Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: popeye on January 11, 2001, 01:06:00 PM

Title: radio damage
Post by: popeye on January 11, 2001, 01:06:00 PM
How about the possibility of damage to the radio?  Take hits in the radio compartment, and you wouldn't be able to transmit or receive with the "readio"... AND, since you wouldn't be able to receive ground controller info, you'd also lose the clipboard map/radar.  Better have a paper map handy.   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Also, I think this damage would be infrequent enough that it wouldn't be too hindering for new, or casual, players.


Title: radio damage
Post by: Staga on January 11, 2001, 01:24:00 PM
...and add a little delay to Ack...
Would be fun to trying to land to base you though is ours when suddenly...  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
Title: radio damage
Post by: Westy on January 11, 2001, 01:46:00 PM
A big YES for this Popeye.

-Westy

Title: radio damage
Post by: Maverick on January 11, 2001, 02:51:00 PM
Make it the same for no plane. If you bail you are muted. That eliminates the "forward spotter" that bails and continues to brief his countrymen on the text buffer. Of course that doesn't stop RW or any other vox communication so maybe we need to implement instant capture / death when you bail and land in enemy territory.

Mav
Title: radio damage
Post by: Westy on January 11, 2001, 03:08:00 PM
 Another fantastic idea Maverick. Disable the "T" button to help mute RW users. Dedicated cheaters will get around that anyway but a lack of text or AH "T" keyed RW would cut down on "reports" quite a bit I'd imagine.

-Westy
Title: radio damage
Post by: LJK Raubvogel on January 11, 2001, 07:31:00 PM
Shouldn't we have damaged gauges before damaged radios?
Title: radio damage
Post by: SOB on January 11, 2001, 11:51:00 PM
I don't like this idea...kind of kicks the social aspect of the game right in the tail.  If it was implimented, you can bet that I'd be one of the dirty bastards cheating with RW too   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)


SOB
Title: radio damage
Post by: Jigster on January 11, 2001, 11:52:00 PM
Can radio damage not be effected by killshooter?

IE physical sqeulch?  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
Title: radio damage
Post by: Pepino on January 12, 2001, 03:18:00 AM
I like A LOT the idea.

Cheers,

Pepe
Title: radio damage
Post by: Saintaw on January 12, 2001, 11:45:00 AM
Hey ! I spend a LOT of time "in the Silk" , that's when Wilbus and I talk Fishin', Women & Alcohool... don't take that away from us!

Saw
Title: radio damage
Post by: Ripsnort on January 12, 2001, 11:58:00 AM
  http://bbs.hitechcreations.com/smf/Smileys/default/Forum1/HTML/005477.html (http://bbs.hitechcreations.com/smf/Smileys/default/Forum1/HTML/005477.html)
Title: radio damage
Post by: popeye on January 12, 2001, 12:43:00 PM
SOB, I don't think it would diminish the social aspect of the game too much.  You might get a radio hit 1 in 100 sorties.  The idea would be to introduce more variety into the game.  Most of the time the problem is to shoot stuff...once in a while, the problem would be to find your way home without the GPS or radio.