Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: hazed- on January 11, 2001, 10:24:00 PM

Title: radar business
Post by: hazed- on January 11, 2001, 10:24:00 PM
I flew a mission today at 200ft to try to sneak into a base at the rear of the enemy with a squadmate and i had assumed that we would be invisible to radar untill we popped up above 500ft,but apparently according to another player on the enemies team a sector bar showed us to be there all the way?
whats the point in having a below radar run?
sectors are only 25 miles square so with a big red sign showing we are there it is pointless.
Im not sure if this is a bug or is intended but id like to see this changed.how about if you fly at below 200 there is no bar in the sector?
this has put me off NOE missions now as there is no surprise advantage so i may as well go with alt.
the problem is NOE missions are great fun and i think should be encouraged.

hazed
Title: radar business
Post by: Citabria on January 11, 2001, 10:34:00 PM
no I want to be able to have jstars and awacs datalink in flight.

it's relicstik

see in world war 2 the awacs and jstars wuz reel good. thats why AH is so reelicstick. cuz they built radars in world war 2 and tthose radars was real good. they didnt have fog in war. the air was clear cuz the bombs blew up all the rain and moist stuff in the sky then cuz they had awacs and jstars that could see a truck from a satellites in space and pinpoint its location within 25 miles cuz there was no fog in war and the sky was real clear. they saw lots of grate stuff from the satelites and the GPS was built by einstein and won the war but the bad guys stole it and used it too so they had to nuke the japs with a lancaster still.
Title: radar business
Post by: Maverick on January 11, 2001, 10:42:00 PM
Yawn
Title: radar business
Post by: hazed- on January 11, 2001, 10:54:00 PM
what have i said? have i missed something here?
cit you agree or disagree?
Mav ?

what a strange reply  (http://bbs.hitechcreations.com/smf/Smileys/default/frown.gif)

hazed
Title: radar business
Post by: Maverick on January 11, 2001, 11:16:00 PM
 
Quote
Originally posted by hazed-:
what have i said? have i missed something here?
cit you agree or disagree?
Mav ?

what a strange reply   (http://bbs.hitechcreations.com/smf/Smileys/default/frown.gif)

hazed

Hazed my reply was in response to Cit's post. There is now a faction developing in this game between those who want to recreate WW2 in all it's techo glory (Purists) and those who simply want to play a game(Fun Seekers). It used to be US vs LW iron debates.

I don't know for sure what is going on with the latest changes in the radar. I saw the post (either HT or Pyro) saying the sector bar may be dropped for low level attacks. On the front lines I suppose it has it's place. Any successful attack on an enemy dar would please the "purists" as they can now fly certain the enemy can't respond adequately to a flanking attack. This makes a low level attack on a non guarded HQ a prime tactic. Why not? Your dar will show if the enemy is guarding it and you can fly in totally unopposed and in stealth mode. Once a single buff (Lanc) gets there they can take out the dar and probably some houses to help keep the dar down longer. After that the whole area is open as the enemy will have to post pickets, either boats, vehicles or planes to patrol their border to be able to intercept anyone not flying to a concentration of enemy units.
Sounds pretty fun huh? As long as you aren't on the receiving end of it yes. If you are on the wrong side and your country is outnumbered you will likely be hammered very soon to few bases.

Nuts! I really didn't want to make a long post here. Let me just state that absent a "real world" here in the game I think things regarding the radar should be left alone. Those that don't want the dar and maps can simply fly without them. There is no reason to deny them to others who are here to play a game.

For what it's worth, on the 10th I observed a B17 over 27k (he got to over 30k later) that didn't show on radar even in a friendly sector deep in friendly territory. Stealth operations for low orbit shuttles are already in place.

Mav
Title: radar business
Post by: hazed- on January 11, 2001, 11:42:00 PM
oops i may have blasted you in other posts  after getting peeved at this reply and several others  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) <thinks> hmm the pig joke may have overstepped the mark.

hazed  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Title: radar business
Post by: Citabria on January 12, 2001, 12:13:00 AM
hazed I agree.

my other post was sarcasm
Title: radar business
Post by: Jekyll on January 12, 2001, 01:12:00 AM
 
Quote
There is now a faction developing in this game between those who want to recreate WW2 in all it's techo glory (Purists) and those who simply want to play a game(Fun Seekers).

I haven't read of anyone who agrees with 'ultra realism' i.e. full engine management etc.

As for recreating WW2, why would HTC bother?  Why compete with WW2OL when they need only compete with WB2 (or 3), FA2, CFS2, AW, IL2 Sturmovik etc?

Hmmmmm

Title: radar business
Post by: Jochen on January 12, 2001, 02:48:00 AM
Hazed, I think HTC will change the radar so that low level flying planes (below radar that is) do not show up on sector bars. Now you show up in sector bar no matter how low you fly.

Very good and important change I think.

------------------
jochen Gefechtsverband Kuhlmey I/SG 5

Sieg oder bolsevismus!
Title: radar business
Post by: Pepino on January 12, 2001, 03:06:00 AM
Radar...I would kill inflight radar. Have a tower guy vectoring. If I have to have one, I would ask to have it ranged. Only targets in range show.

With regards to sector counters....Well, absolutely no for flights under 300ft AGL. But I would go further. I would like to replace the current scheme. Instead of the actual number counters I would use a single dot when enemies are in excess of, say, 20 (maybe 10 or 15, that would be a matter for fine tuning) regardless their Air, Ground or Sea condition, and nothing otherwise. Enough to give you a clue where the action is (gameplay), but not enough to ruin a surprise attack. Just to give notice that something is happening in that sector.

Cheers,

Pepe
Title: radar business
Post by: Maverick on January 12, 2001, 01:35:00 PM
 
Quote
Originally posted by Pepino:
Radar...I would kill inflight radar. Have a tower guy vectoring. If I have to have one, I would ask to have it ranged. Only targets in range show.

With regards to sector counters....Well, absolutely no for flights under 300ft AGL. But I would go further. I would like to replace the current scheme. Instead of the actual number counters I would use a single dot when enemies are in excess of, say, 20 (maybe 10 or 15, that would be a matter for fine tuning) regardless their Air, Ground or Sea condition, and nothing otherwise. Enough to give you a clue where the action is (gameplay), but not enough to ruin a surprise attack. Just to give notice that something is happening in that sector.

Cheers,

Pepe

Pepe,

What you would have would be an opportunity for a small group of planes go on a spree killing fields and rapidly reducing a country to a minimal number of fields in very short order. It would be an open invitation to gang bang a side with easy ingress. The sector bars at the very least "simulate" the intel a country would have from the population / military units posted through out the country spotting the advancing enemy airplanes. A good HISTORICAL example is the peasant spotters the Flying Tigers used in China during the early AVG days prior to the use of radar. Britain supplemented their radar with spotters as well.

If you eliminate the sector bars you are in effect bombing a non populated country. This isn't very realistic.

Let me stress again I am not a purist. I am here to play a game as HT called it based on a WW2 sim. The object of this game is combat. If you spend a good portion of your time stumbling around just trying to find the enemy in the large map there is no combat. If you then spot them and re up from a capped field since that is where you know they are, that is no fun. If your country is reduced to one or two fields since your side couldn't spot the attacks inbound how is that going to be fun?

If I remember correctly when a country's radar goes down there is usually an exodus of players from that side until the dar returns. As I said before, you have the option to not use your radar if you don't want it. Why remove a feature of the game for other players?

Mav
Title: radar business
Post by: Fury on January 12, 2001, 02:29:00 PM
At the risk of sounding like a purist, I have to say that I have a great deal of fun when we lose all radar.  Yea, it kinda sucks because all-the-sudden I can't rely on the good old escape key to tell me if that dot is a friendly or an enemy.  But I do find it enjoyable to have to actually work at the game to see what's going on.  The radio chatter of people calling out positions, enemy sightings, not knowing what is going on, etc....I find it neat.  A little extra pucker factor (that's why I  like scenarios so much).

I also understand if people vacate when radar goes down, just like they vacate when night falls (when it used to fall, that is)....some people just don't like that kind of fun.

Fury
Title: radar business
Post by: Cobra on January 12, 2001, 02:40:00 PM
You know, you can kill the radar now for the entire country and then make your sneak attacks.

It's all part of the strat already in the game for us.

Cobra
Title: radar business
Post by: Ripsnort on January 12, 2001, 02:43:00 PM
 
Quote
Originally posted by Jochen:
Hazed, I think HTC will change the radar so that low level flying planes (below radar that is) do not show up on sector bars. Now you show up in sector bar no matter how low you fly.

Very good and important change I think.

HiTech spoke on the buffer the other day and said exactly this, however, he did say 'they were looking into this change'...note,,'looking into'...
Title: radar business
Post by: LJK Raubvogel on January 12, 2001, 03:08:00 PM
Hmm...last night, I upped in a JU-88, and when I was 1/2 way to a vehicle field, got a squaddie to grab a Goon. I took out the VH and ack, then orbited to wait on Dern to bring the drunks. He stayed NOE, and there was never a sector bar along his flight path. No sector bar or dar dot showed at all until he climbed over the final hill to drop the troops. Are you sure this hasn't already been implimented?

------------------
LJK_Raubvogel
LuftJägerKorps (http://www.luftjagerkorps.com)

 (http://www.luftjagerkorps.com/images/logo.gif)

[This message has been edited by LJK Raubvogel (edited 01-12-2001).]
Title: radar business
Post by: hazed- on January 12, 2001, 07:46:00 PM
I have to say mav your 'if you dont want dar dont use clipboard' arguement is laughable.the whole point is every enemy that does use dar can see you plain as day which means if i (wanting to sneak in realistically) fly the way i want ill be jumped by you(god forbid   (http://bbs.hitechcreations.com/smf/Smileys/default/frown.gif)) or some other gamer will spoil it everytime because you want easy kills/quick thrills and have a perfect idea where i am.I play AH a lot and i get bored of constant furballs, id like to set up missions with varied attack plans thnx.I hope HT puts another arena up so we have the choice you can go to one and ill go to the other,im betting most regular paying customers would join me judgeing by other posts(your poll as it happens).
constant sneak attacks on HQ? I didnt see it in 1.04 but im not sure im correct in thinking this below 500ft thing was in place.
If it gets to be a problem mav we can make a large area around HQ full radar.problem(for you it seems) solved.

raubvogel: I thought it was implemented also i seem to remember doing Noe attacks in 1.04 .Im hoping its just something HTC has forgoten to re-implement and not intentional.

hazed


[This message has been edited by hazed- (edited 01-12-2001).]
Title: radar business
Post by: Dingy on January 13, 2001, 08:20:00 AM
Heres a perspective from a Rook.

As most of you all know, the rooks have had miserable number turnouts since the last tourchange.  Many squads left rook on their rotations yet none came to the Rooks.  

As some have stated, having sector bars keeps countries from going on a complete route of a countries fields which is that much more difficult to stop when a country has a few people as the Rooks have lately.  I too agree that sector bars can be equated to ground based spotters relaying info into HQ.

I say, "KEEP THE BARS!"  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)

-Ding
Title: radar business
Post by: Zigrat on January 13, 2001, 07:02:00 PM
keep the bars, but not for NOE airplanes


hitech is making the correct move imo in desabling bars for low level attacks