Aces High Bulletin Board
General Forums => Wishlist => Topic started by: FiLtH on March 07, 2009, 05:08:09 PM
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Let a wingman look you over to tell you what looks damaged.
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A wingman cant tell you if your guns are broken and as far as I have been able to tell only missing surfaces show up not bullet holes.
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Let a wingman look you over to tell you what looks damaged.
HTC won't take the damage display list away.
Just don't use it and bravo! Wish granted.
-FYB
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Accurate damage assessment and quick judgement on one's own condition is also an important pilot skill. Since such indirect traits have never been too emphasized in AH upto date, implementing it into the game can certainly bring on an interesting, immersive factor into the game.
However, as a premise, it would require a significantly more advanced damage modelling in both the actual process of taking on damage, and visual/physical indicators of it. Meaning; more variety of damage situations, and more detailed, accurate portrayal of such damage so the pilot can notice the subtle signatures of each types of damage, and make his judgement on whether to keep on fighting, or return home.
So I support this idea - it's a good one. But it'd probably be only realized when AH makes another big leap in the general DM... so I don't see it happening in the close future. (Ofcourse, HT and Pyto have a bad habit of surprising people.. so who knows? Maybe such upgrades to the game are not so far away)
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(Ofcourse, HT and Pyto have a good habit of surprising people.. so who knows? Maybe such upgrades to the game are not so far away)
Fixed. :aok
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it would require a significantly more advanced damage modelling in both the actual process of taking on damage, and visual/physical indicators of it. Meaning; more variety of damage situations, and more detailed, accurate portrayal of such damage so the pilot can notice the subtle signatures of each types of damage, and make his judgement on whether to keep on fighting, or return home.
exactly, without the damage list I wouldn't know the bullet hole in my right wing means my left elevator is gone.
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The damage model as it sits now is a little wacky, if you get a bullet hole in the right wing gun, your left wing gun stops firing. :confused:
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The damage model as it sits now is a little wacky, if you get a bullet hole in the right wing gun, your left wing gun stops firing. :confused:
Just because you see a hole in your right wing doesnt mean damage to any structure (guns, gear, flaps, etc). Likewise, you can have damage to something and not see anyholes. Odd, I know.
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Maybe because the holes are underneath? :noid
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Maybe because the holes are underneath? :noid
No, he brings up a good point, there are times where you get nailed and there isn't a hole ANYWHERE on your aircraft, othertimes you get hit in the rudder and get a PW... :lol
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No, he brings up a good point, there are times where you get nailed and there isn't a hole ANYWHERE on your aircraft, othertimes you get hit in the rudder and get a PW... :lol
Exactly. That one lucky round went right through the rudder, through the fuselage behind the cockpit, through the armor plating, and put a hole in your head. :)
Now you have brain goop all over your canopy and you cant stay awake. Bummer. :frown:
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Maybe because the holes are underneath? :noid
There are no holes underneath. As far as I can tell, damage showing isn't modeled to the underside.
wrongway
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Question Filth, how does my knowing what parts are damaged hurt you?
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Hello Filth,
I do not see a good reason to remove the damage list. So I think it should stay as is.
Have a great day,
Way
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Maybe because the holes are underneath? :noid
Bullets should travel all the way through technically. Although, I think I've seen "exit wounds" on my wings before... Big gaping holes where I can see internals, kind of cool! :P
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Even better are when you get hits on your elevators (via film viewer) and get an oil hit. :noid
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Make it easy on yourself - fly a twin.
If you hear a loud clunk, you have a pilot wound. If you hear two loud clunks, you are on fire, and will soon be headed downwards.
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Let a wingman look you over to tell you what looks damaged.
Would come in handy, for when you lose both wings and don't realize it!
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I think this would be a bad idea.
As this is a computer game, we lack that extra dimension of 'feel'.
Taking hits on the right wing, for example, would be very noticeable no matter where you were actually looking (let's say, straight up at an enemy con who is firing down). These hits would be felt through the cockpit. You would feel cables snap and you would feel large chunks of landing gear and control surface fly off your aircraft.
None of this is available and short of readily noticeable loss of a wing tip, none of the current visual aspects of damage for other components can really give you the same 'feel'.
For this reason I think it would be a bad idea to remove the damage list.
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"hey wingman!"
"Ya?"
"Your missing a wing....and ur also on fire!"
"oh darn! thats for telling me! i totally missed it!"
:huh
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"hey wingman!"
"Ya?"
"Your missing a wing....and ur also on fire!"
"oh darn! thats for telling me! i totally missed it!"
:huh
"ur on fire" never shows up on my damage list.
ADD "ur on fire".
:aok
wrongway
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"ur on fire" never shows up on my damage list.
ADD "ur on fire".
:aok
wrongway
Lets not forget "thats for telling me" did he knock the wind out of him for telling him "ur on fire"? :lol
Yes i'm kind of high. :D
-FYB
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"hey wingman!"
"Ya?"
"Your missing a wing....and ur also on fire!"
"oh darn! thats for telling me! i totally missed it!"
:huh
Guess Im thinking of planes you cant see external or P51s. You guys need to fly more planes :)
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I think "OMG ur on fire" would be even better.
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I think "OMG ur on fire" would be even better.
Hahaha
Pilot
Radiator
OMG your on fire! :eek:
Main Fuel
Aux Fuel