Aces High Bulletin Board
General Forums => Wishlist => Topic started by: flatiron1 on January 22, 2009, 12:05:09 AM
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Be nice on our ears if the sound control included the above. Yes I know you can use the master volume level, just be good not to have to set it everytime,
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Agree, can turn everything else down. But if you are in a ships gun its either deal with the excessive noise, or turn sound down totally. Then you can't hear if someone says something on range.
So a control for ships guns, and tanks guns in sounds would be aweseome!
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+1. 5" are headache inducing, and 8" wake up my roomates 2 floors down. :lol
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I say remove individual volume controls entirely. Master volume only. Cut out the cheesiness of guys turning their engine volume all the way down.
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WHAT! SORRY, COULD YOU REPEAT THAT?
Great idea. :aok
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I like the punch of the guns but for gods sake tell the noob in the 40mm to stop holding the trigger button down on cons WAYYY outside of his range that the 5 inch will get first!!!
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+1. 5" are headache inducing, and 8" wake up my roomates 2 floors down. :lol
ITS SOUNDS SOO COOL IN 7.1 SURROUND!
:eek: :eek: :eek: :eek:
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Why do you have to set it every time? I haven't touched my volume settings since I set them and they haven't changed any.
wrongway
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Let me clarify. It seems the big guns are one of the sounds that does not have a individual adjustment. If I cut down the master volume to a acceptable level to me while in the big guns then I need to reset it when I am not in the big guns. Just seems strange that all the other effects can be controlled and this one can't.
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Ship guns are your explode1 sound. It can be turned down via clipboard.
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I like the punch of the guns but for gods sake tell the noob in the 40mm to stop holding the trigger button down on cons WAYYY outside of his range that the 5 inch will get first!!!
Wow...i actually agree with Bruv...scary :uhoh
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Ship guns are your explode1 sound. It can be turned down via clipboard.
does not seem to work for me in my game, dang it.
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You're right. My mistake. Even though explode1.wav is the sound for it, and explode1 is in the clipboard volume controls, it does not work. Possible long lost bug?
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Perhaps re-making the .wav reducing the sound manually would fix the issue?