Aces High Bulletin Board

General Forums => Wishlist => Topic started by: smokey23 on March 27, 2009, 08:26:00 PM

Title: CV & Cruiser
Post by: smokey23 on March 27, 2009, 08:26:00 PM
When the CV and cruiser both are sunk LVT's are done no upping at all they must wait until the CV respawns to up again. This is a wish that should be granted the constant upping of LVT's with supps to keep the ack up after tha CV and cruiser are both on the sea bottom at a port is stupid and gamey and needs to be stopped.

let the flameing begin however you know its true.
Title: Re: CV & Cruiser
Post by: StokesAk on March 27, 2009, 09:43:05 PM
Well that would be nice. +1
Title: Re: CV & Cruiser
Post by: AWwrgwy on March 27, 2009, 09:51:08 PM
Remember, it works both ways.  In the same situation, you too can continue to up LVTs and PTs.  Besides, it gives you a few more minutes of fighting.


-1

wrongway
Title: Re: CV & Cruiser
Post by: smokey23 on March 27, 2009, 10:01:46 PM
yeah i know wrongway i can live with that
Title: Re: CV & Cruiser
Post by: theNewB on March 27, 2009, 10:03:54 PM
Quote
Remember, it works both ways.  In the same situation, you too can continue to up LVTs and PTs.  Besides, it gives you a few more minutes of fighting.


-1

wrongway

-2
Title: Re: CV & Cruiser
Post by: matsagh on March 28, 2009, 03:39:20 AM
awsome game ...it rocks  :aok
Title: Re: CV & Cruiser
Post by: AWwrgwy on March 28, 2009, 04:44:54 AM
Jeez.  The paranoia is becoming rampant around here.

You should seriously think about changing to nit and hang out with Rox.  You're like his doppelganger.

If I were you, I'd invest my $15 in therapy.


wrongway
Title: Re: CV & Cruiser
Post by: Saxman on March 28, 2009, 08:49:21 AM
I say there should be special fleets that launch LVTs. Each port should spawn three groups: A carrier battle group like they do now, a bombardment group (a BB or couple CAs with destroyers) and a landing group with a couple Destroyer Escorts, a CVE (limited to smaller aircraft alike the F4F and SBD) and an amphibious assault ship. Once the amphibious assault ship is sunk no more vehicles can spawn.
Title: Re: CV & Cruiser
Post by: Spikes on March 28, 2009, 09:45:10 AM
I say there should be special fleets that launch LVTs. Each port should spawn three groups: A carrier battle group like they do now, a bombardment group (a BB or couple CAs with destroyers) and a landing group with a couple Destroyer Escorts, a CVE (limited to smaller aircraft alike the F4F and SBD) and an amphibious assault ship. Once the amphibious assault ship is sunk no more vehicles can spawn.
So in reality...you'd have to pair up the Landing group with a CV? You wouldn't HAVE to...but you get my point?
Title: Re: CV & Cruiser
Post by: smokey23 on March 28, 2009, 05:43:53 PM
Its simple the country who owns the CV and cruiser must keep them afloat or risk loseing the ability to spawn up LVT's. I think that would make the base capture even more interesting than just upping 100 LVT's for the next 10 or 15 minutes after the cv and cruiser are sunk until the cv respawns back at its port. The asssaulting country would need to provide air support to protect it. That would make the country trying to take the base have to worry wether or not their cv and cruiser are in jeopardy, Not just the defenders haveing to worry wether or not they have a hanger left up and can mount somekind of defense. I realize this goes against the whole horde mentallity that has spread through this game like cancer but what ive suggested is a reasonable request.
Title: Re: CV & Cruiser
Post by: JETBLST on March 28, 2009, 11:41:43 PM
What about this angle.  It seems to me that HTC goes to great lengths to make this as accurate of a simulation as possible.  At least they do a darn good job of it. 

SO

Why would you let LVTs up from two ships that are at the bottom of the sea?  If that is going to be the case, how about just giving us a B29?  :rofl  Ok for just kidding for the humor deficient. 

Seriously that is a great point!  AND?

Is it not the Carrier that is the only ship in the fleet that can give birth to the LVTs?
When it's dead so shall be the LVTs I say.
Title: Re: CV & Cruiser
Post by: AWwrgwy on March 29, 2009, 02:36:52 AM
What about this angle.  It seems to me that HTC goes to great lengths to make this as accurate of a simulation as possible.  At least they do a darn good job of it. 

SO

Why would you let LVTs up from two ships that are at the bottom of the sea?  If that is going to be the case, how about just giving us a B29?  :rofl  Ok for just kidding for the humor deficient. 

Seriously that is a great point!  AND?

Is it not the Carrier that is the only ship in the fleet that can give birth to the LVTs?
When it's dead so shall be the LVTs I say.


I think all you need to do is kill the VH at the carrier group.  It's well hidden.

 :noid



wrongway
Title: Re: CV & Cruiser
Post by: Saxman on March 29, 2009, 10:19:50 AM
What about this angle.  It seems to me that HTC goes to great lengths to make this as accurate of a simulation as possible.  At least they do a darn good job of it. 

SO

Why would you let LVTs up from two ships that are at the bottom of the sea?  If that is going to be the case, how about just giving us a B29?  :rofl  Ok for just kidding for the humor deficient. 

Seriously that is a great point!  AND?

Is it not the Carrier that is the only ship in the fleet that can give birth to the LVTs?
When it's dead so shall be the LVTs I say.

A fleet carrier shouldn't be launching LVTs and PT boats at ALL. For that matter, fleet carriers shouldn't be able to go so close to a base that they can use their 5" guns for bombardment, either. Because they DIDN'T. Fleet carriers stayed away the from the base.

HTC prefers that airfields on MA maps are no closer than about a sector from each other. IMO CVs should be subject to that as well. You shouldn't be able to get closer than 25 miles from an enemy airfield.
Title: Re: CV & Cruiser
Post by: FYB on March 29, 2009, 10:37:32 AM
When the CV and cruiser both are sunk LVT's are done no upping at all they must wait until the CV respawns to up again. This is a wish that should be granted the constant upping of LVT's with supps to keep the ack up after tha CV and cruiser are both on the sea bottom at a port is stupid and gamey and needs to be stopped.

let the flameing begin however you know its true.
First of all. AH is GAMEY, because its a GAME. Secondly, if that's the problem and you want to make everything so realistic, why don't you complain about the CV sinking in less than 5 seconds as if a nuke exploded in the front or back and half the ocean came inside of it. Or why all the bases are in a perimeter of 25 miles from each other. It may be true, but it wouldn't be gamey.

Besides, you don't like getting easy kills?

-FYB
Title: Re: CV & Cruiser
Post by: Saxman on March 29, 2009, 10:44:25 AM
Point One:

Keeping the CV further than 25 miles from a base will mean morons can't park it, forget about it, and let it get hammered by shore batteries, BUFFs and torpedoes because every time someone tries to move the boat to a safe location someone ELSE takes control to move it back.

Point Two:

I'd like to be able to take off from a base under CV attack and not immediately come under fire from puffy ack and the 5" lasers, while CV aircraft are jumping right from the deck to vulching the field.
Title: Re: CV & Cruiser
Post by: smokey23 on March 29, 2009, 02:22:36 PM
Quote
First of all. AH is GAMEY, because its a GAME. Secondly, if that's the problem and you want to make everything so realistic, why don't you complain about the CV sinking in less than 5 seconds as if a nuke exploded in the front or back and half the ocean came inside of it. Or why all the bases are in a perimeter of 25 miles from each other. It may be true, but it wouldn't be gamey.

Besides, you don't like getting easy kills?

-FYB

First of all this isnt a complaint its a "wishlist" where people can point out things that they believe would make the game better.
Second of all, Whats wrong with a little realism this is no XBOX game most of us enjoy flying these types of aircraft and we also enjoy the whole WW2 montra this game represents.
Last thing is NO i dont like getting easy kills some may, but thats them i believe if you work for something and see it through and win then you earned it. Anything else is a waste of time.Call me old fashioned but thats what i think.
Title: Re: CV & Cruiser
Post by: FYB on March 29, 2009, 06:03:40 PM
First of all this isnt a complaint its a "wishlist" where people can point out things that they believe would make the game better.
Second of all, Whats wrong with a little realism this is no XBOX game most of us enjoy flying these types of aircraft and we also enjoy the whole WW2 montra this game represents.
Last thing is NO i dont like getting easy kills some may, but thats them i believe if you work for something and see it through and win then you earned it. Anything else is a waste of time.Call me old fashioned but thats what i think.
This "wish" sounds like a complaint about you getting killed several times by an LVT... You might not have stated it, but, who comes into the forums and has a "I'm highly pissed" tone? I've done it, with a certain reason. Besides, I'm not saying you're not being realistic, its the fact that AH is game and HAS to be gamey.

-FYB
Title: Re: CV & Cruiser
Post by: JETBLST on March 30, 2009, 05:35:20 PM
First of all. AH is GAMEY, because its a GAME. Secondly, if that's the problem and you want to make everything so realistic, why don't you complain about the CV sinking in less than 5 seconds as if a nuke exploded in the front or back and half the ocean came inside of it. Or why all the bases are in a perimeter of 25 miles from each other. It may be true, but it wouldn't be gamey.

Besides, you don't like getting easy kills?

-FYB

It would be nice to see a map come by with less airfields.  Maybe once in a while a pilot would think twice about ramming and ho-tarding if he had to fly a good distance to the fight.  Maybe there would be more thought in ones ones attack. 

I did post an idea a while ago about the carriers getting too close to shores.  I thought that maybe there could be some reefs put in.  Near bases so as to keep a carrier at some given distance away.  I guess programing that was said to be almost impossible.  So...
Title: Re: CV & Cruiser
Post by: Cajunn on March 30, 2009, 11:45:59 PM
I say there should be special fleets that launch LVTs. Each port should spawn three groups: A carrier battle group like they do now, a bombardment group (a BB or couple CAs with destroyers) and a landing group with a couple Destroyer Escorts, a CVE (limited to smaller aircraft alike the F4F and SBD) and an amphibious assault ship. Once the amphibious assault ship is sunk no more vehicles can spawn.


After reading it and thinking about it I kind of like this Idea, that way you could split your grope up to where you could possibly hide your landing group until you need them. And in some casses when there is an enemy group closing in you could bail with the main carrier group and send your BB group to attack. There are all kinds of situations where this would be useful........+1
Title: Re: CV & Cruiser
Post by: LCCajun on March 31, 2009, 06:42:53 AM
When the CV and cruiser both are sunk LVT's are done no upping at all they must wait until the CV respawns to up again. This is a wish that should be granted the constant upping of LVT's with supps to keep the ack up after tha CV and cruiser are both on the sea bottom at a port is stupid and gamey and needs to be stopped.

let the flameing begin however you know its true.



If this is done then they should get rid of the dive bombing lancs that are used to take down cv. It is stupid and gamey and needs to be stopped.
Title: Re: CV & Cruiser
Post by: jolly22 on March 31, 2009, 06:53:19 AM
i dont mind it   more kills for me