Aces High Bulletin Board
		General Forums => Wishlist => Topic started by: RipChord929 on February 01, 2009, 09:30:41 AM
		
			
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				Dropped by the AH homepage, and it seems that HTC is 
 working on a new terrain model, WOOHOOO!!!
 IMO, this is something that desperately needed in game..
 Doesn't say a whole lot about the changes in store, but I
 have High hopes that this is a MASSIVE improvement...
 
 Hopefully, road networks will be integral in the environment..
 Not just meander away from the base and END suddenly for
 no good reason.. There should be a major hardball highway
 that connects bases, along with unreinforced secondary
 road networks, and dirt roads as well...
 
 Correspondingly, there should be bridges that match the road..
 Heavy concrete/steel bridges on main hwys, with high capacity,
 suitable for hvy tanks, (Tiger).. Secondary roads should have
 lesser bridge structures, suitable for medium tanks and lighter
 GVs only.. And finally, minor bridge structures that will only
 support a jeep...
 
 The bridges should be upgradable thru the use of engineer
 bridge supps...
 
 Also there should be naturally occurring obstacles that the
 road/bridges traverse.. Stream crossings, swamps, mushy
 ground, etc etc... Vehicles should be affected by the ground
 they a rolling on, and not move at their theoretical top speed
 while moving crosscountry..
 
 Just think? Light fast rides like M8, M3, and jeep, would actually
 become necessary in their fast Recon roles.. And they might
 actually have to fight it out, if the ground doesn't permit heavier
 tanks to move into that area... Ppl would actually have to use tactics
 to surmount obstacles, instead of the mindless canned GV hoard "Tactics"
 that are prevelent now... (spawn a tiger, and go THAT way, DUH!!!)
 
 I think this would inject an element of realism into the game.. In
 an area of gameplay that desperately needs it...
 
 I'm hoping, but not holding my breath..
 
 RC
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				All GV spawns would have to be adjusted. Unless they were, the current distances between spawn and targets would take way too long for most players' patience. It might also be a problem to put the spawns that much closer.. It already doesn't take very long to be within firing range, so a closer spawn would mean both camping and assault could happen a little too quick.  Unless spawns were left where they are, and roads were more common; on which GVs would have their current maximum speeds.  This could focus combat on the roads which would gain a lot of strategic value.  Maybe have some random small villages along these roads, to give some tactical randomness to the combat and break up the current dominance in flat open countryside.
			
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				roads being a strat target would be a big improvement.
			
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				I'd like to see random rivers around GV spawns, and you have to go over bridges to get to the base/town. 
			
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				Yes all great ideas! Thanks, at least I know that I'm not the
 only one with thoughts about the overly simplistic, current
 terrain model..
 
 Really, since time infernal, mankind has been building trails,
 tracks, roads, highways, that go from one place to another..
 Simply because ppl needed to travel between points A and B..
 How often does a civilization, build roads that go NOWHERE? LOL!!!
 
 Those same routes, have always become the axis of advance for
 hostile armies in time of war.. Mostly because the routes traverse
 natural obstacles that would bar, or severely limit movement of
 an army.. So, armies use the roads whenever possible.. This was
 ESPECIALLY true in the ETO during WWII..
 
 As it sits now, IMO, the best GV fights happen on the green map with
 the canyons thru the mountains.. This uses a very artificial map
 terrain feature to concentrate players in the battle zone.. A realistic
 road network, and more realistic terrain effect on movement, would do
 the same thing naturally, everywhere on ANY map.. After all, if the "highway
 to hell" is the fastest way of attack, ppl are going to use it!!!
 
 So? The spawns are set at a village crossroad on the main highway, about
 the same distance away from the target town/base as now. So unfettered
 travel time is about the same by road.. But the road will travel right over
 the enemy spawn, (at another village crossroad).. LOL!!! You end up seizing
 control of their spawn, (buddies camp it), and move on to the target.. Or,
 split off and flank the spawn, on secondary roads that rejoin the main hwy at
 little villages along the way.. Or, you can move crosscountry, at a slower
 speed.. IMO, gamewise it would serve to concentrate the fighting... And besides,
 that was pretty much how the fighting went during fast mobile ops in europe..
 Crossroad to crossroad.. Village to village..
 
 Bridges, would be the critical choke points, (destroyable and rebuildable w
 bridge supps).. Rivers, or creeks, could be bridged by engies w bridge supps
 at any point.. And those bridges would be choice targets for JABOs and DBers..
 That would make for some great fights itself..
 
 Just think of all the new vehicle and equipment possibilities, bridging tanks,
 engineer vehicles, antitank guns, etc, etc...
 
 GV'in is fun, but it could be a REAL blast in this game.. But it'll take more than
 another new tank to get us there..
 
 :salute
 RC
 
 
 
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				that would be really fun and not boring  :D
			
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				 GV based fights in small villages, towns, and cities would enhance an already upscale game... "Oh gods of AH please grant our wishes and give us some destroyable bridges, buildings and the occasional French hamlet to flatten with a Tiger”!!!!
 
 Imagine planning a bombing run to destroy a series of bridges to hamper a GV assault, or destroying a network of roads cities etc…
 Lest we forget the targetable Flak towers in any City….
 ALL5X