Aces High Bulletin Board

General Forums => Wishlist => Topic started by: thrila on February 19, 2009, 02:54:37 PM

Title: spit 14 changes
Post by: thrila on February 19, 2009, 02:54:37 PM
Two wishes-

Reduce the WEP recharge time from 15 minutes to 10.

The option to carry a 90 gallon drop tank.

Title: Re: spit 14 changes
Post by: Lusche on February 19, 2009, 03:15:03 PM
And remove perk status.

Ty.  :aok
Title: Re: spit 14 changes
Post by: Bronk on February 19, 2009, 03:23:08 PM
And remove perk status.

Ty.  :aok
But it is A spit.... therefore it must be perked!!!! :noid
Title: Re: spit 14 changes
Post by: Spyder on February 19, 2009, 04:39:09 PM
And remove perk status.

Ty.  :aok

and give the perk status to the 16  :aok
Title: Re: spit 14 changes
Post by: Tmac7 on February 19, 2009, 04:47:40 PM
NOPE! I'd run outta perks i've fell in love with the spit XVI :P
Title: Re: spit 14 changes
Post by: SmokinLoon on February 20, 2009, 09:55:04 AM
NOPE! I'd run outta perks i've fell in love with the spit XVI :P

Most people have because it is the most capable fighter in the sim.
Title: Re: spit 14 changes
Post by: Tmac7 on February 20, 2009, 09:55:58 AM
No I like it for its guns. And the speed it gets in a dive.
Title: Re: spit 14 changes
Post by: MjTalon on February 20, 2009, 09:56:59 AM
No I like it for its guns. And the speed it gets in a dive.
you do know that the spits have very poor high speed handling?  :huh

Now i can respect a Spit 14, but the other models i label "training Wheels".
Title: Re: spit 14 changes
Post by: Saurdaukar on February 20, 2009, 10:05:30 AM
And remove perk status.

Ty.  :aok

Curious why?

I disagree entirely.  The 14 is a monster if its not flown like a typical noob-driven 16.
Title: Re: spit 14 changes
Post by: MjTalon on February 20, 2009, 10:17:06 AM
Curious why?

I disagree entirely.  The 14 is a monster if its not flown like a typical noob-driven 16.

Agreed. A experienced spit 14 pilot can be almost untouchable if flown correctly and at it's prime alt.( above 10k ) It's acceleration is unbelievable and it's vertical and sustained climb rates is something to be astonished by. Another good thing i like about the 14 is that it doesn't carry the TnB trait of the other spitfire models, and it's somewhat of an unstable gun platform when shooting and the nose is super jumpy when using rudder but it's a good A/C when used properly. Unfortunately alot of spitfire pilots are drawn away ( which is good ) because they can't Turn it like the others, but a experienced pilot will use the 14s powerful engine to it's strengths and cause havok in the area.
Title: Re: spit 14 changes
Post by: Lusche on February 20, 2009, 10:37:55 AM
Curious why?

I disagree entirely.  The 14 is a monster if its not flown like a typical noob-driven 16.

You can say the same about many other non perked planes, like the 109K-4 for example.

The -14 is the most under-used perk ride. Both pure kill number as well as K/D fall far behind all other perk rides, in terms of K/D its always even far behind many non perk ones - and it's perk status already keeping newbs out of it.

And there's a reason. In MA combat, there's not much to gain taking a 14 over a 16. There's a good increase in speed, but at a cost a major drop in turning performance. Still, it'S not quite as fast as most speed demons at usual MA combat altitudes. It rolls worse than the 16 too.
But the major drawback is it's handling. Stability issues make and an unhealthy tendency to suddenly go into flatspins and fall out of the sky make it not a EZ mode low alt dogfighter. The 16 will always be the "better" low-alt fighter.

When the Ta 152 was still perked, it had always a similar number of kills and K/D. Unperking it didn't result in Ta's flooding the MA too. ;)

Spuit 14 can be a dangerous bird if flown with care... but that alone doesn't justify the perk tag. And it's my opinion that the perk status should belong to as few planes as possible. (keyword "unbalancing the arena" :D)


Agreed. A experienced spit 14 pilot can be almost untouchable if flown correctly and at it's prime alt.( above 10k ) It's acceleration is unbelievable and it's vertical and sustained climb rates is something to be astonished by.

Ok, perk the 109K-4. Even more untouchable, because it actually is the fastest prop fighter 8 - 25k, and has twice the amount of WEP - it can climb with full WEP to 20k and still has some to fight.
Title: Re: spit 14 changes
Post by: thrila on February 20, 2009, 11:00:02 AM
I had hoped this wouldn't descend into a perk debate but i thought it probably would :devil, my suggestions were based on that the spit14 remains perked because as far i'm aware HTC aren't going to unperk it anytime soon.  My suggestions are an attempt to increase the justification for it to be perked.

The spit14 has incredibly short legs for a perked aircraft, I would understand limiting the spit14 to a 30 gallon drop tank option if it was unperked to prevent spit14's roaming across the map.  Because it is perked i feel that it is reasonable to allow the option for a 90 gallon drop tank.  I believe this the spit IX, VIII and XVI don't have the option of the 90 gallon drop tank for similar reasons- which is understandable in my opinion because it would reduce their shortcomings.  If perked ord loadouts become a reality perhaps they can have the option of a 90 gallon dt for 10 perks etc.

I also feel that a reduced WEP recharge time would make the spit14 a more competitive perked aircraft, a 15 minute recharge time is quite a handicap.  As far as i'm aware there is no historical reason why the spits have a longer WEP recharge time.


I would still love for it to be unperked if HTC changed their mind :D
Title: Re: spit 14 changes
Post by: Lusche on February 20, 2009, 11:08:12 AM
I had hoped this wouldn't descend into a perk debate but i thought it probably would :devil,

Threads like this are soooooo predictable  :lol

Title: Re: spit 14 changes
Post by: thrila on February 20, 2009, 11:20:52 AM
Spitfire FTW :aok

(http://i252.photobucket.com/albums/hh33/thrila/spitfirea1.jpg)
Title: Re: spit 14 changes
Post by: JB11 on February 20, 2009, 11:22:43 AM
NOPE! I'd run outta perks i've fell in love with the spit XVI :P
Falling in love is "easy".  It's whether or not you can sustain.

 :salute 11
Title: Re: spit 14 changes
Post by: Saurdaukar on February 20, 2009, 11:33:02 AM
<big snip>

Ok - I can get on board with that.

I have always thought of the -14 as a K4 with training wheels.  You've got five times the ammo, infinitely easier weapons deployment, similar climb, better agility, better E retention, etc.

If the -14 were unperked, and the use remained low simply, as you stated, because the average player would think it a hunk of junk that couldnt "turn," I would have no problem unperking it and it might even make a serious run at replacing my 109 as the primary horse.

I'd take a -14 over a -16 any day, any alt, any situation.   :aok

Title: Re: spit 14 changes
Post by: Karnak on February 20, 2009, 12:59:52 PM
Either unperk it or raise its boost settings to +21lbs boost.
Title: Re: spit 14 changes
Post by: morfiend on February 20, 2009, 01:46:53 PM
Either unperk it or raise its boost settings to +21lbs boost.





   :O a 21lb map in the 14 would make it a real "Frankinstien"
Title: Re: spit 14 changes
Post by: Karnak on February 20, 2009, 02:17:33 PM
Nah, just a Mk XIV on 150 octane fuel.  +21lbs boost was the wartime setting for that.
Title: Re: spit 14 changes
Post by: Masherbrum on February 20, 2009, 02:18:56 PM
I shoot em down easy enough, regardless of perk value.   
Title: Re: spit 14 changes
Post by: Cajunn on February 21, 2009, 02:09:24 PM
Was the spit 14 down graded in some way I've seen claims boasting climb rates in the 5000ft/Minute from the deck, I have never got a spit 14 to climb at that rate.

http://members.shaw.ca/soda_p/Spitfire14.htm
Title: Re: spit 14 changes
Post by: Motherland on February 21, 2009, 02:12:09 PM
The Aces High Spitfire MkXIV climbs at over 4900 FPM on the deck. It passes 5000 FPM at 3000 feet.
Title: Re: spit 14 changes
Post by: caldera on February 21, 2009, 02:15:58 PM
Why not just take up a different easy mode spit? Perk planes are for limp-wristed girly men.  :P
Title: Re: spit 14 changes
Post by: Cajunn on February 21, 2009, 02:17:46 PM
The Aces High Spitfire MkXIV climbs at over 4900 FPM on the deck. It passes 5000 FPM at 3000 feet.

with what fuel load out?
I still find that the Spit 16 is a more lethal plane at the altitudes that we fight at in AH.  
Title: Re: spit 14 changes
Post by: Motherland on February 21, 2009, 02:19:37 PM
Whatever fuel loadout the AHII aircraft performance charts use. Most likely 25%.
And, the Spitfire MkXVI is undoubtedly more lethal at Aces High altitudes, and much easier to fly. The XIV is the hardest Spitfire to control IMO.
Title: Re: spit 14 changes
Post by: Karnak on February 21, 2009, 02:30:16 PM
AH's charts use 100% fuel I think.  It is why the Mosquito's chart shows such a lower climbrate than it actually has in game.

I believe the Spit XIV's is out of date though.  It no longer breaks 5,000fpm.
Title: Re: spit 14 changes
Post by: Cajunn on February 21, 2009, 02:32:49 PM
With 25% fuel from the deck the best i could get is in the range of 3900-4000ft/Minute range and I never seen the 5000ft/min that is claimed....
Title: Re: spit 14 changes
Post by: Lusche on February 21, 2009, 02:50:59 PM
Actual AHII Spit XIV climb rate chart:

(http://bbs.hitechcreations.com/wiki/images/6/6f/Spit14clmb.jpg)

For comparison:

(http://www2.hitechcreations.com/ahhelp/models/charts/109k4clmb.gif)
Title: Re: spit 14 changes
Post by: Cajunn on February 21, 2009, 02:58:14 PM
Actual AHII Spit XIV climb rate chart:

(http://bbs.hitechcreations.com/wiki/images/6/6f/Spit14clmb.jpg)

For comparison:

(http://www2.hitechcreations.com/ahhelp/models/charts/109k4clmb.gif)

if you notice, that is not much better then the spit 16, so I say at the altitudes that we fly in the game the spit 16 is superior to the spit 14 IMO because of the added roll rates.
Title: Re: spit 14 changes
Post by: Kev367th on February 21, 2009, 05:43:44 PM
I also feel that a reduced WEP recharge time would make the spit14 a more competitive perked aircraft, a 15 minute recharge time is quite a handicap.  As far as i'm aware there is no historical reason why the spits have a longer WEP recharge time.

There isn't.

But there was a directive that said if WEP was used for more than 10 mins "continuously" the pilot was supposed to inform the 'higher' ups.
This was to allow extra checks to be carried out.
As far as I am aware no problems were ever found by exceeding the recommended 10 mins, and the longest documented use of WEP was in excess of 30 mins with no damage to the engine. Granted this was with a Merlin.

Title: Re: spit 14 changes
Post by: moot on February 22, 2009, 03:50:19 AM
For anyone else too lazy or impatient to keep switching back and forth between the two till the comparison is clear...
(http://farm4.static.flickr.com/3661/3299976414_c891d91a5b_o.png)
Spitfire in pink.
Title: Re: spit 14 changes
Post by: Noir on February 22, 2009, 04:13:21 AM
I asked the 90 gallons DT for the spit14 numerous times...So I'm all in.
Title: Re: spit 14 changes
Post by: RTHolmes on February 22, 2009, 11:27:00 AM
same here, later spits had 2 or 3 different slipper capacities.

iirc any use of WEP in spits had to be noted in the log book, and the service/rebuild intervals were adjusted accordingly.