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General Forums => Aircraft and Vehicles => Topic started by: SmokinLoon on March 24, 2009, 09:46:31 AM

Title: Ord Metric/SAE Conversion
Post by: SmokinLoon on March 24, 2009, 09:46:31 AM
Riddle me this: 

I dropped a pair (2) of 50kg bombs from a 190-F8 onto a fresh ammo bunker and was extending so I could turn and come back and finish it off... but it was destroyed with just those 2 bombs.  Now, I am not math wizard but if it takes 250lbs or ord to destroy an OBJ such as an ammo bumker then how did my two 50kg bombs destroy it???  Are there modifiers for direct hits and indirect hits (splash damage)?

Is there something kooky in the conversion that I am missing?  50kg = 110lbs appx, so 2/50kg bombs = 220lbs approximate.

Title: Re: Ord Metric/SAE Conversion
Post by: Murdr on March 24, 2009, 12:48:11 PM
Bomb weight is not directly proportional to destructive power.  For instance 2 500lb bombs = 1.16 of a 1000lb bomb. Also, target hardnesses listed in the help files are rounded up.  Where it saya 3x1000lb bombs to destroy a hanger it is actually 2.73x1000lb bomb.
Title: Re: Ord Metric/SAE Conversion
Post by: Yossarian on March 24, 2009, 12:58:51 PM
Bomb weight is not directly proportional to destructive power.  For instance 2 500lb bombs = 1.16 of a 1000lb bomb. Also, target hardnesses listed in the help files are rounded up.  Where it saya 3x1000lb bombs to destroy a hanger it is actually 2.73x1000lb bomb.

Where can we find this actual data?
Title: Re: Ord Metric/SAE Conversion
Post by: sethipus on March 24, 2009, 01:01:49 PM
Btw, I had a very lucky bomb strike a couple of days ago.  I was in a flight of AR-234s, which use 500kg bombs (around 1100 lbs), and I dropped a single bomb from each plane on a VH.  I had a really good calibration, and the lead plane's bomb strike the VH right dead center, with the two drones' bombs bracketing the hangar really close.  That 1100 lb strike and two 1100lb near misses actually added up to the 2730 lbs or whatever worth of bombs needed to kill the hangar, and it blew up.  I was actually quite surprised.
Title: Re: Ord Metric/SAE Conversion
Post by: Lusche on March 24, 2009, 01:09:35 PM
Where can we find this actual data?

Under "arena setup" in offline mode. (Look for "object settings")
Title: Re: Ord Metric/SAE Conversion
Post by: SmokinLoon on March 24, 2009, 02:36:44 PM
Bomb weight is not directly proportional to destructive power.  For instance 2 500lb bombs = 1.16 of a 1000lb bomb. Also, target hardnesses listed in the help files are rounded up.  Where it saya 3x1000lb bombs to destroy a hanger it is actually 2.73x1000lb bomb.

Thanks a many!

I'll head on over to the offline "help files" and do some digging.   :aok

EDIT:  Alright... I just checked the "hardness" of the bunkers and they are set to .3125.  How does that equate to 250lbs?  And how does that explain my being able to destroy the ammo bunker with a pair of 50kg bombs?

EDIT 2: Also... I looked but couldnt find how to calculate the 2/500lb bombs = 1.16 of a 1k bomb.  Could ya point me to that part in the Arena Settings?
Title: Re: Ord Metric/SAE Conversion
Post by: Anaxogoras on March 24, 2009, 02:46:39 PM
Take the rockets for the 190F-8, not the little bombs.  The rockets carry a lot more total destructive power and are also good for killing gv's.
Title: Re: Ord Metric/SAE Conversion
Post by: SmokinLoon on March 24, 2009, 03:08:26 PM
Take the rockets for the 190F-8, not the little bombs.  The rockets carry a lot more total destructive power and are also good for killing gv's.

Um.... I'll debate that.  Those PB1 rockets are but a scant equivilent of 93 pounds of ords each, while the 50kg bombs are 110lbs each.  I've nailed OBJ (bunkers, buildings, dar, etc) dead on with 3 of them things and nothing (even though that represents 279lbs of ord).  They are supposed to be "multi-pupose", but I've had better luck with them vs GV's, but even then it seems like I have to set the salve to 4 or 6 to be able to take out a gv.  While yes, the total ord amount carried is greater for the 12 PB1 rockets vs 4/50kg bombs, I'm currently a bit leery of the rockets due to some appearant inconsistancies.

With the "little bombs", I seem to be having more consistancy and better luck as of late taking out OBJ.     
Title: Re: Ord Metric/SAE Conversion
Post by: Murdr on March 24, 2009, 05:07:09 PM
Where can we find this actual data?

These are the hardness settings:
(http://trainers.hitechcreations.com/files/murdr/objhard.jpg)

The gun and rocket power can be found here (http://trainers.hitechcreations.com/guns/guns.htm)

Regarding bomb strength, I'd have to dig through my notes to put together a full list.  Just from info I have readily on hand:
2,000lb = 1.8197 vs hardness value (off the top of my head if that's not it it's close)
1,000lb = 1.000 vs hardness value
500lb = .568 vs hardness value
250lb = .315 vs hardness value
Title: Re: Ord Metric/SAE Conversion
Post by: moot on March 24, 2009, 05:56:28 PM
Aren't the Panzerblitz rockets specialized for GVs?
Title: Re: Ord Metric/SAE Conversion
Post by: Lusche on March 24, 2009, 05:59:17 PM
Aren't the Panzerblitz rockets specialized for GVs?

Yes. A hit will kill every tank in AH.
Title: Re: Ord Metric/SAE Conversion
Post by: Murdr on March 24, 2009, 06:25:50 PM
All of the 93ish lb rockets are armor piercing.
Title: Re: Ord Metric/SAE Conversion
Post by: Enker on March 24, 2009, 09:22:47 PM
These are the hardness settings:
(http://trainers.hitechcreations.com/files/murdr/objhard.jpg)

The gun and rocket power can be found here (http://trainers.hitechcreations.com/guns/guns.htm)

Regarding bomb strength, I'd have to dig through my notes to put together a full list.  Just from info I have readily on hand:
2,000lb = 1.8197 vs hardness value (off the top of my head if that's not it it's close)
1,000lb = 1.000 vs hardness value
500lb = .568 vs hardness value
250lb = .315 vs hardness value

But then, why can we not destroy the re-arm pads if the hardness is at the low number it is?
Title: Re: Ord Metric/SAE Conversion
Post by: Murdr on March 25, 2009, 12:22:06 AM
But then, why can we not destroy the re-arm pads if the hardness is at the low number it is?

Well we're getting into the guts of arena setups, and game design.  That menu is only one parameter that defines objects.  In the arena tables, there is a list of multiplier setting that further define object hardness.  However not every single object in the above list has a multiplier value, or is even availble to destroy from the CM menu (re-arm pads for instance).  There's probably some technical reason why they're desired or needed in the above menu, but not elsewhere like the objects we destroy in the MA.  But I don't care know why.  As a practical matter if you know an object can't be destroyed in the MA, then it really doesn't matter what that screenshot says.  The objects that can be destroyed, to the best of my knowledge, are the same values in the above list as in the MAs.
Title: Re: Ord Metric/SAE Conversion
Post by: moot on March 25, 2009, 12:31:47 AM
Probably for the same kind of reasoning that made runways indestructible.
Title: Re: Ord Metric/SAE Conversion
Post by: WMLute on March 25, 2009, 03:15:29 AM
Probably for the same kind of reasoning that made runways indestructible.

You can kill runways.

Takes 100,000k (125k? I forget) of bombs, and it only stays down for a second or so, but it CAN be destroyed.
Title: Re: Ord Metric/SAE Conversion
Post by: moot on March 25, 2009, 09:51:45 AM
That's as good as indestructible.  They used to stay dead for long enough to matter.. I don't recall how long exactly.