Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Chalenge on March 18, 2009, 11:06:05 PM

Title: Change of approach - BIG wish!
Post by: Chalenge on March 18, 2009, 11:06:05 PM
Please change the process by which fields are captured. It has gotten to be so familiar its a routine for many people unable to do more then fly a heavy airplane and drop ord right under them and kill two buildings and themselves. Get enough of those types together and somehow they can make it work without fighting at all.
Title: Re: Change of approach - BIG wish!
Post by: trotter on March 18, 2009, 11:38:24 PM
What would you suggest? (not being critical, just interested in hearing an alternate idea if you have one)
Title: Re: Change of approach - BIG wish!
Post by: FiLtH on March 18, 2009, 11:54:07 PM
 I suggest that more strats are added. A strat center controls two bases it is near. The center has to be down 100% to close the base. The base itself will still have the hangars etc, but will have no real meaning to spawn. The town is still captured by the town map room.

  The strat center would be aways from each base/town to put the fight away from the bases. There would be alot to destroy at the centers so it would require alot of bombers. Hopefully requiring large bomber missions. Increase the arm time for the bombs as well so it would require a higher drop altitude.

   Hey..we're wishing right?
Title: Re: Change of approach - BIG wish!
Post by: trotter on March 19, 2009, 12:00:40 AM
  The strat center would be aways from each base/town to put the fight away from the bases. There would be alot to destroy at the centers so it would require alot of bombers. Hopefully requiring large bomber missions. Increase the arm time for the bombs as well so it would require a higher drop altitude.

Lots of bombers = little fun

IMO

The boring three ship triangle, the laser guns, the drone warping in turns, the unhistorical throttle redlining. I just avoid attacking bombers, either they are an easy kill or if the bomber knows what he's doing, chances are I get my oil shot before I can kill all three and have to rtb. Either way, that's no fun.
Title: Re: Change of approach - BIG wish!
Post by: Chalenge on March 19, 2009, 12:04:55 AM
I would make heavy bombers unavailable except at zone bases (large airfields) and nothing larger then 500lb bombs available from small fields. Maps that we have would likely have to be changed but organizing things so  bombers and fighters have to coordinate and rendezvous even for an NOE attack would make things a little more interesting. Another idea concerning marshalling would allow only a given number of bombs to be outfitted from a given field at one time (forcing a delay of maybe ten minutes before allowing more).

Also making small fields with small towns and progressively larger towns for larger airfields while leaving vehicle fields the way they are would slow things down a bit.

I would also like to force CVs to follow a little logic. If ord is up the cv cannot be allowed into the dar circle of an airfield but SBs would not be limiting that way.

Allow field gunners a choice of 37mm or quad 20mms before they launch and add manned guns to the towns.
Title: Re: Change of approach - BIG wish!
Post by: trotter on March 19, 2009, 12:09:28 AM
I do think, though, that strats should be made more important. I'd like to see the super accurate bombsight disabled, so bombers are actually used on area targets and not for GBU style bunker busting. I would like to see large strat targets AND smaller strat targets so that jabo's actually have a valuable role other than gv griefing. And the strats should all be more closely tied to base operations, instead of an abstract time value on resupply that can be negated by field supplies.
Title: Re: Change of approach - BIG wish!
Post by: Ciaphas on March 19, 2009, 12:21:36 AM
What about this idea?

Combining the area fields and facilities to form field command centers and then linking the fate of each base together. Have one airfield responsible for the whole sector or two sector area. Force the Aggressor to capture/level the field bases under control of the command field and then flatten 50 percent of the facilities that provide support to the local command AOR.

Essentially it will work like this:

Make the base grab harder to achieve. I recommend the following setup. I think that this will receive a lot of bad critique but for those that are hardcore in to immersion it should prove to add a bit of a challenge to the mix. This will force the countries to work as a team to achieve the desired output, it will also provide some great fights and it will highlight those squads that work well and plan long and hard for their squads missions. It should also allow for true inter squad support. There are squads that are Air to Air and those that are CAS and those that strictly bomb and i think that it would go a long way in to forming very formidable fighting forces and hopefully making the fights monumental.

Field Command



How it should play out


How the capture will work


The required condition/bases do not count against the countries win total until the command base is captured. Only the command base counts against the countries land percentage for the over all map victory.
Title: Re: Change of approach - BIG wish!
Post by: Cajunn on March 19, 2009, 01:00:03 AM
Add puffy ack like the cities, and Double the size of the town and I think it will make for a tough take..... :salute
Title: Re: Change of approach - BIG wish!
Post by: Ghosth on March 19, 2009, 06:59:37 AM
Interesting idea

Current arena setup does not allow for limiting ords by type, weight, or anything else. Either you have all of them, or you have none. (Hopes this gets changed soon)

Except for some very late war sorties most fighters simply could not load up a pair of 1k bombs, rocks and takeoff.
They just were not that easy to get.  Early war 250 lbs and mid - late war I agree, fighters should be limited to 500's.

But the AH coad would have to be extensively changed IMO to make this possible.

The same problem happens with plane choices, and to change that again takes a total rework of the coad.
Maps would have to be rebuilt and redesigned to work with the new system.

Part of the problem is that certain groups of people in AH have pretty much chased all the bomber pilots out of the game. Compounded by the fact that AH really doesn't reward you for taking the time to do a bombing sortie correctly.
A few perk points that can only be spent on a jet bomber, and thats about it. No "name in lights" for bombing, only for shooting down attackers. Thats the first thing thats going to have to change.
Title: Re: Change of approach - BIG wish!
Post by: FiLtH on March 19, 2009, 10:22:59 PM
  I think we have trained ourselves to kill everything we see. Rather than attacking a bomber force,getting past the escort and influicting whatever damage we can on the bombers. Landing 2 kills going up against an escorted close formation of heavies would have been quite a feat.
Title: Re: Change of approach - BIG wish!
Post by: Ciaphas on March 19, 2009, 11:11:51 PM
That's why you force them to work together.
Title: Re: Change of approach - BIG wish!
Post by: Boxboy on March 20, 2009, 06:21:51 AM
Just make fighter hangers unkillable, problem solved as far as the fight is concerned.  With unkillable fighter hangers you have to bring enough numbers to take the the town, plus bombers have the strat of knocking the town flat, taking out the base radar, fuel, etc.  If the bomber boys want addition strat let make some plane factories around the map to be hit, take out the factory and that plane type is gone for say 1 hour.
Title: Re: Change of approach - BIG wish!
Post by: ImADot on March 20, 2009, 08:33:50 AM
While an interesting idea, I don't see any of this ever happening.  You are basing all these wishes (nothing wrong with them, you get to wish for anything you want) on the large numbers in the LW arenas.  The MW and EW arenas will not have the numbers of players to support these types of strategic operations, and you'd probably have to permanantly merge the two LW arenas into one.  I do agree that there should be some kind of change made to inject some freshness into the MA play, but have no idea what that should be.

I seriously doubt HTC will want to spend the resources for something that will most likely force a significant portion of their user base to pack up and leave.
Title: Re: Change of approach - BIG wish!
Post by: bongaroo on March 20, 2009, 09:17:43 AM
Turn on wind and have it change during the day.  Nothing crazy but I'm sure it would help.
Title: Re: Change of approach - BIG wish!
Post by: Ciaphas on March 20, 2009, 09:24:09 AM
that would help a bunch, so would adding other environmental factors such as fog, rain, snow and quite possibly hail.

Heavy snow and hail would force the fights higher making the base raping impact tougher while at the same time forcing full GV assaults. This would also help encourage large bombing missions..


 :rock
Title: Re: Change of approach - BIG wish!
Post by: Chilli on March 20, 2009, 12:46:04 PM
Lots of good thinking here  :aok  Somewhere in a quote from HTC staff, the objective of the main arena setup was to provide large scale air combat.  The base capture was only a device used to promote such behavior.  GhostH hints at something that I would like to see tweaked, the perk system.

Interesting idea

Current arena setup does not allow for limiting ords by type, weight, or anything else. Either you have all of them, or you have none. (Hopes this gets changed soon)

Except for some very late war sorties most fighters simply could not load up a pair of 1k bombs, rocks and takeoff.
They just were not that easy to get.  Early war 250 lbs and mid - late war I agree, fighters should be limited to 500's.
(edit).... Compounded by the fact that AH really doesn't reward you for taking the time to do a bombing sortie correctly.
A few perk points that can only be spent on a jet bomber, and that's about it. No "name in lights" for bombing, only for shooting down attackers. That's the first thing thats going to have to change.

The "Career" gameplay that  was going to be a big part of Combat Tour could exist on some level if the perks were adjusted and reset to zero monthly.  If larger bombs for fighters cost perks, and they couldn't be stockpiled forever, it would simulate scarcity.  If perks were adjusted and reset monthly, Me262s would rarely be seen in the MA and those that flew them would most likely be top Aces, not just a putz like me who has been around forever. 

Tweak the perk system so that there is a progression in the kind of plane, bomber, vehicle or ordinance that a pilot is allowed to choose from the hangar.  Promote missions by allowing medium level perked vehicles and ordinance to all who join.  Other than missions, each pilot would have to prove himself worthy of his country's investment in equipment in previous sortees during that tour (month).  Instead of ENY, perk the uber rides in a progressive manner, placing the P51D, La7, Fw190 D9, Bf109 K4, Spitfire 16, and the like in a perk category.

In such a system, one or two successful sortees should be able to advance you to the next level of perked rides, however, perks are just as easily lost. 

 
Title: Re: Change of approach - BIG wish!
Post by: whiteman on March 20, 2009, 01:29:01 PM
I'd like to see some big ports/ship yards that affect cv & port rebuild times.
Title: Re: Change of approach - BIG wish!
Post by: 1pLUs44 on March 20, 2009, 01:47:33 PM
How 'bout one of those GIANT CT cities for each side? More of it you destroy to a certain point, more bases you can take.  :aok
Title: Re: Change of approach - BIG wish!
Post by: jolly22 on March 20, 2009, 02:42:42 PM
why not........get rid of the towns on SOME fields and try to take the FIELDS.
Title: Re: Change of approach - BIG wish!
Post by: AWwrgwy on March 20, 2009, 04:23:53 PM


Heavy snow and hail would force the fights higher making the base raping impact tougher while at the same time forcing full GV assaults. This would also help encourage large bombing missions..


 :rock

Actually, heavy snow and hail would ground aircraft and halt operations altogether.


woo hoo

 :rock


wrongway
Title: Re: Change of approach - BIG wish!
Post by: Stoney on March 20, 2009, 08:06:39 PM
Chain the bases and you wouldn't have to change anything else.
Title: Re: Change of approach - BIG wish!
Post by: Ciaphas on March 20, 2009, 08:12:37 PM
The aircraft of WWII were all weather jets. It's the pilot that makes them fair weather.  :aok
Title: Re: Change of approach - BIG wish!
Post by: Anaxogoras on March 21, 2009, 01:07:10 AM
Chain the bases and you wouldn't have to change anything else.

+1

I checked out both orange and blue after a sleeper FSO and didn't see anything worthwhile.
Title: Re: Change of approach - BIG wish!
Post by: Penguin on March 28, 2009, 10:08:06 PM
           I agree, the GV aspect should be made better, and the weather would make the game a lot more fun imagine, getting hit by lightning in a fully loaded Lancaster.  The explosion would be glorious!  Or maybe fist sized hail that kills pintle gunners.  How about CV killing hurricanes that tear up bases like a bad kid through paper.  Rain so heavy that it blinds you, and makes airplanes slip on the runway.  What about tornados?  You could see huge ones coming from miles away.  Picture an F5 hitting the Capitol: there would be splinters, people and even enitre houses whirling through air. 

           But don't forget other forces of nature.  How about earthquakes that destroy entire regions!  one minute your preparing a mission, the next minute the base is in flames and there's a gargantuan fissure that goes down a mile right through the runway.  And as long as we're on the subject of plate techtonics, let's get a few volcanos going.    I can see the name now, Mt. HiTech spewing tens of thousands of tons lava and choking ash hundreds of feet in the air, choking man and machine alike.  Fields would be left inoperableand you would have to clean them up manually.

           Not do we have land, but we have the sea as well.  Let's add a few multi-story tsunamis that simply erase entire bases off the face of the earth.  You would just see the ocean swallow them up, and when the water would recede, they would be gone.  If you were swallowed up you would be cast into a spooky underwater world, where you would slowly fall unconcious and your pilot's last few gasps of life would escape his lips like tiny shadows, and then your screen would fade into murky black.
Title: Re: Change of approach - BIG wish!
Post by: AWwrgwy on March 29, 2009, 02:41:50 AM
Did many aircraft get killed by lightning and hail in WWII? 

No?  Must be the fair weather pilots.


wrongway
Title: Re: Change of approach - BIG wish!
Post by: Ciaphas on March 29, 2009, 02:44:28 AM
Quote
Did many aircraft get killed by lightning and hail in WWII?

No?  Must be the fair weather pilots.

 :aok
Title: Re: Change of approach - BIG wish!
Post by: chewiex on March 29, 2009, 10:06:40 AM
that would help a bunch, so would adding other environmental factors such as fog, rain, snow and quite possibly hail.

Heavy snow and hail would force the fights higher making the base raping impact tougher while at the same time forcing full GV assaults. This would also help encourage large bombing missions..


 :rock


The issue with this is for those that have a low-end system like me would suffer the frame rate hit big time. Titanic Tuesdays kill my frame rate to almost unplayable conditions. I usually run 50-80fps on average with most graphic settings turned way down, during TT, especially in a 20+ A/C furball, I get FR as low as 5. So, I think adding rain, fog, hail , etc would be an awesome addition, but, at the same time would hinder alot of the AH players to the point of not wanting to play. Wind on the otherhand would be great. :aok
Title: Re: Change of approach - BIG wish!
Post by: Penguin on March 29, 2009, 12:25:21 PM
      I meant that these things could happen like freak accidents, occuring once every year or so, and they would be map specific.  The tornados would be hilarious to watch, you would see unlucky tankers get scooped up into the air, and you would be killed if you stuck your head out.  Forest fires would also be fun. 
I can hear the newbies singing now:

"My home base is burining down, burning down, burning down.
   "My home base is burning down, curse, you, Skuzzy!"


     Maybe a few floods, you know, only for a few weeks.  Then they would come back and you would have to rebuild the base.  It  would help to keep the annoying posts for the B-29 down. 

"You have angered the great HiTech, for that, your bases shall be covered for 40 days and 40 nights."
 Skuzzy 41:49

    Let's get some meteorites going, too.  They would just occasisonally pummel a few sectors of map into an intransverable heap of rubble.  They would be 16', yes, not 16", 16' in diameter, and they would have an effective blast radius of one mile.  They would come in showers of about 70. If it hit something like a fuel refinery, there would be a toxic cloud of petroleum; if you so much as fired a pilot's pistol in there it would ignite, destroying everything in a huge fireball.

   That reminds me, why not have the occasional toxic cloud?  They would come from destryoed chemical facilities and choke everything, or explode.  They would get you even if you were the tower.  There, your charcter would slowly choke to death, unable to move.  There would start to be a white light, and HiTech would appear before you.  Then you would slowly fall into empty, shadowed, unconcious and deathly darkness. 

   
Title: Re: Change of approach - BIG wish!
Post by: caldera on March 29, 2009, 12:43:49 PM
           I agree, the GV aspect should be made better, and the weather would make the game a lot more fun imagine, getting hit by lightning in a fully loaded Lancaster.  The explosion would be glorious!  Or maybe fist sized hail that kills pintle gunners.  How about CV killing hurricanes that tear up bases like a bad kid through paper.  Rain so heavy that it blinds you, and makes airplanes slip on the runway.  What about tornados?  You could see huge ones coming from miles away.  Picture an F5 hitting the Capitol: there would be splinters, people and even enitre houses whirling through air. 

           But don't forget other forces of nature.  How about earthquakes that destroy entire regions!  one minute your preparing a mission, the next minute the base is in flames and there's a gargantuan fissure that goes down a mile right through the runway.  And as long as we're on the subject of plate techtonics, let's get a few volcanos going.    I can see the name now, Mt. HiTech spewing tens of thousands of tons lava and choking ash hundreds of feet in the air, choking man and machine alike.  Fields would be left inoperableand you would have to clean them up manually.

           Not do we have land, but we have the sea as well.  Let's add a few multi-story tsunamis that simply erase entire bases off the face of the earth.  You would just see the ocean swallow them up, and when the water would recede, they would be gone.  If you were swallowed up you would be cast into a spooky underwater world, where you would slowly fall unconcious and your pilot's last few gasps of life would escape his lips like tiny shadows, and then your screen would fade into murky black.

 

How about a giant volcano that showers every base on the map with liquid hot MAG-MA.   :D