Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Jochen on January 12, 2001, 03:31:00 AM

Title: Shore batteries
Post by: Jochen on January 12, 2001, 03:31:00 AM
How about creating new base, B??, which is for battery. Battery could have either 127 mm or 210 mm naval turrets or maybe both, able to shell ships passing in narrow strait.

Shore batteries were used extensively in europe and I think in pacific too.

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jochen Gefechtsverband Kuhlmey I/SG 5

Sieg oder bolsevismus!
Title: Shore batteries
Post by: TheWobble on January 12, 2001, 03:32:00 AM
good idea, a ports and ocean side bases should have more than just a panzer guarding them.
Title: Shore batteries
Post by: Pepino on January 12, 2001, 04:08:00 AM
I posted that in another thread. I think is a great idea. Would force TG to remain outside shore batteries range until disabled.

On the whole issue of naval warfare, I would ask for these points:

1.- Shore batteries.
2.- Easier aiming model (I think this would not be gamey, but closer to the real thing)
3.- Landing Crafts. Put some panzers & M3's inside, and....you have deep penetration strikes on enemy country   (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)

IMHO, a way of getting an easier ranging model would be:

So, if you want to make a precise bombardment, you would have to actually stop the fleet, and make it an easy target for torps & buffs (and batteries, eventually). If you want to play it safe and move the fleet while shooting, range/bearing will be moving, so bombarding would be a much more questionable issue, in terms of efficiency.

From my point of view, the consequences would be:

#1 & #2 alltoghether would improve the use of the TG's closer to their intended role. You would have to use the air power to try to disable shore batteries before you even think on shore bombardment. Only after batteries are out you could take the risk of getting close to the shoreline.

#3 would have the nice effect of encouraging the use of the fleet in long range missions. With the present situation, you NEED a close air/groud base for the gooning thing.

Losing the port would not be so harming, since the fleet itself woud have capturing ability and, thus, the asset to protect would be the fleet itself, not the port.

Oops, sorry for the long post. Seems my €0.02 pays more nowadays   (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)

Pepe
Title: Shore batteries
Post by: gatt on January 12, 2001, 06:41:00 AM
Yeah, shore batteries in bunkers! Shelling aircraft carriers with tanks makes me think to a fantasy game. And we need landing crafts as well, with troops aboard. If I'm not wrong, the latters are coming.
Title: Shore batteries
Post by: Saintaw on January 12, 2001, 11:20:00 AM
 
Quote
Originally posted by gatt:
...we need landing crafts as well, with troops aboard. If I'm not wrong, the latters are coming.


Meneeds to be able MODS for the Drunks , just like in CS , so I could assign them a Nakid woman skin, hehehe  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)

Title: Shore batteries
Post by: popeye on January 12, 2001, 12:19:00 PM
I vote for shore batteries.

"The Guns of Navar....er, Grapevine"    (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Title: Shore batteries
Post by: gatt on January 12, 2001, 12:32:00 PM
Naked women at war? You evil  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
Title: Shore batteries
Post by: pzvg on January 12, 2001, 08:30:00 PM
210mm? quit thinking small, 13"(340mm) or
14"(356mm) were average size shore batteries,
Hehe, then you'd have to use the carrier air to take out the shore defenses before the CA could wade in to bombard  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

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pzvg- "5 years and I still can't shoot"
Title: Shore batteries
Post by: SKurj on January 12, 2001, 11:36:00 PM
I believe it has been mentioned by the HTC gang that shore batteries are a possibility for the future..

AKskurj
Title: Shore batteries
Post by: Jimdandy on January 14, 2001, 07:59:00 AM
 
Quote
Originally posted by pzvg:
210mm? quit thinking small, 13"(340mm) or
14"(356mm) were average size shore batteries,
Hehe, then you'd have to use the carrier air to take out the shore defenses before the CA could wade in to bombard   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)


I think your right. In the end it would just be another target to bomb before taking a base. I would love to see them only for the fact they might be fun to play with before just before you had a 1,000 pounder dropped on your head.

Title: Shore batteries
Post by: hazed- on January 14, 2001, 12:09:00 PM
Great idea  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Ive just been WHINING (yes i admit it) about how cv fleets are capping bases purely by getting within their own flaks range thus automatically killing anyone who climbs out of a base.
Its getting very arcade like and im fast losing interest if im honest.

hazed

p.s. shore batteries would give us excuse for tallboy or grandslam bombs  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)