Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Jochen on January 12, 2001, 03:31:00 AM
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How about creating new base, B??, which is for battery. Battery could have either 127 mm or 210 mm naval turrets or maybe both, able to shell ships passing in narrow strait.
Shore batteries were used extensively in europe and I think in pacific too.
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jochen Gefechtsverband Kuhlmey I/SG 5
Sieg oder bolsevismus!
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good idea, a ports and ocean side bases should have more than just a panzer guarding them.
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I posted that in another thread. I think is a great idea. Would force TG to remain outside shore batteries range until disabled.
On the whole issue of naval warfare, I would ask for these points:
1.- Shore batteries.
2.- Easier aiming model (I think this would not be gamey, but closer to the real thing)
3.- Landing Crafts. Put some panzers & M3's inside, and....you have deep penetration strikes on enemy country (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
IMHO, a way of getting an easier ranging model would be:
- Have the possibility to anchor the fleet, then...
- Show in map a spot where the MIDDLE of the base is. You would use the current notepad for bearing/range info to that spot. Then you would have to make some calculations to get to actual range/bearings on the different targets of the base.
So, if you want to make a precise bombardment, you would have to actually stop the fleet, and make it an easy target for torps & buffs (and batteries, eventually). If you want to play it safe and move the fleet while shooting, range/bearing will be moving, so bombarding would be a much more questionable issue, in terms of efficiency.
From my point of view, the consequences would be:
#1 & #2 alltoghether would improve the use of the TG's closer to their intended role. You would have to use the air power to try to disable shore batteries before you even think on shore bombardment. Only after batteries are out you could take the risk of getting close to the shoreline.
#3 would have the nice effect of encouraging the use of the fleet in long range missions. With the present situation, you NEED a close air/groud base for the gooning thing.
Losing the port would not be so harming, since the fleet itself woud have capturing ability and, thus, the asset to protect would be the fleet itself, not the port.
Oops, sorry for the long post. Seems my €0.02 pays more nowadays (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
Pepe
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Yeah, shore batteries in bunkers! Shelling aircraft carriers with tanks makes me think to a fantasy game. And we need landing crafts as well, with troops aboard. If I'm not wrong, the latters are coming.
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Originally posted by gatt:
...we need landing crafts as well, with troops aboard. If I'm not wrong, the latters are coming.
Meneeds to be able MODS for the Drunks , just like in CS , so I could assign them a Nakid woman skin, hehehe (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
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I vote for shore batteries.
"The Guns of Navar....er, Grapevine" (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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Naked women at war? You evil (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
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210mm? quit thinking small, 13"(340mm) or
14"(356mm) were average size shore batteries,
Hehe, then you'd have to use the carrier air to take out the shore defenses before the CA could wade in to bombard (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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pzvg- "5 years and I still can't shoot"
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I believe it has been mentioned by the HTC gang that shore batteries are a possibility for the future..
AKskurj
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Originally posted by pzvg:
210mm? quit thinking small, 13"(340mm) or
14"(356mm) were average size shore batteries,
Hehe, then you'd have to use the carrier air to take out the shore defenses before the CA could wade in to bombard (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
I think your right. In the end it would just be another target to bomb before taking a base. I would love to see them only for the fact they might be fun to play with before just before you had a 1,000 pounder dropped on your head.
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Great idea (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Ive just been WHINING (yes i admit it) about how cv fleets are capping bases purely by getting within their own flaks range thus automatically killing anyone who climbs out of a base.
Its getting very arcade like and im fast losing interest if im honest.
hazed
p.s. shore batteries would give us excuse for tallboy or grandslam bombs (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)