Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Fencer51 on February 10, 2009, 09:38:55 PM

Title: Battlefield Wrecks
Post by: Fencer51 on February 10, 2009, 09:38:55 PM
Please add the ability to "set", via Campaign Manager Arena Setup, the time it takes for a destroyed vehicle to be removed from the battlefield.

I realize that this probably required a change in the way that destroyed vehicles are shown, maybe the original "blowed up real good and gone" graphic can be part of a randomized setting with "burning real good", "turret blown clear off", and possibly other mutilations such as currently occur on the new plane graphics.  The randomization would allow a variety of wrecks, ensure that not every vehicle destroyed is a wreck and this is all controlled by the system makes when a vehicle is destroyed. 

Obviously this would be have to be on a "timer" as it would tend to wear down the frame rates over time with a large buildup of destroyed vehicles.
Title: Re: Battlefield Wrecks
Post by: Delirium on February 10, 2009, 11:01:00 PM
I really like that idea!  :aok

I know it would be a frame killer, but can you imagine seeing plumes of smoke from downed aircraft in an enviornment like Lae/Port Moresby, with the new jungle terrain and the new water?

I get the shivers just thinking about it...
Title: Re: Battlefield Wrecks
Post by: Latrobe on February 10, 2009, 11:07:47 PM
FT would need a 1 minute timer  ;) :aok
Title: Re: Battlefield Wrecks
Post by: waystin2 on February 11, 2009, 08:48:15 AM
I like this idea!
Title: Re: Battlefield Wrecks
Post by: Anaxogoras on February 11, 2009, 09:07:05 AM
Burning wrecks are on of the best things about Il-2.  I like this idea.
Title: Re: Battlefield Wrecks
Post by: Anodizer on February 11, 2009, 09:28:19 AM
 :rock
Title: Re: Battlefield Wrecks
Post by: Wingnutt on February 11, 2009, 12:42:30 PM
good idea, wouldent be bad to extend this to airplane parts/debris too.
Title: Re: Battlefield Wrecks
Post by: stodd on February 11, 2009, 02:49:45 PM
I like this idea, however at a large double spawn battle where their are 20+ from both sides spawning in constantly it could become "problematic". :aok
Title: Re: Battlefield Wrecks
Post by: Fencer51 on February 11, 2009, 06:11:21 PM
I am thinking of it's use in Special Events only.
Title: Re: Battlefield Wrecks
Post by: SectorNine50 on February 11, 2009, 07:30:22 PM
I think it should be in the MA as well, why not?

Of course there could be an option to shut off wreckage if it effects people.
Title: Re: Battlefield Wrecks
Post by: Spikes on February 11, 2009, 08:10:55 PM
I would like to see small plane parts strewn around the countryside from downed aircraft, when I drift about in my Tiger. :)
Title: Re: Battlefield Wrecks
Post by: B4Buster on February 11, 2009, 09:09:39 PM
That would look real nice Fencer, good thinking
Title: Re: Battlefield Wrecks
Post by: Banshee7 on February 11, 2009, 09:11:58 PM
It has previously been posted about but i like it  :aok
Title: Re: Battlefield Wrecks
Post by: Amsoil21 on February 14, 2009, 02:18:59 PM
TOP IDEA  :aok :aok
Title: Re: Battlefield Wrecks
Post by: texasmom on February 14, 2009, 02:24:59 PM
wow, cool idea. :)
Title: Re: Battlefield Wrecks
Post by: Slugger7 on February 14, 2009, 07:11:18 PM
I think that would give a better feel of realism to the game. Which I would always love. Great idea. :)
Title: Re: Battlefield Wrecks
Post by: Coogan on February 15, 2009, 09:41:53 AM
 :aok

Coogan
Title: Re: Battlefield Wrecks
Post by: 442w30 on February 15, 2009, 11:39:44 AM
I've always thought this would be a good thing to do if it could be implemented in a way that it wouldn't punish those with less robust systems.
 :aok
Title: Re: Battlefield Wrecks
Post by: ImADot on February 15, 2009, 11:47:26 AM
How about this...and it wouldn't affect frame rates at all.

Add wreckage objects to the maps like trees, bushes, farm buildings and sheep.  The map-makers could put a few of these objects around spawn points and randomly along logical flightpaths between bases.  Of course to have "real ones" temporarily shown with smoke after someone dies would be icing on the cake.
Title: Re: Battlefield Wrecks
Post by: ebfd11 on February 16, 2009, 08:39:39 AM
Here's an idea.

1. When you are killed, your burning wreck shows up and you have a minimum of, say 15 seconds, before you can respawn.

2. If you are killed in a perkie plane or gv your respawn wait is higher..

just a thought
Title: Re: Battlefield Wrecks
Post by: DCCBOSS on February 16, 2009, 11:19:14 AM
Sounds like a good idea, it would be cool looking.
Title: Re: Battlefield Wrecks
Post by: VonMessa on February 16, 2009, 11:22:14 AM
I would like to see small plane parts strewn around the countryside from downed aircraft, when I drift about in my Tiger. :)

Could also use them as random cover and concealment  :aok
Title: Re: Battlefield Wrecks
Post by: Chilli on February 16, 2009, 11:46:58 AM
Yeah it would look cool.  :cool:  Maybe it can be done in a way to confuse spawn campers.  :lol The obvious drawback is determining what is and is not a threat.  I assume that the hulls would have to be pretty mangled or charcoaled (much like the destroyed town buildings that I can't differentiate sometimes from certain angles  :uhoh ).
I like this idea, however at a large double spawn battle where their are 20+ from both sides spawning in constantly it could become "problematic". :aok

This might also, confuse dive bombers or defenders of towns.  Is that a good thing, I don't know  :confused:.  Besides looking cool, it may actually become strategical.  :t
Could also use them as random cover and concealment  :aok

Title: Re: Battlefield Wrecks
Post by: moot on February 16, 2009, 12:10:54 PM
It probably isn't in right now for the same reason bomb craters were removed. 
Title: Re: Battlefield Wrecks
Post by: Chilli on February 16, 2009, 12:46:19 PM
It probably isn't in right now for the same reason bomb craters were removed. 

When dat happen?  Someone forgot to tell my graphics card, I see craters all the time.  Do you mean, the craters that used to appear from GV fire...... I do think I remember that being present.... but my memories are clouded by too many memories of bikini clad beauties serving me Cervezas .... oh, dem was fantasies  :uhoh
Title: Re: Battlefield Wrecks
Post by: Chalenge on February 16, 2009, 12:51:41 PM
At first I thought this was a good idea but considering the way things go in the arena I think destroyed vehicles would make it hard to distinguish dead from living GVs and it would also act as a marker for finding hidden vehicles. I can see how that might sound to be acceptable but remember that several things from the real world already do not exist and the feature suggested by the OP would IMO only help the attackers and do nothing for the defenders.
Title: Re: Battlefield Wrecks
Post by: Motherland on February 16, 2009, 12:54:38 PM
My guess would be that the battlefield wrecks would be lightly smoking and on fire to help distinguish them from live tanks...
Title: Re: Battlefield Wrecks
Post by: Chalenge on February 16, 2009, 12:55:34 PM
That will certainly effect frame rates on weaker systems.
Title: Re: Battlefield Wrecks
Post by: moot on February 16, 2009, 12:56:44 PM
When dat happen?  Someone forgot to tell my graphics card, I see craters all the time.  Do you mean, the craters that used to appear from GV fire...... I do think I remember that being present.... but my memories are clouded by too many memories of bikini clad beauties serving me Cervezas .... oh, dem was fantasies  :uhoh
Collidable craters. The issue was keeping track of them IIRC.  At the moment craters are handled by clients. You don't see craters that happened before you showed up.
Title: Re: Battlefield Wrecks
Post by: Fencer51 on February 16, 2009, 02:27:47 PM
Wrecks would be smoking as was typical for recently destroyed tanks, or missing their turret (should the vehicle have one) or on fire, otherwise you might spend 15 mins hitting a dead tank.

It is not intended to help either the attacker or the defender, but to add a level of realism to the ground battle.

Also the wrecks would be on a TIMER.  They would disappear after say, 15 minutes (adjustable).

This was not originally intended for the MA, as battles there can last a long time and be quite massive resulting in large frame hits in areas such as Tank Town.

Currently alot of the Special Events are starting to include more vehicle combat.  Recent FSOs have done so and the next scenario "Dawn of Battle"  www.ahevents.org will likewise have vehicle combat.