Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: ScottyK on January 30, 2009, 01:25:39 AM
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I've been playing for about a month (started as ReaperSK changed to ScottyK) now, i understand im a new player, but im curious as to why cities, ammo factories, AAA factories etc...are not considered "worthy" targets.
In the little time that i've been playing (which i love WW2 aircraft sims) it seems to me that hitting these targets with 3-5 buffs with a small escort of 3 fighters would slow the opposing resupply rate making it a bit easier to 'take a base'.
Thanks....and please do not rip my head off.....unlike i've heard someone complaining about someone who posted a mission without a vox. ( i post missions and i don't have a vox, with one taker lol me)
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It does hamper the oppositions ability to resupply their bases. Most people consider base taking and porking nearby bases more worthy because taking bases is how you win the war. Hope this helps.... :salute
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Bomb them if you like. Pesonally I don't see them as the nearest threat.
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When I'm bored I use those as bait.
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The reason is that for bombing a strat to be effective you have to also bomb the respective objects on an airfield or v-base. If you do that then the re-supply to those base objects is slowed down.
If you take down a base and capture it quickly then there's no need to slow down supply to it.
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Bald Eagle has the key.
Bombing the strat targets isn't as effecive as just bombing the bejeebus out of the airfield itself, and taking it over.
Now if... say... strat targets affected the airfield more dramatically, such as altering the aircraft allowed, or fuel, or whatever, then you'd see the strat targets hit more often.
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Two times the past week i have landed my 109 at strat target that has been behind enemy lines. Ive sat there waiting with a cup of coffe and rolled when the milkers come in to score.
I wish i could see the faces of the milkers comming in to do their part for "the war effort" :D
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All of the previous being true, I think a main reason is that there is no immediate appearance of effect when you bomb factories, other than the destruction of the factory itself.
In other words, people don't see some type of dramatic effect as a result of destroying a factory even though it actually has one.
If the factory is easily reached and there is nothing better to do, people will hit it. But otherwise, it's rare that factories are part of an overall strategy for a land campaign.
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The other thing is that it helps your personal score. That is, if score is important to you which to most of us it's not.
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This might be the wrong thread but what about in stead of huge maps with lots of bases that NEVER get captured......Remove some of the bases and make the strats a lot freaking bigger like massive.
This would create more game play...
<S>
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I have been pro removing the strat targets in the past, but I really feel that giving them more importance would be better. My dream is that they would be so important that we would see huge fights over them with escorted buffs and defenders lurking to protect them.
Unlike field captures where it often turns into a vulch fest or sneak attack with massive numbers, you would always see someone patroling important strats. You just wont see it beeing possible to have a cap over all the bases we have to look after now.
I have no view yet of how they could be made that important or where they should be placed on a map, but im sure the community could come up with ideas :)
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I've been playing for about a month (started as ReaperSK changed to ScottyK) now, i understand im a new player, but im curious as to why cities, ammo factories, AAA factories etc...are not considered "worthy" targets.
In the little time that i've been playing (which i love WW2 aircraft sims) it seems to me that hitting these targets with 3-5 buffs with a small escort of 3 fighters would slow the opposing resupply rate making it a bit easier to 'take a base'.
Thanks....and please do not rip my head off.....unlike i've heard someone complaining about someone who posted a mission without a vox. ( i post missions and i don't have a vox, with one taker lol me)
If you're new, it's better to concentrate on improving your air-to-air combat ability, not on how to take bases. "Winning the war" is meaningless and not what this game is about. My $.02.
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ScottyK,
Strats are good targets and they play a good role in the game, but most Folks don't understand the dynamics behind the Strat Targets and thus, are unlikey to hit them.
The key to Strat Targets is a percentage...and that percentage is 50% destroyed...BEFORE the effect of the Strat Target hit is felt upon the corresponding individual airfield target. If you take all Strat Targets corresponding to their airfield targets down below 50%...you impact the ability of the airbases to recover. But! If you further reduce the City Strats below 50%, you also further delay the ability of all other Strats to resupply because all Strats must funnel through the City Strats.
Hope this helps.
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make it impossible to take base of the city (city for that zone if its a big map) is more than 50% up..I dont know what would be bigger, the raging air war over the city(s) or the raging screaming and crying on here :aok
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I have no view yet of how they could be made that important or where they should be placed on a map, but im sure the community could come up with ideas :)
I've always thought it would be a cool idea to have Strats directly impact an associated field's available aircraft and vehicles... but my thoughts really would require a ton of work, as it's tied into a new way to setup maps... but basically...
Right now, to take a base, typical strategy is to bomb the VH, sometimes bomb the FH, take out the town and land troops.
The timings obviously can be changed for balance sake, but my thoughts were :
A) Put Strat targets with a VH spawn inside them... Call it the vehicle factories, with the ability to spawn at the strat, or between an associated airfield and town (Also allow the airfield to VH spawn closer to the strat factories as well as inside the airfield VH). This eliminates the easy "bomb VH to eliminate ground support" at the airfield, as ground support would ALSO be able to come from elsewhere.
B) Create a "standing army" at the town. This standing army is supplied by both the barracks at the airfield (let's say every 10 minutes) and barracks at the Strat barracks (every 20 minutes). The standing army idea can be very simple, and can really be thought of as hitpoints. Towns default at 20 "troops", and troops are killed on a 1 to 1 basis, meaning at minimum it requires 3 goons or M3s to capture a downed town (20 troops to take the town guard down, 1 to take the town), but if you fail, the town guard gets reinforced unless you bomb both the airfield barracks and strat barracks.
C) At the strat have "Aircraft Factories". The Aircraft Factory respawns 1 airfield hangar every 10 minutes, starting with fighter hangars then bomber hangars.
D) Move the radar to the Strat targets, and make them more than just 1 tower. Increase "dot" range over what it is today by 25%. Every picture I've seen of WWII Radar shows multiple towers, so we should have multiple towers as well. If we use 4 towers, make each one bombed reduce the radar range by 25% instead of just all or nothing.
E) Once all airfields the Strat is associated with is captured, the Strat then changes hands. Yes, this does mean that after a base is captured, it's very hard to hold as the Strat target base is supplying your enemies but not you. However, since bases still regenerate on thier own (just much MUCH faster with the strats intact), that forward base is still worth defending as you'll get it's full usage eventually.
I think this would help move a lot of fights away from the airfields and towards the strat targets. This (I think) would help reduce vulches as the fights would be centered around strat targets to take over airfields as opposed to over the runway of the airfield and it's close town. Since one strat target could be fueling 2 (or more) airfields, it's importance is greatly increased as weakening the strats would help against other airfields as well, yet the airfields still need attention because of the air hangars and town needed to capture. This also helps reduce milkrunning as it's a much bigger co-ordination needed to quickly take a base (but still not so much that it can't be done).
Again, these are all just ideas. No offense meant to the current setup at all. Mine thoughts are just different. =)
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Two times the past week i have landed my 109 at strat target that has been behind enemy lines. Ive sat there waiting with a cup of coffe and rolled when the milkers come in to score.
I wish i could see the faces of the milkers comming in to do their part for "the war effort" :D
YOu underhanded dastardly bstrd lol nice 1
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If you so feel inclined scotty ..HIT THEM !!!..
They help teammates who are somewhere knocking down whatever strat target you are hitting,except they are hitting it on a base..It makes the time slower for that (ORDS,TROOPS,RADAR,ANIT-AIRCRAFT GUNS) on field to come back up,even when they are resupplying...
Falcon23 :salute
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i thank u all for your replies. alot of great input and new ideas
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i think the "win the war" part of this game should be based more around strats, and less around taking the bases themselves. That way furballers wont be annoyed as much by "war winning" hordes.
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I think its fun to take B-24's or 17s and go waay far behind enemy lines and bomb the strats near the uncapturable bases. I love killing Me 163's
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i think the "win the war" part of this game should be based more around strats, and less around taking the bases themselves. That way furballers wont be annoyed as much by "war winning" hordes.
I agree, It may be a way to get small amounts of infantry involved. You have to take the nearest field to the strat then you have the option of a movable spawn point close enough for artillery Gv's etc, To launch a raid on a strat you have to construct a mission, set a minimum amount of slots and a set time limit to capture it. Your allowed to launch say 1 mission every 2 hours or something.
The defenders get prior warning of a mission inbound. Have a huge complex of buildings like TT on ndisles, with 3 underground bunkers/map rooms that need to be held for 5 minutes all at once.
Chutes as they are now are pretty much the right size and can easily be killed by plane or gv, can't be too hard to give them a weapon.
not too serious about these ideas but would be pretty cool. Sounds alot ww2ol ish but it will definately make strats interesting again. I can imagine 20k B17's carpet bombing whilst everyone is on the ground running around getting splattered will be FUN :aok
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I would like to see somethin simple implemented .if that s possible ..new ideas can be added or subtracted later....A lot of ww2 was bombing the heck out of factories and the like....
<S> Might make a more imersive game we can always go back to the old maps...
Im sure they already have the towns and factoies laid out with all the work that when into ct.
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Ive yet to see a large scale bombrun which i think would outstanding 20 bombers small fighter escort HUGE airbattle to me would make the game a bit more realistic
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One day several months ago I decided to lay waste to an enemy city to slow down their war effort while the surrounding enemy bases were being attacked by fellow countrymen. I took up a set of lancs and dropped the town down to 11%. Proud of myself, I landed at the nearest friendly base and checked the status of that town again. (the time lapse between bombing and landing was at most 10 minutes but closer to 5-7 minutes).
When I pulled up the status, that town was already back at 95%! It did no good!
What am I missing here? is it possible that supplies were just about to get to town right after I hit it? If so, that still is a very short time for the town to come back up in I would think.
Thoughts on this?
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Once upon a time in a game long ago you could strat bomb a fac and take away the opposing teams Spits....
AHHH misty I am for the old days ....
Gatr
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One day several months ago I decided to lay waste to an enemy city to slow down their war effort while the surrounding enemy bases were being attacked by fellow countrymen. I took up a set of lancs and dropped the town down to 11%. Proud of myself, I landed at the nearest friendly base and checked the status of that town again. (the time lapse between bombing and landing was at most 10 minutes but closer to 5-7 minutes).
When I pulled up the status, that town was already back at 95%! It did no good!
What am I missing here? is it possible that supplies were just about to get to town right after I hit it? If so, that still is a very short time for the town to come back up in I would think.
Thoughts on this?
you can resupply strat objects just like you can strat at a field.
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you can resupply strat objects just like you can strat at a field.
i was under the impression that the city strat is the only strat that cannot be resupplied and that its down the full 3hours.
I agree, It may be a way to get small amounts of infantry involved. You have to take the nearest field to the strat then you have the option of a movable spawn point close enough for artillery Gv's etc, To launch a raid on a strat you have to construct a mission, set a minimum amount of slots and a set time limit to capture it. Your allowed to launch say 1 mission every 2 hours or something.
The defenders get prior warning of a mission inbound. Have a huge complex of buildings like TT on ndisles, with 3 underground bunkers/map rooms that need to be held for 5 minutes all at once.
Chutes as they are now are pretty much the right size and can easily be killed by plane or gv, can't be too hard to give them a weapon.
not too serious about these ideas but would be pretty cool. Sounds alot ww2ol ish but it will definately make strats interesting again. I can imagine 20k B17's carpet bombing whilst everyone is on the ground running around getting splattered will be FUN :aok
yup its win win really.
Because the "war win" attacks are based on attacking strat, the hardcore furballers can now get up because the base wont be attacked directly (in some cases) and then they can pick off the win the war types. Or they can just get on with there furballs. Either way its a win, because the war winning guys might start learning some ACM because they aint just suiciding toolsheds or vulching fields.
falcon23....... OCUK?
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would be more fun to have 5" manable guns at strats. with he and AA. so when milkers come they have to kill the 4 5" guns and 50 cals. now all but city strats have no 50 cals even. thats why you see the score freaks taking ju87 or lanc 4k in lone ship. Hitting strat over and over with no worries. have seen guys land ju87 in attack mode drop Moab then taxi to building and shoot it. to increase hit % fly back to base repeat with no worries. Put 5" sb type guns at factories the milkers will have to kill 5" guns first before they can milk.
those with 2200 bomb hit % will be only guys upset at 5" guns rest I think would have fun killing gvs inb to strats and bombers in the guns...........:)
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Just My oppinion but to have a skilless way to defend strats will just make it all that much more lame.
I can see it now lamer's sitting in 5" gun for hours to kill 3 or 4 people that come to strat target.
I love the idea of having the strats mean so much more to the total war outcome.
This way it will create better fights and better coordination and more thought and more strategy.
I think it would be much more realistic simply because that's how the allies won the war. Merciless bombing of the factories and logistics of the german war machine.
Modern warfare which was born in WWII was all about severing communication and affecting the enemies ability to fight.
Again Just one man's oppinion.
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exactly joker... rod... get up in a PLANE and shoot the guy down.
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Once upon a time in a game long ago you could strat bomb a fac and take away the opposing teams Spits....
AHHH misty I am for the old days ....
Gatr
Airplane Factories. Loved it then. Still love it. Have 3 per country mirroring the evil top 3 rides for each. Or one that cranks out all three. Nail it, and destruction limits production.
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i was under the impression that the city strat is the only strat that cannot be resupplied and that its down the full 3hours.
From the help files:
"Each drop of convoy or train supplies on damaged city targets reduces the 3 hour downtime by 30 minutes. Each drop of player supplies reduces the downtime by 15 minutes."
I've never noticed -- are there trains that run between the cities? Or does the city resupply itselft as long as there is at least one building remaining? :confused:
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nope, only 1 train. I think it goes to the indestructible on the field.