Aces High Bulletin Board

General Forums => Wishlist => Topic started by: trotter on February 09, 2009, 10:04:37 PM

Title: Perks/Hour in Score
Post by: trotter on February 09, 2009, 10:04:37 PM
Just had an idea.

Add perks per hour as a score category.

Why?

We generally want to promote usage of the lesser flown planes, but people too often fly the same planes because those planes help them get the lowest score. If perks/hour were added as a category, people would have a SCORE incentive to fly higher ENY planes. And far more people are driven by score than those that are driven by appreciation of the entire planeset.

It's easy. The server knows how much time a player has logged, and how many perks they have earned in any given time block. Increment time to hours, and divide total perks earned by hours played. We have the same thing currently with kills/hour.

Don't factor in perks spent/lost. Makes things too complicated and would only encourage even more timid flying in perk planes. Just simply how many they have earned/hour, and obviously fighter perks would factor into fighter score, vehicle perks...you get the idea.

I'm not saying this would drastically increase the variety of planes in the air...but it's a start.
Title: Re: Perks/Hour in Score
Post by: splitatom on February 09, 2009, 10:05:53 PM
that would be intresting to look at how about also perks/sortie  :aok
Title: Re: Perks/Hour in Score
Post by: BaldEagl on February 09, 2009, 10:26:05 PM
I like it.  Good idea.   :aok
Title: Re: Perks/Hour in Score
Post by: BnZs on February 09, 2009, 11:13:42 PM
Better idea: Take that idea from the guy in the other thread about making it to where you can sell perk points.

Then we'll REALLY have a reason for flying high ENY planes. :D $$$$$$$$$$$$$$$$

Just had an idea.

Add perks per hour as a score category.

Why?

We generally want to promote usage of the lesser flown planes, but people too often fly the same planes because those planes help them get the lowest score. If perks/hour were added as a category, people would have a SCORE incentive to fly higher ENY planes. And far more people are driven by score than those that are driven by appreciation of the entire planeset.

It's easy. The server knows how much time a player has logged, and how many perks they have earned in any given time block. Increment time to hours, and divide total perks earned by hours played. We have the same thing currently with kills/hour.

Don't factor in perks spent/lost. Makes things too complicated and would only encourage even more timid flying in perk planes. Just simply how many they have earned/hour, and obviously fighter perks would factor into fighter score, vehicle perks...you get the idea.

I'm not saying this would drastically increase the variety of planes in the air...but it's a start.
Title: Re: Perks/Hour in Score
Post by: Chalenge on February 09, 2009, 11:49:24 PM
What effect would it have? You want this to keep the score monkeys from flying perk planes as much? What overall category would it go to? All of them?
Title: Re: Perks/Hour in Score
Post by: BnZs on February 09, 2009, 11:59:39 PM
I was thinking that the next time you found yourself about to be brought down by the dreaded Wife ack, one could parry with "Hey babe, bringing home the bacon here!!!"
Title: Re: Perks/Hour in Score
Post by: trotter on February 10, 2009, 12:18:23 AM
What effect would it have? You want this to keep the score monkeys from flying perk planes as much? What overall category would it go to? All of them?

Those who try for top score have to take every category of fighter score into consideration. Such as Hit Percentage, Kills/Hour, Kills/Death, etc. This "Perks/Hour" would be another category, like those. The only way to score high in this category would be to accumulate perks at a pretty decent rate. The best way to do this is to fly high ENY planes.

So, in a simplistic view of the AH world, we have the "Plane Variety" types (who don't care about score and like to see good, varied aircraft furballs), and the "Score" types (who by their nature do not fly varied aircraft because it does not help their score). This idea intends to make score an ally to the plane variety cause, rather than an adversary.
Title: Re: Perks/Hour in Score
Post by: choker41 on February 10, 2009, 12:33:54 AM
Oh so we are saying we should vulch in P40's now.  I mean how else can you get the fighter scores without vulching to a degree.  Everyone does it so let's not hear I don't.  Ok maybe not everyone but I sure do.  I admit it but most of the times I let them gear up before I kill em.  I'm in a small squad and when theres a chance to vulch I'm gonna do it.  Can't wait to here from people who say they don't.   :devil
Title: Re: Perks/Hour in Score
Post by: Bruv119 on February 10, 2009, 05:53:01 AM
Oh so we are saying we should vulch in P40's now.  I mean how else can you get the fighter scores without vulching to a degree.  Everyone does it so let's not hear I don't.  Ok maybe not everyone but I sure do.  I admit it but most of the times I let them gear up before I kill em.  I'm in a small squad and when theres a chance to vulch I'm gonna do it.  Can't wait to here from people who say they don't.   :devil

I think the idea is genius trotter,  whenever a vulch is on ill grab a temp from the adjacent field and rape all the scorepotatos in high eny planes and they wont be able to run.

It is a great leveller and the guys who still care for top spot will have to put their virtual lives on the line.
Title: Re: Perks/Hour in Score
Post by: Anaxogoras on February 10, 2009, 06:51:56 AM
Let me add a few suggestions to this wonderful idea:

Perk the Spitfire XVI and P-51D (the two most popular fighters).  Allow me to sell my fighter perks to the people who want to fly them. :t  It would be like those role-playing games where people quit their jobs just to play for the money. :rofl

What effect would it have? You want this to keep the score monkeys from flying perk planes as much? What overall category would it go to? All of them?

It could be applied to all categories.  What about the guy who flies 5 sorties in a 190A-8, kills 25 Spit16s and then calls it a tour?  We're really due for an ENY over-haul.
Title: Re: Perks/Hour in Score
Post by: Hap on February 10, 2009, 06:53:48 AM
You want this to keep the score monkeys from flying perk planes as much?

how would a # do that?
Title: Re: Perks/Hour in Score
Post by: Anaxogoras on February 10, 2009, 06:56:17 AM
how would a # do that?

Low ENY aircraft yield few perk points, and so with a perks/hour score category you could not be the best in a perk ride.
Title: Re: Perks/Hour in Score
Post by: Lusche on February 10, 2009, 07:20:44 AM
For illustration, the average points you got in LW on 2008 for a kill (exluding bonus modifiers)

- in LA-7 or Spit XVI or Tempest : 0.3
- in P-38 or 109G-14: 1.2
- in 109F or G-2: 1.81
Title: Re: Perks/Hour in Score
Post by: A.F. Crash, Fire, Rescue on February 10, 2009, 07:40:22 AM
Oh so we are saying we should vulch in P40's now.  I mean how else can you get the fighter scores without vulching to a degree.  Everyone does it so let's not hear I don't.  Ok maybe not everyone but I sure do.  I admit it but most of the times I let them gear up before I kill em.  I'm in a small squad and when theres a chance to vulch I'm gonna do it.  Can't wait to here from people who say they don't.   :devil


I don't vulch... ok i'll just raise the bullsh*t flag on myself.  :rock
Title: Re: Perks/Hour in Score
Post by: waystin2 on February 10, 2009, 09:31:59 AM
No on this idea.  A more complex scoring system is not needed.
Title: Re: Perks/Hour in Score
Post by: Anaxogoras on February 10, 2009, 10:31:44 AM
It's not more complex, it's just different.

Better yet, make the following changes:

Instead of kills/sortie, perks/sortie.
Instead of kills/death, perks/death.
Instead of kills/hour, perks/hour.
Instead of killpoints, total perks.
Title: Re: Perks/Hour in Score
Post by: APDrone on February 10, 2009, 11:48:53 AM
Just had an idea.

Add perks per hour as a score category.

...


I think this is an excellent idea, too!   :aok
Title: Re: Perks/Hour in Score
Post by: BnZs on February 10, 2009, 01:54:04 PM
Let me add a few suggestions to this wonderful idea:

Perk the Spitfire XVI and P-51D (the two most popular fighters).  Allow me to sell my fighter perks to the people who want to fly them. :t  It would be like those role-playing games where people quit their jobs just to play for the money. :rofl

It could be applied to all categories.  What about the guy who flies 5 sorties in a 190A-8, kills 25 Spit16s and then calls it a tour?  We're really due for an ENY over-haul.

People who think the P-51D should be perked (or who think the current ENY system makes sense) should fight a series of duels with one against a good 109K-4 stick. Or just be kicked in the stern a few dozen times for needlessly "poking the bear"  :D
Title: Re: Perks/Hour in Score
Post by: BaldEagl on February 10, 2009, 04:00:39 PM
People who think the P-51D should be perked (or who think the current ENY system makes sense) should fight a series of duels with one against a good 109K-4 stick. Or just be kicked in the stern a few dozen times for needlessly "poking the bear"  :D


The K-4 eats Ponies and spits them out.  It's faster, climbs better and turns better.  I love running into P-51D's when I'm in the K4.  I really don't understand the ENY between the two but I'm grateful for it as I fly the K4 quite a lot and the Pony not so much.
Title: Re: Perks/Hour in Score
Post by: Anaxogoras on February 10, 2009, 04:02:46 PM
 :lol

I don't think the Pony deserves a perk, but I'd want it perked if we could sell perks because of its high demand. :t
Title: Re: Perks/Hour in Score
Post by: druski85 on February 10, 2009, 04:44:15 PM
Oh so we are saying we should vulch in P40's now.  I mean how else can you get the fighter scores without vulching to a degree.  Everyone does it so let's not hear I don't.  Ok maybe not everyone but I sure do.  I admit it but most of the times I let them gear up before I kill em.  I'm in a small squad and when theres a chance to vulch I'm gonna do it.  Can't wait to here from people who say they don't.   :devil

Choker I don't nessecarily agree with the OP, but what you're saying simply isn't true man.  Plenty of prefectly good rides in this game with high (25+) ENY that you can take into normal fights and get plenty of kills.   

109 F, G2, G6  :rock
Ki 61
p-47 D-22
190 A5/8
spit V (is that one 20 or 25? I don't fly em..can't recall)

I'm not looking at the plane set, so I'm sure I'm still missing a couple.  Point is, there are many high ENY planes that are perfectly capable fighters without vulching.  I prefer the 109's from the above list though :)
Title: Re: Perks/Hour in Score
Post by: hammer on February 11, 2009, 11:56:57 AM
Nice idea. It is one of, if not the only, idea I've seen that provides an incentive to fly the higher ENY planes.

Regards,

Hammer
Title: Re: Perks/Hour in Score
Post by: FALCONWING on February 11, 2009, 12:03:16 PM
There is an underlying assumption here that folks pick their planes/flying style to harvest perks...

What if they pick their plane mainly by what they can get the most kills in OR have the most fun in??? :O

Well thats silly talk...please carry on....I'll see myself out.....
Title: Re: Perks/Hour in Score
Post by: Lusche on February 11, 2009, 12:08:06 PM
There is an underlying assumption here that folks pick their planes/flying style to harvest perks...

What if they pick their plane mainly by what they can get the most kills in OR have the most fun in??? :O

In that case, this proposal doesn't affect then in any way at all. And that's a good thing. It's just another incentive, it doesn't take away the ability to choose a plane for other reasons.

Title: Re: Perks/Hour in Score
Post by: Rich46yo on February 11, 2009, 12:24:27 PM
I'm far more leery of 109K4s then any mustang. Certain airplanes, no matter what their eny, attract far more capable sticks then others. The 109s are a good example of that, and certainly the K4. The odds of running into an enemy who is good is far more in a 109 then a mustang. Add to all that the fact that the K4 is also a very dangerous fighter and you end up in a situation where you always have to know what the K4 is doing in a furball.

What does the K4 eny at ? The Mustang-D is at 8 right? I think the K4 is the more dangerous adversary personally. The thing about it is its "sneaky fast" acceleration-wise and climb-wise. That 600 to 800 distance you think is keeping you safe from that pumpkin chucker can rapidly turn into 200 to 400 and those big shells can put your lights out in a hurry. Most of all if your low and cant dive away from the thing. Also its a real, real bad airplane to over shoot.
Title: Re: Perks/Hour in Score
Post by: APDrone on February 11, 2009, 12:48:00 PM
There is an underlying assumption here that folks pick their planes/flying style to harvest perks...

What if they pick their plane mainly by what they can get the most kills in OR have the most fun in??? :O

Well thats silly talk...please carry on....I'll see myself out.....

Like Snailman said.  This would only adjust how scores are calculated, not the ability of being able to fly a certain plane.

Now.. if your idea of fun is attaining a top ranking, then yes, this may alter your methods of doing that. 

But, if you truly deserve the top rank, then it really shouldn't matter, should it?

Title: Re: Perks/Hour in Score
Post by: shreck on February 11, 2009, 01:10:22 PM
Maybe a simple score fix would be, eliminate the attack category all together! For determination tween fighter and bomber points application do this--> " a plane must carry ord, and must kill a ground target to be scored as bomber, otherwise the sortie is scored as fighter! That way if your jumped otw to target and pickle your ord without killing a ground target then your being scored in fighter mode. Ofcourse all "BOMBER" categorized planes would by common sense be scored in bomber mode  :aok
Title: Re: Perks/Hour in Score
Post by: Slade on February 11, 2009, 01:46:28 PM
Quote
sell perk points.

+1  :aok
Title: Re: Perks/Hour in Score
Post by: FALCONWING on February 11, 2009, 02:54:07 PM
Mea culpa....i did not understand the original post....

ignore my previous post please but replace it with this...

by implementing a perk/hour score category you would in essence by duplicating the points category as higher eny planes garner higher points/kill....so there would be a double bonus for flying high eny planes
Title: Re: Perks/Hour in Score
Post by: hammer on February 11, 2009, 03:33:12 PM
... there would be a double bonus for flying high eny planes

That would not be bad for the game at all.

Regards,

Hammer
Title: Re: Perks/Hour in Score
Post by: Babalonian on February 11, 2009, 03:35:35 PM
Selling perk points and putting a monetary value to perk points is a horrible idea.

Just look how well it's worked out for SOE.
Title: Re: Perks/Hour in Score
Post by: Anaxogoras on February 11, 2009, 03:36:42 PM
by implementing a perk/hour score category you would in essence by duplicating the points category as higher eny planes garner higher points/kill....so there would be a double bonus for flying high eny planes

Your heart is in the right place, but it's not true that you get more kill points with a higher ENY plane.  The only benefit of flying a high ENY plane is more perks (and a sense of accomplishment ;)); it doesn't help your score/rank at all.
Title: Re: Perks/Hour in Score
Post by: BaldEagl on February 11, 2009, 03:37:54 PM
Your heart is in the right place, but it's not true that you get more kill points with a higher ENY plane.  The only benefit of flying a high ENY plane is more perks (and a sense of accomplishment ;)); it doesn't help your score/rank at all.

Correct.  ENY has no effect whatsoever on kill points.
Title: Re: Perks/Hour in Score
Post by: Chalenge on February 11, 2009, 03:58:06 PM
Correct.  ENY has no effect whatsoever on kill points.

If you mean the damage points thats right but perk points are directly related. Personally I would like to see every perk ride taken out of the game.
Title: Re: Perks/Hour in Score
Post by: Ack-Ack on February 11, 2009, 04:38:50 PM
Selling perk points and putting a monetary value to perk points is a horrible idea.

Just look how well it's worked out for SOE.

it's worked out great for them.  It's a cash cow, which is why they are taking the business models from the Asian MMO's and implementing an 'item mall'.  In fact, within the next year or two, you are going to see pretty much all the western MMOs offer some sort of 'item mall' or Station Exchange type system along with their games.


ack-ack
Title: Re: Perks/Hour in Score
Post by: shreck on February 11, 2009, 04:56:54 PM
it's worked out great for them.  It's a cash cow, which is why they are taking the business models from the Asian MMO's and implementing an 'item mall'.  In fact, within the next year or two, you are going to see pretty much all the western MMOs offer some sort of 'item mall' or Station Exchange type system along with their games.


ack-ack


 SAD  :(
Title: Re: Perks/Hour in Score
Post by: BnZs on February 11, 2009, 05:29:49 PM
What does the K4 eny at ? The Mustang-D is at 8 right?

Yep, 109K-4 ENY is 20.  :rolleyes: Tell me again how the ENY system makes sense...

I think the K4 is the more dangerous adversary personally.

Just because it out-climbs, out-turns, out-accelerates, out-rolls at typical dogfighting speeds, and out-runs the Pony? Ya think? :)

Things like this are why the I laugh at the occasional cranal-rectal inversion case who dredges up that old saw left over from "Warbirds" about AHII being "biased" against the Luftwaffe...let me see,we got the D9, the 109-K, and the Ta-152, all performing very well vis-a-vis the limited test data available from late-war Germany. It is to laugh. :rofl

These planes stand at 15, 20, and 5 ENY respectively. Its funny how the most difficult one is the only one with a "late-war ride" ENY number.
Title: Re: Perks/Hour in Score
Post by: druski85 on February 12, 2009, 11:20:49 AM
Yep, 109K-4 ENY is 20.  :rolleyes: Tell me again how the ENY system makes sense...

Just because it out-climbs, out-turns, out-accelerates, out-rolls at typical dogfighting speeds, and out-runs the Pony? Ya think? :)

Things like this are why the I laugh at the occasional cranal-rectal inversion case who dredges up that old saw left over from "Warbirds" about AHII being "biased" against the Luftwaffe...let me see,we got the D9, the 109-K, and the Ta-152, all performing very well vis-a-vis the limited test data available from late-war Germany. It is to laugh. :rofl

These planes stand at 15, 20, and 5 ENY respectively. Its funny how the most difficult one is the only one with a "late-war ride" ENY number.

Don't forget the mighty G6 Bnz.  Luftwaffe is where it's at  :aok
Title: Re: Perks/Hour in Score
Post by: BnZs on February 12, 2009, 06:37:48 PM
Anyway, point is, ENY system would have to be revised before a perks-per-hour on your score would be remotely fair. You have some crazy "bargains" like the 109K, SpitIX, and Yak-9U as well as planes you get the shaft as far as perks are concerned, like the Ta-152 and P-47N.
Title: Re: Perks/Hour in Score
Post by: Anaxogoras on February 12, 2009, 06:53:24 PM
The K-4 ENY is too high, but it should be slightly higher than the P-51D because of:

range
cockpit visibility
high speed roll-rate (109K roll rate is slightly better at low speed)
high speed elevator authority
ballistics
ordinance

That last one is important, and is comparable to the reason for the 110G's ENY.  The 51 is a very popular high-speed porking machine.
Title: Re: Perks/Hour in Score
Post by: BnZs on February 12, 2009, 07:07:50 PM
That last one is important, and is comparable to the reason for the 110G's ENY.  The 51 is a very popular high-speed porking machine.

Really? 'Cause IDGAF. They could make the bases un-tooshedable for all I care.

Anyway, almost anything with forward-firing guns can find some success with the P-51D's typical disciplined hit-and-run "style". But I've had both the Pony and the Kurt in massive furballs where you can't pick and choose your engagements, and the latter is more machine. In fact, in some ways even the old P-47D-11 is more machine than P-51D in such situations, because it can turn/roll/slow-fly/scissors better, take the inevitable punch or two while scissoring better, and has heavier firepower+more firing time. As things stand now, I don't think the D Pony's ENY in the MA is high *enough*, I think it ought to be about 10. Which coincidentally is also where I'd place the P-47N, D9, Ta-152, and 109K.