30/microsofts-patent-make-payg-computing-mainstream/
Be sure to read about their plans for online gaming !
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Yikes! $1.25 an hour for gaming. Not sure I understand the reasoning here. But that would mean I spent $125 last month on a machine I only paid $900 for.
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With pricing like that the only thing they can plan to do is to fail. Hard.
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This sounds like a plan to only have a monitor and mouse/keyboard in the homes of users. Isn't that the concept of the whole "cloud computing"? All the hardware would be based in different locations much like servers are now and you would utilize those same servers for all your needs.
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This sounds like a plan to only have a monitor and mouse/keyboard in the homes of users. Isn't that the concept of the whole "cloud computing"? All the hardware would be based in different locations much like servers are now and you would utilize those same servers for all your needs.
They're trying to return to the old ways of mainframes and stupid consoles for end users. But it will fail miserably especially for gaming because you just can't host playable graphic games remotely plus people spend so much time on them that any hour based pricing will deter anyone but the most ignorant of people. If not at first then after the first bill.
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They're trying to return to the old ways of mainframes and stupid consoles for end users. But it will fail miserably especially for gaming because you just can't host playable graphic games remotely plus people spend so much time on them that any hour based pricing will deter anyone but the most ignorant of people. If not at first then after the first bill.
Actually you can. http://www.gamecluster.com/technology.htm
I have seen and tried their product.
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Actually you can. http://www.gamecluster.com/technology.htm
I have seen and tried their product.
I won't believe it untill I see it.. The lag is going to be awful for any action game if the code won't run in f.e.
People are nowadays worried about monitor input lag and that's about 5-8ms. In this system it will take 10-100ms for your key input to reach the server, then another 10-100ms for the response to arrive to the dumb client + any time it will take to decode the stream.
Pac-man yes.. Quake no.
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The "thin client" idea has been tried several times, several different ways. Until the Earth is totally connected with fiber-optic cable this just ain't gonna happen. Anyone remember the problems with backbone provider Level3 just last month?