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Help and Support Forums => Help and Training => Topic started by: Allen Rune on February 03, 2009, 09:49:07 PM

Title: Film for review
Post by: Allen Rune on February 03, 2009, 09:49:07 PM
http://www.esnips.com/doc/938057d1-4605-4a40-88b0-fb06123893d2/The-Lone-One

I just took on the flight of spits in the mission Ranger made for me, and would like some tips.

I know I was dead in at least one place there and I see where I made my mistake, but I would like some inpute from you fellas as to what I should have done instead.
Title: Re: Film for review
Post by: mtnman on February 03, 2009, 10:14:55 PM
I tried, but got a "broken Link" message...
Title: Re: Film for review
Post by: DustyR on February 04, 2009, 06:54:00 AM
I got a broken link message  :(
Title: Re: Film for review
Post by: Allen Rune on February 04, 2009, 08:37:36 AM
This is messed up, it worked for me.

Try this: http://www.esnips.com/doc/938057d1-4605-4a40-88b0-fb06123893d2/The-Lone-One
Title: Re: Film for review
Post by: Anaxogoras on February 04, 2009, 09:11:43 AM
The offline AI does not have the same physics constraints as an airplane flown by a human.  They're fine for practicing gunnery, but otherwise it's a totally different ball game.
Title: Re: Film for review
Post by: Allen Rune on February 04, 2009, 12:13:36 PM
They actualy do have energy restraints, and energy is what my mistake was about.
Title: Re: Film for review
Post by: BnZs on February 04, 2009, 01:21:25 PM
The offline AI does not have the same physics constraints as an airplane flown by a human.  They're fine for practicing gunnery.....

offline AI does not know how to slam the stick into random opposite corners in a frenetic fashion though...
Title: Re: Film for review
Post by: Allen Rune on February 04, 2009, 03:01:16 PM
Forgive me for being impatient, but I posted this film for tips on flying, not to discuss the AI.
Title: Re: Film for review
Post by: The Fugitive on February 04, 2009, 05:23:12 PM
I think thats what they are saying. The AI doesn't react properly there for you don't react properly. So they can't review what was what due to all of the inconsistencys.
Title: Re: Film for review
Post by: Allen Rune on February 04, 2009, 06:21:32 PM
I think thats what they are saying. The AI doesn't react properly there for you don't react properly. So they can't review what was what due to all of the inconsistencys.

Just another complete waste of time then...
Title: Re: Film for review
Post by: Krusty on February 05, 2009, 12:08:11 AM
AI planes can fly faster, pull 20-30Gs, and never run out of E. They don't "fly" -- they just follow paths in the sky. If those paths were attempted by any pilot-flown plane, that pilot would never in any case be able to follow the waypoints.

So, in short: You were screwed even attempting to outfly the AI. They cheat.

Record some against real pilots and we'll give all the feedback you can handle (and probably THEN some!!), but against the AI it's not worth anybody's time because they don't "fly," they just "move."
Title: Re: Film for review
Post by: BnZs on February 05, 2009, 01:39:09 AM
It is not quite that bad. The AI can be out-turned, out-zoomed, etc, and its limitations plainly change depending on what kind of plane you assign it. The AI can't make a 190 turn like a Spit or make a Jug out-climb a K4.

 I'm not saying the AI doesn't have some sort of edge plane for plane (which it NEEDs because its dumber than a post in alot of ways), I'm just saying HTC has done a very good job with the AIs, they haven't handed us complete UFOs.

AI planes can fly faster, pull 20-30Gs, and never run out of E. They don't "fly" -- they just follow paths in the sky. If those paths were attempted by any pilot-flown plane, that pilot would never in any case be able to follow the waypoints.

So, in short: You were screwed even attempting to outfly the AI. They cheat.

Record some against real pilots and we'll give all the feedback you can handle (and probably THEN some!!), but against the AI it's not worth anybody's time because they don't "fly," they just "move."
Title: Re: Film for review
Post by: Allen Rune on February 05, 2009, 07:52:36 AM
So, in short: You were screwed even attempting to outfly the AI.

Record some against real pilots and we'll give all the feedback you can handle (and probably THEN some!!)

Right...

Well it's too late now, my subscription ran out and I don't have the faintest idea when I'm going to be getting my money.

I was screwed anyway.
Title: Re: Film for review
Post by: Krusty on February 05, 2009, 09:38:58 PM
It is not quite that bad. The AI can be out-turned, out-zoomed, etc

Perhaps you haven't really explored it much?

I had a D3A Val out-turning, and out-looping my C205 for a good 5-7 minutes. It did about 10x perfectly vertical loops at about 250mph without ever slowing down. I was riding the blackout just to have it in my forward view, just trying to keep up with it.

C205, mind you, is about 100mph faster than the Val, climbs almost 4000fpm at sea level, and accelerates like a 109.

Yes, it IS that bad.

EDIT: Or try flying formation on the AI Fw190A5s as they fly at speeds so slow you can't match them without full flaps and reduced throttle, but they're cruising along nicely. Flight forces don't exist for AI, they just "move," they don't "fly."
Title: Re: Film for review
Post by: BnZs on February 05, 2009, 10:38:14 PM
I've made missions with quite a few plane match-ups, played with it extensively, and it more or less matches up with what one would expect. To the point to where you can win fights against an AI controlled airplane with a superior turn radius but inferior turn rate by forcing nose-to-tail turning, and vis versa. I don't know how much turn-rate or thrust X plane flown by the AI has to work with, but it varies from plane to plane and is far from infinite.

The Val has an extremely light wingloading. For all I know, the modeling goes abit whacky with a few planes for all I know. But for most, the plane vs. plane performance against the AI seems pretty normal.

EDIT: I just realized you might be talking about some issues with friendly AIs, instead of vs. situations with hostile AIs. Might change things for all I know, but 1v1, I stand by my statement that the AI's advantage is far from infinite.

Perhaps you haven't really explored it much?

I had a D3A Val out-turning, and out-looping my C205 for a good 5-7 minutes. It did about 10x perfectly vertical loops at about 250mph without ever slowing down. I was riding the blackout just to have it in my forward view, just trying to keep up with it.

C205, mind you, is about 100mph faster than the Val, climbs almost 4000fpm at sea level, and accelerates like a 109.

Yes, it IS that bad.

EDIT: Or try flying formation on the AI Fw190A5s as they fly at speeds so slow you can't match them without full flaps and reduced throttle, but they're cruising along nicely. Flight forces don't exist for AI, they just "move," they don't "fly."
Title: Re: Film for review
Post by: Allen Rune on February 06, 2009, 01:31:11 PM
How do you unsubscribe a thread?
Title: Re: Film for review
Post by: mechanic on February 15, 2009, 11:42:45 AM
http://www.esnips.com/doc/938057d1-4605-4a40-88b0-fb06123893d2/The-Lone-One

I just took on the flight of spits in the mission Ranger made for me, and would like some tips.

I know I was dead in at least one place there and I see where I made my mistake, but I would like some inpute from you fellas as to what I should have done instead.


Hi Allen, I have reviewed your fight and here are my thoughts.

Your merge was perfect, you quickly established an E advantage by the 1 minute mark. The first spit kill was good, although you missed some very well set up shots, this is not uncommon in a 109 with hub mounting and pooor forward visibility. The second spit kill was too easy, i geuss he never saw you coming even with 3 wingmen to warn him. This does happen in the MA more than we might think.
 
The 'almost' third spit kill was almost very good indeed, you cut the throttle and rolled inside him for the shot. Failing to make this chance a killshot could have cost you your life vs human players. Again though, a very easy shot to miss with the hub guns. The rope beforehand when he was guns blazing at you...probably again would have ruined your ride in the MA, but sometimes we get lucky. I ALWAYS plan on the enemy missing even when i know im dead. What else can you do except lay down and die? Good nerve to hold the rope there and keep your possition.

 The actual 3rd spit kill was a good switch of targets and use of the vertical to win the shot. Nothing further needed on that one. Last one was a good display of Energy fighting and angles attacks. Great throttle work, great flap usage and very clean control. Takes some time to wear the spit down but with a 1 on 1 that is your luxury to decide on. Some people might consider this a better tool to help new guys than someone who needs advice themself. Not much i can add except, good flying, enjoyed watching it.

 Final point i noticed was the mild use of F3 view to locate enemies. This is the very worst habit to get into and makes learning SA without the F3 view a whole new hurdle to cross at a later date. Resist the temptation to flick to external view. Thats just my own pesonal advice.

S!
bat





 
Title: Re: Film for review
Post by: Allen Rune on February 15, 2009, 01:18:48 PM
<<S>> bantfinkv!

Thank you for that review!

The points:

Missing shots is just regular for me, hard or easy. Mostly because my frame rate was 10 at the time, but also because I don't get to practice snap-shots too often.

The use of f3 was again because of hardware limitations. Even the minor freezes make looking around and cotrolling the plane at the same time a leathel hazard. Also, IIRC, I was trying to use TrackIR from time to time trying to get used to it, but it often got me disoriented, mostly because the head position movment isn't the same when looking up for example. But those are the only times I use external views. I like to think that I'm cheating in compensation for my frame rate cheating on me. ;)

As for the rope that I screwed up, I saw what went wrong there when I saw the film. He had more alt than I did and therefore didn't have to climb as far as I did. I probably could have dived around him, but as I did it I was thinking "I have no choice" because of my experience trying to get out of phase with the AI on my 6, even from 800 out. Probably would have been different against a human player, but that was all I had since I didn't have a sub at the time.


Thanks again for giving me what I was looking for bat :aok

<<S>>
Title: Re: Film for review
Post by: mechanic on February 15, 2009, 02:08:47 PM
rgr that, i noticed you never used external to get an under the nose shot. This is a possitive as i rekon shooting from external view is very bad for your overall gaming skill level in the long run. I totaly understand the hardware limitations. As to the rope, try to think more about making the enemy lose his E, drag your turn back over him and make him turn tighter to follow you. You had a good spiral method going there, but the time he got guns on you could have just as easily kicked your rudder back over the top of him and leveled off to drag him 180 degrees back the way he was coming, rather than just 90 degrees in the vertical.