Aces High Bulletin Board

Help and Support Forums => Aces High Bug Reports => Topic started by: Motherland on February 21, 2009, 05:27:17 PM

Title: Some graphics bugs
Post by: Motherland on February 21, 2009, 05:27:17 PM
First is with the Ta152. The little light/button things on the console infront of the joystick are floating about 2 1/2 inches in mid air from where they're supposed to be.


(Correct placement, on the Dora)
(http://i156.photobucket.com/albums/t5/AK_Comrade/TABug1.jpg)

(Incorrect placement- as you can see from the multiple angles, they are floating)
(http://i156.photobucket.com/albums/t5/AK_Comrade/TABug2.jpg)
(http://i156.photobucket.com/albums/t5/AK_Comrade/TABug3.jpg)

Also, there is a graphical error on the Bf.109F. The panel under the windscreen on the right side was not a glass panel as it was on the left side, but in Aces High it is. On the real Bf.109F there was a metal panel here with a hole in it for shooting out signal flares.
(the hole is covered in this example, but it clearly shows the metal panel)
(http://i156.photobucket.com/albums/t5/AK_Comrade/109FRightside.jpg)


Also, the MG131 gun ports on the Bf.109G6, 14 and K are incorrect. They were much more angular on aircraft equipped with the MG131.
In-game-
(http://i156.photobucket.com/albums/t5/AK_Comrade/gunportcomparison.jpg)

Proper-
(http://i156.photobucket.com/albums/t5/AK_Comrade/gunportcomparison2.jpg)







Couple more.
One last thing, graphically- although I will not outright doubt the dimensions, something about the dimensions, or at least the shape, of the supercharger intakes on the 109 series seems incorrect.

Lastly, a request- the Bf.109G-6 we have (with Gallandpanzer and standard frame canopy, standard sized vertical stab) was built in Autumn, 1943, and included Werk Nummer production batches 20000, 22100, 26000, 27000, 140000, 160000, 161000, 162000, 163000, 164900, 165000, 166000, 410000, 411000, 412000, 413000, 440000, 441000, and 442000.
About 80 aircaft in Werk Nummer block 20000-20800, built at WNF, were Bf.109G-6/U4's, and aircraft in Werk Nummer block 440000-441000, built at Erla were also Bf.109G-6/U4's. U4 denoting that the aircraft was equipped with the MK108 instead of the MG151/20. Thus we should have this option in-game.
Title: Re: Some graphics bugs
Post by: Krusty on February 22, 2009, 03:48:58 PM
In Autumn '43 how many G-6s were made? The smallest of fractions had 30mm guns. Somebody posted the numbers already. Same reason the 109F lost the gondolas. Folks came up with real numbers of how many did and did not have them.

Also, graphical bug on the Ta152: I took damage to my right MG151/20, and when I landed I fired my remaining guns in F3 view. The broken gun shot no tracers or flame spouts, but the pig puff of gunsmoke still appeared as if it was firing.

I also agree on the 109 intake dimensions. That CAN'T be right. I don't think you can see so much of it from inside the real plane, but it's like Gonzo's nose in AH2  :D
Title: Re: Some graphics bugs
Post by: Motherland on February 22, 2009, 03:53:05 PM
In Autumn '43 how many G-6s were made?
I don't know, to be honest, but it was obviously enough that that's the version HTC decided to use to represent an aircraft of which over 12,000 were built. *shrug*
Title: Re: Some graphics bugs
Post by: Krusty on February 22, 2009, 06:54:03 PM
Of which 12,000 were built? Hardly. Actual numbers of G-6s in 1943 were MUCH lower, and many "G-6s" were really G-14s or G-6/AS, or many other variants of the plane, specialized or enhanced in some way.

In 1943, of the 3-4 thousand or so G-6s made (I don't recall which numbers were posted), the great majority had 20mm nose guns.

The Mk108 only really became a common every-day frontline gun for the LW in 1944 (and late 43, where it became more popular, doesn't even compare to its use in 1944/1945)