Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Belial on January 29, 2009, 11:17:33 AM

Title: correct damage model for Gv's
Post by: Belial on January 29, 2009, 11:17:33 AM
I tank about 75% of the time, and the site of a Tiger never makes me flinch.  Just wishing that Tigers would be modeled to be as tough as they were in reality, because i have 1shot killed atleast 30 of them this tour alone.
Title: Re: correct damage model for Gv's
Post by: BigPlay on January 29, 2009, 11:27:51 AM
I tank about 75% of the time, and the site of a Tiger never makes me flinch.  Just wishing that Tigers would be modeled to be as tough as they were in reality, because i have 1shot killed atleast 30 of them this tour alone.


I actually lost many to a panzer. 1  shot turret out 2 shots dead.
Title: Re: correct damage model for Gv's
Post by: stroker71 on January 29, 2009, 02:13:39 PM
Agreed!  Shot an M4 in the side of the turret at close range last night with HVAP round from T34-85.  Nothing...he then turns and one shot kills me.  Don't know if the tiger in undermodeled or the other tanks over modeled.  I did use the tiger mostly but due to the damage model I have been using the new t-34 more and more.  It can take as much damage (other than being egged) and has faster escape speed if you lose the turret.
Title: Re: correct damage model for Gv's
Post by: moot on January 29, 2009, 02:18:53 PM
I survive way longer in a tiger than anything else. No other tank shrugs off true hits as well.
The M4s I've used die as easily as anything else. Anyone who knows what they're doing has no trouble poking a hole in my T34s, unless I've put myself at the perfect angle to deflect their rounds. Panzers are a piece of cake, excep for a couple of small shallow angles their armor presents.

What should be fixed is the 10 billion degree dip from losing a track that's a couple of inches thick.
Title: Re: correct damage model for Gv's
Post by: Belial on January 29, 2009, 03:04:13 PM
To Moot.  I also use the t34-85, and it is my tank of choice when I am outnumbered.  If you position yourself so that only your turret is exposed it is unable to be killed.  I have sat with 8 boxes of supplys and like 50+ kills working that angle
Title: Re: correct damage model for Gv's
Post by: waystin2 on January 29, 2009, 04:46:01 PM
Shot an M4 in the side of the turret at close range last night with HVAP round from T34-85. 

I seem to remember the M4's turret has the thickest armor as compared to other parts of the tank.  Hopefully someone who is more in the know will be along to elaborate.
Title: Re: correct damage model for Gv's
Post by: Banshee7 on January 29, 2009, 05:15:22 PM

I actually lost many to a panzer. 1  shot turret out 2 shots dead.

Had the same thing happen to me several times last night.  Even at ranges over 2k
Title: Re: correct damage model for Gv's
Post by: alskahawk on January 29, 2009, 05:24:20 PM
 The GV damage model definitely needs work. There are times in a Pzr IV when a Tiger I can be killed with one shot, yet at a point blank range it may take three shots to kill a Wirble. And any aircraft with a cannon has no trouble killing any tank. Overall in AH the Tiger I is tough but the lack of consistency in the damage model alters the damage curve.

 "What should be fixed is the 10 billion degree dip from losing a track that's a couple of inches thick." Yup. Add this to the bug that spawns you in a hedge row, or next to it then flips you over when the engine is started. Better spawns. Better maneuvering controls.
 

 The Tiger I is that it was a good heavy tank for a few months, when it came out..against the Russians. The Tiger I addressed the Germans need for a true heavy tank against the Russians. But it was hardly the auto kill the Germans hoped for. The T-34 was probably the best medium tank produced in WW2. The Sherman and Pzr IV H. Average.
Title: Re: correct damage model for Gv's
Post by: Belial on January 29, 2009, 05:32:33 PM
I seem to remember the M4's turret has the thickest armor as compared to other parts of the tank.  Hopefully someone who is more in the know will be along to elaborate.
         As for the m4 turret, I have only killed a handful of m4's by getting a square turret shot.  The m4 has many kill zones on it, but my advice is to aim anywhere but the turret.  A nice shot in the body usually does the trick
Title: Re: correct damage model for Gv's
Post by: skullman on January 30, 2009, 11:21:51 AM
the mantlet on the m4 is the thickest an I never aim for any tanks turret-I love the panzer but it has become almost useless at times an what is the deal with killin weebles-them things are so hard to knock out with repeated hits to the hull-I usually try to take out the gun first the the hull shots but them things soak up some rounds.The tiger isnt modeled any where what it is supposed to be.There was an acount where a tiger soaked up over 200 rounds and still was able to make it back to be repaired.
Title: Re: correct damage model for Gv's
Post by: shreck on January 30, 2009, 11:30:48 AM
  It can take as much damage (other than being egged) and has faster escape speed if you lose the turret.
Being a "little" tougher against bombs is a MOOT point, cause the tiger easily recieves twice or three times the attention from aircraft than any other GV. Everyone likes to rob you of the perkies  :aok Just even up the perk values a bit so we can spread the attention around :aok
Title: Re: correct damage model for Gv's
Post by: skullman on January 30, 2009, 11:41:13 AM
with the modeling we have the tiger's perk cost should be lowered
Title: Re: correct damage model for Gv's
Post by: stroker71 on January 30, 2009, 11:41:55 AM
Being a "little" tougher against bombs is a MOOT point, cause the tiger easily recieves twice or three times the attention from aircraft than any other GV. Everyone likes to rob you of the perkies  :aok Just even up the perk values a bit so we can spread the attention around :aok

If I am egging gv's and I don't have a 1000# bomb.  I  don't even bother with tigers.  
Title: Re: correct damage model for Gv's
Post by: stroker71 on January 30, 2009, 11:44:30 AM
with the modeling we have the tiger's perk cost should be lowered

I do think the tiger should cost alittle more than the M4.  M4 is at what 5 perks?  Tiger should be around 7-10 perks.
Title: Re: correct damage model for Gv's
Post by: raiders on January 30, 2009, 12:09:23 PM
it should take 15 hits to kill a tiger but when they are in point blank range then ya it could be killed by two shots.
Title: Re: correct damage model for Gv's
Post by: Anaxogoras on January 30, 2009, 12:24:45 PM
I do think the tiger should cost alittle more than the M4.  M4 is at what 5 perks?  Tiger should be around 7-10 perks.

Tiger price is fine.  M4 is wayyyyy too cheap.  Make the M4 ~15-20 perks.
Title: Re: correct damage model for Gv's
Post by: BigPlay on January 30, 2009, 01:18:07 PM
the mantlet on the m4 is the thickest an I never aim for any tanks turret-I love the panzer but it has become almost useless at times an what is the deal with killin weebles-them things are so hard to knock out with repeated hits to the hull-I usually try to take out the gun first the the hull shots but them things soak up some rounds.The tiger isnt modeled any where what it is supposed to be.There was an acount where a tiger soaked up over 200 rounds and still was able to make it back to be repaired.


The wirbels and ostwinds chassis are the same as the panzers however they are much tougher to kill than a panzer. That should be fixed first.
Title: Re: correct damage model for Gv's
Post by: Karnak on January 30, 2009, 01:34:59 PM
it should take 15 hits to kill a tiger but when they are in point blank range then ya it could be killed by two shots.
So you want an arcade game, not a simulation?


The M4 we have is armed with a British 17lber that could and did kill Tigers in one hit, at range.


Those of you asking for consistency, that is wrong.  If it were consistent and not seemingly unpredictable due to slight variances, then it would be an indication that it is too simple and wrong.  HiTech has said that the armor model on tanks in AH is one of the most detailed sections of code.  That doesn't mean it is right, but at least know what you are asking for and why things work how they do.
Title: Re: correct damage model for Gv's
Post by: Bronk on January 30, 2009, 01:40:56 PM
Fix the tracks soaking up damage and I'm good.
Title: Re: correct damage model for Gv's
Post by: stodd on January 30, 2009, 01:45:39 PM
Tiger price is fine.  M4 is wayyyyy too cheap.  Make the M4 ~15-20 perks.
Ive always thought the m4 price should be increased as well.
Title: Re: correct damage model for Gv's
Post by: stroker71 on January 30, 2009, 02:50:51 PM
I don't care either way...increase the M4 or lower the tiger. 
Title: Re: correct damage model for Gv's
Post by: E25280 on January 30, 2009, 06:14:40 PM
Fix the tracks soaking up damage and I'm good.
Please!

Alternatively, simply remove damage to the treads from the calculation of who gets a kill.  If Mr. Killstealerwannabie is honestly trying to track a tank using the six .50cals on his runstang, fine, let him do it . . . but only award kills to those who do actual damage to the hull/turret.
Title: Re: correct damage model for Gv's
Post by: skullman on January 31, 2009, 10:09:59 AM
that is my biggest beef a spit does a 303 gun run on a tiger an you take it out with a tank an only get an assist
Title: Re: correct damage model for Gv's
Post by: shreck on January 31, 2009, 11:04:10 AM
Was in Tiger last night for awhile, hit a panzer just below the mantlet front right corner at 1600 yds NO damage. Had my front right quarter with most of my right side behind a hill facing him. Any guesses what happened ? Yup 1 shot from the panzer that I just clubbed from 1600  killed my UNUBERTIGER  :huh Seems there are just allot of inconsistencies with GVs, or I'm just terrible at them  :aok probably the latter more than anything. Oh how about a  P A N T H E R ?  :aok
Title: Re: correct damage model for Gv's
Post by: skullman on February 01, 2009, 09:31:42 AM
Yep alot of damage inconsistencies with damage that need to be corrected