Aces High Bulletin Board
General Forums => Wishlist => Topic started by: alskahawk on March 05, 2009, 11:54:55 AM
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Here are some of the changes I would like to see to the GVs.
1. The ability to start or stop from the turret. Currently we can stear from the turret(top mount, pintle) but to stop requires going into the drivers compartment. The ability to stop one track, accellerate the other to turn would make the manueverbilty more realistic. Most of us have rudder pedals, with brakes, joysticks and throttles. Make use of them. This would move the player more into the role of tank commander instead of driver, gunner, commander. Some tanks such as the Panther had the ability to turn on its axis. Not all WW2 tanks did.
2. Damage model. The Flak wagon damage model is way out of wack. 3 or more hits to kill a Flak at a point blank range, yet a Panzer IV is out with one hit? Aircraft versus tank. This in itself may be realistic if you don't consider tank vs tank. Tanks vs tank will often result in a ping, ricochet, or minor damage yet a cannon firing aircraft can take out a tank in one pass? And P51s and other MG equipped aircraft can take out tanks?
3. New models
a. Panther,JS1, Grant, Cromwell, Crusader.
b. Tank destroyers; Hetzer, JgPzwIV, Nashorn, M 10, M36, SU7(?)
c. Moble artillery. Hummel, M8
4. More cities, strategic points to attack and defend.
5. More choice in spawns to reduce spawn camping. Or spawns that can't be camped.
6. Less interference from aircraft so we can have better GV battles.
7. Spotter aircraft such as the Storch.
There are a lot of other ideas out there.
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I'll settle for an increase in distance between spawn points to reduce spawn camping.
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wrong place
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I also would like to see a greater distance between spawns to prevent the camping. If you still want to drive that extra distance to camp then so be it you drove there. But the ones that spawn right on top of one another are the ones I think can me moved apart. I know this is wishful thinking but hey this is the wishlist right?
BigKev
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2. Damage model. The Flak wagon damage model is way out of wack. 3 or more hits to kill a Flak at a point blank range, yet a Panzer IV is out with one hit? Aircraft versus tank. This in itself may be realistic if you don't consider tank vs tank. Tanks vs tank will often result in a ping, ricochet, or minor damage yet a cannon firing aircraft can take out a tank in one pass? And P51s and other MG equipped aircraft can take out tanks?
Film?
Everything else is good, the spotting mechanics have been pretty well debated in a couple of other threads, and steering/driving controls (including separate track controls so we can rotate tanks more realistically) from secondary positions would be great too.
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And P51s and other MG equipped aircraft can take out tanks?
They don't do in Aces High.
Many players do believe that because they get the kill credit, but actually someone else killed the tank (or the driver simply towered out after losing a track, etc)
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(including separate track controls so we can rotate tanks more realistically)
Seems I read you could brake one track (its how you steered) but you could not reverse one track on WWII tanks. Hence, no pivot.
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It would already be a huge improvement from what we have now, wouldn't it? I dunno which tanks had track reverse ability, someone said the Panther did.
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I'll asy it again. GVing in AH2 is all about spawn camping. Doesn't matter how far you drive. Whoever gets to the other guy's spawn first parks and clubs people spawning in. No maneuvering. No tactics. Hit 'em before you even fade into their view.
Wirble is hard to kill once it's turreted, sometimes. Definitely not the damage model based on the panzer. I figure most of my wirble kills are people .esweet after loosing the turret. Film? Always start it after hitting them eight or nine times and they promptly die after three more hits. :P
Solution must be to film them from the start. :D
Stopping/starting from the turret? No. Theoretically, other than some American tanks with gyro-stabilized sights, you shouldn't even be able to hit something while you're moving.
Less interference form A/C? :cry whine.... Bring a wirble. They're hard for tanks to kill. :noid
Spotter aircraft? Thought you didn't want aircraft interfering.... I don't see why someone wants a slow, unarmed plane that will take forever to get where you want it to spot when any plane on the inventory we have now can spot for you. A dedicated spotter would change things?
Mobil artillery? LVT-4
wrongway
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They don't do in Aces High.
Many players do believe that because they get the kill credit, but actually someone else killed the tank (or the driver simply towered out after losing a track, etc
happened to me. Without being damaged previously, no other enemies in the area.
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Seems I read you could brake one track (its how you steered) but you could not reverse one track on WWII tanks. Hence, no pivot.
Panther could. Most others(no others?) couldn't.
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Dedicated spotter aircraft is definitely worthwhile if it's the only one with the ability to wire target coordinates to arty on the ground.
Moving shots: make the ground as bumpy as it was back in 2001 or so, and roads the only area on the map that you can drive on and shoot from as smoothly as you do now. Makes roads a strategic/tactical asset worth fighting over. Make those same roads have intermitent infrastructure to enable and encourage maneuvering tactics, and gives a suitable operating environment for static anti-tank guns and cover for arty. Give trucks a damage model so they can't ram tanks but instead either stop or take damage or just explode (always better than launching a tank to the moon).
Give GV repair/rearm supplies a delay the same way planes do for rearming.
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happened to me. Without being damaged previously, no other enemies in the area.
Then he bombed or rocketed you.
Or you were shot by a GV you didn't see while you were preoccupied with the plane.
Without FILM, hard to say for sure. But the MGs did not kill you.
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I'll asy it again. GVing in AH2 is all about spawn camping.
Nope.
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Moot; The AH Flak panzer issue is well known. Open turret, yet its harder to kill than a PzIV. Which is curious since the Wirble is based on a Pz IV chassis.
"Moving shots: make the ground as bumpy as it was back in 2001 or so, and roads the only area on the map that you can drive on and shoot from as smoothly as you do now. Makes roads a strategic/tactical asset worth fighting over. Make those same roads have intermitent infrastructure to enable and encourage maneuvering tactics, and gives a suitable operating environment for static anti-tank guns and cover for arty. Give trucks a damage model so they can't ram tanks but instead either stop or take damage or just explode (always better than launching a tank to the moon)."
I think due to the simple targeting and shooting solution in WW2 the majority of tank shots were probably from a standstill. Love the idea of strategic roads. Most roads in AH are unusable due to the supply convoys. Would like to see some usable roads with a movement increase or some strategic advantage.
Re; Tanks being rammed by trucks. Needs to be fixed. Also flipping tanks. Definitely needs to be fixed.
AwWrgwy; "Stopping/starting from the turret? No. Theoretically, other than some American tanks with gyro-stabilized sights, you shouldn't even be able to hit something while you're moving."
Actually ment to clarify, Ie; remove turret reference, before I posted it. Start an stop from the top/pintle position/commander position.
"Spotter aircraft? Thought you didn't want aircraft interfering.... I don't see why someone wants a slow, unarmed plane that will take forever to get where you want it to spot when any plane on the inventory we have now can spot for you. A dedicated spotter would change things?"
Storches and other unarmed spotter aircraft have been requested in the past. I doubt that aircraft interference would ever be eliminated. As long as tanks are easy kill/risk aircraft will be a factor. There are times when GV'ing that we would like to be able to just have a GV battle. On the other side of that there are times when flying I hate GVs.
By the way haven't seen you GVing. Not saying that you don't but just never have seen you out there.
The GVing in AH is fun. Would just like to see up improvements.
If you GV sooner or later you end up camping a spawn. Or spawning into a hot spawn. Would like to see a better way to get GV action going. Getting killed before you can even get your engine started is not much fun.
Another tank I'd like to see; M18.
As per P51 killing tanks. I'll let others post it. It happens and without rockets/bombs.
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I've never had trouble killing flaks more than Panzers. Show some supporting film please.
Extra random roads and/or non-lethal road convoys would be great yep. If HT/Pyro could work out a proceduraly generated non-supply road (and random infrastructure along it) for MA maps, it would pretty much multiply the fun factor for ground combat.
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I'll settle for an increase in distance between spawn points to reduce spawn camping.
Some of the best tank battles in the game are at those close spawn points when both sides are spawning in approximately equal numbers.
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That's usually (with the flat barren land) as exciting as whack a mole.
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funny, but i see no ltar's posting here nore do i see any GV guys that i know!!! exept stodd
maybe us GV guys can dictate how planes fly and or preform in the game,
no more ill two with those big bad guns!! :noid
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funny, but i see no ltar's posting here nore do i see any GV guys that i know!!! exept stodd
maybe us GV guys can dictate how planes fly and or preform in the game,
no more ill two with those big bad guns!! :noid
:aok
Fred
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funny, but i see no ltar's posting here nore do i see any GV guys that i know!!!
I don't know what defines a GV guy... but I have made 30% of my AH kills in GVs, and I made more kills in a Tiger than in any plane.
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I don't know what defines a GV guy... but I have made 30% of my AH kills in GVs, and I made more kills in a Tiger than in any plane.
me too
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I GV about 85% of the time and I hear the same complaints all the time, the flacks are to be approached the same as a T34. If you hit a flack or a t34 in the turret it WILL NOT DIE! you must shoot for the body 1 shot 1 kill, BOOM BABY.
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I GV about 85% of the time and I hear the same complaints all the time, the flacks are to be approached the same as a T34. If you hit a flack or a t34 in the turret it WILL NOT DIE! you must shoot for the body 1 shot 1 kill, BOOM BABY.
It's easier to just turret them and not worry about them any more. Turrets are easy to take out. It's getting the kill that's sometimes difficult.
wrongway
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end spawn camping by giving the guy spawning in enough time to rotate turret 180 degrees and fire two shots before he can be seen by enemies. who wants the be in/near the spawn when that can happen? make ppl set up ambushes outside of the spawn where there's a chance at survival for the guys who just spawned in.
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Here are some of the changes I would like to see to the GVs.
1. The ability to start or stop from the turret. Currently we can stear from the turret(top mount, pintle) but to stop requires going into the drivers compartment. The ability to stop one track, accellerate the other to turn would make the manueverbilty more realistic. Most of us have rudder pedals, with brakes, joysticks and throttles. Make use of them. This would move the player more into the role of tank commander instead of driver, gunner, commander. Some tanks such as the Panther had the ability to turn on its axis. Not all WW2 tanks did.
2. Damage model. The Flak wagon damage model is way out of wack. 3 or more hits to kill a Flak at a point blank range, yet a Panzer IV is out with one hit? Aircraft versus tank. This in itself may be realistic if you don't consider tank vs tank. Tanks vs tank will often result in a ping, ricochet, or minor damage yet a cannon firing aircraft can take out a tank in one pass? And P51s and other MG equipped aircraft can take out tanks?
3. New models
a. Panther,JS1, Grant, Cromwell, Crusader.
b. Tank destroyers; Hetzer, JgPzwIV, Nashorn, M 10, M36, SU7(?)
c. Moble artillery. Hummel, M8
4. More cities, strategic points to attack and defend.
5. More choice in spawns to reduce spawn camping. Or spawns that can't be camped.
6. Less interference from aircraft so we can have better GV battles.
7. Spotter aircraft such as the Storch.
There are a lot of other ideas out there.
I'm for it all except making spawns impervious to camping.
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funny, but i see no ltar's posting here nore do i see any GV guys that i know!!! exept stodd
maybe us GV guys can dictate how planes fly and or preform in the game,
no more ill two with those big bad guns!! :noid
I spend 1/3 to 1/2 my time in GV's every camp.
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I think they could put the cross spawns a little further apart on future maps, but I really never had problems with this, you bomb them until the bring out there wirby then you get a mate to bring in a tank to secure the spawn.