Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Anaxogoras on February 13, 2009, 09:35:55 AM

Title: Bring back linked base capture
Post by: Anaxogoras on February 13, 2009, 09:35:55 AM
Last night in the late war arenas I got to watch the knights switch from failed attack to failed attack in 20 minute increments as I chased them around the map.  They would attempt to take a base, fail to succeed on the first attempt, and then put up a full sector of dar bar 3-4 sectors away.  The defenders would meet them, the initial attack would fail, and they'd move on again.  This was the only "fight" to be had if you were rook in blue last night.

I did a search and found this thread: http://bbs.hitechcreations.com/smf/index.php/topic,193413.165.html (http://bbs.hitechcreations.com/smf/index.php/topic,193413.165.html)

The replies are funny, ranging from glowing approval, to tentative support with changes, to ones like this:
Quote
HT PLEASE ! JUST PUT A GUN TO MY HEAD AND GET IT OVER WITH!!!!!!!!!
A lot of the most vocal nay-sayers aren't here anymore, even though they won out and linked-base capture was put back on the shelf.  Maybe capture the flag played with airplanes isn't so exciting after the 1000th undefended base sneak?

It seems like the original implementation was slightly flawed:

These defects would be easy to fix, no?  Perhaps if 3-4 bases were in play on each front, for a total of 18-24 bases on a large map, it would be a good compromise.  Add in one base on the coast for a cv strike and all of the important objections have been met and remedied.
Title: Re: Bring back linked base capture
Post by: Lusche on February 13, 2009, 09:43:52 AM
A lot of the most vocal nay-sayers aren't here anymore

I am still here. :)
Title: Re: Bring back linked base capture
Post by: Anaxogoras on February 13, 2009, 09:50:46 AM
I am still here. :)

You weren't one of the most vocal nay-sayers. ;)

Another thought that just occurred to me: wouldn't it be great if the number of bases could change with the number of players in the arena?
Title: Re: Bring back linked base capture
Post by: Lusche on February 13, 2009, 09:54:18 AM
You weren't one of the most vocal nay-sayers. ;)

Really? I thought I had been, no kidding. I definitely was very much against it (And I am still)


Another thought that just occurred to me: wouldn't it be great if the number of bases could change with the number of players in the arena?

Hmm.. how should that work? Bases disappearing from map when numbers go down?
Title: Re: Bring back linked base capture
Post by: Anaxogoras on February 13, 2009, 09:55:34 AM
No, just the number that are open to capture changes with the number of players logged on.

Really? I thought I had been, no kidding. I definitely was very much against it (And I am still)

Compared to this guy?
Quote
HT PLEASE ! JUST PUT A GUN TO MY HEAD AND GET IT OVER WITH!!!!!!!!!
:lol
Title: Re: Bring back linked base capture
Post by: BaldEagl on February 13, 2009, 10:02:25 AM
I'm still here too.  That idea almost got me to drop my account.  If it ever came back I'd be gone for good.
Title: Re: Bring back linked base capture
Post by: Saxman on February 13, 2009, 10:02:41 AM
The only way it would work was if they opened ALL front-line (including coastal) bases to capture. Or maybe front line bases and the next set of bases further in. If you capture a base ALL adjacent bases become capturable. So linked but without being linked.
Title: Re: Bring back linked base capture
Post by: Lusche on February 13, 2009, 10:04:46 AM
Maybe I just wasn't that vocal...
Title: Re: Bring back linked base capture
Post by: Anaxogoras on February 13, 2009, 10:10:18 AM
I'm still here too.  That idea almost got me to drop my account.  If it ever came back I'd be gone for good.

Funny, I felt that way last night with the way things are now.  But enough with the knee-jerk reactions.  There needs to some kind of compromise that most people would tolerate.

As it is now, I post some thoughts for compromise, and the response is that the status quo must remain.
Title: Re: Bring back linked base capture
Post by: BnZs on February 13, 2009, 10:14:25 AM
Anax, it is possible to have TOO much of a good thing.

Force everyone in the MAs to fight at one place and it taxes systems and at some point, having too many in one piece of sky really isn't any fun either.
Title: Re: Bring back linked base capture
Post by: Anaxogoras on February 13, 2009, 10:18:02 AM
BnZs, the way things are now, I can log into an arena with 150 people, and not find a sector with more than one notch of enemy dar-bar.
Title: Re: Bring back linked base capture
Post by: RipChord929 on February 13, 2009, 10:26:08 AM
Not sure about "linked base capture" in so you
would force things into a mandatory order..
Just seems too canned, or artificial to me..

But I would like to see some kind of "obstacles" that
would need to be surmounted on the WAY to an
enemy base...

RC
Title: Re: Bring back linked base capture
Post by: CAVPFCDD on February 13, 2009, 10:28:49 AM
i think some of the maps are just wayyyyy too big, finding a con is like finding a needle in a hay stack, which as you said gives way to this strategy of undefended base NOEs.

As for these knight missions you speak of, i was only on one and it was a great sucess, we took a97 and v98 from the rooks, prob because we were a massive horde, but oh well, knights are constantly on the losing side of things so i feel no remorse  :devil  ......but i dont recall seeing any other missions up, maybe that was earlier in the night.



P.S. BnZs, love the dale gribble quote on your signature, king of the hill is the funniest show ever
Title: Re: Bring back linked base capture
Post by: Lusche on February 13, 2009, 10:46:06 AM
BnZs, the way things are now, I can log into an arena with 150 people, and not find a sector with more than one notch of enemy dar-bar.

We must be playing different games. Sure, on non-peak times action is harder to find, but still I'm able to find things to shoot down in LWMA. The rare time I'm not, I go bomb some stuff. Occasionally someone's upping to get a cheap kill on that milker ;)



But the capture order was the most horrible thing I ever experienced in AH, for several reasons. The would have to be much changed (maps, strat system) before such alimitation would still alow for flexible, diverse and sometimes surpising gameplay.
Title: Re: Bring back linked base capture
Post by: SEraider on February 13, 2009, 12:05:01 PM
Respectfully to the author, I like it the way it is.
Title: Re: Bring back linked base capture
Post by: waystin2 on February 13, 2009, 01:44:19 PM
I too favor the game as it is.  I understand the author's intentions, but I can envision the potential outcomes and it looks even less desirable.

<Salute>
Title: Re: Bring back linked base capture
Post by: Puck on February 13, 2009, 02:52:44 PM
Hmm.. how should that work? Bases disappearing from map when numbers go down?

Yup.  The unintended consequences could be hilarious, like the zip code who just BARELY got his damaged 262 on the runway when the runway vanishes.  Gotta love possibilities like that.
Title: Re: Bring back linked base capture
Post by: Anaxogoras on February 13, 2009, 03:20:53 PM
Yup.  The unintended consequences could be hilarious, like the zip code who just BARELY got his damaged 262 on the runway when the runway vanishes.  Gotta love possibilities like that.

Reading comprehension, puck?  You didn't even bother to read my explanation that made it explicit that nothing like that was being proposed.
Title: Re: Bring back linked base capture
Post by: bongaroo on February 13, 2009, 03:26:09 PM
I'd vote for it.   :aok
Title: Re: Bring back linked base capture
Post by: Puck on February 13, 2009, 03:58:03 PM
Reading comprehension, puck?  You didn't even bother to read my explanation that made it explicit that nothing like that was being proposed.

Simply enjoying the thought process.  One of the nice things about games is you don't actually need to take them seriously unless you are unfortunate enough to be responsible.

Oddly enough it wasn't your post I quoted.  Hrm. 
Title: Re: Bring back linked base capture
Post by: Getback on February 14, 2009, 06:44:13 AM
Nooooooooooooooooooooooo! It didn't go over very well and was short lived. What you really need to do is mount an effective offensive instead of just reacting.
Title: Re: Bring back linked base capture
Post by: Anaxogoras on February 14, 2009, 08:57:43 AM
Nooooooooooooooooooooooo! It didn't go over very well and was short lived. What you really need to do is mount an effective offensive instead of just reacting.

...i.e. start my own noe hording missions?  Something has to be done to make an arena with 100-150 people not appear empty.  What other ideas are out there?
Title: Re: Bring back linked base capture
Post by: BnZs on February 14, 2009, 10:38:53 AM
...i.e. start my own noe hording missions?  Something has to be done to make an arena with 100-150 people not appear empty.  What other ideas are out there?

Dar all the way to the ground.
Title: Re: Bring back linked base capture
Post by: Anaxogoras on February 14, 2009, 10:47:40 AM
I thought that was a good idea BnZs, but the nay-sayers were against it, again.

Pretty much any idea that makes base-capture more difficult and which promotes more combat is shot down here.
Title: Re: Bring back linked base capture
Post by: Bronk on February 14, 2009, 10:50:21 AM
I thought that was a good idea BnZs, but the nay-sayers were against it, again.

Pretty much any idea that makes base-capture more difficult and which promotes more combat is shot down here.
Welcome to the AH bbs. ;) :D
Title: Re: Bring back linked base capture
Post by: Chilli on February 14, 2009, 11:06:54 AM
Hey Bronk, that HiTech quote a part of your signature line now? :lol  Edit: How appropriate though, base capture is not intended by the game developer as the main component of strategy, merely as a catalyst to promote combat. 

Dar to the ground is a lot more tolerable for me than ENY ever was.   :cool: 
Title: Re: Bring back linked base capture
Post by: Lusche on February 14, 2009, 11:10:02 AM
I thought that was a good idea BnZs, but the nay-sayers were against it, again.

Pretty much any idea that makes base-capture more difficult and which promotes more combat is shot down here.

You know you don't have to convince us... if you can convince Hitech, it doesn't matter much what we 'naysayers' are saying ;)
Title: Re: Bring back linked base capture
Post by: Anaxogoras on February 14, 2009, 11:32:23 AM
Hitech already seems convinced that there's a problem, and we know HTC browses these threads.  Seeing a bunch of people shout "No!" every time a suggestion is made doesn't encourage experimentation.
Title: Re: Bring back linked base capture
Post by: Bronk on February 14, 2009, 11:36:28 AM
ENY ... waaaa I can't fly my plane of choice in teh horde
New base capture..... Waaa can't win the map by hording the low number side only anymore
Split MAs ...waaa I can't fly at all with the horde


Next up on the agenda... :noid
Title: Re: Bring back linked base capture
Post by: LTARghst on February 14, 2009, 11:56:09 AM
I am against the linked base capture system, been there done it was not impressed. It did not last long for a reason, it sucked. Should be able to attack where ever you want whenever you want. If you are losing bases to Noes or missions your own fault. Plenty of warning time on dar.
Title: Re: Bring back linked base capture
Post by: Anaxogoras on February 14, 2009, 12:03:59 PM
If you are losing bases to Noes or missions your own fault. Plenty of warning time on dar.
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