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General Forums => Aces High General Discussion => Topic started by: BnZs on January 27, 2009, 12:10:45 AM

Title: I'm gonna straight up ask and get it over with...
Post by: BnZs on January 27, 2009, 12:10:45 AM
Oh Mighty HTC Gods upon your Mountain...

Thou hast teased with your poll about WWI combat...any chance we will be seeing Great War air combat added anytime soon?
Title: Re: I'm gonna straight up ask and get it over with...
Post by: TilDeath on January 27, 2009, 12:23:49 AM
Oh Mighty HTC Gods upon your Mountain...

Thou hast teased with your poll about WWI combat...any chance we will be seeing Great War air combat added anytime soon?
X2
Title: Re: I'm gonna straight up ask and get it over with...
Post by: Roscoroo on January 27, 2009, 12:27:15 AM
2 weeks
Title: Re: I'm gonna straight up ask and get it over with...
Post by: Fulmar on January 27, 2009, 12:44:18 AM
I think Combat Tour will be revived before that ever happens.
Title: Re: I'm gonna straight up ask and get it over with...
Post by: Kazaa on January 27, 2009, 12:58:17 AM
and the B-29
Title: Re: I'm gonna straight up ask and get it over with...
Post by: moot on January 27, 2009, 01:10:07 AM
I think Combat Tour will be revived before that ever happens.
All they have to do is stick the WWI planes in their own arena. No other developments would really be needed, unlike CT.
Title: Re: I'm gonna straight up ask and get it over with...
Post by: Treize69 on January 27, 2009, 01:26:05 AM
 :pray
Title: Re: I'm gonna straight up ask and get it over with...
Post by: Delirium on January 27, 2009, 01:26:39 AM
I still say they should add the Swordfish and the Gladiator first and see how well they can be modeled, before they jump into the WWI planeset.
Title: Re: I'm gonna straight up ask and get it over with...
Post by: Xasthur on January 27, 2009, 01:31:09 AM
I still say they should add the Swordfish and the Gladiator first and see how well they can be modeled, before they jump into the WWI planeset.

I like the way Del thinks.

If they have to do it at least do this first.

In my opinion there is still too much to be done in the WWII genre before WWI gets looked at.

Title: Re: I'm gonna straight up ask and get it over with...
Post by: Treize69 on January 27, 2009, 01:35:04 AM
WWII is fine. Can't build any more of the new generation until we get to play with their ancestors. Need to let the old folks out to play.
Title: Re: I'm gonna straight up ask and get it over with...
Post by: moot on January 27, 2009, 01:38:53 AM
Who knows if they haven't already done it?  Didn't they do that Red Baron thing not too long ago?  I doubt someone whose job is also his (or one of his) chief hobby wouldn't have loose ends on his mind even after the commercial project is more or less concluded.  IE if there was something wrong with the Red Baron sim's physics, I'd still be thinking about it today, even if just so it could provide an extra insight of some kind to the WWII modeling I were doing today.
Pyro said they have some stuff not shown, this is probably one of them.  Someone in the 'How do you go about modeling airplanes' thread said that there was a common programming canvas to all planes, and that all (manner of speech) they had to do was plug in the numbers and QC that till it sticks to target numbers.  With experience like Red Baron Pizza sim and DoA and anything else they've done on top of that, it probably wouldn't be so expensive development-wise.  

Just on a hunch, my 2c.

And I don't see how we "can't" have any more WWII stuff unless WWI was started.  That's nonsense.
Title: Re: I'm gonna straight up ask and get it over with...
Post by: Chalenge on January 27, 2009, 01:54:09 AM
Can we have an arena with both?  :D
Title: Re: I'm gonna straight up ask and get it over with...
Post by: BnZs on January 27, 2009, 02:03:34 AM
I still say they should add the Swordfish and the Gladiator first and see how well they can be modeled, before they jump into the WWI planeset.

I see your point, but at the same time I think they can model any prop-driven gun-armed plane pretty easily. And the Ta152 and SpitXIV have already given us a taste of what flying with a rotary engine would be like...
Title: Re: I'm gonna straight up ask and get it over with...
Post by: moot on January 27, 2009, 02:45:25 AM
I don't get it.  Those two engines are almost totaly different.
Title: Re: I'm gonna straight up ask and get it over with...
Post by: AWwrgwy on January 27, 2009, 04:08:22 AM
Oh Mighty HTC Gods upon your Mountain...

Thou hast teased with your poll about WWI combat...any chance we will be seeing Great War air combat added anytime soon?


Relax, it's just a poll.  It's not the opening of the seven seals.  Another thing I said at the con was that we had a number of things for various projects that have been sitting in our virtual garage collecting dust.  We're not looking to move off in a whole new direction or make a new game.  We have plenty of big projects in the queue.  If we do something along these lines, we would not make it into a big project.

A pretty definite maybe.



wrongway
Title: Re: I'm gonna straight up ask and get it over with...
Post by: palef on January 27, 2009, 04:36:02 AM
I see your point, but at the same time I think they can model any prop-driven gun-armed plane pretty easily. And the Ta152 and SpitXIV have already given us a taste of what flying with a rotary engine would be like...

A rotary engine spins around its crank. The propeller is simply bolted on the front. They run a total loss lubrication system, which is why googles and scarves were de riguer and why a lot of WW1 pilots looked deathly ill, pale, and skinny in photos. The lubricant was castor oil and it was flung all over the pilot. Castor oil is an excellent laxative.

The 152 has an inverted V12.

The Spit XIV is a V12 also, but up the "right" way.

Unlike a rotary engine they don't spin around, they have reduction gear on the end of the crank to drive the propellor.

A radial engine has its barrels radiating out perpendicular to the crank and looks superficially similar to a rotary engine, but it has reduction gear to drive the propeller and doesn't spin around. Imagine the torque reaction from something like an R2800 spinning at 2200rpm.
Title: Re: I'm gonna straight up ask and get it over with...
Post by: blkmgc on January 27, 2009, 05:50:29 AM
I still say they should add the Swordfish and the Gladiator first and see how well they can be modeled, before they jump into the WWI planeset.

Since I believe they had a hand in the original Dawn of Aces, I think that question has already been answered.
Title: Re: I'm gonna straight up ask and get it over with...
Post by: Anaxogoras on January 27, 2009, 08:36:54 AM
Since I believe they had a hand in the original Dawn of Aces, I think that question has already been answered.

They'd better do a better job with dispersion this time to make a WW1 arena viable.
Title: Re: I'm gonna straight up ask and get it over with...
Post by: Gabriel on January 27, 2009, 09:34:29 AM
What kind of data exists on WW.I Scouts/Fighters  performance?
Title: Re: I'm gonna straight up ask and get it over with...
Post by: Ghosth on January 27, 2009, 10:17:17 AM
Did someone overhear something  at the con about "garage projects"  :)

I suspect they have at least 3 planes ready. Would need a Verdun type terrain with a few minor changes for WWI.
More puffy AA (artillery type) few or no 20-40mm exploding rounds AA.  Bit of no mans land, with shell holes, barbed wire, etc.

Would love to see guns jam if fired for too long of bursts, or under G load, but should be clearable by pressing a key to cycle the action.

Also ideally very limited icons. Perhaps as little as just a country indicator.

Considering that HT has already done it once, I really don't think it would take him long.
Title: Re: I'm gonna straight up ask and get it over with...
Post by: Shuffler on January 27, 2009, 10:19:41 AM
They already said it was just a poll. Read nothing into it.
Title: Re: I'm gonna straight up ask and get it over with...
Post by: Infidelz on January 27, 2009, 10:25:21 AM
Jets
Korean Mig Arena?
Arab Israel Arena? 
Soviet Nato Arean?

Title: Re: I'm gonna straight up ask and get it over with...
Post by: BnZs on January 27, 2009, 11:26:37 AM
I don't get it.  Those two engines are almost totaly different.

Moot, I was making a little joke about the instability of those two aircraft in AHII. Apparently I must stick  :) :lol ;) :D next to all such comments or risk lectures from people under the impression I don't know the difference between a Clerget and a Gryphon.
Title: Re: I'm gonna straight up ask and get it over with...
Post by: palef on January 27, 2009, 12:49:22 PM
It sure sounded like you didn't. Having spoken with a real Spit XIV pilot extensively, the torque reaction in AH is under-modeled. Full rudder at take off isn't something we need. Likewise the Lala. Typical recovery if you bounce on landing is to open the throttle. Doing that in a real La5 or 7 would flip the aircraft on its back.
Title: Re: I'm gonna straight up ask and get it over with...
Post by: oakranger on January 27, 2009, 01:20:57 PM
I still say they should add the Swordfish and the Gladiator first and see how well they can be modeled, before they jump into the WWI planeset.

Diversity is badly needed.  Great addition to add biplanes. 
Title: Re: I'm gonna straight up ask and get it over with...
Post by: BnZs on January 27, 2009, 01:32:43 PM



It sure sounded like you didn't. Having spoken with a real Spit XIV pilot extensively, the torque reaction in AH is under-modeled.

So I've noticed. Lets hope the WWI planes get all the quirks and wrinkles modeled, there'd be no point if the Great War combat was just like flying under-powered and under-armed Hurri Mk1s.
Title: Re: I'm gonna straight up ask and get it over with...
Post by: Treize69 on January 27, 2009, 01:54:52 PM
That was my main complaint about DoA, in both versions- it seemed like every plane had the same FM. Camels weren't as unstable as they should have been, while D.VIIs were TOO unstable, a SPAD and an Albatros seemed to have the exact same turn rate, the Albatros and the SE.5 had the same climb rate, etc.

Only real differences between planes were in the damage modelling of the various armaments- the Lewis was lethal, and the Spandau was like a BB gun.
Title: Re: I'm gonna straight up ask and get it over with...
Post by: FireDrgn on January 27, 2009, 02:32:10 PM
maybe it has to do with a differant company thats making a ww1 flight sim pretty nice screen shots from what i saw   and they just wanted to see how much interest we all had in ww1.
Title: Re: I'm gonna straight up ask and get it over with...
Post by: John Curnutte on January 27, 2009, 07:22:51 PM
 I can only imagine what they have in the file cabinet over in the offices at HTC and besides you never know what is put out there for us to play with .
Also the folks in the flight sim biz all probably know each other or at the very least know of each other and co-operate with each other to some degree or another.
 And with other sims closing down maybe some openings in other places have gone into a new direction that we not in the trade so to speak are aware of .
 So I say bring it all on and lets have fun and enjoy what we can get .
                                                                                                                 Nutte :devil
Title: Re: I'm gonna straight up ask and get it over with...
Post by: phatzo on January 28, 2009, 07:31:08 AM
That was my main complaint about DoA, in both versions- it seemed like every plane had the same FM. Camels weren't as unstable as they should have been, while D.VIIs were TOO unstable, a SPAD and an Albatros seemed to have the exact same turn rate, the Albatros and the SE.5 had the same climb rate, etc.

Only real differences between planes were in the damage modelling of the various armaments- the Lewis was lethal, and the Spandau was like a BB gun.
one of the main DoA trainers told me that the fms got stuffed up in an update and since #s were low ien were reluctant to fix it, nevertheless
it was always fun with a few people in there.

color photos from wwI are also rare so the skinners took some liberties
Title: Re: I'm gonna straight up ask and get it over with...
Post by: Anaxogoras on January 28, 2009, 09:39:29 AM
one of the main DoA trainers told me that the fms got stuffed up in an update and since #s were low ien were reluctant to fix it, nevertheless
it was always fun with a few people in there.

What does that mean?

That was my main complaint about DoA, in both versions- it seemed like every plane had the same FM. Camels weren't as unstable as they should have been, while D.VIIs were TOO unstable, a SPAD and an Albatros seemed to have the exact same turn rate, the Albatros and the SE.5 had the same climb rate, etc.
Agreed.  DoA was a great lesson in how not to model a WW1 combat sim.

Only real differences between planes were in the damage modelling of the various armaments- the Lewis was lethal, and the Spandau was like a BB gun.
I never noticed that, but I only played the earliest versions of DoA (when WB was $2/hr and DoA had no hourly fee).  Only two aircraft had the Lewis gun, correct?  The SE5a and the Bristol's rear gunner?  What bothered me was how easy it was to shoot people down from 300 yards, when all of the combat reports we have from back then say 100 yards was too far.